mirror of
https://github.com/fadden/6502bench.git
synced 2024-11-12 06:06:12 +00:00
b68e39ab6b
Handle the remaining visualization editor UI controls, except for the "test" button. Save/restore wireframe animations in the project file. Changed the preview from a 1-pixel-wide line drawn by a path half the window size to a 2-pixel-wide line drawn by a path the exact window size.
207 lines
7.9 KiB
C#
207 lines
7.9 KiB
C#
/*
|
|
* Copyright 2019 faddenSoft
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.Diagnostics;
|
|
using System.Text;
|
|
using System.Windows;
|
|
using System.Windows.Media;
|
|
using System.Windows.Media.Imaging;
|
|
|
|
namespace SourceGen {
|
|
/// <summary>
|
|
/// A visualization with animated contents.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This has a list of references to Visualization objects. The cached images are
|
|
/// displayed in sequence, at a rate determined by animation parameters also held here.
|
|
///
|
|
/// As with the base class, instances are generally immutable for the benefit of undo/redo.
|
|
/// </remarks>
|
|
public class VisBitmapAnimation : Visualization {
|
|
/// <summary>
|
|
/// Frame delay parameter.
|
|
/// </summary>
|
|
public const string P_FRAME_DELAY_MSEC_PARAM = "_frameDelayMsec";
|
|
public const string P_FRAME_DELAY_MSEC_PARAM_OLD = "frame-delay-msec";
|
|
|
|
/// <summary>
|
|
/// Fake visualization generation identifier.
|
|
/// </summary>
|
|
public const string ANIM_VIS_GEN = "(animation)";
|
|
|
|
/// <summary>
|
|
/// Serial numbers of visualizations, e.g. bitmap frames.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// We don't reference the Visualization objects directly because they might get
|
|
/// edited (e.g. the tag gets renamed), which replaces them with a new object with
|
|
/// the same serial number. We don't do things like renames in place because that
|
|
/// makes undo/redo harder.
|
|
///
|
|
/// (We could reference the Visualization objects and then do a serial number lookup
|
|
/// before using it. Some opportunities for optimization should the need arise. This
|
|
/// might also allow us to avoid exposing the serial number as a public property, though
|
|
/// there's not much advantage to that.)
|
|
/// </remarks>
|
|
private List<int> mSerialNumbers;
|
|
|
|
|
|
/// <summary>
|
|
/// Constructor.
|
|
/// </summary>
|
|
/// <param name="tag">Unique identifier.</param>
|
|
/// <param name="visGenIdent">Visualization generator identifier.</param>
|
|
/// <param name="visGenParams">Parameters for visualization generator.</param>
|
|
/// <param name="visSerialNumbers">Serial numbers of referenced Visualizations.</param>
|
|
public VisBitmapAnimation(string tag, string visGenIdent,
|
|
ReadOnlyDictionary<string, object> visGenParams, VisBitmapAnimation oldObj,
|
|
List<int> visSerialNumbers)
|
|
: base(tag, visGenIdent, visGenParams, oldObj) {
|
|
Debug.Assert(visSerialNumbers != null);
|
|
|
|
// Make a copy of the list.
|
|
mSerialNumbers = new List<int>(visSerialNumbers.Count);
|
|
foreach (int serial in visSerialNumbers) {
|
|
mSerialNumbers.Add(serial);
|
|
}
|
|
|
|
CachedImage = BLANK_IMAGE;
|
|
OverlayImage = ANIM_OVERLAY_IMAGE;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a cached image for the animation.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Currently just using the first frame. We could do fancy things, like make a
|
|
/// poster with the first N images.
|
|
/// </remarks>
|
|
/// <param name="visSets">List of visualization sets.</param>
|
|
public void GenerateImage(SortedList<int, VisualizationSet> visSets) {
|
|
CachedImage = BLANK_IMAGE;
|
|
if (mSerialNumbers.Count == 0) {
|
|
return;
|
|
}
|
|
Visualization vis = VisualizationSet.FindVisualizationBySerial(visSets,
|
|
mSerialNumbers[0]);
|
|
if (vis != null) {
|
|
CachedImage = vis.CachedImage;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The number of Visualizations linked from this animation.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Visualizations may appear more than once in the list. Each instance is counted.
|
|
/// </remarks>
|
|
public int Count {
|
|
get { return mSerialNumbers.Count; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indexes the serial number list.
|
|
/// </summary>
|
|
public int this[int index] {
|
|
get {
|
|
return mSerialNumbers[index];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if this visualization holds a reference to the specified serial number.
|
|
/// </summary>
|
|
public bool ContainsSerial(int serial) {
|
|
// Linear search. We don't do this a lot and our lists our short, so okay for now.
|
|
foreach (int ser in mSerialNumbers) {
|
|
if (ser == serial) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Strips serial numbers out of the list.
|
|
/// </summary>
|
|
/// <param name="visAnim">Object to strip serial numbers from.</param>
|
|
/// <param name="removedSerials">List of serial numbers to remove.</param>
|
|
/// <param name="newAnim">Object with changes, or null if nothing changed.</param>
|
|
/// <returns>True if something was actually removed.</returns>
|
|
public static bool StripEntries(VisBitmapAnimation visAnim, List<int> removedSerials,
|
|
out VisBitmapAnimation newAnim) {
|
|
bool somethingRemoved = false;
|
|
|
|
// Both sets should be small, so not worried about O(m*n).
|
|
List<int> newSerials = new List<int>(visAnim.mSerialNumbers.Count);
|
|
foreach (int serial in visAnim.mSerialNumbers) {
|
|
if (removedSerials.Contains(serial)) {
|
|
Debug.WriteLine("Removing serial #" + serial + " from " + visAnim.Tag);
|
|
somethingRemoved = true;
|
|
continue;
|
|
}
|
|
newSerials.Add(serial);
|
|
}
|
|
|
|
if (somethingRemoved) {
|
|
newAnim = new VisBitmapAnimation(visAnim.Tag, visAnim.VisGenIdent,
|
|
visAnim.VisGenParams, visAnim, newSerials);
|
|
} else {
|
|
newAnim = null;
|
|
}
|
|
return somethingRemoved;
|
|
}
|
|
|
|
|
|
public static bool operator ==(VisBitmapAnimation a, VisBitmapAnimation b) {
|
|
if (ReferenceEquals(a, b)) {
|
|
return true; // same object, or both null
|
|
}
|
|
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
|
|
return false; // one is null
|
|
}
|
|
return a.Equals(b);
|
|
}
|
|
public static bool operator !=(VisBitmapAnimation a, VisBitmapAnimation b) {
|
|
return !(a == b);
|
|
}
|
|
public override bool Equals(object obj) {
|
|
if (!(obj is VisBitmapAnimation)) {
|
|
return false;
|
|
}
|
|
// Do base-class equality comparison and the ReferenceEquals check.
|
|
if (!base.Equals(obj)) {
|
|
return false;
|
|
}
|
|
VisBitmapAnimation other = (VisBitmapAnimation)obj;
|
|
if (other.mSerialNumbers.Count != mSerialNumbers.Count) {
|
|
return false;
|
|
}
|
|
for (int i = 0; i < mSerialNumbers.Count; i++) {
|
|
if (other.mSerialNumbers[i] != mSerialNumbers[i]) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
public override int GetHashCode() {
|
|
return base.GetHashCode() ^ mSerialNumbers.Count; // weak
|
|
}
|
|
}
|
|
}
|