/* * Copyright 2019 faddenSoft * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; using CommonUtil; using CommonWPF; namespace SourceGen.WpfGui { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window, INotifyPropertyChanged { /// /// Disassembled code display list provided to XAML. /// public DisplayList CodeDisplayList { get; private set; } /// /// Version string, for display. /// public string ProgramVersionString { get { return App.ProgramVersion.ToString(); } } /// /// Text for status bar at bottom of window. /// public string StatusBarText { get { return mStatusBarText; } set { mStatusBarText = value; OnPropertyChanged(); } } private string mStatusBarText; /// /// Text for code/data breakdown string. /// public string ByteCountText { get { return mByteCountText; } set { mByteCountText = value; OnPropertyChanged(); } } private string mByteCountText; /// /// Width of long comment fields. /// /// /// We need this to be the sum of the leftmost four columns. If we don't set it, the /// text may be cut off, or -- worse -- extend off the side of the window. If it /// extends off the end, a scrollbar appears that will scroll the GridView contents /// without scrolling the GridView headers, which looks terrible. /// /// XAML doesn't do math, so we need to do it here, whenever the column widths change. /// public double LongCommentWidth { get { return mLongCommentWidth; } set { mLongCommentWidth = value; OnPropertyChanged(); } } private double mLongCommentWidth; /// /// Property backing the "show cycle counts" button in the toolbar. /// public bool DoShowCycleCounts { get { return AppSettings.Global.GetBool(AppSettings.FMT_SHOW_CYCLE_COUNTS, false); } set { // We get called when app settings change, so we have to be a little careful to // avoid an infinite loop. We need to be called to keep the toolbar in sync. bool curVal = AppSettings.Global.GetBool(AppSettings.FMT_SHOW_CYCLE_COUNTS, false); if (curVal != value) { // TODO: this works around a bug where, if you change the column widths and // then click the toolbar button, the widths revert. The basic problem is // that we don't pull the widths into the settings object until we try to // save the settings file, so ApplyAppSettings() is restoring the values from // the AppSettings object. Need to fix this more robustly. CaptureColumnWidths(); AppSettings.Global.SetBool(AppSettings.FMT_SHOW_CYCLE_COUNTS, value); mMainCtrl.ApplyAppSettings(); } OnPropertyChanged(); } } /// /// Set to true if the DEBUG menu should be visible on the main menu strip. /// public bool ShowDebugMenu { get { return mShowDebugMenu; } set { mShowDebugMenu = value; OnPropertyChanged(); } } bool mShowDebugMenu; /// /// Reference to controller object. /// private MainController mMainCtrl; // Handle to protected ListView.SetSelectedItems() method private MethodInfo listViewSetSelectedItems; // Color theme. public enum ColorScheme { Unknown = 0, Light, Dark }; private ColorScheme mColorScheme; private ResourceDictionary mLightTheme; private ResourceDictionary mDarkTheme; public MainWindow() { Debug.WriteLine("START at " + DateTime.Now.ToLocalTime()); InitializeComponent(); // Prep the crash handler. Misc.AppIdent = "6502bench SourceGen v" + App.ProgramVersion.ToString(); AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(Misc.CrashReporter); listViewSetSelectedItems = codeListView.GetType().GetMethod("SetSelectedItems", BindingFlags.NonPublic | BindingFlags.Instance); Debug.Assert(listViewSetSelectedItems != null); this.DataContext = this; mLightTheme = new ResourceDictionary() { Source = new Uri("/Res/Theme_Light.xaml", UriKind.Relative) }; mDarkTheme = new ResourceDictionary() { Source = new Uri("/Res/Theme_Dark.xaml", UriKind.Relative) }; Resources.MergedDictionaries.Add(mLightTheme); mColorScheme = ColorScheme.Light; CodeDisplayList = new DisplayList(); codeListView.ItemsSource = CodeDisplayList; // https://dlaa.me/blog/post/9425496 to re-auto-size after data added (this may // not work with virtual items) // Obscure tweak to make the arrow keys work right after a change. codeListView.ItemContainerGenerator.StatusChanged += ItemContainerGenerator_StatusChanged; mMainCtrl = new MainController(this); StatusBarText = Res.Strings.STATUS_READY; AddMultiKeyGestures(); // Get an event when the splitters move. Because of the way things are set up, it's // actually best to get an event when the grid row/column sizes change. // https://stackoverflow.com/a/22495586/294248 DependencyPropertyDescriptor widthDesc = DependencyPropertyDescriptor.FromProperty( ColumnDefinition.WidthProperty, typeof(ItemsControl)); DependencyPropertyDescriptor heightDesc = DependencyPropertyDescriptor.FromProperty( RowDefinition.HeightProperty, typeof(ItemsControl)); // main window, left/right panels widthDesc.AddValueChanged(triptychGrid.ColumnDefinitions[0], GridSizeChanged); widthDesc.AddValueChanged(triptychGrid.ColumnDefinitions[4], GridSizeChanged); // references vs. notes heightDesc.AddValueChanged(leftPanel.RowDefinitions[0], GridSizeChanged); heightDesc.AddValueChanged(rightPanel.RowDefinitions[0], GridSizeChanged); // Add events that fire when column headers change size. Set this up for // the DataGrids in the side windows. PropertyDescriptor pd = DependencyPropertyDescriptor.FromProperty( DataGridColumn.ActualWidthProperty, typeof(DataGridColumn)); AddColumnWidthChangeCallback(pd, referencesGrid); AddColumnWidthChangeCallback(pd, notesGrid); AddColumnWidthChangeCallback(pd, symbolsGrid); // Also set this up for the column headers in the main ListView. // cf. https://stackoverflow.com/a/56694219/294248 pd = DependencyPropertyDescriptor.FromProperty( GridViewColumn.WidthProperty, typeof(GridViewColumn)); AddColumnWidthChangeCallback(pd, (GridView)codeListView.View); UpdateLongCommentWidth(); } private void AddColumnWidthChangeCallback(PropertyDescriptor pd, DataGrid dg) { foreach (DataGridColumn col in dg.Columns) { pd.AddValueChanged(col, ColumnWidthChanged); } } private void AddColumnWidthChangeCallback(PropertyDescriptor pd, GridView gv) { foreach (GridViewColumn col in gv.Columns) { pd.AddValueChanged(col, ColumnWidthChanged); } } private void AddMultiKeyGestures() { RoutedUICommand ruic; ruic = (RoutedUICommand)FindResource("TagAsCodeStartPointCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C") })); ruic = (RoutedUICommand)FindResource("TagAsCodeStopPointCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.D, ModifierKeys.Control, "Ctrl+D") })); ruic = (RoutedUICommand)FindResource("TagAsInlineDataCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.I, ModifierKeys.Control, "Ctrl+I") })); ruic = (RoutedUICommand)FindResource("RemoveAnalyzerTagsCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.R, ModifierKeys.Control, "Ctrl+R") })); } private void CreateCodeListContextMenu() { //// Find Actions menu. //ItemCollection mainItems = this.appMenu.Items; //foreach (object obj in mainItems) { // if (!(obj is MenuItem)) { // continue; // } // MenuItem mi = (MenuItem)obj; // if (mi.Name.Equals("actionsMenu")) { // actionsMenu = mi; // break; // } //} //Debug.Assert(actionsMenu != null); // Clone the Actions menu into the codeListView context menu. ContextMenu ctxt = this.codeListView.ContextMenu; foreach (object item in actionsMenu.Items) { if (item is MenuItem) { MenuItem oldItem = (MenuItem)item; MenuItem newItem = new MenuItem(); // I don't see a "clone" method, so just copy the fields we think we care about newItem.Name = oldItem.Name; newItem.Header = oldItem.Header; newItem.Icon = oldItem.Icon; newItem.InputGestureText = oldItem.InputGestureText; newItem.Command = oldItem.Command; ctxt.Items.Add(newItem); } else if (item is Separator) { ctxt.Items.Add(new Separator()); } else { Debug.Assert(false, "Found weird thing in menu: " + item); } } } /// /// INotifyPropertyChanged event /// public event PropertyChangedEventHandler PropertyChanged; /// /// Call this when a notification-worthy property changes value. /// /// The CallerMemberName attribute puts the calling property's name in the first arg. /// /// Name of property that changed. private void OnPropertyChanged([CallerMemberName] string propertyName = "") { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } /// /// Which panel are we showing, launchPanel or codeListView? /// public bool ShowCodeListView { get { return mShowCodeListView; } set { mShowCodeListView = value; OnPropertyChanged("LaunchPanelVisibility"); OnPropertyChanged("CodeListVisibility"); if (value) { // Put the focus on the list view. Doesn't select anything. codeListView.Focus(); } } } private bool mShowCodeListView; /// /// Returns the visibility status of the launch panel. /// (Intended for use from XAML.) /// public Visibility LaunchPanelVisibility { get { return mShowCodeListView ? Visibility.Collapsed : Visibility.Visible; } } /// /// Returns the visibility status of the code ListView. /// (Intended for use from XAML.) /// public Visibility CodeListVisibility { get { return mShowCodeListView ? Visibility.Visible : Visibility.Collapsed; } } public FontFamily CodeListFontFamily { get { return codeListView.FontFamily; } } public double CodeListFontSize { get { return codeListView.FontSize; } } public void SetCodeListFont(string familyName, int size) { FontFamily fam = new FontFamily(familyName); codeListView.FontFamily = fam; codeListView.FontSize = size; } /// /// Handles source-initialized event. This happens before Loaded, before the window /// is visible, which makes it a good time to set the size and position. /// private void Window_SourceInitialized(object sender, EventArgs e) { mMainCtrl.WindowSourceInitialized(); } /// /// Handles window-loaded event. Window is ready to go, so we can start doing things /// that involve user interaction. /// private void Window_Loaded(object sender, RoutedEventArgs e) { mMainCtrl.WindowLoaded(); CreateCodeListContextMenu(); #if DEBUG // Get more info on CollectionChanged events that do not agree with current // state of Items collection. PresentationTraceSources.SetTraceLevel(codeListView.ItemContainerGenerator, PresentationTraceLevel.High); #endif } /// /// Handles window-close event. The user has an opportunity to cancel. /// private void Window_Closing(object sender, CancelEventArgs e) { Debug.WriteLine("Main app window closing"); if (mMainCtrl == null) { // early failure? return; } if (!mMainCtrl.WindowClosing()) { e.Cancel = true; } } /// /// Cleans up state when MainController decides to close the project. /// public void ProjectClosing() { // Clear this to release the memory. CodeDisplayList.Clear(); // Clear these so we're not still showing them after the project closes. SymbolsList.Clear(); NotesList.Clear(); ClearInfoPanel(); // If you open a new project while one is already open, the ListView apparently // doesn't reset certain state, possibly because it's never asked to draw after // the list is cleared. This results in the new project being open at the same // line as the previous project. This is a little weird, so we reset it here. CodeListView_SetTopIndex(0); } /// /// Catch mouse-down events so we can treat the fourth mouse button as "back". /// private void Window_MouseDown(object sender, MouseButtonEventArgs e) { if (e.ChangedButton == MouseButton.XButton1) { if (mMainCtrl.CanNavigateBackward()) { mMainCtrl.NavigateBackward(); } } } /// /// Sets the primary color scheme. /// /// /// H/T http://www.markodevcic.com/post/changing_wpf_themes_dynamically /// public void SetColorScheme(ColorScheme newScheme) { if (mColorScheme == newScheme) { // nothing to do return; } ResourceDictionary oldDict, newDict; if (mColorScheme == ColorScheme.Light) { oldDict = mLightTheme; } else { oldDict = mDarkTheme; } if (newScheme == ColorScheme.Light) { newDict = mLightTheme; } else { newDict = mDarkTheme; } Debug.WriteLine("Changing color scheme from " + mColorScheme + " to " + newScheme + " (dict count=" + Resources.MergedDictionaries.Count + ")"); Resources.MergedDictionaries.Remove(oldDict); Resources.MergedDictionaries.Add(newDict); mColorScheme = newScheme; } #region Window placement // // We record the location and size of the window, the sizes of the panels, and the // widths of the various columns. These events may fire rapidly while the user is // resizing them, so we just want to set a flag noting that a change has been made. // private void Window_LocationChanged(object sender, EventArgs e) { //Debug.WriteLine("Main window location changed"); AppSettings.Global.Dirty = true; } private void Window_SizeChanged(object sender, SizeChangedEventArgs e) { //Debug.WriteLine("Main window size changed"); AppSettings.Global.Dirty = true; } private void GridSizeChanged(object sender, EventArgs e) { //Debug.WriteLine("Grid size change: " + sender); AppSettings.Global.Dirty = true; } private void ColumnWidthChanged(object sender, EventArgs e) { //Debug.WriteLine("Column width change " + sender); AppSettings.Global.Dirty = true; UpdateLongCommentWidth(); } public double LeftPanelWidth { get { return triptychGrid.ColumnDefinitions[0].ActualWidth; } set { triptychGrid.ColumnDefinitions[0].Width = new GridLength(value); } } public double RightPanelWidth { get { return triptychGrid.ColumnDefinitions[4].ActualWidth; } set { triptychGrid.ColumnDefinitions[4].Width = new GridLength(value); } } public double ReferencesPanelHeight { get { return leftPanel.RowDefinitions[0].ActualHeight; } set { // If you set the height to a pixel value, you lose the auto-sizing behavior, // and the splitter will happily shove the bottom panel off the bottom of the // main window. The trick is to use "star" units. // Thanks: https://stackoverflow.com/q/35000893/294248 double totalHeight = leftPanel.RowDefinitions[0].ActualHeight + leftPanel.RowDefinitions[2].ActualHeight; if (totalHeight > value) { leftPanel.RowDefinitions[0].Height = new GridLength(value, GridUnitType.Star); leftPanel.RowDefinitions[2].Height = new GridLength(totalHeight - value, GridUnitType.Star); } } } public double SymbolsPanelHeight { get { return rightPanel.RowDefinitions[0].ActualHeight; } set { double totalHeight = rightPanel.RowDefinitions[0].ActualHeight + rightPanel.RowDefinitions[2].ActualHeight; if (totalHeight > value) { rightPanel.RowDefinitions[0].Height = new GridLength(value, GridUnitType.Star); rightPanel.RowDefinitions[2].Height = new GridLength(totalHeight - value, GridUnitType.Star); } } } private void UpdateLongCommentWidth() { GridView gv = (GridView)(codeListView.View); double totalWidth = 0; for (int i = (int)MainController.CodeListColumn.Label; i < gv.Columns.Count; i++) { totalWidth += gv.Columns[i].ActualWidth; } LongCommentWidth = totalWidth; //Debug.WriteLine("Long comment width: " + LongCommentWidth); } #endregion Window placement #region Column widths /// /// Grabs the widths of the columns of the various grids and saves them in the /// global AppSettings. /// public void CaptureColumnWidths() { string widthStr; widthStr = CaptureColumnWidths((GridView)codeListView.View); AppSettings.Global.SetString(AppSettings.CDLV_COL_WIDTHS, widthStr); widthStr = CaptureColumnWidths(referencesGrid); AppSettings.Global.SetString(AppSettings.REFWIN_COL_WIDTHS, widthStr); widthStr = CaptureColumnWidths(notesGrid); AppSettings.Global.SetString(AppSettings.NOTEWIN_COL_WIDTHS, widthStr); widthStr = CaptureColumnWidths(symbolsGrid); AppSettings.Global.SetString(AppSettings.SYMWIN_COL_WIDTHS, widthStr); } private string CaptureColumnWidths(GridView gv) { int[] widths = new int[gv.Columns.Count]; for (int i = 0; i < gv.Columns.Count; i++) { widths[i] = (int)Math.Round(gv.Columns[i].ActualWidth); } return TextUtil.SerializeIntArray(widths); } private string CaptureColumnWidths(DataGrid dg) { int[] widths = new int[dg.Columns.Count]; for (int i = 0; i < dg.Columns.Count; i++) { widths[i] = (int)Math.Round(dg.Columns[i].ActualWidth); } return TextUtil.SerializeIntArray(widths); } /// /// Applies column widths from the global AppSettings to the various grids. /// public void RestoreColumnWidths() { RestoreColumnWidths((GridView)codeListView.View, AppSettings.Global.GetString(AppSettings.CDLV_COL_WIDTHS, null)); RestoreColumnWidths(referencesGrid, AppSettings.Global.GetString(AppSettings.REFWIN_COL_WIDTHS, null)); RestoreColumnWidths(notesGrid, AppSettings.Global.GetString(AppSettings.NOTEWIN_COL_WIDTHS, null)); RestoreColumnWidths(symbolsGrid, AppSettings.Global.GetString(AppSettings.SYMWIN_COL_WIDTHS, null)); } private void RestoreColumnWidths(GridView gv, string str) { int[] widths = null; try { widths = TextUtil.DeserializeIntArray(str); } catch (Exception ex) { Debug.WriteLine("Unable to deserialize widths for GridView: " + ex.Message); return; } if (widths.Length != gv.Columns.Count) { Debug.WriteLine("Incorrect column count for GridView"); return; } for (int i = 0; i < widths.Length; i++) { gv.Columns[i].Width = widths[i]; } } private void RestoreColumnWidths(DataGrid dg, string str) { int[] widths = null; try { widths = TextUtil.DeserializeIntArray(str); } catch (Exception ex) { Debug.WriteLine("Unable to deserialize widths for " + dg.Name + ": " + ex.Message); return; } if (widths.Length != dg.Columns.Count) { Debug.WriteLine("Incorrect column count for " + dg.Name); return; } for (int i = 0; i < widths.Length; i++) { dg.Columns[i].Width = widths[i]; } } private static string[] sSampleStrings = { "+000000", // Offset "00/0000", // Address "00 00 00 00.", // Bytes (optional spaces or ellipsis, but not both) "00000000 0", // Flags "######", // Attributes "MMMMMMMMM", // Label (9 chars) "MMMMMMM", // Opcode "MMMMMMMMMMMMM", // Operand "MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM" // Comment (50 chars) }; /// /// Computes the default code list column widths, using the currently configured /// code list font. /// /// public int[] GetDefaultCodeListColumnWidths() { // Fudge factor, in DIPs. This is necessary because the list view style applies // a margin to the column border. const double FUDGE = 14.0; GridView gv = (GridView)codeListView.View; int[] widths = new int[gv.Columns.Count]; Debug.Assert(widths.Length == (int)MainController.CodeListColumn.COUNT); Debug.Assert(widths.Length == sSampleStrings.Length); Typeface typeface = new Typeface(codeListView.FontFamily, codeListView.FontStyle, codeListView.FontWeight, codeListView.FontStretch); //Debug.WriteLine("Default column widths (FUDGE=" + FUDGE + "):"); for (int i = 0; i < widths.Length; i++) { double strLen = Helper.MeasureStringWidth(sSampleStrings[i], typeface, codeListView.FontSize); widths[i] = (int)Math.Round(strLen + FUDGE); //Debug.WriteLine(" " + i + ":" + widths[i] + " " + sSampleStrings[i]); } return widths; } #endregion Column widths #region Selection management private void CodeListView_SelectionChanged(object sender, SelectionChangedEventArgs e) { //DateTime startWhen = DateTime.Now; // Update the selected-item bitmap. CodeDisplayList.SelectedIndices.SelectionChanged(e); // Notify MainController that the selection has changed. mMainCtrl.SelectionChanged(); // Don't try to call CodeDisplayList.SelectedIndices.DebugValidateSelectionCount() // here. Events arrive while pieces are still moving. //Debug.WriteLine("SelectionChanged took " + // (DateTime.Now - startWhen).TotalMilliseconds + " ms"); } /// /// Returns the number of selected items. /// /// /// The SelectedItems list appears to hold the full set, so we can just return the count. /// public int CodeListView_GetSelectionCount() { return codeListView.SelectedItems.Count; } /// /// Returns the index of the first selected item, or -1 if nothing is selected. /// /// /// The ListView.SelectedIndex property returns the index of a selected item, but /// doesn't make guarantees about first or last. /// /// This would be easier if the ListView kept SelectedItems in sorted order. However, /// if you ctrl+click around you can get to a point where entry[0] is not the first /// and entry[count-1] is not the last selected item. /// /// So we either have to walk the SelectedItems list or the DisplayListSelection array. /// For short selections the former will be faster than the later. I'm assuming the /// common cases will be short selections and select-all, so this should handle both /// efficiently. /// public int CodeListView_GetFirstSelectedIndex() { int count = codeListView.SelectedItems.Count; if (count == 0) { return -1; } else if (count < 500) { int min = CodeDisplayList.Count; foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) { if (min > parts.ListIndex) { min = parts.ListIndex; } } Debug.Assert(min < CodeDisplayList.Count); return min; } else { return CodeDisplayList.SelectedIndices.GetFirstSelectedIndex(); } } /// /// Returns the index of the last selected item, or -1 if nothing is selected. /// /// /// Again, the ListView does not provide what we need. /// public int CodeListView_GetLastSelectedIndex() { int count = codeListView.SelectedItems.Count; if (count == 0) { return -1; } else if (count < 500) { int max = -1; foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) { if (max < parts.ListIndex) { max = parts.ListIndex; } } Debug.Assert(max >= 0); return max; } else { return CodeDisplayList.SelectedIndices.GetLastSelectedIndex(); } } /// /// De-selects all items. /// public void CodeListView_DeselectAll() { codeListView.SelectedItems.Clear(); } /// /// Selects a range of values. Clears the previous selection. /// /// First line to select. /// Number of lines to select. public void CodeListView_SelectRange(int start, int count) { Debug.Assert(start >= 0 && start < CodeDisplayList.Count); Debug.Assert(count > 0 && start + count <= CodeDisplayList.Count); CodeListView_DeselectAll(); if (count == 1) { //codeListView.SelectedItems.Add(CodeDisplayList[start]); // Special handling for single-item selection, for the benefit of Shift+F3. If // we're in multi-select mode, and we select an item while the shift key is // down, the control will do a range select instead (as if you shift-clicked). // We work around this by temporarily switching to single-select mode. // // This could cause problems if we wanted to select multiple single lines. // // NOTE: this causes a selection-changed event, which can cause problems // if something tries to fiddle with SelectedItems (you can only do that // when in multi-select mode) instead of SelectedItem. I tried to mitigate this // by setting the selection twice, once in multi-select mode, so that the // selection is unlikely to change, but that restored the Shift+F3 problem. // // (To repro problem: double-clicking a line in the message log about // a reference to a non-existent symbol associated with a self-referential line // blows things up... see test 2010.) codeListView.SelectionMode = SelectionMode.Single; codeListView.SelectedItem = CodeDisplayList[start]; codeListView.SelectionMode = SelectionMode.Extended; return; } DisplayList.FormattedParts[] tmpArray = new DisplayList.FormattedParts[count]; for (int index = 0; index < count; index++) { tmpArray[index] = CodeDisplayList[start + index]; } listViewSetSelectedItems.Invoke(codeListView, new object[] { tmpArray }); } /// /// Sets the code list selection to match the selection bitmap. /// /// Selection bitmap. public void CodeListView_SetSelection(DisplayListSelection sel) { // Time required increases non-linearly. Quick test: // 50K: 10 seconds, 20K: 1.6 sec, 10K: 0.6 sec, 5K: 0.2 sec const int MAX_SEL_COUNT = 5000; mCodeViewRefocusNeeded = true; // In the current implementation, a large (500K) list can take a couple of // seconds to restore a single-line selection if the selected item is near // the bottom of the list. TaskTimer timer = new TaskTimer(); timer.StartTask("TOTAL"); try { timer.StartTask("Clear"); // The caller will clear the DisplayListSelection before calling here, so we // need to clear the ListView selection to match, even if we're about to call // SelectAll. If we don't, the SelectAll() call won't generate the necessary // events, and our DisplayListSelection will get out of sync. codeListView.SelectedItems.Clear(); timer.EndTask("Clear"); if (sel.IsAllSelected()) { Debug.WriteLine("SetSelection: re-selecting all items"); timer.StartTask("SelectAll"); codeListView.SelectAll(); timer.EndTask("SelectAll"); return; } if (sel.Count > MAX_SEL_COUNT) { // Too much for WPF ListView -- only restore the first item. Debug.WriteLine("SetSelection: not restoring (" + sel.Count + " items)"); codeListView.SelectedItems.Add(CodeDisplayList[sel.GetFirstSelectedIndex()]); return; } Debug.WriteLine("SetSelection: selecting " + sel.Count + " of " + CodeDisplayList.Count); // Note: if you refresh the display list with F5, the selection will be lost. This // appears to be a consequence of hitting a key -- changing from the built-in // "Refresh" command to a locally defined "Re-analyze" command bound to F6 didn't // change the behavior. Selecting "re-analyze" from the DEBUG menu doesn't lose // the selection. timer.StartTask("tmpArray " + sel.Count); DisplayList.FormattedParts[] tmpArray = new DisplayList.FormattedParts[sel.Count]; int ai = 0; foreach (int listIndex in sel) { tmpArray[ai++] = CodeDisplayList[listIndex]; } timer.EndTask("tmpArray " + sel.Count); // Use a reflection call to provide the full set. This is much faster than // adding the items one at a time to SelectedItems. (For one thing, it only // invokes the SelectionChanged method once.) timer.StartTask("Invoke"); listViewSetSelectedItems.Invoke(codeListView, new object[] { tmpArray }); timer.EndTask("Invoke"); } finally { timer.EndTask("TOTAL"); //timer.DumpTimes("CodeListView_SetSelection"); } } public void CodeListView_DebugValidateSelectionCount() { Debug.Assert(CodeDisplayList.SelectedIndices.DebugValidateSelectionCount( codeListView.SelectedItems.Count)); } /// /// Sets the focus to the ListViewItem identified by SelectedIndex. This must be done /// after the ListView contents have changed, when the ItemContainerGenerator's /// StatusChanged event fires. /// /// /// Sample steps to reproduce problem: /// 1. add or remove a note /// 2. hit the down-arrow key /// /// This causes the ListView's contents to change enough that the keyboard position /// is reset to zero, so attempting to move cursor up or down with an arrow key causes /// the ListView position to jump to the top of the file. The keyboard navigation /// appears to be independent of which element(s) are selected. /// /// The workaround for this is to set the focus to the specific item where you want the /// keyboard to be after making a change to the list. This isn't quite so simple, /// because at the point where we're restoring the selection flags, the UI elements /// haven't yet been generated. We need to wait for a "status changed" event to arrive /// from the ItemContainerGenerator. /// /// This: http://cytivrat.blogspot.com/2011/05/selecting-first-item-in-wpf-listview.html /// formed the basis of my initial solution. The blog post was about a different problem, /// where you'd have to hit the down-arrow twice after the control was first created /// because the focus is on the control rather than the item. The same approach applies /// here as well. /// /// Unfortunately, grabbing focus like this on every update causes problems with the /// GridSplitters. As soon as the splitter start to move, the ListView grabs focus and /// prevents them from moving more than a few pixels. The workaround was to do nothing /// while the splitters are being moved. This didn't solve the problem completely, /// e.g. you couldn't move the splitters with the arrow keys by more than one step /// because the ListView gets a StatusChanged event and steals focus away, but at least the /// mouse worked. (See issue #52 and https://stackoverflow.com/q/58652064/294248.) /// /// Unfortunately, this update didn't solve other problems created by the initial solution, /// because setting the item focus clears multi-select. If you held shift down while /// hitting down-arrow, things would work fine until you reached the bottom of the /// screen, at which point the virtual UI stuff would cause the item container generator /// to do work and change state. (See issue #105.) /// /// The current approach is to set an explicit "refocus needed" boolean when we make /// changes to the list, and ignore the "status changed" events in other circumstances. /// This seems to have the correct behavior (so far). /// Hat tip to https://stackoverflow.com/a/53666203/294248 /// private void ItemContainerGenerator_StatusChanged(object sender, EventArgs e) { if (!mCodeViewRefocusNeeded) { return; } if (codeListView.ItemContainerGenerator.Status == GeneratorStatus.ContainersGenerated) { int index = codeListView.SelectedIndex; if (index >= 0) { ListViewItem item = (ListViewItem)codeListView.ItemContainerGenerator.ContainerFromIndex(index); if (item != null) { item.Focus(); mCodeViewRefocusNeeded = false; } } } } private bool mCodeViewRefocusNeeded = false; /// /// Sets the CodeListView's focus to the selected item. /// /// /// This is required after jumping to a new location; otherwise the keyboard focus is /// still at the previous location. /// public void CodeListView_SetSelectionFocus() { mCodeViewRefocusNeeded = true; ItemContainerGenerator_StatusChanged(null, null); } /// /// Returns the index of the line that's currently at the top of the control. /// public int CodeListView_GetTopIndex() { int index = codeListView.GetTopItemIndex(); Debug.Assert(index >= 0); return index; } /// /// Scrolls the code list so that the specified index is at the top of the control. /// /// Line index. public void CodeListView_SetTopIndex(int index) { //Debug.WriteLine("CodeListView_SetTopIndex(" + index + "): " + CodeDisplayList[index]); // ScrollIntoView does the least amount of scrolling required. This extension // method scrolls to the bottom, then scrolls back up to the top item. // // It looks like scroll-to-bottom (which is done directly on the ScrollViewer) // happens immediately, while scroll-to-item (which is done via the ListView) // kicks in later. So you can't immediately query the top item to see where // we were moved to. //codeListView.ScrollToTopItem(CodeDisplayList[index]); // This works much better. codeListView.ScrollToIndex(index); } /// /// Scrolls the code list to ensure that the specified index is visible. /// /// Line index of item. public void CodeListView_EnsureVisible(int index) { Debug.Assert(index >= 0 && index < CodeDisplayList.Count); codeListView.ScrollIntoView(CodeDisplayList[index]); } /// /// Adds an address/label selection highlight to the specified line. /// /// Line index. If < 0, method has no effect. public void CodeListView_AddSelectionHighlight(int index) { if (index < 0) { return; } CodeListView_ReplaceEntry(index, DisplayList.FormattedParts.AddSelectionHighlight(CodeDisplayList[index])); } /// /// Removes an address/label selection highlight from the specified line. /// /// Line index. If < 0, method has no effect. public void CodeListView_RemoveSelectionHighlight(int index) { if (index < 0) { return; } CodeListView_ReplaceEntry(index, DisplayList.FormattedParts.RemoveSelectionHighlight(CodeDisplayList[index])); } /// /// Replaces an entry in the code list. If the item was selected, the selection is /// cleared and restored. /// /// List index. /// Replacement parts. private void CodeListView_ReplaceEntry(int index, DisplayList.FormattedParts newParts) { bool isSelected = CodeDisplayList.SelectedIndices[index]; if (isSelected && codeListView.SelectionMode != SelectionMode.Single) { if (codeListView.SelectionMode != SelectionMode.Single) { Debug.WriteLine("HEY: hit unhappy single-select case"); codeListView.SelectedIndex = -1; } else { codeListView.SelectedItems.Remove(CodeDisplayList[index]); } } CodeDisplayList[index] = newParts; if (isSelected) { if (codeListView.SelectionMode == SelectionMode.Single) { codeListView.SelectedIndex = index; } else { codeListView.SelectedItems.Add(newParts); } } } /// /// Ensures the the code ListView control has input focus. /// /// /// Generally don't call this: it puts the focus on the control, not the items in the /// control, so if you use up/down arrows you move to the next control. /// public void CodeListView_Focus() { codeListView.Focus(); } #endregion Selection management #region Can-execute handlers /// /// Returns true if the project is open. /// /// private bool IsProjectOpen() { return mMainCtrl != null && mMainCtrl.IsProjectOpen; } /// /// Returns true if the project is open. Intended for use in XAML CommandBindings. /// private void IsProjectOpen(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen(); } private void CanCreateLocalVariableTable(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanCreateLocalVariableTable(); } private void CanDeleteMlc(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanDeleteMlc(); } private void CanEditAddress(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditAddress(); } private void CanEditComment(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditComment(); } private void CanEditDataBank(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditDataBank(); } private void CanEditLabel(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditLabel(); } private void CanEditLocalVariableTable(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditLocalVariableTable(); } private void CanEditLongComment(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditLongComment(); } private void CanEditNote(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditNote(); } private void CanEditOperand(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditOperand(); } private void CanEditProjectSymbol(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditProjectSymbol(); } private void CanEditStatusFlags(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditStatusFlags(); } private void CanEditVisualizationSet(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditVisualizationSet(); } private void CanFormatAsWord(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanFormatAsWord(); } private void CanFormatAddressTable(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanFormatAddressTable(); } private void CanTagAsCodeStartPoint(object sender, CanExecuteRoutedEventArgs e) { if (!IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeStopTags != 0 || counts.mInlineDataTags != 0 || counts.mNoTags != 0); } private void CanTagAsCodeStopPoint(object sender, CanExecuteRoutedEventArgs e) { if (!IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeStartTags != 0 || counts.mInlineDataTags != 0 || counts.mNoTags != 0); } private void CanTagAsInlineData(object sender, CanExecuteRoutedEventArgs e) { if (!IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeStartTags != 0 || counts.mCodeStopTags != 0 || counts.mNoTags != 0); } private void CanRemoveAnalyzerTags(object sender, CanExecuteRoutedEventArgs e) { if (!IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeStartTags != 0 || counts.mCodeStopTags != 0 || counts.mInlineDataTags != 0); } private void CanJumpToOperand(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanJumpToOperand(); } private void CanSaveProject(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && !mMainCtrl.IsProjectReadOnly; } private void CanToggleSingleByteFormat(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanToggleSingleByteFormat(); } private void CanNavigateBackward(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanNavigateBackward(); } private void CanNavigateForward(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanNavigateForward(); } private void CanRedo(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanRedo(); } private void CanUndo(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = IsProjectOpen() && mMainCtrl.CanUndo(); } #endregion Can-execute handlers #region Command handlers private void AboutCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ShowAboutBox(); } private void AssembleCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.AssembleProject(); } private void CloseCmd_Executed(object sender, ExecutedRoutedEventArgs e) { if (!mMainCtrl.CloseProject()) { Debug.WriteLine("Close canceled"); } } private void ConcatenateFilesCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ConcatenateFiles(); } private void ConvertOmfCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ConvertOmf(); } private void CreateLocalVariableTableCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.CreateLocalVariableTable(); } private void CopyCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.CopyToClipboard(); } private void DeleteMlcCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.DeleteMlc(); } private void EditAddressCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditAddress(); } private void EditAppSettingsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditAppSettings(); } private void EditCommentCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditComment(); } private void EditDataBankCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditDataBank(); } private void EditHeaderCommentCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditHeaderComment(); } private void EditLabelCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditLabel(); } private void EditLocalVariableTableCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditLocalVariableTable(); } private void EditLongCommentCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditLongComment(); } private void EditNoteCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditNote(); } private void EditOperandCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditOperand(); } private void EditProjectPropertiesCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditProjectProperties(WpfGui.EditProjectProperties.Tab.Unknown); } private void EditProjectPropertiesSymbolsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditProjectProperties(WpfGui.EditProjectProperties.Tab.ProjectSymbols); } private void EditProjectSymbolCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditProjectSymbol(MainController.CodeListColumn.Label); } private void EditStatusFlagsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditStatusFlags(); } private void EditVisualizationSetCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.EditVisualizationSet(); } private void ExitCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Close(); } private void ExportCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Export(); } private void FindCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Find(); } private void FindNextCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.FindNext(); } private void FindPreviousCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.FindPrevious(); } private void FormatAsWordCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.FormatAsWord(); } private void FormatAddressTableCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.FormatAddressTable(); } private void GotoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Goto(); } private void GotoLastChangeCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.GotoLastChange(); } private void HelpCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ShowHelp(); } private void TagAsCodeStartPointCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("tag as code start point"); mMainCtrl.MarkAsType(CodeAnalysis.AnalyzerTag.Code, true); } private void TagAsCodeStopPointCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("tag as code stop point"); mMainCtrl.MarkAsType(CodeAnalysis.AnalyzerTag.Data, true); } private void TagAsInlineDataCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("tag as inline data"); mMainCtrl.MarkAsType(CodeAnalysis.AnalyzerTag.InlineData, false); } private void JumpToOperandCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.JumpToOperand(); } private void NavigateBackwardCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.NavigateBackward(); } private void NavigateForwardCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.NavigateForward(); } private void NewProjectCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.NewProject(); } private void OpenCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.OpenProject(); } private void RecentProjectCmd_Executed(object sender, ExecutedRoutedEventArgs e) { int recentIndex; if (e.Parameter is int) { recentIndex = (int)e.Parameter; } else if (e.Parameter is string) { recentIndex = int.Parse((string)e.Parameter); } else { throw new Exception("Bad parameter: " + e.Parameter); } if (recentIndex < 0 || recentIndex >= MainController.MAX_RECENT_PROJECTS) { throw new Exception("Bad parameter: " + e.Parameter); } Debug.WriteLine("Recent project #" + recentIndex); mMainCtrl.OpenRecentProject(recentIndex); } private void RedoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.RedoChanges(); } private void ReloadExternalFilesCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ReloadExternalFiles(); } private void RemoveAnalyzerTagsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("remove atags"); mMainCtrl.MarkAsType(CodeAnalysis.AnalyzerTag.None, false); } private void SaveCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.SaveProject(); } private void SaveAsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.SaveProjectAs(); } private void SelectAllCmd_Executed(object sender, ExecutedRoutedEventArgs e) { DateTime start = DateTime.Now; codeListView.SelectAll(); //codeListView.SelectedItems.Clear(); //foreach (var item in codeListView.Items) { // codeListView.SelectedItems.Add(item); //} // This seems to be faster than setting items individually (10x), but is still O(n^2) // or worse, and hence unsuitable for very large lists. //codeListView.SelectedItems.Clear(); //listViewSetSelectedItems.Invoke(codeListView, new object[] { codeListView.Items }); Debug.WriteLine("Select All cmd: " + (DateTime.Now - start).TotalMilliseconds + " ms"); } private void ShowFileHexDumpCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ShowFileHexDump(); } private void ShowHexDumpCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ShowHexDump(); } private void SliceFilesCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.SliceFiles(); } private void ToggleApple2ScreenChartCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ToggleApple2ScreenChart(); } private void ToggleAsciiChartCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ToggleAsciiChart(); } private void ToggleDataScanCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ToggleDataScan(); } private void ToggleInstructionChartCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ToggleInstructionChart(); } private void ToggleSingleByteFormatCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ToggleSingleByteFormat(); } private void UndoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.UndoChanges(); } private void Debug_ApplesoftToHtmlCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ApplesoftToHtml(); } private void Debug_ApplyEditCommandsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ApplyEditCommands(); } private void Debug_ApplyExternalSymbolsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ApplyExternalSymbols(); } private void Debug_ExportEditCommandsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ExportEditCommands(); } private void Debug_ExtensionScriptInfoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ExtensionScriptInfo(); } private void Debug_RebootSecuritySandboxCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_RebootSecuritySandbox(); } private void Debug_RefreshCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_Refresh(); } private void Debug_ShowAnalysisTimersCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ShowAnalysisTimers(); } private void Debug_ShowAnalyzerOutputCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ShowAnalyzerOutput(); } private void Debug_ShowUndoRedoHistoryCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ShowUndoRedoHistory(); } private void Debug_SourceGenerationTestsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_RunSourceGenerationTests(); } private void Debug_ToggleCommentRulersCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ToggleCommentRulers(); } private void Debug_ToggleKeepAliveHackCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ToggleKeepAliveHack(); } private void Debug_ToggleSecuritySandboxCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.Debug_ToggleSecuritySandbox(); } #endregion Command handlers #region Misc /// /// Handles a double-click on the code list. We have to figure out which row and /// column were clicked, which is not easy in WPF. /// private void CodeListView_MouseDoubleClick(object sender, MouseButtonEventArgs e) { Debug.Assert(sender == codeListView); ListViewItem lvi = codeListView.GetClickedItem(e); if (lvi == null) { return; } DisplayList.FormattedParts parts = (DisplayList.FormattedParts)lvi.Content; int row = parts.ListIndex; int col = codeListView.GetClickEventColumn(e); if (col < 0) { return; } mMainCtrl.HandleCodeListDoubleClick(row, col); } private void RecentProjectsMenu_SubmenuOpened(object sender, RoutedEventArgs e) { MenuItem recents = (MenuItem)sender; recents.Items.Clear(); //Debug.WriteLine("COUNT is " + mMainCtrl.RecentProjectPaths.Count); if (mMainCtrl.RecentProjectPaths.Count == 0) { MenuItem mi = new MenuItem(); mi.Header = Res.Strings.PARENTHETICAL_NONE; recents.Items.Add(mi); } else { for (int i = 0; i < mMainCtrl.RecentProjectPaths.Count; i++) { MenuItem mi = new MenuItem(); mi.Header = string.Format("{0}: {1}", i + 1, mMainCtrl.RecentProjectPaths[i]); mi.Command = recentProjectCmd.Command; mi.CommandParameter = i; recents.Items.Add(mi); } } } public Visibility RecentProjectVisibility1 { get { return mRecentProjectVisibility1; } set { mRecentProjectVisibility1 = value; OnPropertyChanged(); } } private Visibility mRecentProjectVisibility1; public string RecentProjectName1 { get { return mRecentProjectName1; } set { mRecentProjectName1 = value; OnPropertyChanged(); } } private string mRecentProjectName1; public string RecentProjectPath1 { get { return mRecentProjectPath1; } set { mRecentProjectPath1 = value; OnPropertyChanged(); } } private string mRecentProjectPath1; public Visibility RecentProjectVisibility2 { get { return mRecentProjectVisibility2; } set { mRecentProjectVisibility2 = value; OnPropertyChanged(); } } private Visibility mRecentProjectVisibility2; public string RecentProjectName2 { get { return mRecentProjectName2; } set { mRecentProjectName2 = value; OnPropertyChanged(); } } private string mRecentProjectName2; public string RecentProjectPath2 { get { return mRecentProjectPath2; } set { mRecentProjectPath2 = value; OnPropertyChanged(); } } private string mRecentProjectPath2; public void UpdateRecentLinks() { List pathList = mMainCtrl.RecentProjectPaths; if (pathList.Count >= 1) { RecentProjectPath1 = pathList[0]; RecentProjectName1 = Path.GetFileName(pathList[0]); RecentProjectVisibility1 = Visibility.Visible; } else { RecentProjectVisibility1 = Visibility.Collapsed; } if (pathList.Count >= 2) { RecentProjectPath2 = pathList[1]; RecentProjectName2 = Path.GetFileName(pathList[1]); RecentProjectVisibility2 = Visibility.Visible; } else { RecentProjectVisibility2 = Visibility.Collapsed; } } /// /// Update menu items when the "edit" menu is opened. /// private void EditMenu_SubmenuOpened(object sender, RoutedEventArgs e) { // Set the checkbox on the "Toggle Data Scan" item. // // I initially bound a property to the menu item's IsChecked, but that caused // us to get "set" calls when the menu was selected. I want to get activity // through ICommand, not property set, so things are consistent for menus and // keyboard shortcuts. So we just drive the checkbox manually. I don't know // if there's a better way. // // The project's AnalyzeUncategorizedData property can be set in various ways // (project property dialog, undo, redo), so we want to query it when we need // it rather than try to push changes around. toggleDataScanMenuItem.IsChecked = mMainCtrl.IsAnalyzeUncategorizedDataEnabled; } private void ToolsMenu_SubmenuOpened(object sender, RoutedEventArgs e) { toggleApple2ScreenChartMenuItem.IsChecked = mMainCtrl.IsApple2ScreenChartOpen; toggleAsciiChartMenuItem.IsChecked = mMainCtrl.IsAsciiChartOpen; toggleInstructionChartMenuItem.IsChecked = mMainCtrl.IsInstructionChartOpen; } private void DebugMenu_SubmenuOpened(object sender, RoutedEventArgs e) { debugCommentRulersMenuItem.IsChecked = MultiLineComment.DebugShowRuler; debugKeepAliveHackMenuItem.IsChecked = !Sandbox.ScriptManager.UseKeepAliveHack; debugSecuritySandboxMenuItem.IsChecked = mMainCtrl.UseMainAppDomainForPlugins; debugAnalysisTimersMenuItem.IsChecked = mMainCtrl.IsDebugAnalysisTimersOpen; debugAnalyzerOutputMenuItem.IsChecked = mMainCtrl.IsDebugAnalyzerOutputOpen; debugUndoRedoHistoryMenuItem.IsChecked = mMainCtrl.IsDebugUndoRedoHistoryOpen; } #endregion Misc #region References panel public class ReferencesListItem { public int OffsetValue { get; private set; } public string Offset { get; private set; } public string Addr { get; private set; } public string Type { get; private set; } public ReferencesListItem(int offsetValue, string offset, string addr, string type) { OffsetValue = offsetValue; Offset = offset; Addr = addr; Type = type; } public override string ToString() { return "[ReferencesListItem: off=" + Offset + " addr=" + Addr + " type=" + Type + "]"; } } public ObservableCollection ReferencesList { get; private set; } = new ObservableCollection(); private void ReferencesList_MouseDoubleClick(object sender, MouseButtonEventArgs e) { if (!referencesGrid.GetClickRowColItem(e, out int unusedRow, out int unusedCol, out object item)) { // Header or empty area; ignore. return; } ReferencesListItem rli = (ReferencesListItem)item; // Jump to the offset, then shift the focus back to the code list. mMainCtrl.GoToLocation(new NavStack.Location(rli.OffsetValue, 0, false), MainController.GoToMode.JumpToCodeData, true); codeListView.Focus(); } #endregion References panel #region Notes panel public class NotesListItem { public int OffsetValue { get; private set; } public string Offset { get; private set; } public string Note { get; private set; } public SolidColorBrush BackBrush { get; private set; } public NotesListItem(int offsetValue, string offset, string note, Color backColor) { OffsetValue = offsetValue; Offset = offset; Note = note; if (backColor == CommonWPF.Helper.ZeroColor) { // Force this to white, so we can always use black text. This is not ideal. backColor = Colors.White; } BackBrush = new SolidColorBrush(backColor); } public override string ToString() { return "[NotesListItem: off=" + Offset + " note=" + Note + " brush=" + BackBrush + "]"; } } public ObservableCollection NotesList { get; private set; } = new ObservableCollection(); private void NotesList_MouseDoubleClick(object sender, MouseButtonEventArgs e) { if (!notesGrid.GetClickRowColItem(e, out int unusedRow, out int unusedCol, out object item)) { // Header or empty area; ignore. return; } NotesListItem nli = (NotesListItem)item; // Jump to the offset, then shift the focus back to the code list. mMainCtrl.GoToLocation(new NavStack.Location(nli.OffsetValue, 0, true), MainController.GoToMode.JumpToNote, true); codeListView.Focus(); } #endregion Notes panel #region Symbols panel // // Symbols list filter options. // private bool mSymFilterUserLabels; public bool SymFilterUserLabels { get { return mSymFilterUserLabels; } set { mSymFilterUserLabels = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_USER, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterNonUniqueLabels; public bool SymFilterNonUniqueLabels { get { return mSymFilterNonUniqueLabels; } set { mSymFilterNonUniqueLabels = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_NON_UNIQUE, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterProjectSymbols; public bool SymFilterProjectSymbols { get { return mSymFilterProjectSymbols; } set { mSymFilterProjectSymbols = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_PROJECT, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterPlatformSymbols; public bool SymFilterPlatformSymbols { get { return mSymFilterPlatformSymbols; } set { mSymFilterPlatformSymbols = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_PLATFORM, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterAutoLabels; public bool SymFilterAutoLabels { get { return mSymFilterAutoLabels; } set { mSymFilterAutoLabels = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_AUTO, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterAddresses; public bool SymFilterAddresses { get { return mSymFilterAddresses; } set { mSymFilterAddresses = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_ADDR, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } private bool mSymFilterConstants; public bool SymFilterConstants { get { return mSymFilterConstants; } set { mSymFilterConstants = value; AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_CONST, value); SymbolsListFilterChanged(); OnPropertyChanged(); } } /// /// Symbols list DataGrid item. /// public class SymbolsListItem { public Symbol Sym { get; private set; } public string Type { get; private set; } public string Value { get; private set; } public string Name { get; private set; } public SymbolsListItem(Symbol sym, string type, string value, string name) { Sym = sym; Type = type; Value = value; Name = name; } public override string ToString() { return "[SymbolsListItem: type=" + Type + " value=" + Value + " name=" + Name + "]"; } } public ObservableCollection SymbolsList { get; private set; } = new ObservableCollection(); private void SymbolsList_MouseDoubleClick(object sender, MouseButtonEventArgs e) { if (!symbolsGrid.GetClickRowColItem(e, out int unusedRow, out int unusedCol, out object item)) { // Header or empty area; ignore. return; } SymbolsListItem sli = (SymbolsListItem)item; mMainCtrl.GoToLabel(sli.Sym); codeListView.Focus(); } private void SymbolsList_Filter(object sender, FilterEventArgs e) { SymbolsListItem sli = (SymbolsListItem)e.Item; if (sli == null) { return; } if ((SymFilterUserLabels != true && sli.Sym.SymbolSource == Symbol.Source.User) || (SymFilterNonUniqueLabels != true && sli.Sym.IsNonUnique) || (SymFilterProjectSymbols != true && sli.Sym.SymbolSource == Symbol.Source.Project) || (SymFilterPlatformSymbols != true && sli.Sym.SymbolSource == Symbol.Source.Platform) || (SymFilterAutoLabels != true && sli.Sym.SymbolSource == Symbol.Source.Auto) || (SymFilterAddresses != true && !sli.Sym.IsConstant) || (SymFilterConstants != true && sli.Sym.IsConstant) || sli.Sym.IsVariable) { e.Accepted = false; } else { e.Accepted = true; } } /// /// Refreshes the symbols list when a filter option changes. /// private void SymbolsListFilterChanged() { // This delightfully obscure call causes the list to refresh. See // https://docs.microsoft.com/en-us/dotnet/framework/wpf/controls/how-to-group-sort-and-filter-data-in-the-datagrid-control CollectionViewSource.GetDefaultView(symbolsGrid.ItemsSource).Refresh(); } /// /// Handles a Sorting event. We want to do a secondary sort on Name when one of the /// other columns is the primary sort key. /// /// /// https://stackoverflow.com/a/2130557/294248 /// private void SymbolsList_Sorting(object sender, DataGridSortingEventArgs e) { DataGridColumn col = e.Column; // Set the SortDirection to a specific value. If we don't do this, SortDirection // remains un-set, and the column header doesn't show up/down arrows or change // direction when clicked twice. ListSortDirection direction = (col.SortDirection != ListSortDirection.Ascending) ? ListSortDirection.Ascending : ListSortDirection.Descending; col.SortDirection = direction; bool isAscending = direction != ListSortDirection.Descending; IComparer comparer; switch (col.Header) { case "Type": comparer = new SymTabSortComparer(Symbol.SymbolSortField.CombinedType, isAscending); break; case "Value": comparer = new SymTabSortComparer(Symbol.SymbolSortField.Value, isAscending); break; case "Name": comparer = new SymTabSortComparer(Symbol.SymbolSortField.Name, isAscending); break; default: comparer = null; Debug.Assert(false); break; } ListCollectionView lcv = (ListCollectionView)CollectionViewSource.GetDefaultView(symbolsGrid.ItemsSource); lcv.CustomSort = comparer; e.Handled = true; } // Symbol table sort comparison helper. private class SymTabSortComparer : IComparer { private Symbol.SymbolSortField mSortField; private bool mIsAscending; public SymTabSortComparer(Symbol.SymbolSortField prim, bool isAscending) { mSortField = prim; mIsAscending = isAscending; } // IComparer interface public int Compare(object oa, object ob) { Symbol a = ((SymbolsListItem)oa).Sym; Symbol b = ((SymbolsListItem)ob).Sym; return Symbol.Compare(mSortField, mIsAscending, a, b); } } #endregion Symbols panel #region Info panel /// /// Text for the line number / description section. /// public string InfoLineDescrText { get { return mInfoLineDescrText; } set { mInfoLineDescrText = value; OnPropertyChanged(); } } private string mInfoLineDescrText; /// /// Text for the offset, shown only in debug builds. /// public string InfoOffsetText { get { return mInfoOffsetText; } set { mInfoOffsetText = value; OnPropertyChanged(); } } private string mInfoOffsetText; /// /// Text for the label description. /// public string InfoLabelDescrText { get { return mInfoLabelDescrText; } set { mInfoLabelDescrText = value; OnPropertyChanged(); } } private string mInfoLabelDescrText; public SolidColorBrush InfoFormatBoxBrush { get { return mInfoFormatBoxBrush; } set { mInfoFormatBoxBrush = value; OnPropertyChanged(); } } private SolidColorBrush mInfoFormatBoxBrush = Brushes.Green; public bool InfoFormatShowDashes { get { return mInfoFormatShowDashes; } set { mInfoFormatShowDashes = value; OnPropertyChanged(); } } private bool mInfoFormatShowDashes; public bool InfoFormatShowSolid { get { return mInfoFormatShowSolid; } set { mInfoFormatShowSolid = value; OnPropertyChanged(); } } private bool mInfoFormatShowSolid; public string InfoFormatText { get { return mInfoFormatText; } set { mInfoFormatText = value; OnPropertyChanged(); } } private string mInfoFormatText; public string InfoPanelDetail1 { get { return mInfoPanelDetail1; } set { mInfoPanelDetail1 = value; OnPropertyChanged(); } } private string mInfoPanelDetail1; public bool InfoShowDebug { get { #if DEBUG return true; #else return false; #endif } } //public string InfoPanelMonoContents { // get { return mInfoPanelMonoContents; } // set { mInfoPanelMonoContents = value; OnPropertyChanged(); } //} //private string mInfoPanelMonoContents; /// /// Clears the contents of the info panel. Call this whenever the contents have /// been updated. /// public void ClearInfoPanel() { InfoLineDescrText = InfoOffsetText = InfoLabelDescrText = InfoFormatText = InfoPanelDetail1 = string.Empty; InfoFormatShowDashes = InfoFormatShowSolid = false; } #endregion Info panel #region Message list panel public class MessageListItem { public string Severity { get; private set; } public string Offset { get; private set; } public string Type { get; private set; } public string Context { get; private set; } public string Resolution { get; private set; } public int OffsetValue { get; private set; } public MessageListItem(string severity, int offsetValue, string offset, string type, string context, string resolution) { Severity = severity; OffsetValue = offsetValue; Offset = offset; Type = type; Context = context; Resolution = resolution; } } public Visibility MessageListVisibility { get { bool visible = !HideMessageList && FormattedMessages.Count > 0; return visible ? Visibility.Visible : Visibility.Collapsed; } } private bool HideMessageList { get { return AppSettings.Global.GetBool(AppSettings.MAIN_HIDE_MESSAGE_WINDOW, false); } set { AppSettings.Global.SetBool(AppSettings.MAIN_HIDE_MESSAGE_WINDOW, value); OnPropertyChanged("MessageListVisibility"); } } private string mMessageStatusText; public string MessageStatusText { get { return mMessageStatusText; } set { mMessageStatusText = value; OnPropertyChanged(); } } /// /// ItemsSource for DataGrid. /// public ObservableCollection FormattedMessages { get; private set; } = new ObservableCollection(); private void MessageStatusButton_Click(object sender, RoutedEventArgs e) { HideMessageList = false; } private void HideMessageList_Click(object sender, RoutedEventArgs e) { HideMessageList = true; } private void MessageGrid_MouseDoubleClick(object sender, MouseButtonEventArgs e) { if (!messageGrid.GetClickRowColItem(e, out int unusedRow, out int unusedCol, out object item)) { // Header or empty area; ignore. return; } MessageListItem mli = (MessageListItem)item; // Jump to the offset, then shift the focus back to the code list. mMainCtrl.GoToLocation(new NavStack.Location(mli.OffsetValue, 0, false), MainController.GoToMode.JumpToCodeData, true); codeListView.Focus(); } /// /// Regenerates the contents of the message list. /// /// Message list. /// Format object. public void UpdateMessageList(MessageList list, Asm65.Formatter formatter) { FormattedMessages.Clear(); list.Sort(); int warnErrCount = 0; foreach (MessageList.MessageEntry entry in list) { FormattedMessages.Add(MessageList.FormatMessage(entry, formatter)); if (entry.Severity != MessageList.MessageEntry.SeverityLevel.Info) { warnErrCount++; } } if (warnErrCount == 0) { if (FormattedMessages.Count == 1) { string fmt = (string)FindResource("str_MessageSingularFmt"); MessageStatusText = string.Format(fmt, FormattedMessages.Count); } else { string fmt = (string)FindResource("str_MessagePluralFmt"); MessageStatusText = string.Format(fmt, FormattedMessages.Count); } } else { if (FormattedMessages.Count == 1) { string fmt = (string)FindResource("str_MessageSingularWarningFmt"); MessageStatusText = string.Format(fmt, FormattedMessages.Count, warnErrCount); } else { string fmt = (string)FindResource("str_MessagePluralWarningFmt"); MessageStatusText = string.Format(fmt, FormattedMessages.Count, warnErrCount); } } OnPropertyChanged("MessageListVisibility"); } #endregion Message list panel } }