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6502bench/SourceGen/App.xaml
Andy McFadden 83da0d952c Fancy comments, part 1
Added a "fancy" flag to MultiLineComment.  If set, we will use
formatting commands embedded in the text itself.  The max width pop-up
and "boxed" flag will be ignored in favor of width and boxing
directives.  (See issue #111.)

The current "fancy" formatter is just a placeholder that folds lines
every 10 characters.

Removed FormattedMlcCache (added two changes back).  Caching the
rendered string list in the MLC itself is simpler and more efficient
than having a separate cache, and it works for Notes as well.

Added anchors for more comments in the 20090 test.
2024-07-04 17:25:21 -07:00

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XML

<!--
Copyright 2019 faddenSoft
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<Application x:Class="SourceGen.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SourceGen"
xmlns:common="clr-namespace:CommonWPF;assembly=CommonWPF"
StartupUri="WpfGui/MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<common:InverseBooleanConverter x:Key="InvertBool"/>
<FontFamily x:Key="GeneralMonoFont">Consolas</FontFamily>
<!-- gradient background for bitmap images -->
<LinearGradientBrush x:Key="BitmapBackground" StartPoint="0,0" EndPoint="1,1">
<GradientStop Color="#707070" Offset="0.0"/>
<GradientStop Color="#f0f0f0" Offset="1.0"/>
</LinearGradientBrush>
<!-- checkerboard background for bitmap images -->
<!-- https://stackoverflow.com/a/47049174/294248 -->
<DrawingBrush x:Key="CheckerBackgroundHG" TileMode="Tile" Viewport="0,0,16,16" ViewportUnits="Absolute">
<!-- draw two squares, leaving the other two untouched (probably window bkgnd color) -->
<DrawingBrush.Drawing>
<GeometryDrawing Geometry="M0,0 H1 V1 H2 V2 H1 V1 H0Z" Brush="LightGray"/>
</DrawingBrush.Drawing>
</DrawingBrush>
<DrawingBrush x:Key="CheckerBackground" TileMode="Tile" Viewport="0,0,16,16" ViewportUnits="Absolute">
<DrawingBrush.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<!-- not sure if it's better to do this with overdraw (background
then two squares) or by explicitly drawing four squares -->
<GeometryDrawing Geometry="M0,0 H2 V2 H0Z" Brush="#e8e8e8"/>
<GeometryDrawing Geometry="M0,0 H1 V1 H2 V2 H1 V1 H0Z" Brush="#f0f0f0"/>
<!--<GeometryDrawing Geometry="M0,2 H1 V1 H2 V0 H1 V1 H0Z" Brush="#e8e8e8"/>-->
</DrawingGroup.Children>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Res/Strings.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>