mirror of
https://github.com/fadden/6502bench.git
synced 2024-11-26 06:49:19 +00:00
256 lines
11 KiB
C#
256 lines
11 KiB
C#
/*
|
|
* Copyright 2019 faddenSoft
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Runtime.Remoting.Lifetime;
|
|
using System.Security;
|
|
using System.Security.Permissions;
|
|
using System.Timers;
|
|
using PluginCommon;
|
|
|
|
namespace SourceGen.Sandbox {
|
|
/// <summary>
|
|
/// This is a host-side object that manages the plugin AppDomain.
|
|
/// </summary>
|
|
//[SecurityPermission(SecurityAction.LinkDemand, ControlAppDomain = true, Infrastructure = true)]
|
|
public class DomainManager : IDisposable {
|
|
/// <summary>
|
|
/// For IDisposable.
|
|
/// </summary>
|
|
private bool mDisposed = false;
|
|
|
|
/// <summary>
|
|
/// AppDomain handle.
|
|
/// </summary>
|
|
private AppDomain mAppDomain;
|
|
|
|
/// <summary>
|
|
/// Reference to the remote PluginManager object.
|
|
/// </summary>
|
|
private Sponsor<PluginManager> mPluginManager;
|
|
|
|
/// <summary>
|
|
/// Hack to keep the sandbox from disappearing.
|
|
/// </summary>
|
|
private Timer mKeepAliveTimer;
|
|
|
|
/// <summary>
|
|
/// Access the remote PluginManager object.
|
|
/// </summary>
|
|
public PluginManager PluginMgr {
|
|
get {
|
|
Debug.Assert(mPluginManager.CheckLease());
|
|
return mPluginManager.Instance;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// App domain ID, or -1 if not available.
|
|
/// </summary>
|
|
public int Id { get { return mAppDomain != null ? mAppDomain.Id : -1; } }
|
|
|
|
|
|
public DomainManager(bool useKeepAlive) {
|
|
// Sometimes the sandbox AppDomain can't call back into the main AppDomain to
|
|
// get a lease renewal, and the PluginManager object gets collected. See
|
|
// https://stackoverflow.com/q/52230527/294248 for details.
|
|
//
|
|
// The idea is to keep tickling renew-on-call, so that the plugin side never
|
|
// has to request renewal. This is ugly but seems to work.
|
|
//
|
|
// The timer event runs on a pool thread, and calls across domains seem to stay
|
|
// on the same thread, so the remote Ping() method must be prepared to be called
|
|
// on an arbitrary thread.
|
|
if (useKeepAlive) {
|
|
Debug.WriteLine("Setting keep-alive timer...");
|
|
mKeepAliveTimer = new Timer(60 * 1000);
|
|
mKeepAliveTimer.Elapsed += (source, e) => {
|
|
// I don't know if there's a shutdown race. The dispose code stops the timer
|
|
// before clearing the other fields, but I don't know if the Stop() code
|
|
// waits for the currently-executing timer event to finish. So wrap
|
|
// everything in try/catch.
|
|
try {
|
|
mPluginManager.Instance.Ping(0);
|
|
//Debug.WriteLine("KeepAlive tid=" +
|
|
// System.Threading.Thread.CurrentThread.ManagedThreadId);
|
|
} catch (Exception ex) {
|
|
Debug.WriteLine("Keep-alive timer failed: " + ex.Message);
|
|
}
|
|
};
|
|
mKeepAliveTimer.AutoReset = true;
|
|
mKeepAliveTimer.Enabled = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new AppDomain. If our plugin is just executing
|
|
/// pre-compiled code we can lock the permissions down, but if
|
|
/// it needs to dynamically compile code we need to open things up.
|
|
/// </summary>
|
|
/// <param name="appDomainName">The "friendly" name.</param>
|
|
/// <param name="appBaseBath">Directory to use for ApplicationBase.</param>
|
|
public void CreateDomain(string appDomainName, string appBaseBath) {
|
|
// This doesn't seem to affect Sponsor. Doing this over in the PluginManager
|
|
// does have the desired effect, but requires unrestricted security.
|
|
//LifetimeServices.LeaseTime = TimeSpan.FromSeconds(5);
|
|
//LifetimeServices.LeaseManagerPollTime = TimeSpan.FromSeconds(3);
|
|
//LifetimeServices.RenewOnCallTime = TimeSpan.FromSeconds(2);
|
|
//LifetimeServices.SponsorshipTimeout = TimeSpan.FromSeconds(1);
|
|
|
|
if (mAppDomain != null) {
|
|
throw new Exception("Domain already created");
|
|
}
|
|
|
|
PermissionSet permSet;
|
|
// Start with everything disabled.
|
|
permSet = new PermissionSet(PermissionState.None);
|
|
//permSet = new PermissionSet(PermissionState.Unrestricted);
|
|
|
|
// Allow code execution.
|
|
permSet.AddPermission(new SecurityPermission(
|
|
SecurityPermissionFlag.Execution));
|
|
|
|
// This appears to be necessary to allow the lease renewal to work. Without
|
|
// this the lease silently fails to renew.
|
|
permSet.AddPermission(new SecurityPermission(
|
|
SecurityPermissionFlag.Infrastructure));
|
|
|
|
// Allow changes to Remoting stuff. Without this, we can't
|
|
// register our ISponsor.
|
|
permSet.AddPermission(new SecurityPermission(
|
|
SecurityPermissionFlag.RemotingConfiguration));
|
|
|
|
// Allow read-only file access, but only in the plugin directory.
|
|
// This is necessary to allow PluginLoader to load the assembly.
|
|
FileIOPermission fp = new FileIOPermission(
|
|
FileIOPermissionAccess.Read | FileIOPermissionAccess.PathDiscovery,
|
|
appBaseBath);
|
|
permSet.AddPermission(fp);
|
|
|
|
// TODO(maybe): it looks like this would allow us to mark the PluginCommon dll as
|
|
// trusted, so we wouldn't have to give the above permissions to everything.
|
|
// That seems to require a cryptographic pair and some other voodoo.
|
|
//StrongName fullTrustAssembly =
|
|
// typeof(PluginManager).Assembly.Evidence.GetHostEvidence<StrongName>();
|
|
|
|
// Configure the AppDomain. Setting the ApplicationBase directory away from
|
|
// the main app location is apparently very important, as it mitigates the
|
|
// risk of certain exploits from untrusted plugin code.
|
|
AppDomainSetup adSetup = new AppDomainSetup();
|
|
adSetup.ApplicationBase = appBaseBath;
|
|
|
|
// Create the AppDomain.
|
|
mAppDomain = AppDomain.CreateDomain(appDomainName, null, adSetup, permSet);
|
|
|
|
Debug.WriteLine("Created AppDomain '" + appDomainName + "', id=" + mAppDomain.Id);
|
|
//Debug.WriteLine("Loading '" + typeof(PluginManager).Assembly.FullName + "' / '" +
|
|
// typeof(PluginManager).FullName + "'");
|
|
|
|
// Create a PluginManager in the remote AppDomain. The local
|
|
// object is actually a proxy.
|
|
PluginManager pm = (PluginManager)mAppDomain.CreateInstanceAndUnwrap(
|
|
typeof(PluginManager).Assembly.FullName,
|
|
typeof(PluginManager).FullName);
|
|
|
|
// Wrap it so it doesn't disappear on us.
|
|
mPluginManager = new Sponsor<PluginManager>(pm);
|
|
|
|
Debug.WriteLine("IsTransparentProxy: " +
|
|
System.Runtime.Remoting.RemotingServices.IsTransparentProxy(pm));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Destroy the AppDomain.
|
|
/// </summary>
|
|
private void DestroyDomain(bool disposing) {
|
|
Debug.WriteLine("Unloading AppDomain '" + mAppDomain.FriendlyName +
|
|
"', id=" + mAppDomain.Id + ", disposing=" + disposing);
|
|
if (mKeepAliveTimer != null) {
|
|
mKeepAliveTimer.Stop();
|
|
mKeepAliveTimer.Dispose();
|
|
mKeepAliveTimer = null;
|
|
}
|
|
if (mPluginManager != null) {
|
|
mPluginManager.Dispose();
|
|
mPluginManager = null;
|
|
}
|
|
if (mAppDomain != null) {
|
|
// We can't simply invoke AppDomain.Unload() from a finalizer. The unload is
|
|
// handled by a thread that won't run at the same time as the finalizer thread,
|
|
// so if we got here through finalization we will deadlock. Fortunately the
|
|
// runtime sees the situation and throws an exception out of Unload().
|
|
//
|
|
// If we don't have a finalizer, and we forget to make an explicit cleanup
|
|
// call, the AppDomain will stick around and keep the DLL files locked, which
|
|
// could be annoying if the user is trying to iterate on extension script
|
|
// development.
|
|
//
|
|
// So we use a workaround from https://stackoverflow.com/q/4064749/294248
|
|
// and invoke it asynchronously.
|
|
if (disposing) {
|
|
AppDomain.Unload(mAppDomain);
|
|
} else {
|
|
new Action<AppDomain>(AppDomain.Unload).BeginInvoke(mAppDomain, null, null);
|
|
}
|
|
mAppDomain = null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finalizer. Required for IDisposable.
|
|
/// </summary>
|
|
~DomainManager() {
|
|
Debug.WriteLine("WARNING: DomainManager finalizer running (id=" +
|
|
(mAppDomain != null ? mAppDomain.Id.ToString() : "--") + ")");
|
|
Dispose(false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generic IDisposable implementation.
|
|
/// </summary>
|
|
public void Dispose() {
|
|
// Dispose of unmanaged resources (i.e. the AppDomain).
|
|
Dispose(true);
|
|
// Suppress finalization.
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Destroys the AppDomain, if one was created.
|
|
/// </summary>
|
|
/// <param name="disposing">True if called from Dispose(), false if from finalizer.</param>
|
|
protected virtual void Dispose(bool disposing) {
|
|
if (mDisposed) {
|
|
return;
|
|
}
|
|
|
|
if (disposing) {
|
|
// Free *managed* objects here. This is mostly an
|
|
// optimization, as such things will be disposed of
|
|
// eventually by the GC.
|
|
}
|
|
|
|
// Free unmanaged objects (i.e. the AppDomain).
|
|
if (mAppDomain != null) {
|
|
DestroyDomain(disposing);
|
|
}
|
|
|
|
mDisposed = true;
|
|
}
|
|
}
|
|
}
|