This adds a window that displays all of the instructions for a
given CPU in a summary grid. Undocumented instructions are
included, but shown in grey italics.
Also, tweaked AppSettings to not mark itself as dirty if a "set"
operation doesn't actually change anything.
Implemented show/hide mechanic, using a button on the right side of
the status bar to show status and to trigger un-hide.
Also, show I/O direction in project symbols editor list.
This converts the "problem list viewer" tool to a grid that appears
below the code list view when non-empty. Not all messages are
problems, so it's being renamed to "message list".
Created a Navigate menu, and put the menu items for Find and Go To
in it. Added menu items for nav-forward and nav-backward, which
until now were only available as toolbar buttons.
This began with a change to support "BRK <operand>" in cc65. The
assembler only supports this for 65816 projects, so we detect that
and enable it when available.
While fiddling with some test code an assertion fired. This
revealed a minor issue in the code analyzer: when overwriting inline
data with instructions, we weren't resetting the format descriptor.
The code that exercises it, which requires two-byte BRKs and an
inline BRK handler in an extension script, has been added to test
2022-extension-scripts.
The new regression test revealed a flaw in the 64tass code
generator's character encoding scanner that caused it to hang.
Fixed.
Sometimes there's a bunch of junk in the binary that isn't used for
anything. Often it's there to make things line up at the start of
a page boundary.
This adds a ".junk" directive that tells the disassembler that it
can safely disregard the contents of a region. If the region ends
on a power-of-two boundary, an alignment value can be specified.
The assembly source generators will output an alignment directive
when possible, a .fill directive when appropriate, and a .dense
directive when all else fails. Because we're required to regenerate
the original data file, it's not always possible to avoid generating
a hex dump.
Sort of silly to have every handler immediately pull the operand out
of the file data. (This is arguably less efficient, since we now
have to serialize the argument across the AppDomain boundary, but
we should be okay spending a few extra nanoseconds here.)
Memory-mapped I/O locations can have different behavior when read
vs. written. This is part 1 of a change to allow two different
symbols to represent the same address, based on I/O direction.
This also adds a set of address masks for systems like the Atari
2600 that map hardware addresses to multiple locations.
This change updates the data structures, .sym65 file reader,
project serialization, and DefSymbol editor.
We were failing to update properly when a label changed if the label
was one that a plugin cared about. The problem is that a label
add/remove operation skips the code analysis, and a label edit skips
everything but the display update. Plugins only run during the code
analysis pass, so changes weren't being reflected in the display
list until something caused it to refresh.
The solution is to ask the plugin if the label being changed is one
that it cares about. This allows the plugin to use the same
wildcard-match logic that it uses elsewhere.
For efficiency, and to reduce clutter in plugins that don't care
about symbols, a new interface class has been created to handle the
"here are the symbols" call and the "do you care about this label"
call.
The program in Examples/Scripts has been updated to show a very
simple single-call plugin and a slightly more complex multi-call
plugin.
Test case:
1. create a label FOO
(can be referenced or unreferenced)
2. add a platform symbol file that also defines FOO
(the platform symbol will be masked by the user label)
3. rename FOO to BAR
(platform symbol should appear)
4. hit "undo"
(platform symbol should disappear)
5. delete label FOO
(platform symbol should appear)
6. hit "undo"
(platform symbol should disappear)
This will fail to update the display list properly, and/or crash
when we try to add FOO to a symbol table that already has a
symbol with that label.
The problem is the optimization that tries to avoid running the
data analysis pass if we're just renaming a user label. We need to
check to see if the rename overlaps with project/platform symbols,
because we need to update the active def symbol set in that case.
To avoid the crash, we just need to use table[key]=value syntax
instead of table.Add(key,value).
Most of SourceGen uses standard WPF controls, which get their default
style from the system theme. The main disassembly list uses a
custom style, and always looks like the Windows default theme.
Some people greatly prefer white text on a black background, so we
now provide a way to get that. This also requires muting the colors
used for Notes, since those were chosen to contrast with black text.
This does not affect anything other than the ListView used for
code, because everything else can be set through the Windows
"personalization" interface. We might want to change the way the
Notes window looks though, to avoid having glowing bookmarks on
the side.
The last two tabs in the Edit App Settings dialog have "quick set"
buttons configure all fields for a particular assembler, or reset
them to default values. The previous UI was a little annoying,
because you had to pick something from the combo box and then hit
"set" to push the change. It was also confusing, because if you
came back later the combo box was just set to the first entry, not
the thing you picked last.
Now, picking an entry from the combo box immediately updates all
fields. The combo box selection is set to reflect the actual
contents (so if you set everything just right, the combo box will
change to a specific assembler). If nothing matches, a special
entry labeled "Custom" is selected.
Also, rearranged the tutorial sections in the manual so the
address table formatting comes last, and appears in the local TOC.
If you link to the file without escaping the '#', the browser will
think it's an anchor inside the page. Easier on everyone to just
alter the filename.
Changed the sort order on EQU lines so that constants come before
address definitions. This caused trivial changes to three of the
regression tests.
Added the ability to jump directly to an EQU line when an opcode
is double-clicked on.
If you select a local variable, double-click on a reference entry,
and then hit "back", you aren't taken back to the correct place in
the local variable table. This is annoying if you're trying to
explore how a local variable is used.
The NavStack Location object now has a "line delta" that can be
applied to position the selection correctly. This isn't stable
across undo/redo, but it solves the common cases.
This makes LineListGen's "Top" class redundant, so uses of that have
been replaced with Location.
The Find box now has forward/backward radio buttons. Find Next
searches forward, and Find Previous searches backward, regardless
of the direction of the initial search.
The standard key sequence for "find previous" is Shift+F3. The WPF
ListView has some weird logic that does something like: if you hit
a key, and the selection changes, and the shift key was held down,
then you must have meant to select a range. So Shift+F3 often (but
not always) selects a range. I think this might be fixable if I can
figure out how ListView keeps track of the current keyboard
navigation position (which is not the same as the selection). For
now I'm working around the problem by using Ctrl+F3 to search.
Yay WPF.
Early data sheets listed BRK as one byte, but RTI after a BRK skips
the following byte, effectively making BRK a 2-byte instruction.
Sometimes, such as when diassembling Apple /// SOS code, it's handy
to treat it that way explicitly.
This change makes two-byte BRKs optional, controlled by a checkbox
in the project settings. In the system definitions it defaults to
true for Apple ///, false for all others.
ACME doesn't allow BRK to have an arg, and cc65 only allows it for
65816 code (?), so it's emitted as a hex blob for those assemblers.
Anyone wishing to target those assemblers should stick to 1-byte mode.
Extension scripts have to switch between formatting one byte of
inline data and formatting an instruction with a one-byte operand.
A helper function has been added to the plugin Util class.
To get some regression test coverage, 2022-extension-scripts has
been configured to use two-byte BRK.
Also, added/corrected some SOS constants.
See also issue #44.
The "add platform symbol file" and "add extension script" buttons
create a file dialog with the initial directory set to the
RuntimeData directory inside the SourceGen installation directory.
This is great if you're trying to add a file from the platform
definitions, but annoying if you're trying to add it from the
project directory.
It's really convenient to not have to hunt around though, so now
there are two buttons: one for platform, one for project. The
latter is disabled if the project is new and hasn't been saved yet.
We were changing the control template for lines with long comments
and notes, matching the default Win10 style. This got ugly when a
non-default theme was being used, particularly "dark" themes,
because the long-comment lines looked significantly different from
everything else.
We now fully specify the style for the ListView and ListViewItems,
which means everybody's main window now looks like the default Win10
style. Which is unfortunate, but significantly easier than creating
a full set of theme-specific styles.
We now specify black text for highlighted address/label fields,
because they otherwise become illegible when we apply our background
highlight color. In the Notes window, we set the background of
un-highlighted entries to white, so that we can always read it with
black text.
Addresses issue #50.
Also, updated LZ4FH sample, which needed to have explicit widths on
a couple of zero-page pointers.
Also, updated Zippy sample, which had a ton of unnecessary format
entries for a couple of pointers.
If it's a known function, apply basic numeric formatting to the
various fields. Primarily of value for the pathname and buffer
parameters, which are formatted as addresses.
Also, enable horizontal scrolling in the generic show-text dialog.
Also exercise various formatting options.
Also, fix a bug where the code that applies project/platform symbols
to numeric references was ignoring inline data items.
The current AddressMap is now passed into the plugin manager, which
wraps it in an AddressTranslate object and passes that to the
plugins at Prepare() time. This allows plugins to convert addresses
to offsets, making it possible to format complex structures.
This breaks existing plugins.
If we have a bug, or somebody edits the project file manually, we
can end up with a very wrong string, such as a null-terminated
string that isn't, or a DCI string that has a mix of high and low
ASCII from start to finish. We now check all incoming strings for
validity, and discard any that fail the test. The verification
code is shared with the extension script inline data formatter.
Also, added a comment to an F8-ROM symbol I stumbled over.
Extension scripts (a/k/a "plugins") can now apply any data format
supported by FormatDescriptor to inline data. In particular, it can
now handle variable-length inline strings. The code analyzer
verifies the string structure (e.g. null-terminated strings have
exactly one null byte, at the very end).
Added PluginException to carry an exception back to the plugin code,
for occasions when they're doing something so wrong that we just
want to smack them.
Added test 2022-extension-scripts to exercise the feature.
We were providing platform symbols to plugins through the PlatSym
list, which allowed them to find constants and well-known addresses.
We now pass all project symbols and user labels in as well. The
name "PlatSym" is no longer accurate, so the class has been renamed.
Also, added a bunch of things to the problem list viewer, and
added some more info to the Info panel.
Also, added a minor test to 2011-hinting that does not affect the
output (which is the point).
Handle situation where a symbol wraps around a bank. Updated
2021-external-symbols for that, and to test the behavior when file
data and an external symbol overlap.
The bank-wrap test turned up a bug in Merlin 32. A workaround has
been added.
Updated documentation to explain widths.
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
If you open the Actions menu when nothing is selected, the "can I
create a local variable table here" method crashes with a bad index
reference.
Issue #48.
If you open the Actions menu when nothing is selected, the "can I
create a local variable table here" method crashes with a bad index
reference.
Issue #48.
Added a Width column to the list in the project symbol editor.
Changed the local variable table editor and the project symbol editor
to use DataGrid instead of ListView. This gets us easy sorting on
arbitrary columns. The previous code was reloading the display list
after every change; now we just add/edit/remove individual items,
which helps keep the list position and selection stable.
The ability to give explicit widths to local variables worked out
pretty well, so we're going to try adding the same thing to project
and platform symbols.
The first step is to allow widths to be specified in platform files,
and set with the project symbol editor. The DefSymbol editor is
also used for local variables, so a bit of dancing is required.
For platform/project symbols the width is optional, and is totally
ignored for constants. (For variables, constants are used for the
StackRel args, so the width is meaningful and required.)
We also now show the symbol's type (address or constant) and width
in the listing. This gets really distracting when overused, so we
only show it when the width is explicitly set. The default width
is 1, which most things will be, so users can make an aesthetic
choice there. (The place where widths make very little sense is when
the symbol represents a code entry point, rather than a data item.)
The maximum width of a local variable is now 256, but it's not
allowed to overlap with other variables or run of the end of the
direct page. The maximum width of a platform/project symbol is
65536, with bank-wrap behavior TBD.
The local variable table editor now refers to stack-relative
constants as such, rather than simply "constant", to make it clear
that it's not just defining an 8-bit constant.
Widths have been added to a handful of Apple II platform defs.
Change + save + undo + change was being treated as non-dirty.
Added link to "export" feature to documentation TOC.
Added keyboard shortcut for high part in data operand editor.
Corrected various things in the tutorial.
Added a blank line after local variable tables. Otherwise they
just sort of blend in with the stuff around them.
Put prefixes before the DOS 3.3 platform symbols.
Added a BAS_HBASH entry. We were getting BAS_HBASL and MON_GBASH
paired up, which looks weird.
Apply a very light tint to the preview section of the Edit Long
Comment dialog, to hint that the window is read-only.
Having underlined blue text everywhere was too noisy. This changes
the CSS style for internal links to be plain black text that gets
blue and underliney when you hover the mouse over it.
Also, added the current date and time to the set of template
substitutions.
HTML output should have had double quotes around internal anchors.
(Chrome and Edge didn't complain, but the w3c validator wasn't
happy.)
Made the text areas in the load-time problem report dialogs
scrollable.
Updated the manual.
The analyzer sometimes runs into things that don't seem right, like
hidden labels or references to non-existent symbols, but has no way
to report them. This adds a problem viewer.
I'm not quite ready to turn this into a real feature, so for now it's
a free-floating window accessed from the debug menu.
Also, updated some documentation.
In a recent survey, three out of four cross assemblers surveyed
recommended not using opcode mnemonics to their patients who use
labels. We now remap labels like "AND" and "jmp", using the label
map that's part of the label localizer.
We skip the step for Merlin 32, which is perfectly happy to assemble
"JMP JMP JMP".
Also, fixed a bug in MaskLeadingUnderscores that could hang the
source generator thread.
Most assemblers end local label scope when a global label is
encountered. cc65 takes this one step further by ending local label
scope when constants or variables are defined. So, if we have a
variable table with a nonzero number of entries, we want to create
a fake global label at that point to end the scope.
Merlin 32 won't let you write " LDA #',' ". For some reason the
comma causes an error. IGenerator now has a "tweak operand format"
interface that lets us fix that.
Split "edit local variable table" into "create" and "edit prior".
The motivation is to allow the user to make changes to the most
recently defined table without having to go search for it. Having
table creation be an explicit action, rather than something that
just happens if you edit a table that isn't there, feels reasonable.
Show table offset in LV table edit dialog, so if you really want
to go find it there's a (clumsy) way to do so.
Increased the maximum width of a variable from 4 to 8. (This is
entirely arbitrary.)
Typing a long comment in the project symbol editor caused the
window to expand, which wasn't intended. Use the mono font in
the comment editor. Set the focus to the OK button after creating
or editing a project property. Show constant vs. address in the
info panel when an EQU directive is selected.
Changing an ASCII character operand back to default was going
through a path that tried to resolve low vs. high ASCII, which
isn't useful when you're removing the item. The root of the problem
was that the "default" button wasn't properly resetting the UI.
Also, updated keyboard shortcuts to be in sync with the instruction
operand editor.
It felt a little weird tying it to the asm generation setting,
so now it's just another checkbox in the export options.
Implemented the feature for plain text output. Did some rearranging
in the code. Fixed suppression of Notes in text and CSV.
The functions started by trying to pad a column out to a width,
then changed to pad things to a certain length. What they really
should be doing is padding the start of an entry to a specified
column. This is much more natural and avoids a trim operation.
The only change to the output is to ORG statements from the HTML
exporter, which are now formatted correctly.
We weren't escaping '<', '>', and '&', which caused browsers to get
very confused. Browsers seem to prefer <PRE> to <CODE> for long
blocks of text, so switch to that.
Also, added support for putting long labels on their own lines in
the HTML output.
Also, fixed some unescaped angle brackets in the manual.
Also, tweaked the edit instruction operand a bit more.
If you set things up just right, it's possible for flag status
changes to fail to get merged.
Added a regression test to 1003-flags-and-branches.
Also, tweaked the instruction operand editor to be a bit smoother
from the keyboard: added alt-key shortcuts, and put the focus on the
OK button after creating/editing a label so you can just hit the
return key twice.
I was using the plain names, but when you've got symbols like
READ and WAIT it's too easy to have a conflict and it's not plainly
obvious where something came from. Now all monitor symbols begin
with MON_, and Applesoft symbols begin with BAS_.
The Amper-fdraw example ended up with a few broken symbol refs,
because it was created before project/platform symbols followed the
"nearby" rules, and was explicitly naming LINNUM and AMPERV. I
switched the operands to default, and they now auto-format correctly.
I added a few more entries to Applesoft while I was at it.
If a line has a comment with a cycle count and nothing else, it was
getting an extra space or two on the end.
Also, added a few end-of-line comments to the 2020 test to show how
they interact with the cycle counts.
Cycle counting is CPU-specific. The 2020 test exercises the
65816, but there are things unique to 6502 and 65C02 that should
also be checked if we want to be thorough.
No changes to the test itself.
A ".dd2 <address>" item would get linked to an internal label, but
references to external addresses weren't doing the appropriate
search through the platform/project symbol list.
This change altered the output of the 2019-local-variables test.
The previous behavior was restored by disabling "nearby" symbol
matching in the project properties.
Updated the "lookup symbol by address" function to ignore local
variables.
Also, minor updates to Applesoft and F8-ROM symbol tables.
I ran into a non-split table of 16-bit addresses, each of which
was (address-1) for a code location. I wanted to create a label,
add a code hint, and set the operand for each one, but there's no
easy way to do that.
It turns out the split-address table formatter can be made to work
for non-split tables with just a few minor changes.
It's possible to define multiple project symbols with the same
address. The way to resolve the ambiguity is to explicitly
reference the desired symbol from the operand. This was the
default behavior of the "create project symbol" shortcut in the
previous version.
It's rarely necessary, and it can get ugly if you rename a project
symbol, because we don't refactor operands in that case.
If you play games with code hints you can create a data operand that
overlaps with code. This causes problems (see issue #45). We now
check for that situation and ignore overlapping data descriptors.
Added a regression test to 2011-hinting.
Also, removed "include symbol table" from export dialog. You can
exclude the table by removing it from the template, which right
now you'd need to do anyway to get rid of the H2 header and other
framing. To make this work correctly as an option we'd need to
parse the "div" in the template file and strip the whole section,
or split the template into multiple parts that get included as
needed. Not worth doing the work until we're sure it matters.
If a symbol is defined at <addr>, and we counter STA <addr>-1,Y,
we want to use the symbol in the operand. This worked for labels
but not project/platform symbols.
Also, fixed a crash that happened if you tried to delete an auto
label.
This feature "exports" the source code in the same format it appears
in on screen. The five columns on the left are optional, the four
on the right can be resized. Exported text can span the entire file
or just the current selection. Output can be plain text or CSV.
(I still haven't figured out a good use for CSV.)
The old copy-to-clipboard function is now implemented via the export
mechanism.
This adds a new clipboard mode that includes all columns. Potentially
useful for filing bug reports against SourceGen.
Ported the column width stuff from EditAppSettings, which it turns
out can be simplified slightly.
Moved the clipboard copy code out into its own class.
Disabled "File > Print", which has never done anything and isn't
likely to do anything in the near future.
Also, added a note to 2019-local-variables about a test case it
should probably have.
Updated the manual, and changed tutorial #2 to use local variables
for pointers.
If the symbol text box isn't empty, use the string as the initial
value for the Label when creating a new project property.
Fixed a crash when editing a project property.
Implemented local variable editing. Operands that have a local
variable reference, or are eligible to have one, can now be edited
directly from the instruction operand edit dialog.
Also, updated the code list double-click handler so that, if you
double-click on the opcode of an instruction that uses a local
variable reference, the selection and view will jump to the place
where that variable was defined.
Also, tweaked the way the References window refers to references
to an address that didn't use a symbol at that address. Updated
the explanation in the manual, which was a bit confusing.
Also, fixed some odds and ends in the manual.
Also, fixed a nasty infinite recursion bug (issue #47).
Rearrange the UI elements, and convert the code-behind to a more
XAML-style form. The basic stuff works, but the old "shortcut"
system is still in the process of being replaced.
The code that checked to see if a data target was inside a data
operand wasn't going all the way back to the start of the file.
It was also failing to stop when it should, wasting time.
The anattrib validation method has code that avoids a false-positive
on certain complex embedded instruction arrangements. This was also
preventing it from seeing a transition from a data area to the
middle of an instruction (caused by issue #45).