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Commit Graph

12 Commits

Author SHA1 Message Date
Andy McFadden
8aa4b7736e Visualization editor UX enhancements
Remember the most recent set of parameters, and use them as defaults
when creating a new visualization.  This is very helpful when
creating visualizations for multiple frames of an animation.

After exiting an editor, focus on the "OK" button in the visualization
set editor.  This allows a quick double-Enter after an edit.
2019-12-31 20:39:51 -08:00
Andy McFadden
fef7668b63 Progress on animated visualizations
Visualization editor dialog is fully functional.  Add/remove,
up/down, tag/interval timer editing, and animated preview are now
working.
2019-12-20 15:09:57 -08:00
Andy McFadden
8b20021c4d Show visualization bitmap dimensions
The preview window scales freely, so it's hard to know how big the
actual pixels are.
2019-12-11 22:12:20 -08:00
Andy McFadden
5635a1e33a Add Atari 2600 sprite/playfield visualizer
First swing at a visualizer for Atari 2600 sprites and playfields.
Won't necessarily present an accurate view of what is displayed on
screen, but should provide a reasonable shape for data stored in
the obvious way.

The Adventure playfields looked squashed, so I added a simple row
duplication value.

Also, minor improvements to visualizers generally:
- Throw an exception, rather than an Assert, in VisBitmap8 when the
  arguments are bad.
- Show the exception in the Visualization Edit dialog.
- If generation fails and we don't have an error message, show a
  generic "stuff be broke" string.
- Set focus on OK button in Visualization Set Edit after editing,
  so you can hit Enter twice after renaming a tag.
2019-12-06 17:33:29 -08:00
Andy McFadden
1cdb31de32 Visualizer improvements
Various changes:
- Generally treat visualization sets like long comments and notes
  when it comes to defining data region boundaries.  (We were doing
  this for selections; now we're also doing it for format-as-word
  and in the data analyzer when scanning for strings/fill.)
- Clear the visualization cache when the address map is altered.
  This is necessary for visualizers that dereference addresses.
- Read the Apple II screen image from a series of addresses rather
  than a series of offsets.  This allows it to work when the image
  is contiguous in memory but split into chunks in the file.
- Put 1 pixel of padding around the images in the main code list,
  so they don't blend into the background.
- Remember the last visualizer used, so we can re-use it the next
  time the user selects "new".
- Move min-size hack from Loaded to ContentRendered, as it apparently
  spoils CenterOwner placement.
2019-12-06 15:05:49 -08:00
Andy McFadden
4696132dfa Make visualization edit window resizable
The preview window changes size to match, providing an easy way to
get a "zoomed in" view of the image.
2019-12-05 21:52:50 -08:00
Andy McFadden
2f56c56e5c Add visualization thumbnails
Thumbnails are now visible in the main list and in the visualization
set editor.  They're generated on first need, and regenerated when
the set of plugins changes.

Added a checkerboard background for the visualization editor bitmap
preview.  (It looks all official now.)
2019-12-03 16:11:21 -08:00
Andy McFadden
125080dbda Finish basic visualization editor implementation
The Visualization and Visualization Set editors are now fully
functional.  You can create, edit, and rearrange sets, and they're
now stored in the project file.
2019-12-02 16:38:32 -08:00
Andy McFadden
365864ccdf More progress on visualization
Implemented Apple II hi-res bitmap conversion.  Supports B&W and
color.  Uses essentially the same algorithm as CiderPress.

Experimented with displaying non-text items in ListView.  I assumed
it would work, since it's the sort of thing WPF is designed to do,
but it's always wise to approach with caution.  Visualization Sets
now show a 64x64 button as a placeholder for the eventual thumbnail.

Some things were being flaky, which turned out to be because I
wasn't Prepare()ing the plugins before using them from Edit
Visualization.  To make this a deterministic failure I added an
Unprepare() call that tells the plugin that we're all done.

NOTE: this breaks all existing plugins.
2019-11-30 18:02:03 -08:00
Andy McFadden
9244ceda7c More progress on visualization
Added some rudimentary bitmap creation code.  Got a test pattern
generated by the plugin to display in the app.  (Most of the time
required for this was spent figuring out how bitmaps are handled
in WPF.)
2019-11-27 17:17:30 -08:00
Andy McFadden
e7fccfda03 More progress on visualization
Got parameter in/out working in EditVisualization dialog.  Did some
rearranging in PluginCommon interfaces and data structures.  Still
doesn't do anything useful.
2019-11-26 18:54:42 -08:00
Andy McFadden
836626bdc3 Work in progress on visualization
Basic infrastructure for taking a list of parameters from a plugin
and turning it into a collection of UI controls, merging in values
from a Visualization object.  Doesn't yet do anything useful.

WPF makes the hard things easy and the easy things hard.  This was
a hard thing, so it was easy to do (with some helpful sample code).
Yay WPF?
2019-11-25 14:27:38 -08:00