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6502bench/SourceGen/RuntimeData/Help/settings.html
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<title>Properties &amp; Settings - 6502bench SourceGen</title>
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<h1>6502bench SourceGen: Properties &amp; Settings</h1>
<p><a href="index.html">Back to index</a></p>
<h2><a name="overview">Settings Overview</a></h2>
<p>There are two classes of settings: application settings, and
project properties.</p>
<p>Application settings are stored in a file called "SourceGen-settings"
in the SourceGen installation directory. If the file is missing or
corrupted, some default settings will be used. These settings are local
to your system, and include everything from window sizes to whether you
prefer hexadecimal values to be shown in upper case. None of them
affect the way the project analyzes code and data, though they may affect
the way generated assembly sources look.</p>
<p>Project properties are stored in each individual .dis65 project file.
They specify which CPU to use, which extension scripts to load, and a
variety of other things that directly impact how SourceGen processes
the project. Because of the way it impacts the project, all changes to
the project properties are made through the undo/redo buffer.</p>
<h2><a name="app-settings">Application Settings</a></h2>
<p>The settings editor is divided into four tabs. Changes aren't pushed
out to the main application until you hit Apply or OK.</p>
<h3><a name="appset-codeview">Code View</a></h3>
<p>These settings change the way the code looks.</p>
<p>Click the Column Visibility buttons to hide columns. Click them
again to restore the column to a default width. A "hidden" column just
has a width of zero, so with careful mouse positioning you can show and
hide columns from the code list. The buttons may be more convenient
though.</p>
<p>You can select a different font for the code list. Make it as large
or small as you want. Monospace fonts like Courier or Consolas are
recommended.</p>
<p>You can choose to display different parts of the display in upper or
lower case, using the "all lower" and "all upper" buttons as a quick way
to set all values. These values are also used for generated assembly
code. Note that labels are case-sensitive and can't be forced one way
or the other.</p>
<p>The Clipboard drop-down menu lets you choose the format for text
<a href="mainwin.html#clipboard">copied to the clipboard</a>. The
"Assembler Source" format includes the rightmost columns (label,
opcode, operand, and comment), like assembly source code does. The
"Disassembly" format adds the address and bytes on the left.
<h3><a name="appset-asmconfig">Asm Config</a></h3>
<p>These settings configure cross-assemblers and modify the output in
various ways.</p>
<p>For cc65, locate <code>bin/cl65.exe</code>. Note you need a full
installation of cc65, with configuration files and libraries, not just
the cl65 binary.</p>
<p>For Merlin 32, locate <code>Merlin32.exe</code>. The executable
is stand-alone.</p>
<p>If you enable "identify assembler in output", a comment will be
added to the top of the generated assembly output that identifies the
target assembler and version. This can be very helpful if the source
file is sent to other people, since it may not otherwise be obvious from
the source file what the intended target assembler is.</p>
<p>"Disable label localization" turns off the
<a href="codegen.html#localizer">label localizer</a>.</p>
<p>If "put long labels on separate line" is checked, labels that are
longer than the label column are placed on their own line. This looks
a bit nicer because otherwise the opcode gets pushed out of alignment.
(Some assemblers get bent out of shape if you split an equate
directive, so those might stay on one line.)</p>
<p>When "show cycle counts" is checked, every instruction line will have
an end-of-line comment that indicates the number of cycles required for
that instruction. This is shown in the code list and included in
generated assembly output. If the cycle count can't be determined solely
from a static analysis, e.g. an extra cycle is required if
<code>LDA (dp),Y</code> crosses a page boundary, a '+' will be shown.
In some cases the variability can be factored out if the state of
certain status flags is known, e.g. 65C02 instructions that take longer
in decimal mode won't be shown as variable if the analyzer can determine
that D=0 or D=1.</p>
<h3><a name="appset-displayformat">Display Format</a></h3>
<p>These options change the way the code list looks on screen. They
do not affect generated code.</p>
<p>The
<a href="intro.html#width-disambiguation">operand width disambiguator</a>
strings are used when the width of an instruction operand is unclear.
You may specify values for all of them or none of them.</p>
<p>The Merlin assembler uses an expression syntax that is compact but
different from many other cross-assemblers. Notably, the byte-selection
operators ('&lt;', '&gt;', '^') act like shift operators, yielding
16-bit values when wide registers are enabled on the 65816.</p>
<p>The "quick set" buttons configure the fields on this tab to match
the conventions of the specified assembler.</p>
<h3><a name="appset-pseudoop">Pseudo-Op</a></h3>
<p>These options change the way the code list looks on screen. They
do not affect generated code.</p>
<p>Enter the string you want to use for the various data formats. If
a field is left blank, a default value is used.</p>
<p>The "quick set" buttons configure the fields on this tab to match
the conventions of the specified assembler.</p>
<h2><a name="project-properties">Project Properties</a></h2>
<p>The properties editor is divided into four tabs. Changes aren't pushed
out to the main application until you close the dialog. Clicking Apply
will "latch" the current changes, ensuring that they're applied even if
you later hit Cancel, but the changes are not applied immediately.</p>
<p>All changes are subject to undo/redo.</p>
<h3><a name="projprop-general">General</a></h3>
<p>The choice of CPU determines the set of available instructions, as
well as cycle costs and register widths. There are many variations
on the 6502, but from the perspective of a disassembler only three
matter:
<ol>
<li>MOS 6502. The original 8-bit instruction set.</li>
<li>WDC W65C02S. Expanded the instruction set and smoothed
some rough edges.</li>
<li>WDC W65C816S. Expanded instruction set, 24-bit address space,
and 16-bit registers.</li>
</ol>
<p>The Rockwell R65C02 features an expanded instruction set that is
compatible with the WDC 65C02 but incompatible with the 65816. It's
not currently supported by SourceGen.</p>
<p>If "enable undocumented instructions" is checked, some additional
opcodes are recognized on the 6502 and 65C02. These instructions are
not part of the chip specification, but most of them have consistent
behavior and can be used. If the box is not checked, the instructions
are treated as invalid and cause the code analyzer to assume that it
has run into a data area.</p>
<p>The entry flags determine the initial value for the processor status
flag register. Code that is unreachable internally (requiring a code
entry point hint) will use this value. This is chiefly of use for
65816 code, where the initial value of the M/X/E flags is significant.</p>
<p>If "analyze uncategorized data" is checked, SourceGen will attempt to
identify strings and regions filled with a single byte value. If it's
not checked, anything that isn't detected as code or explicitly formatted
will simply be shown as a byte value.</p>
<p>If "seek alternate targets" is checked, the analyzer will try to use
nearby labels for data loads and stores.</p>
<p>The "minimum characters for string" setting determines how many
ASCII characters need to appear consecutively for the data analyzer to
declare it a string. Shorter values are prone to false-positive
identifications, longer values miss out on short strings. You can also
set it to "none" to disable automatic string identification.</p>
<h3><a name="projprop-projsym">Project Symbols</a></h3>
<p>You can add, edit, and delete individual symbols and constants.
See the <a href="intro.html#about-symbols">symbols</a> section for an
explanation of how project symbols work.</p>
<p>The Edit Symbol button opens the
<a href="editors.html#project-symbol">Edit Project Symbol</a> dialog, which
allows changing any part of a symbol definition. You're not allowed to
create two symbols with the same label.</p>
<p>The Import button allows you to import symbols from another project.
Only labels that have been tagged as global and exported will be imported.
Existing symbols with identical labels will be replaced, so it's okay to
run the importer multiple times.</p>
<h3><a name="projprop-symfiles">Symbol Files</a></h3>
<p>From here, you can add and remove platform symbol files, or change
the order in which they are loaded.
See the <a href="intro.html#about-symbols">symbols</a> section for an
explanation of how platform symbols work.</p>
<p>Platform symbol files must live in the RuntimeData directory that comes
with SourceGen, or in the directory where the project file lives. This
is mostly to keep things manageable when projects are distributed to
other people, but also acts as a minor security check, to prevent a
wayward project from trying to open files it shouldn't.</p>
<p>In the list, files loaded from the RuntimeData directory will be
prefixed with <code>RT:</code>. Files loaded from the project directory
will be prefixed with <code>PROJ:</code>.</p>
<p>If a platform symbol file can't be found when the project is opened,
you will receive a warning.</p>
<h3><a name="projprop-extscripts">Extension Scripts</a></h3>
<p>From here, you can add and remove extension script files.
See the <a href="intro.html#scripts">extension scripts</a> section for
an explanation of how extension scripts work.</p>
<p>Extension script files must live in the RuntimeData directory that comes
with SourceGen, or in the directory where the project file lives. This
is mostly to keep things manageable when projects are distributed to
other people, but also acts as a minor security check, to prevent a
wayward project from trying to open files it shouldn't.</p>
<p>In the list, files loaded from the RuntimeData directory will be
prefixed with <code>RT:</code>. Files loaded from the project directory
will be prefixed with <code>PROJ:</code>.</p>
<p>If an extension script file can't be found when the project is opened,
you will receive a warning.</p>
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