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6502bench/SourceGenWPF/SystemDefs.cs
Andy McFadden 575f834b1d Copy some non-UI code over
Mostly a straight copy & paste of the files.  The only significant
change was to move the localizable strings from Properties/Resources
(RESX) to Res/Strings.xaml (Resource Dictionary).  I expect a
number of strings will no longer be needed, since WPF lets you put
more of the UI/UX logic into the design side.

I also renamed the namespace to SourceGenWPF, and put the app icon
into the Res directory so it can be a resource rather than a loose
file.  I'm merging the "Setup" directory contents into the main app
since there wasn't a whole lot going on there.

The WPF Color class lacks conversions to/from a 32-bit integer, so
I added those.

None of the stuff is wired up yet.
2019-05-02 15:45:40 -07:00

214 lines
7.8 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Web.Script.Serialization;
using Asm65;
namespace SourceGenWPF {
/// <summary>
/// Target system definition, read from a config file.
/// </summary>
public class SystemDef {
// Fields are deserialized from JSON. Do not change the field names without updating
// the config files.
public string Name { get; set; }
public string GroupName { get; set; }
public string Cpu { get; set; }
public float Speed { get; set; }
public string Description { get; set; }
public string[] SymbolFiles { get; set; }
public string[] ExtensionScripts { get; set; }
public Dictionary<string, string> Parameters { get; set; }
/// <summary>
/// Generates a human-readable summary of this system definition for display to
/// the user.
/// </summary>
/// <returns>Multi-line string</returns>
public string GetSummaryString() {
StringBuilder sb = new StringBuilder();
sb.Append(Description);
sb.Append("\r\n\r\n");
sb.AppendFormat(Res.Strings.SETUP_SYSTEM_SUMMARY_FMT, Name, Cpu, Speed);
if (SymbolFiles.Length > 0) {
sb.Append("\r\n\r\n");
sb.Append(Res.Strings.INITIAL_SYMBOL_FILES);
foreach (string str in SymbolFiles) {
sb.Append("\r\n ");
ExternalFile ef = ExternalFile.CreateFromIdent(str);
if (ef == null) {
// Shouldn't happen unless somebody botches an edit.
sb.Append("[INVALID] " + str);
} else {
sb.Append(ef.GetInnards());
}
}
}
if (ExtensionScripts.Length > 0) {
sb.Append("\r\n\r\n");
sb.Append(Res.Strings.INITIAL_EXTENSION_SCRIPTS);
foreach (string str in ExtensionScripts) {
sb.Append("\r\n ");
ExternalFile ef = ExternalFile.CreateFromIdent(str);
if (ef == null) {
// Shouldn't happen unless somebody botches an edit.
sb.Append("[INVALID] " + str);
} else {
sb.Append(ef.GetInnards());
}
}
}
if (Parameters.Count > 0) {
sb.Append("\r\n\r\n");
sb.Append(Res.Strings.INITIAL_PARAMETERS);
foreach (KeyValuePair<string, string> kvp in Parameters) {
sb.Append("\r\n ");
sb.Append(kvp.Key);
sb.Append(" = ");
sb.Append(kvp.Value);
}
}
return sb.ToString();
}
/// <summary>
/// Validates the values read from JSON.
/// </summary>
/// <returns>True if the inputs are valid and complete.</returns>
public bool Validate() {
if (string.IsNullOrEmpty(Name)) {
return false;
}
if (string.IsNullOrEmpty(GroupName)) {
return false;
}
if (CpuDef.GetCpuTypeFromName(Cpu) == CpuDef.CpuType.CpuUnknown) {
return false;
}
if (Speed == 0.0f) {
return false;
}
if (SymbolFiles == null || ExtensionScripts == null || Parameters == null) {
// We don't really need to require these, but it's probably best to
// insist on fully-formed entries.
return false;
}
// Disallow file idents that point outside the runtime directory. I don't think
// there's any harm in allowing it, but there's currently no value in it either.
foreach (string str in SymbolFiles) {
if (!str.StartsWith("RT:")) {
return false;
}
}
foreach (string str in ExtensionScripts) {
if (!str.StartsWith("RT:")) {
return false;
}
}
return true;
}
public override string ToString() {
StringBuilder symFilesStr = new StringBuilder();
foreach (string str in SymbolFiles) {
if (symFilesStr.Length != 0) {
symFilesStr.Append(", ");
}
symFilesStr.Append(str);
}
StringBuilder scriptFilesStr = new StringBuilder();
foreach (string str in ExtensionScripts) {
if (scriptFilesStr.Length != 0) {
scriptFilesStr.Append(", ");
}
scriptFilesStr.Append(str);
}
StringBuilder paramStr = new StringBuilder();
foreach (KeyValuePair<string, string> kvp in Parameters) {
if (paramStr.Length != 0) {
paramStr.Append(", ");
}
paramStr.Append(kvp.Key);
paramStr.Append('=');
paramStr.Append(kvp.Value);
}
return "'" + Name + "', '" + GroupName + "', " + Cpu + " @ " + Speed + "MHz" +
", sym={" + symFilesStr + "}, scr={" + scriptFilesStr + "}, par={" +
paramStr + "}";
}
}
/// <summary>
/// System definition collection.
/// </summary>
public class SystemDefSet {
// Identification string, embedded in the JSON data.
const string MAGIC = "6502bench SourceGen sysdef v1";
// Fields are deserialized from JSON. Do not change the field names without updating
// the config files.
public string Contents { get; set; }
public SystemDef[] Defs { get; set; }
/// <summary>
/// Empty constructor, required for deserialization.
/// </summary>
public SystemDefSet() {}
/// <summary>
/// Reads the named config file. Throws an exception on failure.
/// </summary>
/// <param name="pathName">Config file path name</param>
/// <returns>Fully-populated system defs.</returns>
public static SystemDefSet ReadFile(string pathName) {
string fileStr = File.ReadAllText(pathName);
//Debug.WriteLine("READ " + fileStr);
JavaScriptSerializer ser = new JavaScriptSerializer();
SystemDefSet sdf = ser.Deserialize<SystemDefSet>(fileStr);
if (sdf.Contents != MAGIC) {
// This shouldn't happen unless somebody is tampering with the
// config file.
Debug.WriteLine("Expected contents '" + MAGIC + "', got " +
sdf.Contents + "'");
throw new InvalidDataException("Sys def file '" + pathName +
"': Unexpected contents '" + sdf.Contents + "'");
}
foreach (SystemDef sd in sdf.Defs) {
Debug.WriteLine("### " + sd);
}
return sdf;
}
}
}