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Commit Graph

27 Commits

Author SHA1 Message Date
Andy McFadden
fa1b0af932 Clarify 2021-08-09 16:22:17 -07:00
absindx
f8673d81b0 Change entry flags to native mode 2021-07-30 01:02:08 +09:00
absindx
64c7ce28f9 Fixes that reflect feedback.
* Remove excess MULTI_MASK
* Delete placeholder message
2021-07-29 23:46:05 +09:00
absindx
363c2eef76 Added SNES symbol 2021-07-29 22:51:41 +09:00
dma-coco-pc
4ae22e1752 Adding Oric system
SystemDefs modified, and Oric system files added
2021-07-03 08:02:55 +02:00
Andy McFadden
d3e00b2342 Add Apple IIgs I/O locations in bank $E1
The $Cxxx I/O locations are mapped into banks $E0/E1, and are usually
configured to appear in banks $00/01 as well.  Direct access to
locations in banks $E0/E1 is common in 16-bit code, but we only had
definitions for $E0.

This adds a clone of definitions for $E1, and renames the symbols
to be _E0/_E1 instead of _GS.

This can also be solved with MULTI_MASK, but that will always use
$E0 as the base address, so references to $E1/Cxxx will have a large
adjustment added ("+$10000"), which is kind of ugly.

Note we still don't have definitions for $01/Cxxx.  I'll add those
if I run into them in 16-bit code.  (That might be a reasonable use
of MULTI_MASK; feels less ugly somehow.)
2020-11-03 11:54:25 -08:00
Andy McFadden
70ee8793ae Add W65C02S support, part 2
Created the "all ops" tests for W65C02.  Filled in enough of the
necessary infrastructure to be able to create the project and
disassemble the file, though we're not yet handling the instructions
correctly.
2020-10-10 18:34:19 -07:00
Andy McFadden
9aaa37a23c Add Cxxx I/O locations in bank $e0 for Apple IIgs
On an Apple IIgs, the memory-mapped I/O locations are actually in
bank $e0, shadow-copied to bank $00.  This adds a copy of the
relevant definitions from Cxxx-IO.sym65, with the addresses in bank
$e0 and "_GS" appended to the labels.

This is now included by default for the Apple IIgs system defintions.

(I thought about just adding them to Cxxx-IO.sym65, but then they
pollute the namespace for 8-bit systems.  Stripping them out at run
time got a little complicated because the platform symbols are only
loaded once, and we'd have to reload them every time the CPU definition
changed.  Further, there are a few aliases provided as constants, and
constants are allowed to be 32 bits on all systems, so those can't be
stripped.  Rather than defining a new definition I figured it was
just easier to have a second file.  Maintenance shouldn't be too taxing,
as definitions for 40-year-old machines don't change all that often.)

(I also thought about trying to make the address mirroring stuff work
for me here, but that would result in accesses being made to the
canonical address with an offset of +$e00000, which looks awful.)
2020-07-11 14:01:02 -07:00
Andy McFadden
e82dc31da6 Move Disk ][ defs into separate platform symbol file
The Disk ][ I/O locations are generally accessed as an offset, using
something like "LDA $C08n,X".  However the range from $C080-C08F is
already used for language card in slot 0.  SourceGen doesn't have a
way to distinguish between indexed and direct accesses, and even if
it did there's no way to separate one peripheral card from another
without knowing the contents of the CPU register.

As a workaround, the Disk ][ definitions are now in a separate symbol
file.  When loaded, the definitions replace the base slot 0 equates.

I figure Disk ][ accesses are more common than language card
manipulation, so I'm making it a default for new projects.  Existing
projects that reference the Disk ][ symbols (which existed, but as
constants) will need to be updated to include the new .sym65.
2020-07-11 13:23:46 -07:00
Andy McFadden
d979571880 Remove "Atari Arcade Cabinet" system definition
The handful of 6502-based Atari coin-op systems were very different
from each other, so having a dedicated entry doesn't make sense.

Also, enable word-wrap in the New Project text box that holds the
system description.
2020-07-01 11:06:23 -07:00
Andy McFadden
e2996d9b38 Don't output HTML anchors for non-unique labels
We're generating names that nothing links to.  The names aren't
guaranteed unique, so they're of dubious value anyway.

Also, fixed the Atari 2600 visualizer script filename in sys defs.
2020-01-16 21:37:49 -08:00
Andy McFadden
ed66e129cd Add C64 sprite visualization generator
Handles high-resolution and multi-color sprites.  The visualization
can be doubled in height and/or width.

I created some test sprites with SpritePad.
2019-12-06 21:25:31 -08:00
Andy McFadden
5635a1e33a Add Atari 2600 sprite/playfield visualizer
First swing at a visualizer for Atari 2600 sprites and playfields.
Won't necessarily present an accurate view of what is displayed on
screen, but should provide a reasonable shape for data stored in
the obvious way.

The Adventure playfields looked squashed, so I added a simple row
duplication value.

Also, minor improvements to visualizers generally:
- Throw an exception, rather than an Assert, in VisBitmap8 when the
  arguments are bad.
- Show the exception in the Visualization Edit dialog.
- If generation fails and we don't have an error message, show a
  generic "stuff be broke" string.
- Set focus on OK button in Visualization Set Edit after editing,
  so you can hit Enter twice after renaming a tag.
2019-12-06 17:33:29 -08:00
Andy McFadden
df04de61e6 Improve visualization
Various improvements:
- Switched to ReadOnlyDictionary in Visualization to make it clear
  that the parameter dictionary should not be modified.
- Added a warning to the Visualization Set editor that appears when
  there are no plugins that implement a visualizer.
- Make sure an item is selected in the set editor after edit/remove.
- Replaced the checkerboard background with one that's a little bit
  more grey, so it's more distinct from white pixel data.
- Added a new Apple II hi-res color converter whose output more
  closely matches KEGS and AppleWin RGB.
- Added VisHiRes.cs to some Apple II system definitions.
- Added some test bitmaps for Apple II hi-res to the test directory.
  (These are not part of an automated test.)
2019-12-04 15:59:37 -08:00
Andy McFadden
6344ea59bb Add Apple-1 symbols
From a post on comp.sys.apple2:
https://groups.google.com/d/msg/comp.sys.apple2/SBBdH1ChMwQ/mnygA3WVEAAJ
2019-10-26 08:28:49 -07:00
Andy McFadden
dfd5bcab1b Optionally treat BRKs as two-byte instructions
Early data sheets listed BRK as one byte, but RTI after a BRK skips
the following byte, effectively making BRK a 2-byte instruction.
Sometimes, such as when diassembling Apple /// SOS code, it's handy
to treat it that way explicitly.

This change makes two-byte BRKs optional, controlled by a checkbox
in the project settings.  In the system definitions it defaults to
true for Apple ///, false for all others.

ACME doesn't allow BRK to have an arg, and cc65 only allows it for
65816 code (?), so it's emitted as a hex blob for those assemblers.
Anyone wishing to target those assemblers should stick to 1-byte mode.

Extension scripts have to switch between formatting one byte of
inline data and formatting an instruction with a one-byte operand.
A helper function has been added to the plugin Util class.

To get some regression test coverage, 2022-extension-scripts has
been configured to use two-byte BRK.

Also, added/corrected some SOS constants.

See also issue #44.
2019-10-09 14:55:56 -07:00
Andy McFadden
176e1ad6af Add default text encoding mode to system definition
This allows C64/C128/Pet projects to start out with PETSCII set as
the default text encoding mode.
2019-08-14 18:03:40 -07:00
Andy McFadden
0616e4e4a4 Define interfaces for inline call handlers and BRK
Instead of providing no-op CheckJsr/CheckJsl, plugins now declare
which calls they support by defining interfaces on the plugin class.

I added a CheckBrk call for code like Apple /// SOS calls, which
use BRK as an OS call mechanism.  The formatting doesn't work quite
right yet because I've been treating BRK as a two-byte instruction.
Hardly anything else does, and I think it's time I stopped (but not
in this commit).

Note: THIS BREAKS ALL PLUGINS that use the inline JSR/JSL feature,
which is pretty much all of them.
2019-08-02 16:06:27 -07:00
Andy McFadden
eec37b684e Split C64 system def into .PRG/.BIN
One starts with a 16-bit load address, one does not.  Not sure
this is the right way to go, but it's worth a try.

(issue #33)
2018-10-23 12:30:19 -07:00
Andy McFadden
ec33c74cd5 Add symbols for Atari Lynx
Another system I know nothing about.
2018-10-11 14:51:54 -07:00
Andy McFadden
26f8a01b5d Add a C128 Kernal entry point list
Looks like the C64 stuff is also available to the C128, so include
this and the C64 defs in the C128 system definition.
2018-10-11 10:46:47 -07:00
Andy McFadden
1ad4bcb150 Add a C64 Kernal entry point list
I know nothing about the C64, but there's a lot of info on the web.
This stuff looked important.

(issue #19)
2018-10-11 10:01:04 -07:00
Andy McFadden
3a001c5f8a Merge menu items for "edit operand" and "edit data"
The instruction operand editor and data operand editor are very
different, but there's no need to impose that distinction on the
user.  They want to edit the operand either way.  We now provide a
single "edit operand" menu item, and open the appropriate dialog
based on what they have selected.

This uses Ctrl+O as the keyboard shortcut, stealing it from
File > Open.

(issue #11)
2018-10-08 12:49:26 -07:00
Andy McFadden
92add74fc3 Add first-word-is-load-addr parameter to system definitions
If set, the first word of the file is used to set the load address.
The initial code entry hint is placed at offset +000002 instead of
the start of the file.

Set it to true for the C64 system definition.

(issue #23)
2018-10-05 15:39:44 -07:00
Andy McFadden
99a77c0341 Add Atari Lynx placeholder and 65SC02 definition 2018-10-02 13:18:45 -07:00
David Schmidt
6d5a4cdb7d Framework for Apple /// (#4)
* Skeletal support for Apple ///
2018-09-28 16:10:05 -07:00
Andy McFadden
2c6212404d Initial file commit 2018-09-28 10:05:11 -07:00