The VisParamDescrs specify a type and a default value. If the value
has the wrong type, things would blow up in the editor. We now
check the type at plugin load time, and refuse to load the plugin at
all if an entry has a bad type.
The visualization editor was retaining an IPlugin reference for the
visualization generator selection combo box. After 5 minutes the
proxy object timed out, so if you left the editor open and inactive
for that long you'd start getting weird errors.
We now keep the script identifier string and use that to get a
fresh IPlugin proxy object.
Implemented Apple II hi-res bitmap conversion. Supports B&W and
color. Uses essentially the same algorithm as CiderPress.
Experimented with displaying non-text items in ListView. I assumed
it would work, since it's the sort of thing WPF is designed to do,
but it's always wise to approach with caution. Visualization Sets
now show a 64x64 button as a placeholder for the eventual thumbnail.
Some things were being flaky, which turned out to be because I
wasn't Prepare()ing the plugins before using them from Edit
Visualization. To make this a deterministic failure I added an
Unprepare() call that tells the plugin that we're all done.
NOTE: this breaks all existing plugins.
We were failing to update properly when a label changed if the label
was one that a plugin cared about. The problem is that a label
add/remove operation skips the code analysis, and a label edit skips
everything but the display update. Plugins only run during the code
analysis pass, so changes weren't being reflected in the display
list until something caused it to refresh.
The solution is to ask the plugin if the label being changed is one
that it cares about. This allows the plugin to use the same
wildcard-match logic that it uses elsewhere.
For efficiency, and to reduce clutter in plugins that don't care
about symbols, a new interface class has been created to handle the
"here are the symbols" call and the "do you care about this label"
call.
The program in Examples/Scripts has been updated to show a very
simple single-call plugin and a slightly more complex multi-call
plugin.
The current AddressMap is now passed into the plugin manager, which
wraps it in an AddressTranslate object and passes that to the
plugins at Prepare() time. This allows plugins to convert addresses
to offsets, making it possible to format complex structures.
This breaks existing plugins.
We were providing platform symbols to plugins through the PlatSym
list, which allowed them to find constants and well-known addresses.
We now pass all project symbols and user labels in as well. The
name "PlatSym" is no longer accurate, so the class has been renamed.
Also, added a bunch of things to the problem list viewer, and
added some more info to the Info panel.
Also, added a minor test to 2011-hinting that does not affect the
output (which is the point).