mirror of
https://github.com/fadden/6502bench.git
synced 2024-11-26 21:49:45 +00:00
f26a03869a
Correctly handle pre-existing underscores and avoidance of "reserved" labels. Also, add more underscores to 2012-label-localizer to exercise the code. (issue #16)
387 lines
16 KiB
C#
387 lines
16 KiB
C#
/*
|
|
* Copyright 2018 faddenSoft
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
|
|
/*
|
|
Some assemblers support "local labels", with varying definitions of scope and features.
|
|
Generally speaking, local labels only need to be unique within a certain limited scope, and
|
|
they aren't included in end-of-assembly symbol lists.
|
|
|
|
One popular form defines its scope as being between two global labels. So this is allowed:
|
|
|
|
glob1 lda #$00
|
|
:local sta $00
|
|
glob2 lda #$01
|
|
:local sta $01
|
|
|
|
but this would cause an error:
|
|
|
|
glob1 lda #$00
|
|
:local sta $00
|
|
glob2 lda #$01
|
|
bne :local
|
|
|
|
because the local symbol table is cleared when a global symbol is encountered.
|
|
|
|
Another common form allows backward references to labels that don't go out of scope until
|
|
they're re-used. This is useful for short loops.
|
|
|
|
As a further limitation, assemblers seem to want the first label encountered in a program
|
|
to be global.
|
|
|
|
The Symbol.SymbolType enum allows a label to be defined as "local or global". We can output
|
|
these with the local-symbol syntax, potentially rewriting them to have non-unique names like
|
|
"loop", but we can't promote (demote?) a label to local unless there are no references to it
|
|
that cross a global label.
|
|
|
|
The cross-reference table we generate as part of the analysis process provides a full list of
|
|
label references, so we just need to iterate through the label list until we can't find
|
|
anything else that needs to be made global.
|
|
|
|
Because the definition of "local label" is somewhat assembler-specific, it's best to defer
|
|
this analysis to code generation time, when the specific characteristics of the target
|
|
assembler can be taken into account.
|
|
|
|
References to an offset can be numeric or symbolic. A purely numeric reference like "LDA $2000"
|
|
will always map to the offset associated with address $2000, but a symbolic reference might be
|
|
offset. For example, the LDA instruction could reference a label at $2008 as "LDA FOO-8".
|
|
The assembler cares about the symbolic references, not the actual offsets or addresses. For
|
|
this reason we can ignore references to an address with a label if those references don't
|
|
actually use the label. (One consequence of this is that formatting an operand as hex
|
|
eliminates it from the set of things for us to consider. Also, ORG directives have no effect
|
|
on the localizer.)
|
|
|
|
Labels that are marked as global, but to which there are no references, could in theory be
|
|
elided. To do this we would have to omit them from the generated code, which would be
|
|
annoying and weird if (say) the user added them to label an external entry point.
|
|
|
|
|
|
The eventual output of our efforts is a map from the original symbol name to the local symbol
|
|
name. This must be applied to both labels and operands.
|
|
*/
|
|
|
|
namespace SourceGen.AsmGen {
|
|
public class LabelLocalizer {
|
|
/// <summary>
|
|
/// A pairing of an offset with a label string. (Essentially mAnattribs[n].Symbol
|
|
/// with all the fluff trimmed away.)
|
|
///
|
|
/// The label string isn't actually all that useful, since we can pull it back out
|
|
/// of anattrib, but it makes life a little easier during debugging. These get
|
|
/// put into a List, so switching to a plain int offset doesn't necessarily help us
|
|
/// much because the ints get boxed.
|
|
/// </summary>
|
|
private class OffsetLabel {
|
|
public int Offset { get; private set; }
|
|
public string Label { get; private set; }
|
|
|
|
public OffsetLabel(int offset, string label) {
|
|
Offset = offset;
|
|
Label = label;
|
|
}
|
|
|
|
public override string ToString() {
|
|
return "+" + Offset.ToString("x6") + "(" + Label + ")";
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A pair of offsets. An operand (instruction or data) at the source offset
|
|
/// references a label at the destination offset.
|
|
/// </summary>
|
|
private class OffsetPair {
|
|
public int SrcOffset { get; private set; } // offset from which reference is made
|
|
public int DstOffset { get; private set; } // offset being referred to
|
|
|
|
public OffsetPair(int src, int dst) {
|
|
SrcOffset = src;
|
|
DstOffset = dst;
|
|
}
|
|
|
|
public override string ToString() {
|
|
return "src=+" + SrcOffset.ToString("x6") + " dst=+" + DstOffset.ToString("x6");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Map from label string to local label string. This will be null until Analyze()
|
|
/// has executed.
|
|
/// </summary>
|
|
public Dictionary<string, string> LabelMap { get; private set; }
|
|
|
|
/// <summary>
|
|
/// String to prefix to local labels. Usually a single character, like ':' or '@'.
|
|
/// </summary>
|
|
public string LocalPrefix { get; set; }
|
|
|
|
/// <summary>
|
|
/// Project reference.
|
|
/// </summary>
|
|
private DisasmProject mProject;
|
|
|
|
// Work state.
|
|
private List<OffsetLabel> mGlobalLabels = new List<OffsetLabel>();
|
|
private List<OffsetPair> mOffsetPairs = new List<OffsetPair>();
|
|
private BitArray mGlobalFlags;
|
|
|
|
|
|
public LabelLocalizer(DisasmProject project) {
|
|
mProject = project;
|
|
mGlobalFlags = new BitArray(mProject.FileDataLength);
|
|
|
|
LocalPrefix = "!?";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies the LabelMap to the label. If the LabelMap is null, or does not have an
|
|
/// entry for the label, the original label is returned.
|
|
/// </summary>
|
|
/// <param name="label">Label to convert.</param>
|
|
/// <returns>New label, or original label.</returns>
|
|
public string ConvLabel(string label) {
|
|
if (LabelMap != null) {
|
|
if (LabelMap.TryGetValue(label, out string newLabel)) {
|
|
label = newLabel;
|
|
}
|
|
}
|
|
return label;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Analyzes labels to identify which ones may be treated as non-global.
|
|
/// </summary>
|
|
public void Analyze() {
|
|
Debug.Assert(LocalPrefix.Length > 0);
|
|
|
|
mGlobalFlags.SetAll(false);
|
|
|
|
// Currently we only support the "local labels have scope that ends at a global
|
|
// label" variety. The basic idea is to start by assuming that everything not
|
|
// explicitly marked global is local, and then identify situations like this:
|
|
//
|
|
// lda :local
|
|
// global eor #$ff
|
|
// :local sta $00
|
|
//
|
|
// The reference crosses a global label, so the "target" label must be made global.
|
|
// This can have ripple effects, so we have to iterate. Note it doesn't matter
|
|
// whether "global" is referenced anywhere.
|
|
//
|
|
// The current algorithm uses a straightforward O(n^2) approach.
|
|
|
|
// Step 1: generate source/target pairs and global label list
|
|
GenerateLists();
|
|
|
|
// Step 2: walk through the list of global symbols, identifying source/target
|
|
// pairs that cross them. If a pair matches, the target label is added to the
|
|
// mGlobalLabels list, and removed from the pair list.
|
|
for (int index = 0; index < mGlobalLabels.Count; index++) {
|
|
FindIntersectingPairs(mGlobalLabels[index]);
|
|
}
|
|
|
|
// Step 3: for each local label, add an entry to the map with the appropriate
|
|
// local-label syntax.
|
|
LabelMap = new Dictionary<string, string>();
|
|
for (int i = 0; i < mProject.FileDataLength; i++) {
|
|
if (mGlobalFlags[i]) {
|
|
continue;
|
|
}
|
|
Symbol sym = mProject.GetAnattrib(i).Symbol;
|
|
if (sym == null) {
|
|
continue;
|
|
}
|
|
|
|
LabelMap[sym.Label] = LocalPrefix + sym.Label;
|
|
}
|
|
|
|
// Take out the trash.
|
|
mGlobalLabels.Clear();
|
|
mOffsetPairs.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates the initial mGlobalFlags and mGlobalLabels lists, as well as the
|
|
/// full cross-reference pair list.
|
|
/// </summary>
|
|
private void GenerateLists() {
|
|
// For every offset that has a label, add an entry to the source/target pair list
|
|
// for every offset that references it.
|
|
//
|
|
// If the label isn't marked as "local or global", add it to the global-label list.
|
|
//
|
|
// The first label encountered is always treated as global. Note it may not appear
|
|
// at offset zero.
|
|
|
|
bool first = true;
|
|
|
|
for (int i = 0; i < mProject.FileDataLength; i++) {
|
|
Symbol sym = mProject.GetAnattrib(i).Symbol;
|
|
if (sym == null) {
|
|
// No label at this offset.
|
|
continue;
|
|
}
|
|
|
|
if (first || sym.SymbolType != Symbol.Type.LocalOrGlobalAddr) {
|
|
first = false;
|
|
mGlobalFlags[i] = true;
|
|
mGlobalLabels.Add(new OffsetLabel(i, sym.Label));
|
|
|
|
// Don't add to pairs list.
|
|
continue;
|
|
}
|
|
|
|
// If nothing actually references this label, the xref set will be empty.
|
|
XrefSet xrefs = mProject.GetXrefSet(i);
|
|
if (xrefs != null) {
|
|
foreach (XrefSet.Xref xref in xrefs) {
|
|
if (!xref.IsSymbolic) {
|
|
continue;
|
|
}
|
|
|
|
mOffsetPairs.Add(new OffsetPair(xref.Offset, i));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Identifies all label reference pairs that cross the specified global label. When
|
|
/// a matching pair is found, the pair's destination label is marked as global and
|
|
/// added to the global label list.
|
|
/// </summary>
|
|
/// <param name="glabel">Global label of interest.</param>
|
|
private void FindIntersectingPairs(OffsetLabel glabel) {
|
|
Debug.Assert(mGlobalFlags[glabel.Offset]);
|
|
|
|
int globOffset = glabel.Offset;
|
|
for (int i = 0; i < mOffsetPairs.Count; i++) {
|
|
OffsetPair pair = mOffsetPairs[i];
|
|
|
|
// If the destination was marked global earlier, remove and ignore this entry.
|
|
// Note this also means that pair.DstOffset != label.Offset.
|
|
if (mGlobalFlags[pair.DstOffset]) {
|
|
mOffsetPairs.RemoveAt(i);
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
// Check to see if the global label falls between the source and destination
|
|
// offsets.
|
|
//
|
|
// If the reference source is itself a global label, it can reference local
|
|
// labels forward, but not backward. We need to take that into account for
|
|
// the case where label.Offset==pair.SrcOffset.
|
|
bool intersect;
|
|
if (pair.SrcOffset < pair.DstOffset) {
|
|
// Forward reference. src==glob is ok
|
|
intersect = pair.SrcOffset < globOffset && pair.DstOffset >= globOffset;
|
|
} else {
|
|
// Backward reference. src==glob is bad
|
|
intersect = pair.SrcOffset >= globOffset && pair.DstOffset <= globOffset;
|
|
}
|
|
|
|
if (intersect) {
|
|
//Debug.WriteLine("Global " + glabel + " btwn " + pair + " (" +
|
|
// mProject.GetAnattrib(pair.DstOffset).Symbol.Label + ")");
|
|
|
|
// Change the destination label to global.
|
|
mGlobalFlags[pair.DstOffset] = true;
|
|
mGlobalLabels.Add(new OffsetLabel(pair.DstOffset,
|
|
mProject.GetAnattrib(pair.DstOffset).Symbol.Label));
|
|
|
|
// Carefully remove it from the list we're iterating through.
|
|
mOffsetPairs.RemoveAt(i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adjusts the label map so that only local variables start with an underscore ('_').
|
|
/// This is necessary for assemblers like 64tass that use a leading underscore to
|
|
/// indicate that a label should be local.
|
|
///
|
|
/// This may be called even if label localization is disabled. In that case we just
|
|
/// create an empty label map and populate as needed.
|
|
///
|
|
/// Only call this if underscores are used to indicate local labels.
|
|
/// </summary>
|
|
public void MaskLeadingUnderscores() {
|
|
bool allGlobal = false;
|
|
if (LabelMap == null) {
|
|
allGlobal = true;
|
|
LabelMap = new Dictionary<string, string>();
|
|
}
|
|
|
|
// Throw out the original local label generation.
|
|
LabelMap.Clear();
|
|
|
|
// Use this to test for uniqueness. We add all labels here as we go, not just the
|
|
// ones being remapped. For each label we either add the original or the localized
|
|
// form.
|
|
SortedList<string, string> allLabels = new SortedList<string, string>();
|
|
|
|
for (int i = 0; i < mProject.FileDataLength; i++) {
|
|
Symbol sym = mProject.GetAnattrib(i).Symbol;
|
|
if (sym == null) {
|
|
// No label at this offset.
|
|
continue;
|
|
}
|
|
|
|
string newLabel;
|
|
if (allGlobal || mGlobalFlags[i]) {
|
|
// Global symbol. Don't let it start with '_'.
|
|
if (sym.Label.StartsWith("_")) {
|
|
// There's an underscore here that was added by the user. Stick some
|
|
// other character in front.
|
|
newLabel = "X" + sym.Label;
|
|
} else {
|
|
// No change needed.
|
|
newLabel = sym.Label;
|
|
}
|
|
} else {
|
|
// Local symbol.
|
|
if (sym.Label.StartsWith("_")) {
|
|
// The original starts with one or more underscores. Adding another
|
|
// will create a "__" label, which is reserved in 64tass.
|
|
newLabel = "_X" + sym.Label;
|
|
} else {
|
|
newLabel = "_" + sym.Label;
|
|
}
|
|
}
|
|
|
|
// Make sure it's unique.
|
|
string uniqueLabel = newLabel;
|
|
int uval = 1;
|
|
while (allLabels.ContainsKey(uniqueLabel)) {
|
|
uniqueLabel = newLabel + uval.ToString();
|
|
}
|
|
allLabels.Add(uniqueLabel, uniqueLabel);
|
|
|
|
// If it's different, add it to the label map.
|
|
if (sym.Label != uniqueLabel) {
|
|
LabelMap.Add(sym.Label, uniqueLabel);
|
|
}
|
|
}
|
|
|
|
Debug.WriteLine("UMAP: allcount=" + allLabels.Count + " mapcount=" + LabelMap.Count);
|
|
}
|
|
}
|
|
}
|