/* * Copyright 2019 faddenSoft * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; using CommonUtil; using CommonWPF; namespace SourceGen.WpfGui { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window, INotifyPropertyChanged { /// /// Disassembled code display list provided to XAML. /// public DisplayList CodeDisplayList { get; private set; } /// /// Version string, for display. /// public string ProgramVersionString { get { return App.ProgramVersion.ToString(); } } /// /// Text for status bar at bottom of window. /// public string StatusBarText { get { return mStatusBarText; } set { mStatusBarText = value; OnPropertyChanged(); } } private string mStatusBarText; /// /// Width of long comment fields. /// /// /// We need this to be the sum of the leftmost four columns. If we don't set it, the /// text may be cut off, or -- worse -- extend off the side of the window. If it /// extends off the end, a scrollbar appears that will scroll the GridView contents /// without scrolling the GridView headers, which looks terrible. /// /// XAML doesn't do math, so we need to do it here, whenever the column widths change. /// public double LongCommentWidth { get { return mLongCommentWidth; } set { mLongCommentWidth = value; OnPropertyChanged(); } } private double mLongCommentWidth; /// /// Set to true if the DEBUG menu should be visible on the main menu strip. /// public bool ShowDebugMenu { get { return mShowDebugMenu; } set { mShowDebugMenu = value; OnPropertyChanged(); } } bool mShowDebugMenu; // // Symbols list filter options. // public bool SymFilterUserLabels { get { return mSymFilterUserLabels; } set { mSymFilterUserLabels = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_USER, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterUserLabels; public bool SymFilterProjectSymbols { get { return mSymFilterProjectSymbols; } set { mSymFilterProjectSymbols = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_PROJECT, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterProjectSymbols; public bool SymFilterPlatformSymbols { get { return mSymFilterPlatformSymbols; } set { mSymFilterPlatformSymbols = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_PLATFORM, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterPlatformSymbols; public bool SymFilterAutoLabels { get { return mSymFilterAutoLabels; } set { mSymFilterAutoLabels = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_AUTO, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterAutoLabels; public bool SymFilterAddresses { get { return mSymFilterAddresses; } set { mSymFilterAddresses = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_ADDR, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterAddresses; public bool SymFilterConstants { get { return mSymFilterConstants; } set { mSymFilterConstants = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_CONST, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterConstants; /// /// Reference to controller object. /// private MainController mMainCtrl; // Handle to protected ListView.SetSelectedItems() method private MethodInfo listViewSetSelectedItems; public MainWindow() { Debug.WriteLine("START at " + DateTime.Now.ToLocalTime()); InitializeComponent(); AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CommonUtil.Misc.CrashReporter); listViewSetSelectedItems = codeListView.GetType().GetMethod("SetSelectedItems", BindingFlags.NonPublic | BindingFlags.Instance); Debug.Assert(listViewSetSelectedItems != null); this.DataContext = this; CodeDisplayList = new DisplayList(); codeListView.ItemsSource = CodeDisplayList; // https://dlaa.me/blog/post/9425496 to re-auto-size after data added (this may // not work with virtual items) // Obscure tweak to make the arrow keys work right after a change. codeListView.ItemContainerGenerator.StatusChanged += ItemContainerGenerator_StatusChanged; mMainCtrl = new MainController(this); StatusBarText = Res.Strings.STATUS_READY; AddMultiKeyGestures(); // Get an event when the splitters move. Because of the way things are set up, it's // actually best to get an event when the grid row/column sizes change. // https://stackoverflow.com/a/22495586/294248 DependencyPropertyDescriptor widthDesc = DependencyPropertyDescriptor.FromProperty( ColumnDefinition.WidthProperty, typeof(ItemsControl)); DependencyPropertyDescriptor heightDesc = DependencyPropertyDescriptor.FromProperty( RowDefinition.HeightProperty, typeof(ItemsControl)); // main window, left/right panels widthDesc.AddValueChanged(triptychGrid.ColumnDefinitions[0], GridSizeChanged); widthDesc.AddValueChanged(triptychGrid.ColumnDefinitions[4], GridSizeChanged); // references vs. notes heightDesc.AddValueChanged(leftPanel.RowDefinitions[0], GridSizeChanged); heightDesc.AddValueChanged(rightPanel.RowDefinitions[0], GridSizeChanged); // Add events that fire when column headers change size. We want this for // the DataGrids and the main ListView. PropertyDescriptor pd = DependencyPropertyDescriptor.FromProperty( DataGridColumn.ActualWidthProperty, typeof(DataGridColumn)); AddColumnWidthChangeCallback(pd, referencesGrid); AddColumnWidthChangeCallback(pd, notesGrid); AddColumnWidthChangeCallback(pd, symbolsGrid); // Same for the ListView. cf. https://stackoverflow.com/a/56694219/294248 pd = DependencyPropertyDescriptor.FromProperty( GridViewColumn.WidthProperty, typeof(GridViewColumn)); AddColumnWidthChangeCallback(pd, (GridView)codeListView.View); UpdateLongCommentWidth(); } private void AddColumnWidthChangeCallback(PropertyDescriptor pd, DataGrid dg) { foreach (DataGridColumn col in dg.Columns) { pd.AddValueChanged(col, ColumnWidthChanged); } } private void AddColumnWidthChangeCallback(PropertyDescriptor pd, GridView gv) { foreach (GridViewColumn col in gv.Columns) { pd.AddValueChanged(col, ColumnWidthChanged); } } private void AddMultiKeyGestures() { RoutedUICommand ruic; ruic = (RoutedUICommand)FindResource("HintAsCodeEntryPointCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C") })); ruic = (RoutedUICommand)FindResource("HintAsDataStartCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.D, ModifierKeys.Control, "Ctrl+D") })); ruic = (RoutedUICommand)FindResource("HintAsInlineDataCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.I, ModifierKeys.Control, "Ctrl+I") })); ruic = (RoutedUICommand)FindResource("RemoveHintsCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.R, ModifierKeys.Control, "Ctrl+R") })); } private void CreateCodeListContextMenu() { //// Find Actions menu. //ItemCollection mainItems = this.appMenu.Items; //foreach (object obj in mainItems) { // if (!(obj is MenuItem)) { // continue; // } // MenuItem mi = (MenuItem)obj; // if (mi.Name.Equals("actionsMenu")) { // actionsMenu = mi; // break; // } //} //Debug.Assert(actionsMenu != null); // Clone the Actions menu into the codeListView context menu. ContextMenu ctxt = this.codeListView.ContextMenu; foreach (object item in actionsMenu.Items) { if (item is MenuItem) { MenuItem oldItem = (MenuItem)item; MenuItem newItem = new MenuItem(); // I don't see a "clone" method, so just copy the fields we think we care about newItem.Name = oldItem.Name; newItem.Header = oldItem.Header; newItem.Icon = oldItem.Icon; newItem.InputGestureText = oldItem.InputGestureText; newItem.Command = oldItem.Command; ctxt.Items.Add(newItem); } else if (item is Separator) { ctxt.Items.Add(new Separator()); } else { Debug.Assert(false, "Found weird thing in menu: " + item); } } } /// /// INotifyPropertyChanged event /// public event PropertyChangedEventHandler PropertyChanged; /// /// Call this when a notification-worthy property changes value. /// /// The CallerMemberName attribute puts the calling property's name in the first arg. /// /// Name of property that changed. private void OnPropertyChanged([CallerMemberName] string propertyName = "") { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } /// /// Which panel are we showing, launchPanel or codeListView? /// public bool ShowCodeListView { get { return mShowCodeListView; } set { mShowCodeListView = value; OnPropertyChanged("LaunchPanelVisibility"); OnPropertyChanged("CodeListVisibility"); } } private bool mShowCodeListView; /// /// Returns the visibility status of the launch panel. /// (Intended for use from XAML.) /// public Visibility LaunchPanelVisibility { get { return mShowCodeListView ? Visibility.Hidden : Visibility.Visible; } } /// /// Returns the visibility status of the code ListView. /// (Intended for use from XAML.) /// public Visibility CodeListVisibility { get { return mShowCodeListView ? Visibility.Visible : Visibility.Hidden; } } public FontFamily CodeListFontFamily { get { return codeListView.FontFamily; } } public double CodeListFontSize { get { return codeListView.FontSize; } } public void SetCodeListFont(string familyName, int size) { FontFamily fam = new FontFamily(familyName); codeListView.FontFamily = fam; codeListView.FontSize = size; } /// /// Handles source-initialized event. This happens before Loaded, before the window /// is visible, which makes it a good time to set the size and position. /// private void Window_SourceInitialized(object sender, EventArgs e) { mMainCtrl.WindowSourceInitialized(); } /// /// Handles window-loaded event. Window is ready to go, so we can start doing things /// that involve user interaction. /// private void Window_Loaded(object sender, RoutedEventArgs e) { mMainCtrl.WindowLoaded(); CreateCodeListContextMenu(); #if DEBUG // Get more info on CollectionChanged events that do not agree with current // state of Items collection. PresentationTraceSources.SetTraceLevel(codeListView.ItemContainerGenerator, PresentationTraceLevel.High); #endif } /// /// Handles window-close event. The user has an opportunity to cancel. /// private void Window_Closing(object sender, CancelEventArgs e) { Debug.WriteLine("Main app window closing"); if (mMainCtrl == null) { // early failure? return; } if (!mMainCtrl.WindowClosing()) { e.Cancel = true; return; } } /// /// Cleans up state when MainController decides to close the project. /// public void ProjectClosing() { // Clear this to release the memory. CodeDisplayList.Clear(); InfoPanelContents = string.Empty; // If you open a new project while one is already open, the ListView apparently // doesn't reset certain state, possibly because it's never asked to draw after // the list is cleared. This results in the new project being open at the same // line as the previous project. This is a little weird, so we reset it here. CodeListView_SetTopIndex(0); } /// /// Catch mouse-down events so we can treat the fourth mouse button as "back". /// private void Window_MouseDown(object sender, MouseButtonEventArgs e) { if (e.ChangedButton == MouseButton.XButton1) { if (mMainCtrl.CanNavigateBackward()) { mMainCtrl.NavigateBackward(); } } } #region Window placement // // We record the location and size of the window, the sizes of the panels, and the // widths of the various columns. These events may fire rapidly while the user is // resizing them, so we just want to set a flag noting that a change has been made. // private void Window_LocationChanged(object sender, EventArgs e) { //Debug.WriteLine("Main window location changed"); AppSettings.Global.Dirty = true; } private void Window_SizeChanged(object sender, SizeChangedEventArgs e) { //Debug.WriteLine("Main window size changed"); AppSettings.Global.Dirty = true; } private void GridSizeChanged(object sender, EventArgs e) { //Debug.WriteLine("Splitter size change"); AppSettings.Global.Dirty = true; } private void ColumnWidthChanged(object sender, EventArgs e) { //Debug.WriteLine("Column width change " + sender); AppSettings.Global.Dirty = true; UpdateLongCommentWidth(); } public double LeftPanelWidth { get { return triptychGrid.ColumnDefinitions[0].ActualWidth; } set { triptychGrid.ColumnDefinitions[0].Width = new GridLength(value); } } public double RightPanelWidth { get { return triptychGrid.ColumnDefinitions[4].ActualWidth; } set { triptychGrid.ColumnDefinitions[4].Width = new GridLength(value); } } public double ReferencesPanelHeight { get { return leftPanel.RowDefinitions[0].ActualHeight; } set { // If you set the height to a pixel value, you lose the auto-sizing behavior, // and the splitter will happily shove the bottom panel off the bottom of the // main window. The trick is to use "star" units. // Thanks: https://stackoverflow.com/q/35000893/294248 double totalHeight = leftPanel.RowDefinitions[0].ActualHeight + leftPanel.RowDefinitions[2].ActualHeight; leftPanel.RowDefinitions[0].Height = new GridLength(value, GridUnitType.Star); leftPanel.RowDefinitions[2].Height = new GridLength(totalHeight - value, GridUnitType.Star); } } public double SymbolsPanelHeight { get { return rightPanel.RowDefinitions[0].ActualHeight; } set { double totalHeight = rightPanel.RowDefinitions[0].ActualHeight + rightPanel.RowDefinitions[2].ActualHeight; rightPanel.RowDefinitions[0].Height = new GridLength(value, GridUnitType.Star); rightPanel.RowDefinitions[2].Height = new GridLength(totalHeight - value, GridUnitType.Star); } } private void UpdateLongCommentWidth() { GridView gv = (GridView)(codeListView.View); double totalWidth = 0; for (int i = (int)MainController.CodeListColumn.Label; i < gv.Columns.Count; i++) { totalWidth += gv.Columns[i].ActualWidth; } LongCommentWidth = totalWidth; //Debug.WriteLine("Long comment width: " + LongCommentWidth); } #endregion Window placement #region Column widths /// /// Grabs the widths of the columns of the various grids and saves them in the /// global AppSettings. /// public void CaptureColumnWidths() { string widthStr; widthStr = CaptureColumnWidths((GridView)codeListView.View); AppSettings.Global.SetString(AppSettings.CDLV_COL_WIDTHS, widthStr); widthStr = CaptureColumnWidths(referencesGrid); AppSettings.Global.SetString(AppSettings.REFWIN_COL_WIDTHS, widthStr); widthStr = CaptureColumnWidths(notesGrid); AppSettings.Global.SetString(AppSettings.NOTEWIN_COL_WIDTHS, widthStr); widthStr = CaptureColumnWidths(symbolsGrid); AppSettings.Global.SetString(AppSettings.SYMWIN_COL_WIDTHS, widthStr); } private string CaptureColumnWidths(GridView gv) { int[] widths = new int[gv.Columns.Count]; for (int i = 0; i < gv.Columns.Count; i++) { widths[i] = (int)Math.Round(gv.Columns[i].ActualWidth); } return TextUtil.SerializeIntArray(widths); } private string CaptureColumnWidths(DataGrid dg) { int[] widths = new int[dg.Columns.Count]; for (int i = 0; i < dg.Columns.Count; i++) { widths[i] = (int)Math.Round(dg.Columns[i].ActualWidth); } return TextUtil.SerializeIntArray(widths); } /// /// Applies column widths from the global AppSettings to the various grids. /// public void RestoreColumnWidths() { RestoreColumnWidths((GridView)codeListView.View, AppSettings.Global.GetString(AppSettings.CDLV_COL_WIDTHS, null)); RestoreColumnWidths(referencesGrid, AppSettings.Global.GetString(AppSettings.REFWIN_COL_WIDTHS, null)); RestoreColumnWidths(notesGrid, AppSettings.Global.GetString(AppSettings.NOTEWIN_COL_WIDTHS, null)); RestoreColumnWidths(symbolsGrid, AppSettings.Global.GetString(AppSettings.SYMWIN_COL_WIDTHS, null)); } private void RestoreColumnWidths(GridView gv, string str) { int[] widths = null; try { widths = TextUtil.DeserializeIntArray(str); } catch (Exception ex) { Debug.WriteLine("Unable to deserialize widths for GridView: " + ex.Message); return; } if (widths.Length != gv.Columns.Count) { Debug.WriteLine("Incorrect column count for GridView"); return; } for (int i = 0; i < widths.Length; i++) { gv.Columns[i].Width = widths[i]; } } private void RestoreColumnWidths(DataGrid dg, string str) { int[] widths = null; try { widths = TextUtil.DeserializeIntArray(str); } catch (Exception ex) { Debug.WriteLine("Unable to deserialize widths for " + dg.Name + ": " + ex.Message); return; } if (widths.Length != dg.Columns.Count) { Debug.WriteLine("Incorrect column count for " + dg.Name); return; } for (int i = 0; i < widths.Length; i++) { dg.Columns[i].Width = widths[i]; } } private static string[] sSampleStrings = { "+000000", // Offset "00/0000", // Address "00 00 00 00.", // Bytes (optional spaces or ellipsis, but not both) "00000000 0", // Flags "######", // Attributes "MMMMMMMMM", // Label (9 chars) "MMMMMMM", // Opcode "MMMMMMMMMMMMM", // Operand "MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM" // Comment (50 chars) }; /// /// Computes the default code list column widths, using the currently configured /// code list font. /// /// public int[] GetDefaultCodeListColumnWidths() { // Fudge factor, in DIPs. This is necessary because the list view style applies // a margin to the column border. const double FUDGE = 14.0; GridView gv = (GridView)codeListView.View; int[] widths = new int[gv.Columns.Count]; Debug.Assert(widths.Length == (int)MainController.CodeListColumn.COUNT); Debug.Assert(widths.Length == sSampleStrings.Length); Typeface typeface = new Typeface(codeListView.FontFamily, codeListView.FontStyle, codeListView.FontWeight, codeListView.FontStretch); //Debug.WriteLine("Default column widths (FUDGE=" + FUDGE + "):"); for (int i = 0; i < widths.Length; i++) { double strLen = Helper.MeasureStringWidth(sSampleStrings[i], typeface, codeListView.FontSize); widths[i] = (int)Math.Round(strLen + FUDGE); //Debug.WriteLine(" " + i + ":" + widths[i] + " " + sSampleStrings[i]); } return widths; } #endregion Column widths #region Selection management private void CodeListView_SelectionChanged(object sender, SelectionChangedEventArgs e) { //DateTime startWhen = DateTime.Now; // Update the selected-item bitmap. CodeDisplayList.SelectedIndices.SelectionChanged(e); // Notify MainController that the selection has changed. mMainCtrl.SelectionChanged(); // Don't try to call CodeDisplayList.SelectedIndices.DebugValidateSelectionCount() // here. Events arrive while pieces are still moving. //Debug.WriteLine("SelectionChanged took " + // (DateTime.Now - startWhen).TotalMilliseconds + " ms"); } /// /// Returns the number of selected items. /// /// /// The SelectedItems list appears to hold the full set, so we can just return the count. /// public int CodeListView_GetSelectionCount() { return codeListView.SelectedItems.Count; } /// /// Returns the index of the first selected item, or -1 if nothing is selected. /// /// /// The ListView.SelectedIndex property returns the index of a selected item, but /// doesn't make guarantees about first or last. /// /// This would be easier if the ListView kept SelectedItems in sorted order. However, /// if you ctrl+click around you can get to a point where entry[0] is not the first /// and entry[count-1] is not the last selected item. /// /// So we either have to walk the SelectedItems list or the DisplayListSelection array. /// For short selections the former will be faster than the later. I'm assuming the /// common cases will be short selections and select-all, so this should handle both /// efficiently. /// public int CodeListView_GetFirstSelectedIndex() { int count = codeListView.SelectedItems.Count; if (count == 0) { return -1; } else if (count < 500) { int min = CodeDisplayList.Count; foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) { if (min > parts.ListIndex) { min = parts.ListIndex; } } Debug.Assert(min < CodeDisplayList.Count); return min; } else { return CodeDisplayList.SelectedIndices.GetFirstSelectedIndex(); } } /// /// Returns the index of the last selected item, or -1 if nothing is selected. /// /// /// Again, the ListView does not provide what we need. /// public int CodeListView_GetLastSelectedIndex() { int count = codeListView.SelectedItems.Count; if (count == 0) { return -1; } else if (count < 500) { int max = -1; foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) { if (max < parts.ListIndex) { max = parts.ListIndex; } } Debug.Assert(max >= 0); return max; } else { return CodeDisplayList.SelectedIndices.GetLastSelectedIndex(); } } /// /// De-selects all items. /// public void CodeListView_DeselectAll() { codeListView.SelectedItems.Clear(); } /// /// Selects a range of values. Does not clear the previous selection. /// /// First line to select. /// Number of lines to select. public void CodeListView_SelectRange(int start, int count) { Debug.Assert(start >= 0 && start < CodeDisplayList.Count); Debug.Assert(count > 0 && start + count <= CodeDisplayList.Count); DisplayList.FormattedParts[] tmpArray = new DisplayList.FormattedParts[count]; for (int index = 0; index < count; index++) { tmpArray[index] = CodeDisplayList[start + index]; } listViewSetSelectedItems.Invoke(codeListView, new object[] { tmpArray }); } /// /// Sets the code list selection to match the selection bitmap. /// /// Selection bitmap. public void CodeListView_SetSelection(DisplayListSelection sel) { // Time required increases non-linearly. Quick test: // 50K: 10 seconds, 20K: 1.6 sec, 10K: 0.6 sec, 5K: 0.2 sec const int MAX_SEL_COUNT = 5000; // The caller will clear the DisplayListSelection before calling here, so we // need to clear the ListView selection to match, even if we're about to call // SelectAll. If we don't, the SelectAll() call won't generate the necessary // events, and our DisplayListSelection will get out of sync. codeListView.SelectedItems.Clear(); if (sel.IsAllSelected()) { Debug.WriteLine("SetSelection: re-selecting all items"); codeListView.SelectAll(); return; } if (sel.Count > MAX_SEL_COUNT) { // Too much for WPF ListView -- only restore the first item. Debug.WriteLine("SetSelection: not restoring (" + sel.Count + " items)"); codeListView.SelectedItems.Add(CodeDisplayList[sel.GetFirstSelectedIndex()]); return; } Debug.WriteLine("SetSelection: selecting " + sel.Count + " of " + CodeDisplayList.Count); //DateTime startWhen = DateTime.Now; DisplayList.FormattedParts[] tmpArray = new DisplayList.FormattedParts[sel.Count]; int ai = 0; foreach (int listIndex in sel) { tmpArray[ai++] = CodeDisplayList[listIndex]; } // Use a reflection call to provide the full set. This is much faster than // adding the items one at a time to SelectedItems. (For one thing, it only // invokes the SelectionChanged method once.) listViewSetSelectedItems.Invoke(codeListView, new object[] { tmpArray }); //Debug.WriteLine("SetSelection on " + sel.Count + " items took " + // (DateTime.Now - startWhen).TotalMilliseconds + " ms"); } public void CodeListView_DebugValidateSelectionCount() { Debug.Assert(CodeDisplayList.SelectedIndices.DebugValidateSelectionCount( codeListView.SelectedItems.Count)); } /// /// Sets the focus to the ListViewItem identified by SelectedIndex. This must be done /// when the ItemContainerGenerator's StatusChanged event fires. /// /// /// Sample steps to reproduce problem: /// 1. select note /// 2. delete note /// 3. select nearby line /// 4. edit > undo /// 5. hit the down-arrow key /// /// Without this event handler, the list jumps to line zero. Apparently the keyboard /// navigation is not based on which element(s) are selected. /// /// The original article was dealing with a different problem, where you'd have to hit /// the down-arrow twice to make it move the first time, because the focus was on the /// control rather than an item. The same fix seems to apply for this issue as well. /// /// From http://cytivrat.blogspot.com/2011/05/selecting-first-item-in-wpf-listview.html /// private void ItemContainerGenerator_StatusChanged(object sender, EventArgs e) { if (codeListView.ItemContainerGenerator.Status == GeneratorStatus.ContainersGenerated) { int index = codeListView.SelectedIndex; if (index >= 0) { ListViewItem item = (ListViewItem)codeListView.ItemContainerGenerator.ContainerFromIndex(index); if (item != null) { item.Focus(); } } } } /// /// Returns the index of the line that's currently at the top of the control. /// public int CodeListView_GetTopIndex() { int index = codeListView.GetTopItemIndex(); Debug.Assert(index >= 0); return index; } /// /// Scrolls the code list so that the specified index is at the top of the control. /// /// Line index. public void CodeListView_SetTopIndex(int index) { //Debug.WriteLine("CodeListView_SetTopIndex(" + index + "): " + CodeDisplayList[index]); // ScrollIntoView does the least amount of scrolling required. This extension // method scrolls to the bottom, then scrolls back up to the top item. // // It looks like scroll-to-bottom (which is done directly on the ScrollViewer) // happens immediately, while scroll-to-item (which is done via the ListView) // kicks in later. So you can't immediately query the top item to see where // we were moved to. //codeListView.ScrollToTopItem(CodeDisplayList[index]); // This works much better. codeListView.ScrollToIndex(index); } /// /// Scrolls the code list to ensure that the specified index is visible. /// /// Line index of item. public void CodeListView_EnsureVisible(int index) { Debug.Assert(index >= 0 && index < CodeDisplayList.Count); codeListView.ScrollIntoView(CodeDisplayList[index]); } /// /// Adds an address/label selection highlight to the specified line. /// /// Line index. If < 0, method has no effect. public void CodeListView_AddSelectionHighlight(int index) { if (index < 0) { return; } CodeListView_ReplaceEntry(index, DisplayList.FormattedParts.AddSelectionHighlight(CodeDisplayList[index])); } /// /// Removes an address/label selection highlight from the specified line. /// /// Line index. If < 0, method has no effect. public void CodeListView_RemoveSelectionHighlight(int index) { if (index < 0) { return; } CodeListView_ReplaceEntry(index, DisplayList.FormattedParts.RemoveSelectionHighlight(CodeDisplayList[index])); } /// /// Replaces an entry in the code list. If the item was selected, the selection is /// cleared and restored. /// /// List index. /// Replacement parts. private void CodeListView_ReplaceEntry(int index, DisplayList.FormattedParts newParts) { bool isSelected = CodeDisplayList.SelectedIndices[index]; if (isSelected) { codeListView.SelectedItems.Remove(CodeDisplayList[index]); } CodeDisplayList[index] = newParts; if (isSelected) { codeListView.SelectedItems.Add(newParts); } } /// /// Ensures the the code ListView control has input focus. /// public void CodeListView_Focus() { codeListView.Focus(); } #endregion Selection management #region Can-execute handlers /// /// Returns true if the project is open. /// /// private bool IsProjectOpen() { return mMainCtrl != null && mMainCtrl.IsProjectOpen(); } /// /// Returns true if the project is open. Intended for use in XAML CommandBindings. /// private void IsProjectOpen(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen(); } private void CanDeleteMlc(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanDeleteMlc(); } private void CanEditAddress(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditAddress(); } private void CanEditComment(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditComment(); } private void CanEditLabel(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditLabel(); } private void CanEditLongComment(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditLongComment(); } private void CanEditNote(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditNote(); } private void CanEditOperand(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditOperand(); } private void CanEditProjectSymbol(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditProjectSymbol(); } private void CanEditStatusFlags(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditStatusFlags(); } private void CanFormatAsWord(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanFormatAsWord(); } private void CanFormatSplitAddress(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanFormatSplitAddress(); } private void CanHintAsCodeEntryPoint(object sender, CanExecuteRoutedEventArgs e) { if (!IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mDataHints != 0 || counts.mInlineDataHints != 0 || counts.mNoHints != 0); } private void CanHintAsDataStart(object sender, CanExecuteRoutedEventArgs e) { if (!IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeHints != 0 || counts.mInlineDataHints != 0 || counts.mNoHints != 0); } private void CanHintAsInlineData(object sender, CanExecuteRoutedEventArgs e) { if (!IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeHints != 0 || counts.mDataHints != 0 || counts.mNoHints != 0); } private void CanRemoveHints(object sender, CanExecuteRoutedEventArgs e) { if (!IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeHints != 0 || counts.mDataHints != 0 || counts.mInlineDataHints != 0); } private void CanToggleSingleByteFormat(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanToggleSingleByteFormat(); } private void CanNavigateBackward(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanNavigateBackward(); } private void CanNavigateForward(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanNavigateForward(); } private void CanRedo(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanRedo(); } private void CanUndo(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanUndo(); } #endregion Can-execute handlers #region Command handlers private void AboutCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ShowAboutBox(); } private void AssembleCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.AssembleProject(); } private void CloseCmd_Executed(object sender, ExecutedRoutedEventArgs e) { if (!mMainCtrl.CloseProject()) { Debug.WriteLine("Close canceled"); } } private void CopyCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.CopyToClipboard(); } private void DeleteMlcCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.DeleteMlc(); } private void EditAddressCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditAddress(); } private void EditAppSettingsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditAppSettings(); } private void EditCommentCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditComment(); } private void EditHeaderCommentCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditHeaderComment(); } private void EditLabelCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditLabel(); } private void EditLongCommentCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditLongComment(); } private void EditNoteCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditNote(); } private void EditOperandCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditOperand(); } private void EditProjectSymbolCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditProjectSymbol(); } private void EditStatusFlagsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditStatusFlags(); } private void ExitCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Close(); } private void FindCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Find(); } private void FindNextCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.FindNext(); } private void FormatAsWordCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.FormatAsWord(); } private void FormatSplitAddressCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.FormatSplitAddress(); } private void GotoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Goto(); } private void HelpCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ShowHelp(); } private void HintAsCodeEntryPointCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("hint as code entry point"); mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.Code, true); } private void HintAsDataStartCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("hint as data start"); mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.Data, true); } private void HintAsInlineDataCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("hint as inline data"); mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.InlineData, false); } private void NavigateBackwardCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.NavigateBackward(); } private void NavigateForwardCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.NavigateForward(); } private void NewProjectCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.NewProject(); } private void OpenCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.OpenProject(); } private void EditProjectPropertiesCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditProjectProperties(); } private void RecentProjectCmd_Executed(object sender, ExecutedRoutedEventArgs e) { int recentIndex; if (e.Parameter is int) { recentIndex = (int)e.Parameter; } else if (e.Parameter is string) { recentIndex = int.Parse((string)e.Parameter); } else { throw new Exception("Bad parameter: " + e.Parameter); } if (recentIndex < 0 || recentIndex >= MainController.MAX_RECENT_PROJECTS) { throw new Exception("Bad parameter: " + e.Parameter); } Debug.WriteLine("Recent project #" + recentIndex); mMainCtrl.OpenRecentProject(recentIndex); } private void RemoveHintsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("remove hints"); mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.NoHint, false); } private void RedoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.RedoChanges(); } private void SaveCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.SaveProject(); } private void SaveAsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.SaveProjectAs(); } private void SelectAllCmd_Executed(object sender, ExecutedRoutedEventArgs e) { DateTime start = DateTime.Now; codeListView.SelectAll(); //codeListView.SelectedItems.Clear(); //foreach (var item in codeListView.Items) { // codeListView.SelectedItems.Add(item); //} // This seems to be faster than setting items individually (10x), but is still O(n^2) // or worse, and hence unsuitable for very large lists. //codeListView.SelectedItems.Clear(); //listViewSetSelectedItems.Invoke(codeListView, new object[] { codeListView.Items }); Debug.WriteLine("Select All cmd: " + (DateTime.Now - start).TotalMilliseconds + " ms"); } private void ShowFileHexDumpCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ShowFileHexDump(); } private void ShowHexDumpCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ShowHexDump(); } private void ToggleAsciiChartCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ToggleAsciiChart(); } private void ToggleDataScanCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ToggleDataScan(); } private void ToggleSingleByteFormatCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ToggleSingleByteFormat(); } private void UndoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.UndoChanges(); } private void Debug_ExtensionScriptInfoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ExtensionScriptInfo(); } private void Debug_RefreshCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_Refresh(); } private void Debug_ShowAnalysisTimersCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ShowAnalysisTimers(); } private void Debug_ShowAnalyzerOutputCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ShowAnalyzerOutput(); } private void Debug_ShowUndoRedoHistoryCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ShowUndoRedoHistory(); } private void Debug_SourceGenerationTestsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_RunSourceGenerationTests(); } private void Debug_ToggleCommentRulersCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ToggleCommentRulers(); } private void Debug_ToggleKeepAliveHackCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ToggleKeepAliveHack(); } #endregion Command handlers #region Misc /// /// Handles a double-click on the code list. We have to figure out which row and /// column were clicked, which is not easy in WPF. /// private void CodeListView_MouseDoubleClick(object sender, MouseButtonEventArgs e) { Debug.Assert(sender == codeListView); ListViewItem lvi = codeListView.GetClickedItem(e); if (lvi == null) { return; } DisplayList.FormattedParts parts = (DisplayList.FormattedParts)lvi.Content; int row = parts.ListIndex; int col = codeListView.GetClickEventColumn(e); if (col < 0) { return; } mMainCtrl.HandleCodeListDoubleClick(row, col); } private void RecentProjectsMenu_SubmenuOpened(object sender, RoutedEventArgs e) { MenuItem recents = (MenuItem)sender; recents.Items.Clear(); //Debug.WriteLine("COUNT is " + mMainCtrl.RecentProjectPaths.Count); if (mMainCtrl.RecentProjectPaths.Count == 0) { MenuItem mi = new MenuItem(); mi.Header = Res.Strings.PARENTHETICAL_NONE; recents.Items.Add(mi); } else { for (int i = 0; i < mMainCtrl.RecentProjectPaths.Count; i++) { MenuItem mi = new MenuItem(); mi.Header = string.Format("{0}: {1}", i + 1, mMainCtrl.RecentProjectPaths[i]); mi.Command = recentProjectCmd.Command; mi.CommandParameter = i; recents.Items.Add(mi); } } } public void UpdateRecentLinks() { List pathList = mMainCtrl.RecentProjectPaths; if (pathList.Count >= 1) { recentProjectName1.Text = Path.GetFileName(pathList[0]); recentProjectButton1.Visibility = Visibility.Visible; } else { recentProjectName1.Text = string.Empty; recentProjectButton1.Visibility = Visibility.Collapsed; } if (pathList.Count >= 2) { recentProjectName2.Text = Path.GetFileName(pathList[1]); recentProjectButton2.Visibility = Visibility.Visible; } else { recentProjectName2.Text = string.Empty; recentProjectButton2.Visibility = Visibility.Collapsed; } } /// /// Update menu items when the "edit" menu is opened. /// private void EditMenu_SubmenuOpened(object sender, RoutedEventArgs e) { // Set the checkbox on the "Toggle Data Scan" item. // // I initially bound a property to the menu item's IsChecked, but that caused // us to get "set" calls when the menu was selected. I want to get activity // through ICommand, not property set, so things are consistent for menus and // keyboard shortcuts. So we just drive the checkbox manually. I don't know // if there's a better way. // // The project's AnalyzeUncategorizedData property can be set in various ways // (project property dialog, undo, redo), so we want to query it when we need // it rather than try to push changes around. toggleDataScanMenuItem.IsChecked = mMainCtrl.IsAnalyzeUncategorizedDataEnabled; } private void ToolsMenu_SubmenuOpened(object sender, RoutedEventArgs e) { toggleAsciiChartMenuItem.IsChecked = mMainCtrl.IsAsciiChartOpen; } private void DebugMenu_SubmenuOpened(object sender, RoutedEventArgs e) { debugCommentRulersMenuItem.IsChecked = MultiLineComment.DebugShowRuler; debugKeepAliveHackMenuItem.IsChecked = Sandbox.ScriptManager.UseKeepAliveHack; debugAnalysisTimersMenuItem.IsChecked = mMainCtrl.IsDebugAnalysisTimersOpen; debugAnalyzerOutputMenuItem.IsChecked = mMainCtrl.IsDebugAnalyzerOutputOpen; debugUndoRedoHistoryMenuItem.IsChecked = mMainCtrl.IsDebugUndoRedoHistoryOpen; } #endregion Misc #region References panel public class ReferencesListItem { public int OffsetValue { get; private set; } public string Offset { get; private set; } public string Addr { get; private set; } public string Type { get; private set; } public ReferencesListItem(int offsetValue, string offset, string addr, string type) { OffsetValue = offsetValue; Offset = offset; Addr = addr; Type = type; } public override string ToString() { return "[ReferencesListItem: off=" + Offset + " addr=" + Addr + " type=" + Type + "]"; } } public ObservableCollection ReferencesList { get; private set; } = new ObservableCollection(); private void ReferencesList_MouseDoubleClick(object sender, MouseButtonEventArgs e) { if (!referencesGrid.GetClickRowColItem(e, out int rowIndex, out int colIndex, out object item)) { // Header or empty area; ignore. return; } ReferencesListItem rli = (ReferencesListItem)item; // Jump to the offset, then shift the focus back to the code list. mMainCtrl.GoToOffset(rli.OffsetValue, false, true); codeListView.Focus(); } #endregion References panel #region Notes panel public class NotesListItem { public int OffsetValue { get; private set; } public string Offset { get; private set; } public string Note { get; private set; } public SolidColorBrush BackBrush { get; private set; } public NotesListItem(int offsetValue, string offset, string note, Color backColor) { OffsetValue = offsetValue; Offset = offset; Note = note; BackBrush = new SolidColorBrush(backColor); } public override string ToString() { return "[NotesListItem: off=" + Offset + " note=" + Note + " brush=" + BackBrush + "]"; } } public ObservableCollection NotesList { get; private set; } = new ObservableCollection(); private void NotesList_MouseDoubleClick(object sender, MouseButtonEventArgs e) { if (!notesGrid.GetClickRowColItem(e, out int rowIndex, out int colIndex, out object item)) { // Header or empty area; ignore. return; } NotesListItem nli = (NotesListItem)item; // Jump to the offset, then shift the focus back to the code list. mMainCtrl.GoToOffset(nli.OffsetValue, true, true); codeListView.Focus(); } #endregion Notes panel #region Symbols panel public class SymbolsListItem { public Symbol Sym { get; private set; } public string Type { get; private set; } public string Value { get; private set; } public string Name { get; private set; } public SymbolsListItem(Symbol sym, string type, string value, string name) { Sym = sym; Type = type; Value = value; Name = name; } public override string ToString() { return "[SymbolsListItem: type=" + Type + " value=" + Value + " name=" + Name + "]"; } } public ObservableCollection SymbolsList { get; private set; } = new ObservableCollection(); private void SymbolsList_MouseDoubleClick(object sender, MouseButtonEventArgs e) { if (!symbolsGrid.GetClickRowColItem(e, out int rowIndex, out int colIndex, out object item)) { // Header or empty area; ignore. return; } SymbolsListItem sli = (SymbolsListItem)item; mMainCtrl.GoToLabel(sli.Sym); codeListView.Focus(); } private void SymbolsList_Filter(object sender, FilterEventArgs e) { SymbolsListItem sli = (SymbolsListItem)e.Item; if (sli == null) { return; } if ((SymFilterUserLabels != true && sli.Sym.SymbolSource == Symbol.Source.User) || (SymFilterProjectSymbols != true && sli.Sym.SymbolSource == Symbol.Source.Project) || (SymFilterPlatformSymbols != true && sli.Sym.SymbolSource == Symbol.Source.Platform) || (SymFilterAutoLabels != true && sli.Sym.SymbolSource == Symbol.Source.Auto) || (SymFilterAddresses != true && sli.Sym.SymbolType != Symbol.Type.Constant) || (SymFilterConstants != true && sli.Sym.SymbolType == Symbol.Type.Constant)) { e.Accepted = false; } else { e.Accepted = true; } } /// /// Refreshes the symbols list when a filter option changes. /// private void SymbolsListFilterChanged() { // This delightfully obscure call causes the list to refresh. See // https://docs.microsoft.com/en-us/dotnet/framework/wpf/controls/how-to-group-sort-and-filter-data-in-the-datagrid-control CollectionViewSource.GetDefaultView(symbolsGrid.ItemsSource).Refresh(); } /// /// Handles a Sorting event. We want to do a secondary sort on Name when one of the /// other columns is the primary sort key. /// private void SymbolsList_Sorting(object sender, DataGridSortingEventArgs e) { DataGridColumn col = e.Column; // Set the SortDirection to a specific value. If we don't do this, SortDirection // remains un-set, and the column header doesn't show up/down arrows or change // direction when clicked twice. ListSortDirection direction = (col.SortDirection != ListSortDirection.Ascending) ? ListSortDirection.Ascending : ListSortDirection.Descending; col.SortDirection = direction; bool isAscending = direction != ListSortDirection.Descending; IComparer comparer; switch (col.Header) { case "Type": comparer = new SymTabSortComparer(Symbol.SymbolSortField.CombinedType, isAscending); break; case "Value": comparer = new SymTabSortComparer(Symbol.SymbolSortField.Value, isAscending); break; case "Name": comparer = new SymTabSortComparer(Symbol.SymbolSortField.Name, isAscending); break; default: comparer = null; Debug.Assert(false); break; } ListCollectionView lcv = (ListCollectionView)CollectionViewSource.GetDefaultView(symbolsGrid.ItemsSource); lcv.CustomSort = comparer; e.Handled = true; } // Symbol table sort comparison helper. private class SymTabSortComparer : IComparer { private Symbol.SymbolSortField mSortField; private bool mIsAscending; public SymTabSortComparer(Symbol.SymbolSortField prim, bool isAscending) { mSortField = prim; mIsAscending = isAscending; } // IComparer interface public int Compare(object oa, object ob) { Symbol a = ((SymbolsListItem)oa).Sym; Symbol b = ((SymbolsListItem)ob).Sym; return Symbol.Compare(mSortField, mIsAscending, a, b); } } #endregion Symbols panel #region Info panel /// /// Text to display in the Info panel. This is a simple TextBox. /// public string InfoPanelContents { get { return mInfoBoxContents; } set { mInfoBoxContents = value; OnPropertyChanged(); } } private string mInfoBoxContents; #endregion Info panel } }