Visualization animations are now exported as animated GIFs. The
Windows stuff is a bit lame so I threw together some code that
stitches a bunch of GIFs together.
The GIF doesn't quite match the preview, because the preview scales
the individual frames, while the animated GIF uses the largest frame
as the size and is then scaled based on that. Animating frames of
differing sizes together is bound to be trouble anyway, so I'm not
sure how much to fret over this.
Notable items include the column show/hide buttons, which were
straightforward except for the "determine the default width" part,
and the font picker, which is no longer a standard dialog. The
latter was complicated by the absence of a good way to detect
whether a font is mono-spaced or not without calling back into code
meant for WinForms font manipulation (with a dash of PInvoke).
Yay WPF.
Also, enabled character ellipsis for code list items.
This change pulls in the settings file code, which is mostly
unchanged except when it comes to saving and restoring the window
location and size.
The old system has been replaced with a PInvoke-based version that
calls the underlying Win32 window placement code. This is more
likely to be correct when multiple displays are in use, and can
record the un-maximized size of a maximized window. It leaves a
nasty XML string embedded in the config file, but it's not really
meant to be human-readable anyway.
The sub-window dividers all work completely differently from the way
they did in WinForms, and some of the behavior is a bit obscure
(like noticing when a splitter moves due to keyboard input, and
setting the position in a way that doesn't break the auto-sizing).
Yay WPF.
Still need to preserve column widths.
Restoring the selection works pretty much like it used to, though
I'm capping the total size of the selection because it goes into
stupid-slow mode if you have too many elements.
Getting the item that is at the top of the ListView is astoundingly
obscure, due to the ListView's extreme generality. I make a
simplifying assumption -- that we're using a VSP -- which allows us
to use a simple vertical offset once we've dug the appropriate
object out of the visual tree. (The alternative is to walk through
the list of items and see what's on screen, or perform a hit test
calculation in the upper left corner.) Yay WPF.
Doesn't work 100% correctly -- in some cases, using two different
combos in quick succession will fail -- but it's close.
Added stub methods for the four hint operations.