/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Diagnostics;
using System.Text;
namespace SourceGen {
///
/// Symbolic representation of a value. Instances are immutable.
///
public class Symbol {
public const char UNCERTAIN_CHAR = '?';
private const char NO_ANNO_CHAR = '\ufffd'; // REPLACEMENT CHARACTER '�'
private const char UNIQUE_TAG_CHAR = '\u00a7'; // SECTION SIGN
private const int NON_UNIQUE_LEN = 7; // NON_UNIQUE_CHAR + 6 hex digits
///
/// How was the symbol defined?
///
public enum Source {
// These are in order of highest to lowest precedence. This matters when
// looking up a symbol by value from the symbol table, because multiple symbols
// can have the same value.
Unknown = 0,
User, // user-defined; only used for internal address labels
Project, // external address or const, from project configuration file
Platform, // external address or const, from platform definition file
Auto, // auto-generated internal address label
Variable // external address or const, from local variable table
}
///
/// Unique or non-unique address label? Is it required to be global or exported?
/// Constants get a separate type.
///
///
/// There's really just three types: unique address symbol, non-unique address symbol,
/// and constant. There's also a set of boolean flags indicating whether the symbol
/// should be forced to be global, whether it should be included in the export table,
/// and whether it's internal or external.
///
/// It turns out that many combinations of type and flag don't actually make sense,
/// e.g. I don't know what a non-unique exported external constant is, so we just
/// enumerate the combinations that make sense.
///
public enum Type {
Unknown = 0,
NonUniqueLocalAddr, // non-unique local symbol, may be promoted to global
LocalOrGlobalAddr, // unique local symbol, may be promoted to global
GlobalAddr, // unique global symbol
GlobalAddrExport, // unique global symbol; included in linker export table
ExternalAddr, // reference to address outside program (e.g. platform sym file)
Constant // constant value
}
///
/// User-specified commentary on the label.
///
public enum LabelAnnotation {
None = 0,
Uncertain, // user isn't sure if this is correct
Generated // label was generated, e.g. address table formatter
}
///
/// Unique label.
///
///
/// Non-unique labels have extra stuff at the end to make them unique. That is
/// included here, so that the Label field is still viable as a unique identifier.
///
public string Label { get; private set; }
///
/// Symbol's 32-bit numeric value.
///
///
/// For address types, the value should be constained to [0,2^24). For constants,
/// all values are valid.
///
public int Value { get; private set; }
///
/// Symbol origin, e.g. auto-generated or entered by user. Enum values are in
/// priority order.
///
public Source SymbolSource { get; private set; }
///
/// Type of symbol, e.g. local or global.
///
public Type SymbolType { get; private set; }
///
/// Notes on the label.
///
public LabelAnnotation LabelAnno { get; private set; }
///
/// Two-character string representation of Source and Type, for display in the UI.
/// Generated from SymbolSource and SymbolType.
///
public string SourceTypeString { get; private set; }
///
/// Label without the non-unique tag. Used for serialization.
///
public string LabelWithoutTag {
get {
if (SymbolType != Type.NonUniqueLocalAddr) {
return Label;
} else {
return Label.Substring(0, Label.Length - NON_UNIQUE_LEN);
}
}
}
///
/// True if the symbol's type is an internal label (auto or user). Will be false
/// for external addresses (including variables) and constants.
///
public bool IsInternalLabel {
get { return SymbolSource == Source.User || SymbolSource == Source.Auto; }
}
///
/// True if the symbol is a local variable.
///
public bool IsVariable {
get { return SymbolSource == Source.Variable; }
}
///
/// True if the symbol is a non-unique local.
///
public bool IsNonUnique {
get { return SymbolType == Type.NonUniqueLocalAddr; }
}
public bool CanBeLocal {
get { return SymbolType == Type.LocalOrGlobalAddr ||
SymbolType == Type.NonUniqueLocalAddr; }
}
///
/// True if the symbol represents a constant value.
///
public bool IsConstant {
get { return SymbolType == Type.Constant; }
}
// No nullary constructor.
private Symbol() { }
///
/// Basic constructor.
///
/// Label string. Syntax assumed valid.
/// Symbol value.
/// User-defined, auto-generated, ?
/// Type of symbol this is.
/// Optional annotation.
public Symbol(string label, int value, Source source, Type type,
LabelAnnotation labelAnno) {
Debug.Assert(Asm65.Label.ValidateLabel(label));
Debug.Assert(type != Type.NonUniqueLocalAddr || value == 0xdead); // use other ctor
Label = label;
Value = value;
SymbolType = type;
SymbolSource = source;
LabelAnno = labelAnno;
// Generate SourceTypeString.
char sc, tc;
switch (SymbolSource) {
case Source.Auto: sc = 'A'; break;
case Source.User: sc = 'U'; break;
case Source.Platform: sc = 'P'; break;
case Source.Project: sc = 'J'; break;
case Source.Variable: sc = 'V'; break;
default: sc = '?'; break;
}
switch (SymbolType) {
case Type.NonUniqueLocalAddr: tc = 'N'; break;
case Type.LocalOrGlobalAddr: tc = 'L'; break;
case Type.GlobalAddr: tc = 'G'; break;
case Type.GlobalAddrExport: tc = 'X'; break;
case Type.ExternalAddr: tc = 'E'; break;
case Type.Constant: tc = 'C'; break;
default: tc = '?'; break;
}
SourceTypeString = "" + sc + tc;
}
///
/// Constructor for non-unique labels.
///
/// Label string. Syntax assumed valid.
/// Symbol value.
/// Optional annotation.
/// Tag that makes a non-unique label unique, e.g. the
/// offset for which a user label has been created.
public Symbol(string label, int value, LabelAnnotation labelAnno, int uniqueTag)
: this(label, 0xdead, Source.User, Type.NonUniqueLocalAddr, labelAnno) {
Debug.Assert(uniqueTag >= 0 && uniqueTag < 0x01000000); // fit in 6 hex digits
Debug.Assert(label.IndexOf(UNIQUE_TAG_CHAR) < 0); // already extended?
Value = value; // passed a bogus value to base ctor for assert
// Add tag to label to make it unique.
Label = label + UNIQUE_TAG_CHAR + uniqueTag.ToString("x6");
}
///
/// Creates a new Symbol where everything is identical to the argument except the value.
///
public Symbol UpdateValue(int newValue) {
Symbol newSym = new Symbol();
newSym.Label = Label;
newSym.Value = newValue;
newSym.SymbolType = SymbolType;
newSym.SymbolSource = SymbolSource;
newSym.LabelAnno = LabelAnno;
// generated field, not dependent on Value
newSym.SourceTypeString = SourceTypeString;
return newSym;
}
///
/// Generates a displayable form of the label. This will have the non-unique label
/// prefix and annotation suffix, and will have the non-unique tag removed.
///
/// Formatter object.
/// Label suitable for display.
public string GenerateDisplayLabel(Asm65.Formatter formatter) {
return ConvertLabelForDisplay(Label, LabelAnno, true, formatter);
}
///
/// Returns the annotation suffix character, or NO_ANNO_CHAR if nothing appropriate.
///
private static char GetLabelAnnoChar(LabelAnnotation anno) {
char ch = NO_ANNO_CHAR;
if (anno == LabelAnnotation.Uncertain) {
ch = UNCERTAIN_CHAR;
} else if (anno == LabelAnnotation.Generated) {
//ch = '\u00a4'; // CURRENCY SIGN '¤'
}
return ch;
}
///
/// Converts a label to displayable form by stripping the uniquification tag (if any),
/// inserting the non-unique label prefix if appropriate, and appending the optional
/// annotation character.
///
///
/// There's generally two ways to display a label:
/// (1) When displaying labels on-screen, we get a label with the uniquification tag,
/// and we want to show the non-unique label prefix ('@' or ':') and annotation.
/// (2) When generating assembly source, we get a remapped label with no uniquification
/// tag, and we don't want to show the prefix or annotation.
/// For case #2, there's no reason to call here. (We're currently doing so because
/// remapping isn't happening yet, but that should change soon. When that happens, we
/// should be able to eliminate the showNonUnique arg.)
///
/// Base label string. Has the uniquification tag, but no
/// annotation char or non-unique prefix.
/// Annotation; may be None.
/// Set true if the returned label should show the
/// non-unique label prefix.
/// Format object that holds the non-unique label prefix
/// string.
/// Formatted label.
public static string ConvertLabelForDisplay(string label, LabelAnnotation anno,
bool showNonUnique, Asm65.Formatter formatter) {
StringBuilder sb = new StringBuilder(label.Length + 2);
if (label.Length > NON_UNIQUE_LEN &&
label[label.Length - NON_UNIQUE_LEN] == UNIQUE_TAG_CHAR) {
// showNonUnique may be false if generating assembly code (but by this
// point the unique tag should be remapped away)
if (showNonUnique) {
sb.Append(formatter.NonUniqueLabelPrefix);
}
sb.Append(label.Substring(0, label.Length - NON_UNIQUE_LEN));
} else {
sb.Append(label);
}
char annoChar = GetLabelAnnoChar(anno);
if (annoChar != NO_ANNO_CHAR) {
sb.Append(annoChar);
}
return sb.ToString();
}
///
/// Performs a detailed validation of a symbol label, breaking out different failure
/// causes for the benefit of code that reports errors to the user. The label may
/// have additional characters, such as annotations, which are trimmed away. The
/// trimmed version of the string is returned.
///
/// Label to examine.
/// For address symbols, the prefix string for
/// non-unique labels (e.g. '@' or ':'). May be null if not validating a user
/// label.
/// True if the entire label is valid.
/// True if the label has a valid length.
/// True if the first character is valid.
/// True if the first character indicates that this is
/// a non-unique label.
/// Annotation found, or None if none found.
/// Trimmed version of the string, or the original string if an error
/// is encountered.
public static string TrimAndValidateLabel(string label, string nonUniquePrefix,
out bool isValid, out bool isLenValid, out bool isFirstCharValid,
out bool hasNonUniquePrefix, out LabelAnnotation anno) {
anno = LabelAnnotation.None;
hasNonUniquePrefix = false;
// Do we have at least one char?
if (string.IsNullOrEmpty(label)) {
isValid = isLenValid = isFirstCharValid = false;
return label;
}
string trimLabel = label;
// Check for an annotation char, remove it if found.
if (trimLabel[trimLabel.Length - 1] == UNCERTAIN_CHAR) {
anno = LabelAnnotation.Uncertain;
trimLabel = trimLabel.Substring(0, trimLabel.Length - 1);
}
// Check for leading non-unique ident char.
if (trimLabel.Length > 0 && !string.IsNullOrEmpty(nonUniquePrefix)) {
if (trimLabel[0] == nonUniquePrefix[0]) {
hasNonUniquePrefix = true;
trimLabel = trimLabel.Substring(1);
}
}
// Now that we're down to the base string, do the full validation test. If it
// passes, we don't need to dig any deeper.
isValid = Asm65.Label.ValidateLabelDetail(trimLabel, out isLenValid,
out isFirstCharValid);
return trimLabel;
}
public override string ToString() {
return Label + "{" + SymbolSource + "," + SymbolType +
",val=$" + Value.ToString("x4") + "," + LabelAnno + "}";
}
public static bool operator ==(Symbol a, Symbol b) {
if (ReferenceEquals(a, b)) {
return true; // same object, or both null
}
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
return false; // one is null
}
// All fields must be equal. Ignore SourceTypeString and AnnotatedLabel, since
// they're generated from other fields.
return Asm65.Label.LABEL_COMPARER.Equals(a.Label, b.Label) && a.Value == b.Value &&
a.SymbolSource == b.SymbolSource && a.SymbolType == b.SymbolType &&
a.LabelAnno == b.LabelAnno;
}
public static bool operator !=(Symbol a, Symbol b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is Symbol && this == (Symbol)obj;
}
public override int GetHashCode() {
// Convert label to "normal form" if we're doing case-insensitive. (We're not
// anymore, so it's a no-op now.)
return Asm65.Label.ToNormal(Label).GetHashCode() ^
Value ^ (int)SymbolType ^ (int)SymbolSource ^ (int)LabelAnno;
}
//
// Comparison function, used when sorting the symbol table.
//
public enum SymbolSortField { CombinedType, Value, Name };
public static int Compare(SymbolSortField sortField, bool isAscending,
Symbol a, Symbol b) {
// In the symbol table, only the label field is guaranteed to be unique. We
// use it as a secondary sort key when comparing the other fields.
switch (sortField) {
case SymbolSortField.CombinedType:
if (isAscending) {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
int aDir = 0;
int bDir = 0;
if (a is DefSymbol) {
aDir = (int)((DefSymbol)a).Direction;
}
if (b is DefSymbol) {
bDir = (int)((DefSymbol)b).Direction;
}
cmp = aDir - bDir;
}
if (cmp == 0) {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
} else {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
// secondary sort is always ascending, so negate
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
}
case SymbolSortField.Value:
if (isAscending) {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
} else {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
}
case SymbolSortField.Name:
if (isAscending) {
return string.Compare(a.Label, b.Label);
} else {
return -string.Compare(a.Label, b.Label);
}
default:
Debug.Assert(false);
return 0;
}
}
}
}