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Commit Graph

40 Commits

Author SHA1 Message Date
Andy McFadden
100d2ffc13 Add NES visualization generator
Added a visualizer for the CHR ROM pattern tables, and a semi-useful
visualizer for tile grids.

Also added a few chars in an 8x8 font that visualizers can use to
label things.
2020-05-14 15:34:05 -07:00
Andy McFadden
ea379fce18 Consolidate wireframe data validation
Some tests were duplicated between VisWireframe and the code that
consumed the data.  We now expose the Validate function as a public
interface, and invoke it from WireframeObject.  Failed validation
results in a null object being returned, which was previously allowed
but not actually checked for.
2020-04-23 11:25:45 -07:00
Andy McFadden
356492d6da Add Atari AVG visualizer
This converts AVG commands to wireframes.  We don't try to track
color or intensity.  (This is a disassembler, not a graphics
converter; perfection is not required.)  The various rotation and
animation options are still enabled, though they're not terribly
useful for this.

Commands that are meant to be used in series, such as font glyphs,
tend to use (0,0) as their left edge and baseline.  This puts the
shape in the upper-right corner of the thumbnail, which makes
everything smaller.  The change adds a "re-center" option to the
wireframe renderer that computes the visible bounds and adjusts
the coordinates so that the center of the object is at (0,0) for
display.
2020-04-11 17:24:21 -07:00
Andy McFadden
df823f4c09 Add support for points in wireframe meshes
This allows rendering of a vertex directly, rather than just as an
edge endpoint.  They're currently drawn as small '+' signs.  A
round dot would be better, but the code is passing a list of line
segments around, so this is simpler.
2020-04-11 11:23:16 -07:00
Andy McFadden
b3dacc2613 Switch to left-handed coordinate system
There's no "standard" coordinate system, so the choice is arbitrary.
However, an examination of the Transporter mesh in Elite revealed
that the mesh was designed for a left-handed coordinate system.  We
can compensate for that trivially in the Elite visualizer, but we
might as well match what they're doing.  (The only change required
in the code is a couple of sign changes on the Z coordinate, and an
update to the rotation matrix.)

This also downsizes Matrix44 to Matrix33, exposes the rotation mode
enum, and adds a left-handed ZYX rotation mode.

This does mean that meshes that put the front at +Z will show their
backsides initially, since we're now oriented as if we're flying
the ships rather than facing them.  I considered adding a 180-degree
Y rotation (with a tweak to the rotation matrix handedness to correct
the first rotation axis) to have them facing by default, but figured
that might be confusing since +Z is supposed to be away.

Anybody who really wants it to be the other way can trivially flip
the coordinates in their visualizer (negate xc/zc).

The Z coordinates in the visualization test project were flipped so
that the design is still facing the viewer at rotation (0,0,0).
2020-03-14 13:59:08 -07:00
Andy McFadden
8ff1fa7034 Fix edge-face validation check 2020-03-13 18:39:11 -07:00
Andy McFadden
662dda106f Add address translate helper function
This makes it a little simpler for plugins to read data from an
arbitrary address when the file data is discontiguous.
2020-03-13 15:34:34 -07:00
Andy McFadden
a0bf8b808c Add edge/vertex exclusion for LOD
Elite has a level-of-detail cutoff in the mesh data.  This change
provides a way for the visualization generator to exclude vertices
and edges that should not be rendered based on the desired LOD.
2020-03-13 10:53:53 -07:00
Andy McFadden
4221602e12 Minor tweaks to wireframe viewer
Experimented with different orders of rotation for wireframe viewer.
Made perspective projection the default behavior.  Removed animation
parameters from the stored Visualization when it's not animated.
2020-03-11 16:23:52 -07:00
Andy McFadden
31d2462628 Tweak Vector3 and VisWireframe
Made vectors immutable.  Added calls to support rewriting of surface
normals.
2020-03-10 20:59:45 -07:00
Andy McFadden
01d64f79b7 Relocate Matrix/Vector code to lib where plugins can use it
Also, tweak the perspective projection scaling to fill out the area
a bit more, and change the visualization editor to use the grid's
size when setting the path dimensions.

Also, note gimbal lock.
2020-03-10 17:20:54 -07:00
Andy McFadden
971301d5b8 Fix object timeout
Remember how object references from plugins are proxy objects that
time out if you don't access them for a while?  I didn't either.

This reshuffles the code to keep WireframeObject references rather
than IVisualizationWireframe.
2020-03-10 11:23:18 -07:00
Andy McFadden
7e92a86ffa Progress toward wireframe animations
Moved X/Y/Z rotation out of the plugin, since it has nothing to do
with the plugin at all.  (Backface removal and perspective projection
are somewhat based on the data contents, as is the choice for
whether or not they should be options.)

Added sliders for X/Y/Z rotation.  Much more fun that way.

Renamed VisualizationAnimation to VisBitmapAnimation, as we're not
going to use it for wireframe animation.  Created a new class to
hold wireframe animation data, which is really just a reference to
the IVisualizationWireframe so we can generate an animated GIF
without having to pry open the plugin again.

Renamed the "frame-delay-msec" parameter, which should start with
an underscore to ensure it doesn't clash with plugin parameters.
If we don't find it with an underscore we check again without for
backward compatibility.
2020-03-07 17:05:08 -08:00
Andy McFadden
b686d2d208 Add rotation and backface culling
Also, correctly update the thumbnail when leaving the visualization
editor.
2020-03-06 16:51:47 -08:00
Andy McFadden
eec847d5f1 Implement basic wireframe rendering
We extract the data from the wireframe visualization, perform a
trivial transform, and display it.  The perspective vs.
orthographic flag in the parameters is respected.  (No rotation or
backface removal yet.)

Also, increased the thumbnail sizes in the visualization set editor
list from 48x48 to 64x64, because the nearest-pixel-scaled 48x48
looks nasty when used for wireframes.
2020-03-03 19:37:51 -08:00
Andy McFadden
38ca9005c4 Progress on wireframe visualization
Added some more plumbing.  Updated visualization set edit dialog,
which now does word-wrapping correctly in the buttons.  Added Alt+V
as the hotkey for Create/Edit Visualization Set, which allows you
to double-tap it to leap into the visualization editor.

Experimented with Path drawing, which looks like it could do just
what we need.

Also, show the file size in KB in the code/data/junk breakdown at the
bottom of the window.  (Technically it's KiB, but that looked funny.)
2020-03-01 18:34:34 -08:00
Andy McFadden
e8870c30e8 Checkpoint work on wireframe visualization
Defined interfaces and added a test case.
2020-02-29 18:30:19 -08:00
Andy McFadden
a0735826fb Add VisParamDescr default value type check
The VisParamDescrs specify a type and a default value.  If the value
has the wrong type, things would blow up in the editor.  We now
check the type at plugin load time, and refuse to load the plugin at
all if an entry has a bad type.
2020-01-21 11:02:36 -08:00
Andy McFadden
7c2fbec773 Fix proxy object timeout in visualization editor
The visualization editor was retaining an IPlugin reference for the
visualization generator selection combo box.  After 5 minutes the
proxy object timed out, so if you left the editor open and inactive
for that long you'd start getting weird errors.

We now keep the script identifier string and use that to get a
fresh IPlugin proxy object.
2019-12-28 14:00:48 -08:00
Andy McFadden
e82678126f Various minor tweaks
Added comments, renamed files, removed cruft.

Stop showing the visualization tag name in the code list.  It's
often redundant with the code label, and it's distracting.  (We may
want to make this an option so you can Ctrl+F to find a tag.)
2019-12-07 11:42:26 -08:00
Andy McFadden
ed66e129cd Add C64 sprite visualization generator
Handles high-resolution and multi-color sprites.  The visualization
can be doubled in height and/or width.

I created some test sprites with SpritePad.
2019-12-06 21:25:31 -08:00
Andy McFadden
5635a1e33a Add Atari 2600 sprite/playfield visualizer
First swing at a visualizer for Atari 2600 sprites and playfields.
Won't necessarily present an accurate view of what is displayed on
screen, but should provide a reasonable shape for data stored in
the obvious way.

The Adventure playfields looked squashed, so I added a simple row
duplication value.

Also, minor improvements to visualizers generally:
- Throw an exception, rather than an Assert, in VisBitmap8 when the
  arguments are bad.
- Show the exception in the Visualization Edit dialog.
- If generation fails and we don't have an error message, show a
  generic "stuff be broke" string.
- Set focus on OK button in Visualization Set Edit after editing,
  so you can hit Enter twice after renaming a tag.
2019-12-06 17:33:29 -08:00
Andy McFadden
4bf1ab2799 Tweak visualizer interface
Report visualization generation errors through an explicit
IApplication interface, instead of pulling messages out of the
DebugLog stream.

Declare that GetVisGenDescrs() is only called when the plugin is in
the "prepared" state, so that plugins can taylor the set based on
the contents of the file.  (This could be used to set min/max on
the "offset" entries, but I want special handling for offsets, so
we might as well set it later.)
2019-12-05 10:29:00 -08:00
Andy McFadden
4ef1d7e7c7 Implement Apple II hi-res bitmap font and screen image visualizers
Bitmap fonts are a series of (usually) 1x8 bitmaps, which we arrange
into a grid of cells.

Screen images are useful for embedded screens, or for people who want
to display stand-alone image files as disassembly projects.
2019-12-04 18:05:17 -08:00
Andy McFadden
df04de61e6 Improve visualization
Various improvements:
- Switched to ReadOnlyDictionary in Visualization to make it clear
  that the parameter dictionary should not be modified.
- Added a warning to the Visualization Set editor that appears when
  there are no plugins that implement a visualizer.
- Make sure an item is selected in the set editor after edit/remove.
- Replaced the checkerboard background with one that's a little bit
  more grey, so it's more distinct from white pixel data.
- Added a new Apple II hi-res color converter whose output more
  closely matches KEGS and AppleWin RGB.
- Added VisHiRes.cs to some Apple II system definitions.
- Added some test bitmaps for Apple II hi-res to the test directory.
  (These are not part of an automated test.)
2019-12-04 15:59:37 -08:00
Andy McFadden
2f56c56e5c Add visualization thumbnails
Thumbnails are now visible in the main list and in the visualization
set editor.  They're generated on first need, and regenerated when
the set of plugins changes.

Added a checkerboard background for the visualization editor bitmap
preview.  (It looks all official now.)
2019-12-03 16:11:21 -08:00
Andy McFadden
365864ccdf More progress on visualization
Implemented Apple II hi-res bitmap conversion.  Supports B&W and
color.  Uses essentially the same algorithm as CiderPress.

Experimented with displaying non-text items in ListView.  I assumed
it would work, since it's the sort of thing WPF is designed to do,
but it's always wise to approach with caution.  Visualization Sets
now show a 64x64 button as a placeholder for the eventual thumbnail.

Some things were being flaky, which turned out to be because I
wasn't Prepare()ing the plugins before using them from Edit
Visualization.  To make this a deterministic failure I added an
Unprepare() call that tells the plugin that we're all done.

NOTE: this breaks all existing plugins.
2019-11-30 18:02:03 -08:00
Andy McFadden
9244ceda7c More progress on visualization
Added some rudimentary bitmap creation code.  Got a test pattern
generated by the plugin to display in the app.  (Most of the time
required for this was spent figuring out how bitmaps are handled
in WPF.)
2019-11-27 17:17:30 -08:00
Andy McFadden
e7fccfda03 More progress on visualization
Got parameter in/out working in EditVisualization dialog.  Did some
rearranging in PluginCommon interfaces and data structures.  Still
doesn't do anything useful.
2019-11-26 18:54:42 -08:00
Andy McFadden
836626bdc3 Work in progress on visualization
Basic infrastructure for taking a list of parameters from a plugin
and turning it into a collection of UI controls, merging in values
from a Visualization object.  Doesn't yet do anything useful.

WPF makes the hard things easy and the easy things hard.  This was
a hard thing, so it was easy to do (with some helpful sample code).
Yay WPF?
2019-11-25 14:27:38 -08:00
Andy McFadden
716dce5f28 Pass operand to extension script JSR/JSL handlers
Sort of silly to have every handler immediately pull the operand out
of the file data.  (This is arguably less efficient, since we now
have to serialize the argument across the AppDomain boundary, but
we should be okay spending a few extra nanoseconds here.)
2019-10-17 13:15:25 -07:00
Andy McFadden
fac2d6a51f Invoke extension scripts when labels they care about change
We were failing to update properly when a label changed if the label
was one that a plugin cared about.  The problem is that a label
add/remove operation skips the code analysis, and a label edit skips
everything but the display update.  Plugins only run during the code
analysis pass, so changes weren't being reflected in the display
list until something caused it to refresh.

The solution is to ask the plugin if the label being changed is one
that it cares about.  This allows the plugin to use the same
wildcard-match logic that it uses elsewhere.

For efficiency, and to reduce clutter in plugins that don't care
about symbols, a new interface class has been created to handle the
"here are the symbols" call and the "do you care about this label"
call.

The program in Examples/Scripts has been updated to show a very
simple single-call plugin and a slightly more complex multi-call
plugin.
2019-10-13 18:32:53 -07:00
Andy McFadden
dfd5bcab1b Optionally treat BRKs as two-byte instructions
Early data sheets listed BRK as one byte, but RTI after a BRK skips
the following byte, effectively making BRK a 2-byte instruction.
Sometimes, such as when diassembling Apple /// SOS code, it's handy
to treat it that way explicitly.

This change makes two-byte BRKs optional, controlled by a checkbox
in the project settings.  In the system definitions it defaults to
true for Apple ///, false for all others.

ACME doesn't allow BRK to have an arg, and cc65 only allows it for
65816 code (?), so it's emitted as a hex blob for those assemblers.
Anyone wishing to target those assemblers should stick to 1-byte mode.

Extension scripts have to switch between formatting one byte of
inline data and formatting an instruction with a one-byte operand.
A helper function has been added to the plugin Util class.

To get some regression test coverage, 2022-extension-scripts has
been configured to use two-byte BRK.

Also, added/corrected some SOS constants.

See also issue #44.
2019-10-09 14:55:56 -07:00
Andy McFadden
dc8e49e4d8 Exercise address-to-offset function in plugin
Also exercise various formatting options.

Also, fix a bug where the code that applies project/platform symbols
to numeric references was ignoring inline data items.
2019-10-07 14:21:26 -07:00
Andy McFadden
245e0bd9f3 Make address translation available to extension scripts
The current AddressMap is now passed into the plugin manager, which
wraps it in an AddressTranslate object and passes that to the
plugins at Prepare() time.  This allows plugins to convert addresses
to offsets, making it possible to format complex structures.

This breaks existing plugins.
2019-10-06 18:13:39 -07:00
Andy McFadden
28eafef27c Expand the set of things SetInlineDataFormat accepts
Extension scripts (a/k/a "plugins") can now apply any data format
supported by FormatDescriptor to inline data.  In particular, it can
now handle variable-length inline strings.  The code analyzer
verifies the string structure (e.g. null-terminated strings have
exactly one null byte, at the very end).

Added PluginException to carry an exception back to the plugin code,
for occasions when they're doing something so wrong that we just
want to smack them.

Added test 2022-extension-scripts to exercise the feature.
2019-10-05 19:51:34 -07:00
Andy McFadden
3c3209b67f Expand set of symbols available to plugins
We were providing platform symbols to plugins through the PlatSym
list, which allowed them to find constants and well-known addresses.
We now pass all project symbols and user labels in as well.  The
name "PlatSym" is no longer accurate, so the class has been renamed.

Also, added a bunch of things to the problem list viewer, and
added some more info to the Info panel.

Also, added a minor test to 2011-hinting that does not affect the
output (which is the point).
2019-10-04 16:57:57 -07:00
Andy McFadden
0d0854bda7 Change the way string formats are defined
We used to use type="String", with the sub-type indicating whether
the string was null-terminated, prefixed with a length, or whatever.
This didn't leave much room for specifying a character encoding,
which is orthogonal to the sub-type.

What we actually want is to have the type specify the string type,
and then have the sub-type determine the character encoding.  These
sub-types can also be used with the Numeric type to specify the
encoding of character operands.

This change updates the enum definitions and the various bits of
code that use them, but does not add any code for working with
non-ASCII character encodings.

The project file version number was incremented to 2, since the new
FormatDescriptor serialization is mildly incompatible with the old.
(Won't explode, but it'll post a complaint and ignore the stuff
it doesn't recognize.)

While I was at it, I finished removing DciReverse.  It's still part
of the 2005-string-types regression test, which currently fails
because the generated source doesn't match.
2019-08-07 16:19:13 -07:00
Andy McFadden
0616e4e4a4 Define interfaces for inline call handlers and BRK
Instead of providing no-op CheckJsr/CheckJsl, plugins now declare
which calls they support by defining interfaces on the plugin class.

I added a CheckBrk call for code like Apple /// SOS calls, which
use BRK as an OS call mechanism.  The formatting doesn't work quite
right yet because I've been treating BRK as a two-byte instruction.
Hardly anything else does, and I think it's time I stopped (but not
in this commit).

Note: THIS BREAKS ALL PLUGINS that use the inline JSR/JSL feature,
which is pretty much all of them.
2019-08-02 16:06:27 -07:00
Andy McFadden
2c6212404d Initial file commit 2018-09-28 10:05:11 -07:00