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6502bench/SourceGen/DisplayListSelection.cs
Andy McFadden 7bbe5692bd Add C64 encodings to instruction and data operand editors
Both dialogs got a couple extra radio buttons for selection of
single character operands.  The data operand editor got a combo box
that lets you specify how it scans for viable strings.

Various string scanning methods were made more generic.  This got a
little strange with auto-detection of low/high ASCII, but that was
mostly a matter of keeping the previous code around as a special
case.

Made C64 Screen Code DCI strings a thing that works.
2019-08-15 17:53:12 -07:00

200 lines
6.9 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows.Controls;
using CommonUtil;
namespace SourceGen {
/// <summary>
/// Tracks the items selected in the DisplayList, using forwarded SelectionChanged events.
/// When enumerated, provides an ordered list of selected indices.
/// </summary>
/// <remarks>
/// In WPF you can't get indices, only items, so we have to store the item index in the
/// item itself.
/// </remarks>
public class DisplayListSelection : IEnumerable<int> {
private BitArray mSelection;
/// <summary>
/// Retrieves the total number of boolean values in the set. This is NOT the
/// number of selected items.
/// </summary>
public int Length { get { return mSelection.Length; } }
/// <summary>
/// Retrieves the number of values that are set.
/// </summary>
public int Count { get; private set; }
/// <summary>
/// Sets or gets the Nth element. True means the line is selected.
/// </summary>
public bool this[int key] {
get {
return mSelection[key];
}
set {
// If an entry has changed, update the count of set items.
if (mSelection[key] != value) {
Count += value ? 1 : -1;
mSelection[key] = value;
}
Debug.Assert(Count >= 0 && Count <= Length);
}
}
/// <summary>
/// Constructs an empty list.
/// </summary>
public DisplayListSelection() {
mSelection = new BitArray(0);
}
/// <summary>
/// Constructs a list of the specified length.
/// </summary>
/// <param name="length">Number of elements.</param>
public DisplayListSelection(int length) {
mSelection = new BitArray(length);
}
/// <summary>
/// Returns an enumeration of selected indices, in ascending order.
/// </summary>
public IEnumerator<int> GetEnumerator() {
for (int i = 0; i < mSelection.Length; i++) {
if (mSelection[i]) {
yield return i;
}
}
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
/// <summary>
/// Sets the length of the selection array.
///
/// If the new length is longer, the new elements are initialized to false. If the
/// new length is shorter, the excess elements are discarded.
/// </summary>
/// <param name="length">New length.</param>
//public void SetLength(int length) {
// mSelection.Length = length;
//}
/// <summary>
/// Handles selection change.
/// </summary>
/// <param name="e">Argument from SelectionChanged event.</param>
public void SelectionChanged(SelectionChangedEventArgs e) {
//Debug.WriteLine("SelectionChanged event: Add=" + e.AddedItems.Count +
// " Rem=" + e.RemovedItems.Count);
foreach (DisplayList.FormattedParts parts in e.AddedItems) {
Debug.Assert(parts.ListIndex >= 0 && parts.ListIndex < mSelection.Length);
this[parts.ListIndex] = true;
}
foreach (DisplayList.FormattedParts parts in e.RemovedItems) {
Debug.Assert(parts.ListIndex >= 0);
if (parts.ListIndex < mSelection.Length) {
this[parts.ListIndex] = false;
} else {
Debug.WriteLine("Attempted to remove selected item off end of list: " + parts);
}
}
}
/// <summary>
/// Returns the index of the first selected item, or -1 if nothing is selected.
/// </summary>
public int GetFirstSelectedIndex() {
int idx;
for (idx = 0; idx < mSelection.Length; idx++) {
if (mSelection[idx]) {
break;
}
}
if (idx == mSelection.Length) {
idx = -1;
}
return idx;
}
/// <summary>
/// Returns the index of the last selected item, or -1 if nothing is selected.
/// </summary>
public int GetLastSelectedIndex() {
int idx;
for (idx = mSelection.Length - 1; idx >= 0; idx--) {
if (mSelection[idx]) {
break;
}
}
return idx;
}
/// <summary>
/// Returns true if all items are selected.
/// </summary>
public bool IsAllSelected() {
return Count == Length;
}
/// <summary>
/// Confirms that the selection count matches the number of set bits. Pass
/// in {ListView}.SelectedIndices.Count.
/// </summary>
/// <param name="expected">Expected number of selected entries.</param>
/// <returns>True if count matches.</returns>
public bool DebugValidateSelectionCount(int expected) {
if (Count != expected) {
Debug.WriteLine("SelectionCount expected " + expected + ", count=" + Count);
}
int computed = 0;
foreach (bool bit in mSelection) {
if (bit) {
computed++;
}
}
if (Count != computed) {
Debug.WriteLine("SelectionCount internal error: computed=" + computed +
", count=" + Count);
}
return (Count == expected);
}
public void DebugDump() {
RangeSet rangeSet = new RangeSet();
for (int i = 0; i < mSelection.Length; i++) {
if (mSelection[i]) {
rangeSet.Add(i);
}
}
Debug.WriteLine("DisplayListSelection ranges:");
IEnumerator<RangeSet.Range> iter = rangeSet.RangeListIterator;
while (iter.MoveNext()) {
RangeSet.Range range = iter.Current;
Debug.WriteLine(" [" + range.Low.ToString() + "," + range.High.ToString() + "]");
}
}
}
}