1
0
mirror of https://github.com/fadden/6502bench.git synced 2024-12-11 13:50:13 +00:00
6502bench/SourceGenWPF/Sandbox/ScriptManager.cs
Andy McFadden 575f834b1d Copy some non-UI code over
Mostly a straight copy & paste of the files.  The only significant
change was to move the localizable strings from Properties/Resources
(RESX) to Res/Strings.xaml (Resource Dictionary).  I expect a
number of strings will no longer be needed, since WPF lets you put
more of the UI/UX logic into the design side.

I also renamed the namespace to SourceGenWPF, and put the app icon
into the Res directory so it can be a resource rather than a loose
file.  I'm merging the "Setup" directory contents into the main app
since there wasn't a whole lot going on there.

The WPF Color class lacks conversions to/from a 32-bit integer, so
I added those.

None of the stuff is wired up yet.
2019-05-02 15:45:40 -07:00

227 lines
8.3 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Text;
using CommonUtil;
using PluginCommon;
namespace SourceGenWPF.Sandbox {
/// <summary>
/// Maintains a collection of IPlugin instances, or communicates with the remote
/// PluginManager that holds the collection. Whether the plugins are instantiated
/// locally depends on how the class is constructed.
/// </summary>
public class ScriptManager {
public const string FILENAME_EXT = ".cs";
public static readonly string FILENAME_FILTER = Res.Strings.FILE_FILTER_CS;
/// <summary>
/// If true, the DomainManager will use the keep-alive timer hack.
/// </summary>
public static bool UseKeepAliveHack { get; set; }
/// <summary>
/// Reference to DomainManager, if we're using one.
/// </summary>
public DomainManager DomainMgr { get; private set; }
/// <summary>
/// Collection of loaded plugins, if we're not using a DomainManager.
/// </summary>
private Dictionary<string, IPlugin> mActivePlugins;
/// <summary>
/// Reference to project, from which we can get the file data and project path name.
/// </summary>
private DisasmProject mProject;
/// <summary>
/// Constructor.
/// </summary>
public ScriptManager(DisasmProject proj) {
mProject = proj;
if (!proj.UseMainAppDomainForPlugins) {
DomainMgr = new DomainManager(UseKeepAliveHack);
DomainMgr.CreateDomain("Plugin Domain", PluginDllCache.GetPluginDirPath());
DomainMgr.PluginMgr.SetFileData(proj.FileData);
} else {
mActivePlugins = new Dictionary<string, IPlugin>();
}
}
/// <summary>
/// Cleans up, discarding the AppDomain if one was created. Do not continue to use
/// the object after calling this.
/// </summary>
public void Cleanup() {
if (DomainMgr != null) {
DomainMgr.Dispose();
DomainMgr = null;
}
mActivePlugins = null;
mProject = null;
}
/// <summary>
/// Clears the list of plugins. This does not unload assemblies. Call this when
/// the list of extension scripts configured into the project has changed.
/// </summary>
public void Clear() {
if (DomainMgr == null) {
mActivePlugins.Clear();
} else {
DomainMgr.PluginMgr.ClearPluginList();
}
}
/// <summary>
/// Attempts to load the specified plugin. If the plugin is already loaded, this
/// does nothing. If not, the assembly is loaded and an instance is created.
/// </summary>
/// <param name="scriptIdent">Script identifier.</param>
/// <param name="report">Report with errors and warnings.</param>
/// <returns>True on success.</returns>
public bool LoadPlugin(string scriptIdent, out FileLoadReport report) {
// Make sure the most recent version is compiled.
string dllPath = PluginDllCache.GenerateScriptDll(scriptIdent,
mProject.ProjectPathName, out report);
if (dllPath == null) {
return false;
}
if (DomainMgr == null) {
if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
return true;
}
Assembly asm = Assembly.LoadFile(dllPath);
plugin = PluginDllCache.ConstructIPlugin(asm);
mActivePlugins.Add(scriptIdent, plugin);
report = new FileLoadReport(dllPath); // empty report
return true;
} else {
IPlugin plugin = DomainMgr.PluginMgr.LoadPlugin(dllPath, scriptIdent);
return plugin != null;
}
}
public IPlugin GetInstance(string scriptIdent) {
if (DomainMgr == null) {
if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
return plugin;
}
Debug.Assert(false);
return null;
} else {
return DomainMgr.PluginMgr.GetPlugin(scriptIdent);
}
}
/// <summary>
/// Generates a list of references to instances of loaded plugins.
/// </summary>
/// <returns>Newly-created list of plugin references.</returns>
public List<IPlugin> GetAllInstances() {
if (DomainMgr == null) {
List<IPlugin> list = new List<IPlugin>(mActivePlugins.Count);
foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
list.Add(kvp.Value);
}
return list;
} else {
return DomainMgr.PluginMgr.GetActivePlugins();
}
}
/// <summary>
/// Prepares all active scripts for action.
/// </summary>
/// <param name="appRef">Reference to object providing app services.</param>
public void PrepareScripts(IApplication appRef) {
List<PlatSym> platSyms = GeneratePlatSymList();
if (DomainMgr == null) {
foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
kvp.Value.Prepare(appRef, mProject.FileData, platSyms);
}
} else {
DomainMgr.PluginMgr.PreparePlugins(appRef, platSyms);
}
}
/// <summary>
/// Gathers a list of platform symbols from the project's symbol table.
/// </summary>
private List<PlatSym> GeneratePlatSymList() {
List<PlatSym> platSyms = new List<PlatSym>();
SymbolTable symTab = mProject.SymbolTable;
foreach (Symbol sym in symTab) {
if (!(sym is DefSymbol)) {
// ignore user labels
continue;
}
DefSymbol defSym = sym as DefSymbol;
if (defSym.SymbolSource != Symbol.Source.Platform) {
// ignore project symbols
continue;
}
platSyms.Add(new PlatSym(defSym.Label, defSym.Value, defSym.Tag));
}
return platSyms;
}
/// <summary>
/// For debugging purposes, get some information about the currently loaded
/// extension scripts.
/// </summary>
public string DebugGetLoadedScriptInfo() {
StringBuilder sb = new StringBuilder();
if (DomainMgr == null) {
foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
string loc = kvp.Value.GetType().Assembly.Location;
sb.Append("[main] ");
sb.Append(loc);
sb.Append("\r\n ");
DebugGetScriptInfo(kvp.Value, sb);
}
} else {
List<IPlugin> plugins = DomainMgr.PluginMgr.GetActivePlugins();
foreach (IPlugin plugin in plugins) {
string loc = DomainMgr.PluginMgr.GetPluginAssemblyLocation(plugin);
sb.AppendFormat("[sub {0}] ", DomainMgr.Id);
sb.Append(loc);
sb.Append("\r\n ");
DebugGetScriptInfo(plugin, sb);
}
}
return sb.ToString();
}
private void DebugGetScriptInfo(IPlugin plugin, StringBuilder sb) {
sb.Append(plugin.Identifier);
sb.Append("\r\n");
}
}
}