mirror of
https://github.com/fadden/6502bench.git
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575f834b1d
Mostly a straight copy & paste of the files. The only significant change was to move the localizable strings from Properties/Resources (RESX) to Res/Strings.xaml (Resource Dictionary). I expect a number of strings will no longer be needed, since WPF lets you put more of the UI/UX logic into the design side. I also renamed the namespace to SourceGenWPF, and put the app icon into the Res directory so it can be a resource rather than a loose file. I'm merging the "Setup" directory contents into the main app since there wasn't a whole lot going on there. The WPF Color class lacks conversions to/from a 32-bit integer, so I added those. None of the stuff is wired up yet.
141 lines
5.8 KiB
C#
141 lines
5.8 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Asm65;
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namespace SourceGenWPF {
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/// <summary>
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/// Helper functions for extracting values from a SystemDef instance.
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/// </summary>
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public static class SystemDefaults {
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private const string LOAD_ADDRESS = "load-address";
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private const string ENTRY_FLAGS = "entry-flags";
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private const string UNDOCUMENTED_OPCODES = "undocumented-opcodes";
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private const string FIRST_WORD_IS_LOAD_ADDR = "first-word-is-load-addr";
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private const string ENTRY_FLAG_EMULATION = "emulation";
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private const string ENTRY_FLAG_NATIVE_LONG = "native-long";
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private const string ENTRY_FLAG_NATIVE_SHORT = "native-short";
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/// <summary>
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/// Gets the default load address.
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/// </summary>
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/// <param name="sysDef">SystemDef instance.</param>
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/// <returns>Specified load address, or 0x1000 if nothing defined.</returns>
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public static int GetLoadAddress(SystemDef sysDef) {
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Dictionary<string, string> parms = sysDef.Parameters;
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int retVal = 0x1000;
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if (parms.TryGetValue(LOAD_ADDRESS, out string valueStr)) {
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valueStr = valueStr.Trim();
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if (Number.TryParseInt(valueStr, out int parseVal, out int unused)) {
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retVal = parseVal;
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} else {
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Debug.WriteLine("WARNING: bad value for " + LOAD_ADDRESS + ": " + valueStr);
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}
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}
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return retVal;
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}
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/// <summary>
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/// Gets the default entry processor status flags.
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/// </summary>
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/// <param name="sysDef">SystemDef instance.</param>
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/// <returns>Status flags.</returns>
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public static StatusFlags GetEntryFlags(SystemDef sysDef) {
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Dictionary<string, string> parms = sysDef.Parameters;
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StatusFlags retFlags = StatusFlags.AllIndeterminate;
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// On 65802/65816, this selects emulation mode. On 8-bit CPUs, these have
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// no effect, but this reflects how the CPU behaves (short regs, emu mode).
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retFlags.E = retFlags.M = retFlags.X = 1;
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// Decimal mode is rarely used, and interrupts are generally enabled. Projects
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// that need to assume otherwise can alter the entry flags. I want to start
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// with decimal mode clear because it affects the cycle timing display on a
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// number of 65C02 instructions.
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retFlags.D = retFlags.I = 0;
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if (parms.TryGetValue(ENTRY_FLAGS, out string valueStr)) {
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switch (valueStr) {
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case ENTRY_FLAG_EMULATION:
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break;
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case ENTRY_FLAG_NATIVE_LONG:
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retFlags.E = retFlags.M = retFlags.X = 0;
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break;
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case ENTRY_FLAG_NATIVE_SHORT:
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retFlags.E = 0;
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break;
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default:
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Debug.WriteLine("WARNING: bad value for " + ENTRY_FLAGS +
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": " + valueStr);
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break;
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}
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}
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return retFlags;
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}
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/// <summary>
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/// Gets the default setting for undocumented opcode support.
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/// </summary>
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/// <param name="sysDef">SystemDef instance.</param>
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/// <returns>Enable/disable value.</returns>
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public static bool GetUndocumentedOpcodes(SystemDef sysDef) {
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return GetBoolParam(sysDef, UNDOCUMENTED_OPCODES, false);
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}
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/// <summary>
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/// Gets the default setting for using the first two bytes of the file as the
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/// load address.
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///
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/// This is primarily for C64. Apple II DOS 3.3 binary files also put the load
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/// address first, followed by the length, but that's typically stripped out when
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/// the file is extracted.
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/// </summary>
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/// <param name="sysDef"></param>
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/// <returns></returns>
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public static bool GetFirstWordIsLoadAddr(SystemDef sysDef) {
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return GetBoolParam(sysDef, FIRST_WORD_IS_LOAD_ADDR, false);
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}
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/// <summary>
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/// Looks for a parameter with a matching name and a boolean value.
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/// </summary>
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/// <param name="sysDef">SystemDef reference.</param>
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/// <param name="paramName">Name of parameter to look for.</param>
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/// <param name="defVal">Default value.</param>
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/// <returns>Parsed value, or defVal if the parameter doesn't exist or the value is not
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/// a boolean string.</returns>
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private static bool GetBoolParam(SystemDef sysDef, string paramName, bool defVal) {
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Dictionary<string, string> parms = sysDef.Parameters;
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bool retVal = defVal;
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if (parms.TryGetValue(paramName, out string valueStr)) {
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if (bool.TryParse(valueStr, out bool parseVal)) {
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retVal = parseVal;
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} else {
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Debug.WriteLine("WARNING: bad value for " + paramName + ": " + valueStr);
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}
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}
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return retVal;
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}
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}
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}
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