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Added a SourceGen tutorial with lots of screen shots. Uses "responsive web design" so it works well on mobile devices. This version is using jQuery load() calls to pull in pieces, but that causes a lot of blink when loading because the loads are asynchronous and may not complete until after the initial page render has finished. Tutorial prev/next links not yet working.
172 lines
8.5 KiB
HTML
172 lines
8.5 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8"/>
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<meta name="viewport" content="width=device-width, initial-scale=1"/>
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"
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integrity="sha384-vtXRMe3mGCbOeY7l30aIg8H9p3GdeSe4IFlP6G8JMa7o7lXvnz3GFKzPxzJdPfGK" crossorigin="anonymous"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css"/>
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<link rel="stylesheet" href="/main.css"/>
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<title>6502bench Tools</title>
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</head>
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<body>
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<div id="masthead">
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<script>$("#masthead").load("/masthead-incl.html");</script>
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</div>
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<div id="topnav">
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<!-- START: /topnav-incl.html active:#topnav-home -->
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<script>
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// Load global topnav content, and mark current page active.
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$("#topnav").load("/topnav-incl.html", function() {
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$("#topnav-home").addClass("active")
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});
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</script>
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</div>
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<div id="main" class="no-sidenav">
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<p>6502bench is a code development "workbench" for the 65xx family
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of processors, including the 6502, 65C02, and 65802/65816. It currently
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features one tool, the SourceGen disassembler.</p>
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<p><strong>SourceGen</strong> is an industrial-strength disassembler for 6502,
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65C02, and 65816 programs. It runs on Windows 7 or later.</p>
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<p>Quick links:</p>
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<ul>
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<li>Watch a 9-minute
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<a href="https://youtu.be/dalISyBPQq8">product introduction video</a> (from v1.0).</li>
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<li>See an 8-minute
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<a href="https://youtu.be/lSvEr5nCHbY">demonstration of visualizers</a>
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in a disassembly of the Apple II game <i>Space Eggs</i>.</li>
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<li>Download source & binaries for the latest version
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<a href="https://github.com/fadden/6502bench/releases/">from the Releases page</a>.</li>
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<li>Check out the
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<a href="https://github.com/fadden/6502bench/">GitHub project</a>.</li>
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<li>SourceGen has been used to disassemble software for the Apple II,
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NES (Nintendo Entertainment System), Atari 2600 VCS, and coin-op arcade
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systems. Visit 6502disassembly.com to see some
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<a href="https://6502disassembly.com/">disassembly project examples</a>.</li>
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</ul>
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<p>Key features include:</p>
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<ul>
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<li>Fully interactive point-and-click GUI. Define labels, set addresses,
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add comments, and see the results immediately. Add multi-line comments
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and have them word-wrapped automatically. Create inline visualizations of
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embedded bitmaps and wireframe data, and define animated sequences.</li>
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<li>Sophisticated static analysis. The disassembly engine traces code
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execution, automatically finding all instructions reachable from a given
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starting point. Changes to the processor status flags are tracked,
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allowing identification of branches that are always/never taken,
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accurate cycle count listings, and easier analysis of 65816 code with
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variable-width registers.</li>
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<li>Easy generation of assembly source code in popular formats (currently
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64tass, ACME, cc65, and Merlin 32). Cross-assemblers can be invoked from the GUI to
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verify correctness.</li>
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<li>Symbols and constants are provided for ROM and operating system entry
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points on several popular systems (Apple, Atari, Commodore, others).</li>
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<li>Project files are designed for sharing and collaboration.</li>
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</ul>
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<p>
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<a href="images/screenshot-15-mainwin.png"><img border="2" src="images/screenshot-15-mainwin-small.png" alt="Main Window Screenshot" width="320" height="180"/></a>
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<a href="images/screenshot-15-asmwin.png"><img border="2" src="images/screenshot-15-asmwin-small.png" alt="Gen/Asm Dialog Screenshot" width="320" height="180"/></a>
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<a href="images/screenshot-15-vis.png"><img border="2" src="images/screenshot-15-vis-small.png" alt="Gen/Asm Dialog Screenshot" width="320" height="180"/></a>
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</p>
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<h4>Features in Detail:</h4>
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<ul>
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<li>Analyzer:
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<ul>
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<li>Support for 6502, 65C02, and 65816, including undocumented
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opcodes and the W65C02 extensions.</li>
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<li>Code tagging mechanism allows manual identification of code start/stop
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points and inline data.</li>
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<li>Editable labels are generated for every branch destination and data
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target.</li>
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<li>Automatic detection and classification of character strings and runs
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of identical bytes.</li>
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<li>Symbol files for ROM entry points, operating system constants, and
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other platform-specific data are stored in plain text files loaded at runtime.</li>
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<li>Extension scripts can be defined that automatically reformat code and
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identify inline data that follows a JSR, JSL, or BRK.</li>
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</ul></li>
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<li>User interface:
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<ul>
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<li>"Infinite" undo/redo of all operations.</li>
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<li>Cross-reference tables are generated for every branch and data target
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address, as well as for external platform symbols.</li>
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<li>Instruction operand formats (hex, decimal, binary, character, symbol) can
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be set for individual instructions. References to nearby symbols are
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offset, allowing simple expressions like "addr + 1".</li>
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<li>Data areas can be formatted in various formats, including individual
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bytes, 16-bit and 24-bit words, addresses, or strings.
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Multiple character encodings are supported, including ASCII, high ASCII,
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C64 PETSCII, and C64 screen codes.</li>
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<li>Zero-page variables can be given different labels at different points
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in the program.</li>
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<li>Multi-line comments can be "boxed" for an authentic retro feel.</li>
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<li>Notes can be added that aren't included in generated output. These
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also function as color-coded bookmarks. Very useful for marking up a
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work in progress. Similarly, symbols can be marked as uncertain by
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adding a '?' that is automatically stripped away during code generation.</li>
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<li>Instruction reference data, such as CPU cycles and flags modified, are
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shown along with a description of the opcode's function. Very useful when
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encountering rarely-used undocumented instructions.</li>
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<li>Various aspects of the code display can be reconfigured, including
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upper/lower case, pseudo-opcode naming, and expression formats. These
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choices are not part of the project definition, so everyone can view a
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project according to their own personal preferences.</li>
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</ul></li>
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<li>Code generation:
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<ul>
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<li>Labels can be global or local. Use non-unique labels like "@Loop"
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for clarity. Labels will be promoted from local to global or renamed to
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be unique as required by each assembler.</li>
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<li>Symbols may be exported from one project and imported into another
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to facilitate multi-binary disassembly.</li>
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<li>Listings can be generated in HTML form for publication on the web. Many
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aspects of the output format can be configured. Inline visualizations
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are exported as GIF or animated GIF.</li>
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</ul></li>
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<li>Miscellaneous:
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<ul>
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<li>All project data is stored in text formats (primarily JSON).</li>
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<li>The project file includes nothing from the data file but a CRC. This
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may allow the project to be shared without violating copyrights (subject
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to local laws).</li>
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<li>Handy tools: file slicer, file concatenator, CPU instruction reference
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chart, ASCII chart, file hex dump.</li>
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<li>The OMF converter tool can be used to disassemble Apple IIgs executables.</li>
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</ul></li>
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</ul>
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<hr/>
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<p>6502bench is written in C# .NET, using the (free to download) Visual
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Studio Community 2019 IDE as the primary development environment.
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The user interface uses the Windows Presentation Foundation (WPF) API.
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6502bench is an open-source project, licensed under Apache 2.0.
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The full source code is available on
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<a href="https://github.com/fadden/6502bench/">GitHub</a>.</p>
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