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The plugin objects are MarshalByRefObject stubs, which means they don't actually implement the interfaces we're checking for. There's some additional overhead to do the interface check. We can avoid it by doing the interface queries during initialization, and just checking some bit flags later on. Also, in the extension script info window, show a list of implemented interfaces. |
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DomainManager.cs | ||
PluginDllCache.cs | ||
ScriptManager.cs | ||
Sponsor.cs |