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13dca8b78c
If you edit an existing symbol, the "is the label unique" test will always false-positive match itself, so we have to explicitly handle that case. Dialogs like Edit Instruction Operand make things a bit more complicated because they don't flush results to the symbol table immediately, which means the symbol we pass into the Edit Def Symbol dialog to edit isn't necessarily the one we need to exclude from the label uniqueness test. The dialog was using the initial value as both "original" and "initial", which caused some issues. We now pass both values in. Also, removed some dead code identified by VS. |
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.. | ||
AsmGen | ||
Examples | ||
Properties | ||
Res | ||
RuntimeData | ||
Sandbox | ||
SGTestData | ||
Tests | ||
Tools | ||
WpfGui | ||
Anattrib.cs | ||
App.config | ||
App.xaml | ||
App.xaml.cs | ||
AppSettings.cs | ||
AutoLabel.cs | ||
ChangeSet.cs | ||
CodeAnalysis.cs | ||
DailyTips.cs | ||
DataAnalysis.cs | ||
DefSymbol.cs | ||
DisasmProject.cs | ||
DisplayList.cs | ||
DisplayListSelection.cs | ||
Exporter.cs | ||
ExternalFile.cs | ||
FormatDescriptor.cs | ||
FormattedOperandCache.cs | ||
HelpAccess.cs | ||
LineListGen.cs | ||
LocalVariableLookup.cs | ||
LocalVariableTable.cs | ||
MainController.cs | ||
MessageList.cs | ||
MultiLineComment.cs | ||
NavStack.cs | ||
PlatformSymbols.cs | ||
ProjectFile.cs | ||
ProjectProperties.cs | ||
PseudoOp.cs | ||
RenderAddressMap.cs | ||
RuntimeDataAccess.cs | ||
Sgec.cs | ||
SourceGen.csproj | ||
Symbol.cs | ||
SymbolTable.cs | ||
SystemDefaults.cs | ||
SystemDefs.cs | ||
UndoableChange.cs | ||
VisBitmapAnimation.cs | ||
Visualization.cs | ||
VisualizationSet.cs | ||
VisWireframeAnimation.cs | ||
WeakSymbolRef.cs | ||
WireframeObject.cs | ||
XrefSet.cs |