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Commit Graph

508 Commits

Author SHA1 Message Date
Andy McFadden
0bbb307d4e Correct handling of no-op .ORG statements
These were being overlooked because they didn't actually cause
anything to happen (a no-op .ORG sets the address to what it would
already have been).  The assembly source generator works in a way
that causes them to be skipped, so everybody was happy.

This seemed like the sort of thing that was likely to cause problems
down the road, however, so we now split regions correctly when a
no-op .ORG is encountered.  This affects the uncategorized data
analyzer and selection grouping.

This changed the behavior of the 2004-numeric-types test, which was
visibly weird in the UI but generated correct output.

Added the 2024-ui-edge-cases test to provide a place to exercise
edge cases when testing the UI by hand.  It has some value for the
automated regression test, so it's included there.

Also, changed the AddressMapEntry objects to be immutable.  This
is handy when passing lists of them around.
2020-02-28 14:49:18 -08:00
Andy McFadden
07d477fc70 Improve Apple II hi-res visualizer
Added a new category "sprite sheet", which is essentially a more
generalized version of the bitmap font renderer.  It has the full
set of options for col/row/cell stride and colors.  (Issue #74,
issue #75)

Added a flag that flips the high bits on bitmaps.  Sometimes data
is stored with the high bit clear, but the high bit is set as it's
rendered.  (Issue #76)

Also, fixed the keyboard shortcuts in the Edit Visualization Set
window, which were 'N' for both "New ___" items.  (Issue #57)
2020-02-18 16:42:46 -08:00
Andy McFadden
b0278c9c51 Improve data operand editor
Added accelerator keys to Mixed and Null strings.  (Issue #67)

Added units to string counts.  (Issue #68)  Added proper handling
for plural/singular for bytes and strings.  Changed N/A indicator
from "xx" to "--".
2020-02-18 13:57:35 -08:00
Andy McFadden
0ab76ea1f7 Improve CPU instruction chart
Added "show undocumented opcodes" checkbox, so you can choose
whether or not to see them at all.  (Issue #60)

Added formatter call for the instruction mnemonics so they get
capitalized when the app is configured for upper-case opcodes.
(Issue #59)

Fix a bug where the instruction chart and ASCII chart were writing
their modes to the same setting, stomping each other.

Also, pluralized a button in the file concatenator.
2020-02-18 13:25:20 -08:00
Andy McFadden
ecbb01db1f Add Disk ][ I/O locations
Not perfect, but I'm not sure how to do better.
2020-02-18 13:11:13 -08:00
Andy McFadden
d7593181f5 Allow multiple files to be added at once in file concatenator
Also, show the current number of elements.
2020-02-04 14:11:04 -08:00
Andy McFadden
5b75ae35fc Fix ANDImm flag updater
For nonzero values we were leaving Z=prev, which is wrong when Z=0
because the AND result might be zero.  Now if Z=1 we leave it alone,
but if Z=0 we now set it to Z=?.

Test 1003-flags-and-branches was testing for the (incorrect)
behavior, so we're now running into a BRK.  This is fine.
2020-02-01 16:41:44 -08:00
Andy McFadden
717e32d881 Version 1.5.0 2020-01-27 13:35:57 -08:00
Andy McFadden
f51b583d3b Fix tutorial
The scripts for tutorial #4 were suffering from bit rot.

Did some word-smithing on the tutorials.
2020-01-27 13:23:05 -08:00
Andy McFadden
589ff9bb36 Don't create bad DefSymbol
When editing an instruction operand, if you click "edit project
symbol", we need an initial value for the label.  If you started
typing something in the instruction operand symbol field, we use
that.  Unfortunately we were trying to use that even when it was
invalid, which caused an assertion to go off in the DefSymbol
constructor.
2020-01-25 18:23:27 -08:00
Andy McFadden
44568f71ef Add Apple II shape table visualizer 2020-01-24 15:46:45 -08:00
Andy McFadden
6ff349c2f6 Fix crashing bug in Goto
The application would crash if an invalid file offset was entered
(with "+xxxx").  This bug has been present since v1.0.
2020-01-24 15:25:01 -08:00
Andy McFadden
d4b97007df Fix double-click jump to local var with annotation
Double-clicking the opcode of an instruction that references a
local variable (e.g. "LDA ]foo") moves the selection to the line
that declares the variable.  This wasn't working in the case where
the local var was annotated (e.g. "LDA ]foo?").
2020-01-23 11:15:14 -08:00
Andy McFadden
c535201884 Prefer narrower project/platform symbols
We want to be able to declare a symbol for a struct or buffer that
spans the entire width, and then declare more-specific items within
it that take precedence.  This worked for everything but the very
first byte, because on an exact match we were resolving the conflict
alphabetically.

Now, if one is wider than the other, we use the narrower definition.

Updated 2021-external-symbols with some additional test cases.
2020-01-23 10:49:22 -08:00
Andy McFadden
14ce56ec9a Add more symbols for Applesoft and DOS 3.3 2020-01-21 22:15:36 -08:00
Andy McFadden
a0735826fb Add VisParamDescr default value type check
The VisParamDescrs specify a type and a default value.  If the value
has the wrong type, things would blow up in the editor.  We now
check the type at plugin load time, and refuse to load the plugin at
all if an entry has a bad type.
2020-01-21 11:02:36 -08:00
Andy McFadden
b5deea713f Fix adding header comment to project without header lines
The DisplayList update function was mis-handling the case where
there were no previous lines.  This caused assertions to fire for
the case where you add a header comment to a project with no
existing header comment or EQUs.
2020-01-21 10:29:58 -08:00
Andy McFadden
5deba9a898 Add a few Apple II symbols
Added monitor BASL/BASH, and DOS $03ea (for which I can't find an
official name).  Fixed a typo.
2020-01-19 16:49:02 -08:00
Andy McFadden
da5833caef Rename project/platform symbols that clash with opcode mnemonics
We're doing this for user labels but not for project/platform
symbols.  So if you have a constant named "BCC" you can't assemble
your code with certain assemblers.  Now we rename it automatically.

Added a quick test to 2007-labels-and-symbols.  (No change to ACME,
which barfs on the test.)
2020-01-17 18:29:20 -08:00
Andy McFadden
ea94839bf6 Fix alignment check
The "is the .junk alignment directive correct" was returning true
for subtype=None (not aligned), which caused execution to go down
the wrong path and irritate an assert.
2020-01-17 17:26:31 -08:00
Andy McFadden
e2996d9b38 Don't output HTML anchors for non-unique labels
We're generating names that nothing links to.  The names aren't
guaranteed unique, so they're of dubious value anyway.

Also, fixed the Atari 2600 visualizer script filename in sys defs.
2020-01-16 21:37:49 -08:00
Andy McFadden
963e64e190 Version 1.5.0-alpha1 2020-01-14 20:36:03 -08:00
Andy McFadden
0013718d59 Clear Lv xrefs at start of xref gen
Local variable cross-references were accumulating without bound on
every refresh.
2020-01-14 17:56:55 -08:00
Andy McFadden
b387298685 Fix various local variable de-duplication bugs
In 1.5.0-dev1, as part of changes to the way label localization
works, the local variable de-duplicator started checking against a
filtered copy of the symbol table.  Unfortunately it never
re-generated the table, so a long-lived LocalVariableLookup (like
the one used by LineListGen) would set up the dup map wrong and
be inconsistent with other parts of the program.

We now regenerate the table on every Reset().

The de-duplication stuff also had problems when opcodes and
operands were double-clicked on.  When the opcode is clicked, the
selection should jump to the appropriate variable declaration, but
it wasn't being found because the label generated in the list was
in its original form.  Fixed.

When an instruction operand is double-clicked, the instruction operand
editor opens with an "edit variable" shortcut.  This was showing
the de-duplicated name, which isn't necessarily a bad thing, but it
was passing that value on to the DefSymbol editor, which thought it
was being asked to create a new entry.  Fixed.  (Entering the editor
through the LvTable editor works correctly, with nary a de-duplicated
name in sight.  You'll be forced to rename it because it'll fail the
uniqueness test.)

References to de-duplicated local variables were getting lost when
the symbol's label was replaced (due largely to a convenient but
flawed shortcut: xrefs are attached to DefSymbol objects).  Fixed by
linking the XrefSets.

Given the many issues and their relative subtlety, I decided to make
the modified names more obvious, and went back to the "_DUPn" naming
strategy.  (I'm also considering just making it an error and
discarding conflicting entries during analysis... this is much more
complicated than I expected it to be.)

Quick tests can be performed in 2019-local-variables:
 - go to +000026, double-click on the opcode, confirm sel change
 - go to +000026, double-click on the operand, confirm orig name
   shown in shortcut and that shortcut opens editor with orig name
 - go to +00001a, down a line, click on PROJ_ZERO_DUP1 and confirm
   that it has a single reference (from +000026)
 - double-click on var table and confirm editing entry
2020-01-13 18:32:56 -08:00
Andy McFadden
422af1193c Tweak def symbol sort order
The list of EQUs at the top of the file is sorted, by type, then
value, then name.  This adds width as an additional check, so that
if you have overlapping items the widest comes first.

This is nice when you have a general entry for a block of data, and
then specific entries for some locations within the block.
2020-01-04 16:56:31 -08:00
Andy McFadden
5548469ba1 Show large adjustments in hex
We emit address adjustments like "LDA thing+1", which are usually
small values.  Sometimes they're large, e.g. "LDA thing-61440",
which is harder to understand than "LDA thing-$F000".  So now we
show small adjustments in decimal, and large adjustments in hex.

The current definition of "small" is abs(adjust) < 256.
2020-01-02 13:09:18 -08:00
Andy McFadden
6c27b032bc
Updated the RuntimeData README 2020-01-01 18:06:59 -08:00
Andy McFadden
32d6d849ea Tweak Merlin DS output
The default fill value is $00.  Don't specify it explicitly when we
don't have to.
2020-01-01 17:45:32 -08:00
Andy McFadden
9c5ba9ca4b Work around the mysterious shrinking side-window problem
When a project is opened, the main window layout subtly changes.
Of particular note: the vertical splitters below the references and
symbols windows shift upward 1 pixel when a project is opened, and
back down a pixel when the project is closed.  So if you close the
app while a project is open, the settings file gets updated with the
new values for the sliders.  If you restart the app a lot the effect
becomes noticeably fairly quickly.

I'm not yet sure what's causing this.  I'm currently working around
the issue by not updating the window sizes in the settings file if
they're off by only one pixel.
2020-01-01 17:27:03 -08:00
Andy McFadden
02fb5c50ea Minor tweaks
- Break up long sequences of visualization images in exported HTML
  to avoid horizontal scrolling.  Lines don't fold in "pre" mode,
  and switching out of "pre" is ugly, so we just break at an
  arbitrary point.
- Use a slightly different filename for animated GIFs.
- When moving items up/down in the visualization set editor or
  bitmap animation editor, scroll the datagrid to keep the selected
  item in view.
- Fix a wayward assert.
2020-01-01 17:26:53 -08:00
Andy McFadden
8aa4b7736e Visualization editor UX enhancements
Remember the most recent set of parameters, and use them as defaults
when creating a new visualization.  This is very helpful when
creating visualizations for multiple frames of an animation.

After exiting an editor, focus on the "OK" button in the visualization
set editor.  This allows a quick double-Enter after an edit.
2019-12-31 20:39:51 -08:00
Andy McFadden
160dfca42a Update project file formatting
No meaningful change to the format itself, just to the way it's
formatted.  Specifically, we now emit a line break after every
comma rather than only at curly braces.

The problem driving this change is that all end-of-line comments
are stored in a single dictionary, which becomes a single long line.
Most source control tools can't diff or merge that in a useful way.
Having every element on its own line makes some things harder to
read, but in the end I'm more interested in machine readability
than human readability.

(I tested this by saving all SGTestData projects and verifying that
they worked.  I didn't check the updated versions in because it's
kind of nice to have older project files around to confirm that I'm
not breaking backward compatibility.)
2019-12-31 13:59:08 -08:00
Andy McFadden
f157fbbfd3 Add regression test for data analysis bug
The uncategorized data scanner isn't supposed to create strings or
".fill" directives that straddle labels, long comments, notes,
visualizations, or ORG directives.  The test for crossing an ORG
directive is incomplete, and doesn't correctly handle no-op ORGs
(where the new address is the same as the old address).

The code generator doesn't output ORGs that are hidden inside other
things, so we're not generating bad code, but it looks funny on
screen and may cause problems later on.  The 2004-numeric-types test
has the basic .align/.fill/.bulk directive tests, and now has an
extended set of tests for uncategorized data region splitting.
2019-12-30 14:09:18 -08:00
Andy McFadden
676ab2554d Fix Atari 2600 sprite visualizer
Should be solid/transparent not white/black.  Added a blue color
to the palette to use for sprites, as white + transparent disappears
completely on web pages with a white background.

Black + white + grey seems fine for playfields.
2019-12-29 18:15:40 -08:00
Andy McFadden
1373ffd8e3 Add file slicer tool
The tool allows you to cut a piece out of a file by specifying an
offset and a length.  A pair of hex dumps helps you verify that the
positions are correct.

Also, minor cleanups elsewhere.
2019-12-29 17:59:35 -08:00
Andy McFadden
89413d11e4 Add file concatenation tool
Select a list of files and save it.  File lengths and CRCs are
shown for reference.
2019-12-28 17:22:19 -08:00
Andy McFadden
7c2fbec773 Fix proxy object timeout in visualization editor
The visualization editor was retaining an IPlugin reference for the
visualization generator selection combo box.  After 5 minutes the
proxy object timed out, so if you left the editor open and inactive
for that long you'd start getting weird errors.

We now keep the script identifier string and use that to get a
fresh IPlugin proxy object.
2019-12-28 14:00:48 -08:00
Andy McFadden
1759317c8c Add visualization tutorial
Defined a simple monochrome bitmap format, and created some pieces
for a Tic-Tac-Toe game.  Wrote a tutorial that explains how to
visualize them.

Also, updated some comments.
2019-12-28 13:19:40 -08:00
Andy McFadden
e00c07901a Version 1.5.0-dev3 2019-12-26 11:09:28 -08:00
Andy McFadden
a9913b8b69 Fix symbol entry bug in operand editors
The un-trimmed symbol was being used, so labels entered with
annotation characters (e.g. "FOO?") were failing to be found.
2019-12-26 11:04:37 -08:00
Andy McFadden
9a6e87f496 Minor wordsmithing 2019-12-25 19:00:57 -08:00
Andy McFadden
091955b9c2 Allow setting the start/end address for a block
If you have a single line selected, Set Address adds a .ORG directive
that changes the addresses of all following data, until the next .ORG
directive is reached.  Sometimes code will relocate part of itself,
and it's useful to be able to set the address at the end of the block
to what it would have been before the .ORG change.

If you have multiple lines selected, we now add the second .ORG to
the offset that follows the last selected line.

Also, fixed a bug in the Symbol value updater that wasn't handling
non-unique labels correctly.
2019-12-25 18:17:50 -08:00
Andy McFadden
3acf83ead3 Check for hidden visualizations
As always, we try to prevent this from happening, but a determined
user can accomplish anything.
2019-12-25 11:15:22 -08:00
Andy McFadden
f11ef0dce4 Output human-readable generation parameters to HTML
Makes it easier to regenerate a file when you can see what the
column widths are supposed to be.
2019-12-25 10:59:40 -08:00
Andy McFadden
5a88a805d0 Fix proportions for animated GIFs
As with still images, animations are rendered at original size and
then scaled with HTML properties.

Also, fixed the blurry scaling on animation thumbnails.  I couldn't
find a way to do nearest-neighbor scaling in the code-behind without
resorting to System.Drawing (WinForms), so I added an overlay image
to the various grids.
2019-12-25 10:28:40 -08:00
Andy McFadden
6913558f4a Add animated GIF generation to HTML export
Visualization animations are now exported as animated GIFs.  The
Windows stuff is a bit lame so I threw together some code that
stitches a bunch of GIFs together.

The GIF doesn't quite match the preview, because the preview scales
the individual frames, while the animated GIF uses the largest frame
as the size and is then scaled based on that.  Animating frames of
differing sizes together is bound to be trouble anyway, so I'm not
sure how much to fret over this.
2019-12-24 18:15:03 -08:00
Andy McFadden
226ba7c9a3 Serialize animations to project file
We now store Visualizations, VisualizationAnimations, and
VisualizationSets as three separate lists linked by tag strings.

WARNING: this breaks existing projects with visualizations.  The
test projects have been updated.
2019-12-22 16:56:57 -08:00
Andy McFadden
4b19a029a9 Allow visualizations to be repeated in an animation
The UI was moving items from the source list to the animation list,
but there's no reason why the same thing can't appear more than once.

You can no longer hit "Add" repeatedly to add multiple consecutive
items, but you can now multi-select in the source list to add several
things at once.
2019-12-22 14:43:07 -08:00
Andy McFadden
4e645d911c Render the animation overlay image instead of loading from a file
Mostly because I'm a lousy artist, and if I do it in code it's easy
to make it symmetric and tweak the colors.
2019-12-22 14:02:39 -08:00
Andy McFadden
12293d3cf8 More progress on animated visualizations
Bitmap animations are composed of a sequence of other visualizations.
This is all well and good until a visualization is deleted, at which
point all animations in all sets in the entire project have to be
checked and potentially changed, and perhaps even removed (if all of
the animation's members have been removed).  This turns out to be
kind of annoying to deal with, but it's better to deal with it in
code than force the user to manually update broken animations.

This change adds thumbnails for the animations, currently generated
by offscreen composition.  This approach doesn't work quite right.
2019-12-21 18:13:36 -08:00
Andy McFadden
fef7668b63 Progress on animated visualizations
Visualization editor dialog is fully functional.  Add/remove,
up/down, tag/interval timer editing, and animated preview are now
working.
2019-12-20 15:09:57 -08:00
Andy McFadden
9f9e518afc Groundwork for animated Visualizations
This adds a new class and a rough GUI for the editor.  Animated
visualizations take a collection of bitmaps and display them in
sequence.  (This will eventually become an animated GIF.)

Fixed the issue where changes to tags in the set currently being
edited weren't visible to the tag uniqueness check when editing other
items in the same set.
2019-12-17 17:43:56 -08:00
Andy McFadden
5d9b9753e8 Add visualization sets to exported HTML
We now generate GIF images for visualizations and add inline
references to them in the HTML output.

Images are scaled using the HTML img properties.  This works well
on some browsers, but others insist on "smooth" scaling that blurs
out the pixels.  This may require a workaround.

An extra blank line is now added above visualizations.  This helps
keep the image and data visually grouped.

The Apple II bitmap test project was updated to have a visualization
set with multiple images at the top of the file.
2019-12-13 17:15:38 -08:00
Andy McFadden
0b0944e0fc Add F6 as a shortcut for the Project Symbols editor
Goes directly to the second tab of Edit Project Properties.  This is
not represented in the menu system.
2019-12-13 13:05:29 -08:00
Andy McFadden
8b20021c4d Show visualization bitmap dimensions
The preview window scales freely, so it's hard to know how big the
actual pixels are.
2019-12-11 22:12:20 -08:00
Andy McFadden
071adb8e95 Two changes to "dense hex" bulk data formatting
(1) Added an option to limit the number of bytes per line.  This is
handy for things like bitmaps, where you might want to put (say) 3
or 8 bytes per line to reflect the structure.

(2) Added an application setting that determines whether the screen
listing shows Merlin/ACME dense hex (20edfd) or 64tass/cc65 hex bytes
($20,$ed,$fd).  Made the setting part of the assembler-driven display
definitions.  Updated 64tass+cc65 to use ".byte" as their dense hex
pseudo-op, and to use the updated formatter code.  No changes to
regression test output.

(Changes were requested in issue #42.)

Also, added a resize gripper to the bottom-right corner of the main
window.  (These seem to have generally fallen out of favor, but I
like having it there.)
2019-12-10 17:41:00 -08:00
Andy McFadden
13f7ae4b70 Minor UI tweaks
- Show the full path in the tooltip for the two "recent project"
  buttons shown on the launch panel.
- Reset the app title bar and status bar contents when the project
  is closed.
2019-12-07 13:55:11 -08:00
Andy McFadden
b8e092cede Version 1.5.0-dev2 2019-12-07 13:08:00 -08:00
Andy McFadden
e82678126f Various minor tweaks
Added comments, renamed files, removed cruft.

Stop showing the visualization tag name in the code list.  It's
often redundant with the code label, and it's distracting.  (We may
want to make this an option so you can Ctrl+F to find a tag.)
2019-12-07 11:42:26 -08:00
Andy McFadden
ed66e129cd Add C64 sprite visualization generator
Handles high-resolution and multi-color sprites.  The visualization
can be doubled in height and/or width.

I created some test sprites with SpritePad.
2019-12-06 21:25:31 -08:00
Andy McFadden
3c541089a7 Tweak Atari 2600 visualizer
Changed "row duplication" to a straight "row thickness".  Feels more
intuitive.
2019-12-06 17:54:18 -08:00
Andy McFadden
5635a1e33a Add Atari 2600 sprite/playfield visualizer
First swing at a visualizer for Atari 2600 sprites and playfields.
Won't necessarily present an accurate view of what is displayed on
screen, but should provide a reasonable shape for data stored in
the obvious way.

The Adventure playfields looked squashed, so I added a simple row
duplication value.

Also, minor improvements to visualizers generally:
- Throw an exception, rather than an Assert, in VisBitmap8 when the
  arguments are bad.
- Show the exception in the Visualization Edit dialog.
- If generation fails and we don't have an error message, show a
  generic "stuff be broke" string.
- Set focus on OK button in Visualization Set Edit after editing,
  so you can hit Enter twice after renaming a tag.
2019-12-06 17:33:29 -08:00
Andy McFadden
1cdb31de32 Visualizer improvements
Various changes:
- Generally treat visualization sets like long comments and notes
  when it comes to defining data region boundaries.  (We were doing
  this for selections; now we're also doing it for format-as-word
  and in the data analyzer when scanning for strings/fill.)
- Clear the visualization cache when the address map is altered.
  This is necessary for visualizers that dereference addresses.
- Read the Apple II screen image from a series of addresses rather
  than a series of offsets.  This allows it to work when the image
  is contiguous in memory but split into chunks in the file.
- Put 1 pixel of padding around the images in the main code list,
  so they don't blend into the background.
- Remember the last visualizer used, so we can re-use it the next
  time the user selects "new".
- Move min-size hack from Loaded to ContentRendered, as it apparently
  spoils CenterOwner placement.
2019-12-06 15:05:49 -08:00
Andy McFadden
af4ec49c9b Document visualizations 2019-12-06 13:41:17 -08:00
Andy McFadden
4696132dfa Make visualization edit window resizable
The preview window changes size to match, providing an easy way to
get a "zoomed in" view of the image.
2019-12-05 21:52:50 -08:00
Andy McFadden
b56bdb7743 Split operand selection set at visualizations
Also, added a colStride/rowStride test to Apple II bitmap test.
Removed ClunkyColor.  Made color conversion mode selectable for
debugging.
2019-12-05 14:04:38 -08:00
Andy McFadden
4bf1ab2799 Tweak visualizer interface
Report visualization generation errors through an explicit
IApplication interface, instead of pulling messages out of the
DebugLog stream.

Declare that GetVisGenDescrs() is only called when the plugin is in
the "prepared" state, so that plugins can taylor the set based on
the contents of the file.  (This could be used to set min/max on
the "offset" entries, but I want special handling for offsets, so
we might as well set it later.)
2019-12-05 10:29:00 -08:00
Andy McFadden
4ef1d7e7c7 Implement Apple II hi-res bitmap font and screen image visualizers
Bitmap fonts are a series of (usually) 1x8 bitmaps, which we arrange
into a grid of cells.

Screen images are useful for embedded screens, or for people who want
to display stand-alone image files as disassembly projects.
2019-12-04 18:05:17 -08:00
Andy McFadden
df04de61e6 Improve visualization
Various improvements:
- Switched to ReadOnlyDictionary in Visualization to make it clear
  that the parameter dictionary should not be modified.
- Added a warning to the Visualization Set editor that appears when
  there are no plugins that implement a visualizer.
- Make sure an item is selected in the set editor after edit/remove.
- Replaced the checkerboard background with one that's a little bit
  more grey, so it's more distinct from white pixel data.
- Added a new Apple II hi-res color converter whose output more
  closely matches KEGS and AppleWin RGB.
- Added VisHiRes.cs to some Apple II system definitions.
- Added some test bitmaps for Apple II hi-res to the test directory.
  (These are not part of an automated test.)
2019-12-04 15:59:37 -08:00
Andy McFadden
2f56c56e5c Add visualization thumbnails
Thumbnails are now visible in the main list and in the visualization
set editor.  They're generated on first need, and regenerated when
the set of plugins changes.

Added a checkerboard background for the visualization editor bitmap
preview.  (It looks all official now.)
2019-12-03 16:11:21 -08:00
Andy McFadden
125080dbda Finish basic visualization editor implementation
The Visualization and Visualization Set editors are now fully
functional.  You can create, edit, and rearrange sets, and they're
now stored in the project file.
2019-12-02 16:38:32 -08:00
Andy McFadden
365864ccdf More progress on visualization
Implemented Apple II hi-res bitmap conversion.  Supports B&W and
color.  Uses essentially the same algorithm as CiderPress.

Experimented with displaying non-text items in ListView.  I assumed
it would work, since it's the sort of thing WPF is designed to do,
but it's always wise to approach with caution.  Visualization Sets
now show a 64x64 button as a placeholder for the eventual thumbnail.

Some things were being flaky, which turned out to be because I
wasn't Prepare()ing the plugins before using them from Edit
Visualization.  To make this a deterministic failure I added an
Unprepare() call that tells the plugin that we're all done.

NOTE: this breaks all existing plugins.
2019-11-30 18:02:03 -08:00
Andy McFadden
9244ceda7c More progress on visualization
Added some rudimentary bitmap creation code.  Got a test pattern
generated by the plugin to display in the app.  (Most of the time
required for this was spent figuring out how bitmaps are handled
in WPF.)
2019-11-27 17:17:30 -08:00
Andy McFadden
e7fccfda03 More progress on visualization
Got parameter in/out working in EditVisualization dialog.  Did some
rearranging in PluginCommon interfaces and data structures.  Still
doesn't do anything useful.
2019-11-26 18:54:42 -08:00
Andy McFadden
836626bdc3 Work in progress on visualization
Basic infrastructure for taking a list of parameters from a plugin
and turning it into a collection of UI controls, merging in values
from a Visualization object.  Doesn't yet do anything useful.

WPF makes the hard things easy and the easy things hard.  This was
a hard thing, so it was easy to do (with some helpful sample code).
Yay WPF?
2019-11-25 14:27:38 -08:00
Andy McFadden
bef664ae7e Don't do nearby SYM-1 for zero-page values
It's pretty common for code to access BUFFER-1,X, but it's rare for
the buffer to live on zero page memory.  More often than not we're
auto-formatting zero-page operands with a nearby symbol when they're
just simple variables.  It's more confusing than useful, so we don't
do that anymore.
2019-11-23 16:27:06 -08:00
Andy McFadden
ac30512ed3 Groundwork for visualization sets
Placeholder data structure plus menu command, undoable change, etc.
2019-11-22 20:45:57 -08:00
Andy McFadden
d8170c50d3 Show code/data/junk percentages in status bar
Not necessarily useful, but sort of interesting.
2019-11-19 18:18:41 -08:00
Andy McFadden
e43b7233d9 Version 1.5.0-dev1 2019-11-19 14:03:16 -08:00
Andy McFadden
ade3403b9f Tweak documentation 2019-11-19 13:43:42 -08:00
Andy McFadden
ff68409398 Add Apply Platform Symbols experimental feature
This turns platform symbols into address labels.  Useful for things
like system ROM images that have an established set of entry points.
2019-11-19 13:31:04 -08:00
Andy McFadden
97a5623599 Label rework, part 7 (of 7)
Updated documentation for non-unique label changes.  Added a new
section to tutorial #1.

Updated examples to use non-unique labels and variable tables.

Tweaked the EditLabel radio button names.
2019-11-18 17:45:41 -08:00
Andy McFadden
d3670c48e8 Label rework, part 6
Correct handling of local variables.  We now correctly uniquify them
with regard to non-unique labels.  Because local vars can effectively
have global scope we mostly want to treat them as global, but they're
uniquified relative to other globals very late in the process, so we
can't just throw them in the symbol table and be done.  Fortunately
local variables exist in a separate namespace, so we just need to
uniquify the variables relative to the post-localization symbol table.
In other words, we take the symbol table, apply the label map, and
rename any variable that clashes.

This also fixes an older problem where we weren't masking the
leading '_' on variable labels when generating 64tass output.

The code list now makes non-unique labels obvious, but you can't tell
the difference between unique global and unique local.  What's more,
the default type value in Edit Label is now adjusted to Global for
unique locals that were auto-generated.  To make it a bit easier to
figure out what's what, the Info panel now has a "label type" line
that reports the type.

The 2023-non-unique-labels test had some additional tests added to
exercise conflicts with local variables.  The 2019-local-variables
test output changed slightly because the de-duplicated variable
naming convention was simplified.
2019-11-18 13:36:53 -08:00
Andy McFadden
88c56616f7 Label rework, part 5
Implemented assembly source generation of non-unique local labels.
The new 2023-non-unique-labels test exercises various edge cases
(though we're still missing local variable interaction).

The format of uniquified labels changed slightly, so the expected
output of 2012-label-localizer needed to be updated.

This changes the "no opcode mnemonics" and "mask leading underscores"
functions into integrated parts of the label localization process.
2019-11-17 16:05:51 -08:00
Andy McFadden
4e08810278 Finish removal of "disable label localizer" feature
The label localizer is now always on.  The regression tests turned
it off by default, but that's no longer allowed, so the generated
output has changed for many of them.  The tests themselves were not
altered.
2019-11-16 17:15:03 -08:00
Andy McFadden
68c324bbe8 Label rework, part 4
Update the symbol lookup in EditInstructionOperand, EditDataOperand,
and GotoBox to correctly deal with non-unique labels.

This is a little awkward because we're doing lookups by name on
a non-unique symbol, and must resolve the ambiguity.  In the case of
an instruction operand that refers to an address this is pretty
straightforward.  For partial bytes (LDA #>:foo) or data directives
(.DD1 :foo) we have to take a guess.  We can probably make a more
informed guess than we currently are, e.g. the LDA case could find
the label that minimizes the adjustment, but I don't want to sink a
lot of time into this until I'm sure it'll be useful.

Data operands with multiple regions are something of a challenge,
but I'm not sure specifying a single symbol for multiple locations
is important.

The "goto" box just finds the match that's closest to the selection.
Unlike "find", it always grabs the closest, not the next one forward.
(Not sure if this is useful or confusing.)
2019-11-16 16:44:08 -08:00
Andy McFadden
8273631917 Label rework, part 3
Added serialization of non-unique labels to project files.

The address labels are stored without the non-unique tag, because we
can get that from the file offset.  (If we stored it, we'd need to
extract the value and verify that it matches the offset.)  Operand
weak references are symbolic, and so do include the tag string.

We weren't validating symbol labels before.  Now we are.

This also adds a "NonU" filter to the Symbols window so the labels
can be shown or hidden as desired.

Also, added source for a first pass at a regression test.
2019-11-16 11:12:32 -08:00
Andy McFadden
be65f280a3 Minor tweaks
- Renamed "strip label prefix/suffix" to "omit label prefix/suffix".

- Changed a Merlin operand workaround so it doesn't apply to code
  that is explicitly not in bank zero.

- Changed {addr}/{const} annotations on project/platform symbol
  equates so they line up a little better on screen and in exported
  sources.
2019-11-15 16:24:07 -08:00
Andy McFadden
5dd7576529 Label rework, part 2
Continue development of non-unique labels.  The actual labels are
still unique, because we append a uniquifier tag, which gets added
and removed behind the scenes.  We're currently using the six-digit
hex file offset because this is only used for internal address
symbols.

The label editor and most of the formatters have been updated.  We
can't yet assemble code that includes non-unique labels, but older
stuff hasn't been broken.

This removes the "disable label localization" property, since that's
fundamentally incompatible with what we're doing, and adds a non-
unique label prefix setting so you can put '@' or ':' in front of
your should-be-local labels.

Also, fixed a field name typo.
2019-11-12 17:44:51 -08:00
Andy McFadden
4d079c8d14 Label rework, part 1
This adds the concept of label annotations.  The primary driver of
the feature is the desire to note that sometimes you know what a
thing is, but sometimes you're just taking an educated guess.
Instead of writing "high_score_maybe", you can now write "high_score?",
which is more compact and consistent.  The annotations are stripped
off when generating source code, making them similar to Notes.

I also created a "Generated" annotation for the labels that are
synthesized by the address table formatter, but don't modify the
label for them, because there's not much need to remind the user
that "T1234" was generated by algorithm.

This also lays some of the groundwork for non-unique labels.
2019-11-08 21:02:15 -08:00
Andy McFadden
b4519b2aa2 Update NES symbols
The PPU registers are mirrored from $2000-3FFF.
2019-11-08 07:53:28 -08:00
Andy McFadden
ceb07c809e Check for bank overrun
If an address map entry wraps around the end of a bank, add a note
to the message log.  This is Error level, since some assemblers
will refuse to handle it.
2019-11-05 13:29:51 -08:00
Andy McFadden
6a8d6950e5 Add change discard confirmation to project properties editor
It's too easy to hit Escape after making a bunch of changes, so
now we ask for confirmation.

(Might make sense to make this strictly an Esc guard, and not
pester the user if they actually hit the Cancel button or close
box.  I'm not convinced though; Esc+Enter isn't terrible.)
2019-11-04 17:41:33 -08:00
Andy McFadden
6411df7ff9 Add toolbar button for "Go to Last Change"
Also, updated a couple of comments.
2019-11-04 15:22:56 -08:00
Andy McFadden
0a0208409a Tweak line folding code
Some style guides say you should only put one space between
sentences, but I and many others still put two.  The line-folding
code was only eating one of them when they straddled the end of the
line, which looked a little funny because the following line was
indented by one space.

This tweaks the code to eat both spaces.  Regression test updated.

Also, nudge some UI elements so they line up.
2019-11-01 19:47:56 -07:00
Andy McFadden
b4213de4c0 Add "Go to Last Change" feature
Jumps to the first offset associated with the change at the top of
the Undo stack.  We generally jump to the code/data offset, not the
specific line affected.  It's possible to do better (and we do, for
Notes), but probably not worthwhile.
2019-11-01 19:11:48 -07:00
Andy McFadden
2ddd3b400d Workaround for GridSplitter lockup
As noted in issue #52, the side panels can't be resized once the
ListView gets focus.  The root of the problem is a workaround for a
selection problem that involves catching the Item Container
Generator's Status Changed event, and setting an item's focus.  It
appears that changing the size of the ListView causes the
StatusChanged event to fire, which cause the handler to grab the
focus, which causes the splitters to stop moving after one step.

This change adds a workaround that prevents the original workaround
from doing anything while a splitter is in the process of being
dragged.  It doesn't solve all problems -- you can't move the
splitters more than one step with the keyboard -- but it allows them
to be dragged around with the mouse.

There's got to be a better way to deal with this.
2019-11-01 11:14:49 -07:00
Andy McFadden
0c02b3ebe3 Version 1.4.0 2019-10-30 15:50:09 -07:00
Andy McFadden
1136759c98 Tweak the tutorial 2019-10-30 15:40:03 -07:00
Andy McFadden
f61f1022e1 Collapse the "offset" line in the info window for non-DEBUG 2019-10-30 14:30:03 -07:00
Andy McFadden
4b46b78e34 Rearrange the tutorial files
Copied the extension script tutorial files out of the Scripts
directory and into the Tutorial directory.  This makes more sense,
and makes it possible to expand the script sample without altering
the tutorial.

Reverted the Scripts sample to be an actual sample, rather than a
tutorial.

Renumbered the last two tutorials and added them to the ToC.  This
gives them actual numbers rather than treating them as add-ons to
the advanced tutorial.

Moved the source files for the tutorial binaries into a subdirectory
to reduce clutter.

This does mean we have two separate copies of the inline string
sample plugins, but that's an artifact of our attempts at security.
2019-10-30 09:49:11 -07:00
Andy McFadden
51081c5db0 Tweak "nearby" label finder
The code that found a nearby data target for an instruction operand
was searching backward but not forward.  We now take one step
forward, so that "LDA TABLE-1,Y" fills in automatically.

This altered 2008-address-changes, which had just this situation.
It didn't alter 2010-target-adjustment, but the existing tests were
insufficient and have been improved.
2019-10-29 18:12:22 -07:00
Andy McFadden
7000a5094e Fix crashing bug in selection management
The fix for Shift+F3 required briefly switching the code list view
to single-select mode.  Unfortunately, while in that mode the
control throws an exception if you touch SelectedItems (plural)
rather than SelectedItem (singular), and in an unusual case the
selection-changed event handler was doing just that.
2019-10-29 18:09:01 -07:00
Andy McFadden
14ecad0849 Improve handling of hidden LV tables
If a local variable table gets buried, it won't appear in the code
list, so most things ignore it.  Unfortunately, the code that adds
new entries and edits tables was finding them, which was causing
variable definitions to appear to fall into a black hole.

This is addressed in two ways.  First, we now add a message to the
log when a hidden table is noticed.  Second, the code that finds
the nearest prior table now keeps track of hidden vs. not hidden.
If a non-hidden table is available, that is returned.  If the only
option is a hidden table, we will return that, because the callers
have already assumed that a table exists by virtue of its presence
in the LvTable list.
2019-10-28 16:54:01 -07:00
Andy McFadden
73f04ef2d2 Update comments, remove unused var 2019-10-27 21:29:44 -07:00
Andy McFadden
b508fa6b4a Version 1.4.0-beta1 2019-10-27 21:17:54 -07:00
Andy McFadden
99d088e800 Mention the message log in the tutorial 2019-10-27 21:17:28 -07:00
Andy McFadden
70353c82e1 Limit value range of project address symbols
Project symbol address values are now limited to positive 24-bit
integers, just as they are for platform symbols.  Constants may
still be 32-bit values.
2019-10-27 15:36:47 -07:00
Andy McFadden
819a363178 Move SPEEDZ from F8-ROM to Applesoft
It's an Applesoft thing.
2019-10-27 11:12:22 -07:00
Andy McFadden
0fc121c9cb Add ability to "erase" previously-defined platform symbols
While disassembling some code I found that I wanted the ROM entry
points, but the zero page usage was significantly different and the
ROM labels were distracting.  Splitting the symbol file in two was
a possibility, but I'm afraid this will lead to a very large
collection of very small files, and we'll lose any sense of relation
between the ROM entry points and the ZP addresses used to pass
arguments.

Platform symbols have the lowest priority when resolving by address,
but using that to hide the unwanted labels requires creating project
symbols or local variables for things that you might not know what
they do yet.  It's possible to hide a platform symbol by adding
another symbol with the same label and an invalid value.

This change formalizes and extends the "hiding" of platform symbols
to full erasure, so that they don't clutter up the symbol table.
This also tightens up the platform symbol parser to only accept
values in the range 0 <= value <= 0x00ffffff (24-bit positive
integers).

An "F8-ROM-nozp" symbol file is now part of the standard set.  A
project can include that to erase the zero-page definitions.

(I'm not entirely convinced this is the right approach, so I'm not
doing this treatment on other symbol files... consider this an
experiment.  Another approach would be some sort of conditional
inclusion, or perhaps erase-by-tag, but that requires some UI work
in the app to define what you want included or excluded.)
2019-10-27 11:09:16 -07:00
Andy McFadden
0709ff94de Fix visibility binding 2019-10-27 10:38:29 -07:00
Andy McFadden
c49888331a Minor tweaks
- Allow user to "unnecessarily" set an address override.  This is
  a handy thing to do when dealing with code that does a lot of
  relocations.

- Moved "save needed" text to the end of the title string.

- Updated F8-ROM syms.

- Added ProDOS 8 error code constants
2019-10-26 23:34:51 -07:00
Andy McFadden
d99eec0d4f Open damaged projects in read-only mode
If we detect a problem that requires intervention during loading,
e.g. we find unknown elements because we're loading a file created
by a newer version, default to read-only mode.

Read only mode (1) refuses to apply changes, (2) refuses to add
changes to the undo/redo list, and (3) disables Save/SaveAs.  The
mode is indicated in the title bar.

Also, flipped the order of items in the title bar so that "6502bench
SourceGen" comes last.  This allows you to read the project name in
short window title snippets.  (Visual Studio, Notepad, and others
do it this way as well.)
2019-10-26 13:20:54 -07:00
Andy McFadden
6344ea59bb Add Apple-1 symbols
From a post on comp.sys.apple2:
https://groups.google.com/d/msg/comp.sys.apple2/SBBdH1ChMwQ/mnygA3WVEAAJ
2019-10-26 08:28:49 -07:00
Andy McFadden
2466090efe Version 1.4.0-alpha1 2019-10-25 18:17:25 -07:00
Andy McFadden
00612097f6 Minor updates
Add a link to the web site in the About box.

Add an up-link to the HTML export template.

Escape '<', '>', and '&' in the Applesoft to HTML converter.
2019-10-25 18:16:09 -07:00
Andy McFadden
8505a5cdd4 Add an Applesoft to HTML converter
This is not an official thing, so I'm hiding it in the DEBUG menu
for now.
2019-10-23 17:49:59 -07:00
Andy McFadden
eb99a716f1 Add scripts and inline data to tutorials
Added an inline data formatting section to Tutorial2.

Added a new section on extension scripts, using Scripts/Sample as
the code.
2019-10-23 14:52:52 -07:00
Andy McFadden
1844fcb8b7 Fix junk alignment check
While adding a message log entry for failing alignment directives,
I noticed that the assembler source generator's test for valid
alignment was allowing some bad alignment values through.

I'm holding off on reporting the message to the log because not all
format changes cause a data-reanalysis, which means the log entry
doesn't always appear and disappear when it should.  If we decide
this is an important message we can add a scan for "softer" errors.
2019-10-23 13:25:50 -07:00
Andy McFadden
4ed2558f9f Experiment with showing character value next to default data
Doesn't seem useful in practice.  If I find a good use case it might
be worth making it an option.
2019-10-23 13:02:31 -07:00
Andy McFadden
9d5f8f8049 Add a blank line between constants and addresses
In the assembler output, add a blank line between the constants
and addresses in the long list of equates.

The earlier change that corrected the BIT instruction caused test
2009-branches-and-banks to fail, because it was relying on the idea
that BIT made the carry flag indeterminate.  Changing a BCC to a
BVS restored the desired behavior.
2019-10-22 22:45:13 -07:00
Andy McFadden
4c43b4063a Tweaks 2019-10-22 22:23:22 -07:00
Andy McFadden
630f7f0f87 Improve the "info" panel
Not a huge improvement, but things are slightly more organized, and
there's a splash of color in the form of a border around the text
describing the format of code and data lines.

Added an "IsConstant" property to Symbol.
2019-10-22 21:27:49 -07:00
Andy McFadden
463fbff368 Show load address in Edit Address dialog
Sometimes code relocates a few bits of itself but not others.  We
don't currently have a way to say, "go back to where we would have
been".  As a cheap alternative, we now show the "load address", i.e.
where we'd be if there were no address map entries after the first.
2019-10-22 13:58:32 -07:00
Andy McFadden
1b0ee7de21 Fix display of instruction attributes
The "affected flags" constants were incorrect for BIT, BRK, COP,
RTI, XCE, and the undocmented instructions ANE, DCP, and SAX.  The
constants are used for the changed-flag summary shown in the info
window and the instruction chart.

Of greater import: the status flag updater for BIT was incorrectly
marking N/V/C as indeterminate instead of N/V/Z.  The undocmented
instructions ANE, DCP, and SAX were also incorrect.

The cycle counts shown in line comments are computed correctly, but
the counts shown in the info window and instruction chart were
displaying the full set of modifiers, ignoring the CPU type.  That's
okay for the info window, which spells the modifiers out, though
it'd be better if the bits were explicitly marked as being applicable
to the current CPU or a different one.
2019-10-22 10:48:02 -07:00
Andy McFadden
7bbccaf71f Minor tweaks
Mark the "info" window as read-only.

When the project closes, clear the contents of the Symbols and
Notes windows.

Clarify some Apple II I/O definitions.
2019-10-21 17:43:40 -07:00
Andy McFadden
bcac8bc6a0 Add instruction chart
This adds a window that displays all of the instructions for a
given CPU in a summary grid.  Undocumented instructions are
included, but shown in grey italics.

Also, tweaked AppSettings to not mark itself as dirty if a "set"
operation doesn't actually change anything.
2019-10-21 15:15:09 -07:00
Andy McFadden
a4f1de1238 Add message list, part 2 (of 2)
Implemented show/hide mechanic, using a button on the right side of
the status bar to show status and to trigger un-hide.

Also, show I/O direction in project symbols editor list.
2019-10-20 18:02:23 -07:00
Andy McFadden
81dbab04ba Add message list, part 1
This converts the "problem list viewer" tool to a grid that appears
below the code list view when non-empty.  Not all messages are
problems, so it's being renamed to "message list".
2019-10-20 14:40:32 -07:00
Andy McFadden
3cc6f32c6f Put some stuff in a "Navigate" menu
Created a Navigate menu, and put the menu items for Find and Go To
in it.  Added menu items for nav-forward and nav-backward, which
until now were only available as toolbar buttons.
2019-10-19 17:46:40 -07:00
Andy McFadden
b6e571afc2 Correctly handle embedded instruction edge case
This began with a change to support "BRK <operand>" in cc65.  The
assembler only supports this for 65816 projects, so we detect that
and enable it when available.

While fiddling with some test code an assertion fired.  This
revealed a minor issue in the code analyzer: when overwriting inline
data with instructions, we weren't resetting the format descriptor.

The code that exercises it, which requires two-byte BRKs and an
inline BRK handler in an extension script, has been added to test
2022-extension-scripts.

The new regression test revealed a flaw in the 64tass code
generator's character encoding scanner that caused it to hang.
Fixed.
2019-10-19 17:28:45 -07:00
Andy McFadden
e5da5ced95 Version 1.4.0-dev2 2019-10-19 11:17:09 -07:00
Andy McFadden
a902f69aea Update A2-Zippy example
The ZipChip GS register definitions can take advantage of the new
I/O direction feature.  Pulling them out into a .sym65 makes sense.
2019-10-19 10:16:02 -07:00
Andy McFadden
cd23580cc5 Add junk/align directives
Sometimes there's a bunch of junk in the binary that isn't used for
anything.  Often it's there to make things line up at the start of
a page boundary.

This adds a ".junk" directive that tells the disassembler that it
can safely disregard the contents of a region.  If the region ends
on a power-of-two boundary, an alignment value can be specified.

The assembly source generators will output an alignment directive
when possible, a .fill directive when appropriate, and a .dense
directive when all else fails.  Because we're required to regenerate
the original data file, it's not always possible to avoid generating
a hex dump.
2019-10-18 21:00:28 -07:00
Andy McFadden
f31b7f5822 Fix constants declared with MULTI_MASK
The masks should only be applied to address symbols.  We were
rejecting constants that didn't match the pattern.
2019-10-18 16:19:42 -07:00
Andy McFadden
716dce5f28 Pass operand to extension script JSR/JSL handlers
Sort of silly to have every handler immediately pull the operand out
of the file data.  (This is arguably less efficient, since we now
have to serialize the argument across the AppDomain boundary, but
we should be okay spending a few extra nanoseconds here.)
2019-10-17 13:15:25 -07:00
Andy McFadden
c8dfa94ce2 Change find-previous hotkey to Shift+F3
The range-select behavior that was giving us problems can be worked
around by switching the control to single-select mode when changing
the selection.
2019-10-17 12:51:45 -07:00
Andy McFadden
bd11aea4a4 External symbol I/O direction and address mask, part 3 (of 3)
Added regression tests.  Improved error messages.  Updated
documentation.
2019-10-16 17:32:30 -07:00
Andy McFadden
4d8ee3fd07 External symbol I/O direction and address mask, part 2
First cut at lookup-by-address implementation.  Seems to work, but
needs full tests.
2019-10-16 14:55:10 -07:00
Andy McFadden
9c3422623d External symbol I/O direction and address mask, part 1
Memory-mapped I/O locations can have different behavior when read
vs. written.  This is part 1 of a change to allow two different
symbols to represent the same address, based on I/O direction.

This also adds a set of address masks for systems like the Atari
2600 that map hardware addresses to multiple locations.

This change updates the data structures, .sym65 file reader,
project serialization, and DefSymbol editor.
2019-10-15 19:12:57 -07:00
Andy McFadden
fac2d6a51f Invoke extension scripts when labels they care about change
We were failing to update properly when a label changed if the label
was one that a plugin cared about.  The problem is that a label
add/remove operation skips the code analysis, and a label edit skips
everything but the display update.  Plugins only run during the code
analysis pass, so changes weren't being reflected in the display
list until something caused it to refresh.

The solution is to ask the plugin if the label being changed is one
that it cares about.  This allows the plugin to use the same
wildcard-match logic that it uses elsewhere.

For efficiency, and to reduce clutter in plugins that don't care
about symbols, a new interface class has been created to handle the
"here are the symbols" call and the "do you care about this label"
call.

The program in Examples/Scripts has been updated to show a very
simple single-call plugin and a slightly more complex multi-call
plugin.
2019-10-13 18:32:53 -07:00
Andy McFadden
3702448780 Correctly handle a label update edge case
Test case:
 1. create a label FOO
   (can be referenced or unreferenced)
 2. add a platform symbol file that also defines FOO
   (the platform symbol will be masked by the user label)
 3. rename FOO to BAR
   (platform symbol should appear)
 4. hit "undo"
   (platform symbol should disappear)
 5. delete label FOO
   (platform symbol should appear)
 6. hit "undo"
   (platform symbol should disappear)

This will fail to update the display list properly, and/or crash
when we try to add FOO to a symbol table that already has a
symbol with that label.

The problem is the optimization that tries to avoid running the
data analysis pass if we're just renaming a user label.  We need to
check to see if the rename overlaps with project/platform symbols,
because we need to update the active def symbol set in that case.

To avoid the crash, we just need to use table[key]=value syntax
instead of table.Add(key,value).
2019-10-13 15:53:46 -07:00
Andy McFadden
76efbcfcbe Rename button text 2019-10-13 15:21:05 -07:00
Andy McFadden
df2f3803f4 SourceGen After Dark
Most of SourceGen uses standard WPF controls, which get their default
style from the system theme.  The main disassembly list uses a
custom style, and always looks like the Windows default theme.

Some people greatly prefer white text on a black background, so we
now provide a way to get that.  This also requires muting the colors
used for Notes, since those were chosen to contrast with black text.

This does not affect anything other than the ListView used for
code, because everything else can be set through the Windows
"personalization" interface.  We might want to change the way the
Notes window looks though, to avoid having glowing bookmarks on
the side.
2019-10-12 17:23:32 -07:00
Andy McFadden
547ecd2173 Update comments 2019-10-12 17:18:04 -07:00
Andy McFadden
d8604294bb Change how the "quick set" settings work
The last two tabs in the Edit App Settings dialog have "quick set"
buttons configure all fields for a particular assembler, or reset
them to default values.  The previous UI was a little annoying,
because you had to pick something from the combo box and then hit
"set" to push the change.  It was also confusing, because if you
came back later the combo box was just set to the first entry, not
the thing you picked last.

Now, picking an entry from the combo box immediately updates all
fields.  The combo box selection is set to reflect the actual
contents (so if you set everything just right, the combo box will
change to a specific assembler).  If nothing matches, a special
entry labeled "Custom" is selected.

Also, rearranged the tutorial sections in the manual so the
address table formatting comes last, and appears in the local TOC.
2019-10-11 17:39:52 -07:00
Andy McFadden
94a7f2e8fb Replace '#' with '_' in .html filename
If you link to the file without escaping the '#', the browser will
think it's an anchor inside the page.  Easier on everyone to just
alter the filename.
2019-10-10 14:00:52 -07:00
Andy McFadden
6d886ecc3a Change some EQU handling
Changed the sort order on EQU lines so that constants come before
address definitions.  This caused trivial changes to three of the
regression tests.

Added the ability to jump directly to an EQU line when an opcode
is double-clicked on.
2019-10-10 13:49:21 -07:00
Andy McFadden
475c31b886 Tweak navigation
If you select a local variable, double-click on a reference entry,
and then hit "back", you aren't taken back to the correct place in
the local variable table.  This is annoying if you're trying to
explore how a local variable is used.

The NavStack Location object now has a "line delta" that can be
applied to position the selection correctly.  This isn't stable
across undo/redo, but it solves the common cases.

This makes LineListGen's "Top" class redundant, so uses of that have
been replaced with Location.
2019-10-10 11:57:36 -07:00
Andy McFadden
3a67c14247 Add "find previous"
The Find box now has forward/backward radio buttons.  Find Next
searches forward, and Find Previous searches backward, regardless
of the direction of the initial search.

The standard key sequence for "find previous" is Shift+F3.  The WPF
ListView has some weird logic that does something like: if you hit
a key, and the selection changes, and the shift key was held down,
then you must have meant to select a range.  So Shift+F3 often (but
not always) selects a range.  I think this might be fixable if I can
figure out how ListView keeps track of the current keyboard
navigation position (which is not the same as the selection).  For
now I'm working around the problem by using Ctrl+F3 to search.
Yay WPF.
2019-10-09 17:47:07 -07:00