mirror of
https://github.com/fadden/6502bench.git
synced 2024-11-19 06:31:02 +00:00
141 lines
5.8 KiB
C#
141 lines
5.8 KiB
C#
/*
|
|
* Copyright 2018 faddenSoft
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Windows.Forms;
|
|
|
|
using Asm65;
|
|
|
|
namespace SourceGen.AppForms {
|
|
public partial class EditStatusFlags : Form {
|
|
/// <summary>
|
|
/// In/out status flag value.
|
|
/// </summary>
|
|
public StatusFlags FlagValue { get; set; }
|
|
|
|
/// <summary>
|
|
/// Set this if the CPU has an emulation flag (65802/65816). If this isn't
|
|
/// set, the M, X, and E flag buttons will be disabled.
|
|
/// </summary>
|
|
public bool HasEmuFlag { get; set; }
|
|
|
|
|
|
public EditStatusFlags() {
|
|
InitializeComponent();
|
|
}
|
|
|
|
private void EditStatusFlags_Load(object sender, EventArgs e) {
|
|
if (!HasEmuFlag) {
|
|
panelM.Enabled = false;
|
|
panelX.Enabled = false;
|
|
panelE.Enabled = false;
|
|
|
|
// I'm not going to force the M/X/E flags to have a particular value based
|
|
// on the CPU definition. The flags aren't used for non-65802/65816, so
|
|
// the values are irrelevant. If somebody is switching between CPUs I think
|
|
// it'd be weird to force the values during editing but leave any non-edited
|
|
// values alone. If they want to switch to 65816, set M/X/E, and then switch
|
|
// back, they're welcome to do so.
|
|
}
|
|
|
|
SetCheckedButtons();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calls SetChecked() for each flag.
|
|
/// </summary>
|
|
private void SetCheckedButtons() {
|
|
SetChecked(FlagValue.N, radioNDefault, radioNZero, radioNOne, radioNIndeterminate);
|
|
SetChecked(FlagValue.V, radioVDefault, radioVZero, radioVOne, radioVIndeterminate);
|
|
SetChecked(FlagValue.M, radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
|
|
SetChecked(FlagValue.X, radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
|
|
SetChecked(FlagValue.D, radioDDefault, radioDZero, radioDOne, radioDIndeterminate);
|
|
SetChecked(FlagValue.I, radioIDefault, radioIZero, radioIOne, radioIIndeterminate);
|
|
SetChecked(FlagValue.Z, radioZDefault, radioZZero, radioZOne, radioZIndeterminate);
|
|
SetChecked(FlagValue.C, radioCDefault, radioCZero, radioCOne, radioCIndeterminate);
|
|
SetChecked(FlagValue.E, radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the "checked" flag on the appropriate radio button.
|
|
/// </summary>
|
|
private void SetChecked(int value, RadioButton def, RadioButton zero, RadioButton one,
|
|
RadioButton indeterminate) {
|
|
switch (value) {
|
|
case TriState16.UNSPECIFIED:
|
|
def.Checked = true;
|
|
break;
|
|
case TriState16.INDETERMINATE:
|
|
indeterminate.Checked = true;
|
|
break;
|
|
case 0:
|
|
zero.Checked = true;
|
|
break;
|
|
case 1:
|
|
one.Checked = true;
|
|
break;
|
|
default:
|
|
throw new Exception("Unexpected value " + value);
|
|
}
|
|
}
|
|
|
|
private void okButton_Click(object sender, EventArgs e) {
|
|
StatusFlags flags = new StatusFlags();
|
|
|
|
flags.N = GetChecked(radioNDefault, radioNZero, radioNOne, radioNIndeterminate);
|
|
flags.V = GetChecked(radioVDefault, radioVZero, radioVOne, radioVIndeterminate);
|
|
flags.M = GetChecked(radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
|
|
flags.X = GetChecked(radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
|
|
flags.D = GetChecked(radioDDefault, radioDZero, radioDOne, radioDIndeterminate);
|
|
flags.I = GetChecked(radioIDefault, radioIZero, radioIOne, radioIIndeterminate);
|
|
flags.Z = GetChecked(radioZDefault, radioZZero, radioZOne, radioZIndeterminate);
|
|
flags.C = GetChecked(radioCDefault, radioCZero, radioCOne, radioCIndeterminate);
|
|
flags.E = GetChecked(radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
|
|
|
|
//// If they're setting emulation mode, also set M/X to 1. This is implicitly
|
|
//// true, but things are a bit clearer if we make it explicit.
|
|
//if (flags.E == 1) {
|
|
// flags.M = flags.X = 1;
|
|
//}
|
|
|
|
FlagValue = flags;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Identifies the checked radio button and returns the appropriate TriState16 value.
|
|
/// </summary>
|
|
private int GetChecked(RadioButton def, RadioButton zero, RadioButton one,
|
|
RadioButton indeterminate) {
|
|
if (zero.Checked) {
|
|
return 0;
|
|
} else if (one.Checked) {
|
|
return 1;
|
|
} else if (indeterminate.Checked) {
|
|
return TriState16.INDETERMINATE;
|
|
} else if (def.Checked) {
|
|
return TriState16.UNSPECIFIED;
|
|
} else {
|
|
throw new Exception("No radio button selected");
|
|
}
|
|
}
|
|
|
|
private void resetButton_Click(object sender, EventArgs e) {
|
|
FlagValue = new StatusFlags();
|
|
SetCheckedButtons();
|
|
}
|
|
}
|
|
}
|