mirror of
https://github.com/fadden/6502bench.git
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6e9ff395d2
It's useful for extension scripts to be able to get the file offset of symbols in non-addressable regions. One example of this is CHR ROM data for an NES cartridge. However, we were getting the offset by doing an address-to-offset mapping on the plugin side, which by definition doesn't work for non-addressable memory. So we now add the offset to PlSymbol objects for user labels and address region pre-labels. The NES visualizer has been updated to use the new field. Also, fixed a bogus complaint about bank overruns for non-addressable regions.
516 lines
20 KiB
C#
516 lines
20 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Runtime.Remoting;
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using System.Text;
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using CommonUtil;
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using PluginCommon;
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namespace SourceGen.Sandbox {
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/// <summary>
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/// Maintains a collection of IPlugin instances, or communicates with the remote
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/// PluginManager that holds the collection. Whether the plugins are instantiated
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/// locally depends on how the class is constructed.
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///
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/// One of these will be instantiated when the DisasmProject is created.
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/// </summary>
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public class ScriptManager {
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public const string FILENAME_EXT = ".cs";
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public static readonly string FILENAME_FILTER = Res.Strings.FILE_FILTER_CS;
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/// <summary>
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/// If true, the DomainManager will use the keep-alive timer hack.
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/// </summary>
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public static bool UseKeepAliveHack { get; set; }
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/// <summary>
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/// If true, this ScriptManager is not using a DomainManager.
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/// </summary>
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public bool UseMainAppDomain {
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get { return DomainMgr == null; }
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}
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/// <summary>
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/// Reference to DomainManager, if we're using one.
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/// </summary>
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public DomainManager DomainMgr { get; private set; }
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/// <summary>
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/// Collection of loaded plugins, if we're not using a DomainManager.
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/// </summary>
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private Dictionary<string, IPlugin> mActivePlugins;
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/// <summary>
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/// Reference to project, from which we can get the file data and project path name.
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/// </summary>
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private DisasmProject mProject;
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private class LoadedPluginPath {
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public string ScriptIdent { get; private set; }
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public string DllPath { get; private set; }
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public LoadedPluginPath(string scriptIdent, string dllPath) {
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ScriptIdent = scriptIdent;
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DllPath = dllPath;
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}
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}
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/// <summary>
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/// List of paths to loaded plugins. Used if we need to "reboot" the sandbox.
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/// </summary>
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private List<LoadedPluginPath> mLoadedPlugins = new List<LoadedPluginPath>();
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/// <summary>
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/// Constructor.
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/// </summary>
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public ScriptManager(DisasmProject proj) {
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mProject = proj;
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if (!proj.UseMainAppDomainForPlugins) {
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CreateDomainManager();
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} else {
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mActivePlugins = new Dictionary<string, IPlugin>();
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}
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}
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private void CreateDomainManager() {
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// The project's UseMainAppDomainForPlugins value is theoretically mutable, so
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// don't try to assert it here.
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DomainMgr = new DomainManager(UseKeepAliveHack);
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DomainMgr.CreateDomain("Plugin Domain", PluginDllCache.GetPluginDirPath());
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DomainMgr.PluginMgr.SetFileData(mProject.FileData);
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}
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/// <summary>
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/// Cleans up, discarding the AppDomain if one was created. Do not continue to use
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/// the object after calling this.
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/// </summary>
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public void Cleanup() {
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if (DomainMgr != null) {
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DomainMgr.Dispose();
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DomainMgr = null;
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}
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mActivePlugins = null;
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mProject = null;
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}
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/// <summary>
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/// Clears the list of plugins. This does not unload assemblies. Call this when
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/// the list of extension scripts configured into the project has changed.
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/// </summary>
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public void Clear() {
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if (DomainMgr == null) {
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mActivePlugins.Clear();
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} else {
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CheckHealth();
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DomainMgr.PluginMgr.ClearPluginList();
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}
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mLoadedPlugins.Clear();
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}
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/// <summary>
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/// Attempts to load the specified plugin. If the plugin is already loaded, this
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/// does nothing. If not, the assembly is loaded and an instance is created.
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/// </summary>
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/// <param name="scriptIdent">Script identifier.</param>
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/// <param name="report">Report with errors and warnings.</param>
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/// <returns>True on success.</returns>
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public bool LoadPlugin(string scriptIdent, out FileLoadReport report) {
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// Make sure the most recent version is compiled.
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string dllPath = PluginDllCache.GenerateScriptDll(scriptIdent,
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mProject.ProjectPathName, out report);
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if (dllPath == null) {
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return false;
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}
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if (DomainMgr == null) {
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if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
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return true;
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}
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Assembly asm = Assembly.LoadFile(dllPath);
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plugin = PluginDllCache.ConstructIPlugin(asm);
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mActivePlugins.Add(scriptIdent, plugin);
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report = new FileLoadReport(dllPath); // empty report
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return true;
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} else {
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CheckHealth();
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IPlugin plugin = DomainMgr.PluginMgr.LoadPlugin(dllPath, scriptIdent,
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out string failMsg);
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if (plugin == null) {
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report.Add(FileLoadItem.Type.Error, "Failed loading plugin: " + failMsg);
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} else {
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mLoadedPlugins.Add(new LoadedPluginPath(scriptIdent, dllPath));
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}
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return plugin != null;
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}
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}
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/// <summary>
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/// Reboots the sandbox by discarding the old DomainManager, creating a new one, and
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/// reloading all of the plugins.
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/// </summary>
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/// <returns>True if no problems were encountered.</returns>
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public bool RebootSandbox() {
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if (DomainMgr == null) {
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return false;
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}
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Debug.WriteLine("Rebooting sandbox...");
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// Discard existing DomainManager, and create a new one.
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DomainMgr.Dispose();
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CreateDomainManager();
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bool failed = false;
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// Reload plugins.
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foreach (LoadedPluginPath lpp in mLoadedPlugins) {
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IPlugin plugin = DomainMgr.PluginMgr.LoadPlugin(lpp.DllPath, lpp.ScriptIdent,
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out string failMsg);
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if (plugin == null) {
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// This is unexpected; we're opening a DLL that we recently had open.
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// Not a lot we can do to recover, and we're probably too deep to report
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// a failure to the user.
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Debug.WriteLine("Failed to reopen '" + lpp.DllPath + "': " + failMsg);
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failed = true;
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// continue on to the next one
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} else {
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Debug.WriteLine(" Reloaded " + lpp.ScriptIdent);
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}
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}
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return failed;
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}
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/// <summary>
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/// Checks the health of the sandbox, and reboots it if it seems unhealthy. Call this
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/// before making any calls into plugins via DomainMgr.
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/// </summary>
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/// <remarks>
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/// We're relying on the idea that, if the ping succeeds, the PluginManager instance
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/// will continue to exist for a while. There is some evidence to the contrary -- the
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/// ping issued immediately after the machine wakes up succeeds right before the remote
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/// objects get discarded -- but I'm hoping that's due to a race condition that won't
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/// happen in normal circumstances (because of the keep-alives we send).
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/// </remarks>
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private void CheckHealth() {
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Debug.Assert(DomainMgr != null);
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try {
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DomainMgr.PluginMgr.Ping(111);
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} catch (RemotingException re) {
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Debug.WriteLine("Health check failed: " + re.Message);
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RebootSandbox();
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DomainMgr.PluginMgr.Ping(112);
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}
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}
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public IPlugin GetInstance(string scriptIdent) {
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if (DomainMgr == null) {
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if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
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return plugin;
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}
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Debug.Assert(false);
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return null;
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} else {
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CheckHealth();
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return DomainMgr.PluginMgr.GetPlugin(scriptIdent);
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}
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}
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/// <summary>
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/// Generates a list of references to instances of loaded plugins.
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/// </summary>
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/// <returns>Newly-created list of plugin references.</returns>
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public List<IPlugin> GetAllInstances() {
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Dictionary<string, IPlugin> dict;
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if (DomainMgr == null) {
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dict = mActivePlugins;
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} else {
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CheckHealth();
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dict = DomainMgr.PluginMgr.GetActivePlugins();
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}
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List<IPlugin> list = new List<IPlugin>(dict.Count);
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foreach (KeyValuePair<string, IPlugin> kvp in dict) {
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list.Add(kvp.Value);
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}
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return list;
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}
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/// <summary>
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/// Prepares all active scripts for action.
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/// </summary>
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/// <param name="appRef">Reference to object providing app services.</param>
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public void PrepareScripts(IApplication appRef) {
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List<PlSymbol> plSyms = GeneratePlSymbolList();
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if (DomainMgr == null) {
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AddressTranslate addrTrans = new AddressTranslate(mProject.AddrMap);
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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IPlugin ipl = kvp.Value;
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ipl.Prepare(appRef, mProject.FileData, addrTrans);
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if (ipl is IPlugin_SymbolList) {
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((IPlugin_SymbolList)ipl).UpdateSymbolList(plSyms);
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}
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}
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} else {
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CheckHealth();
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int spanLength;
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List<AddressMap.AddressMapEntry> addrEnts =
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mProject.AddrMap.GetEntryList(out spanLength);
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// TODO: if Prepare() throws an exception, we should catch it and report
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// it to the user.
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DomainMgr.PluginMgr.PreparePlugins(appRef, spanLength, addrEnts, plSyms);
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}
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}
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/// <summary>
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/// Puts scripts back to sleep.
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/// </summary>
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public void UnprepareScripts() {
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if (DomainMgr == null) {
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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IPlugin ipl = kvp.Value;
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ipl.Unprepare();
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}
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} else {
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CheckHealth();
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DomainMgr.PluginMgr.UnpreparePlugins();
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}
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}
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/// <summary>
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/// Returns true if any of the plugins report that the before or after label is
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/// significant.
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/// </summary>
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/// <remarks>
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/// This is called when a label is edited, so DisasmProject can decide whether it
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/// needs to re-run the code analyzer.
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/// </remarks>
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public bool IsLabelSignificant(Symbol before, Symbol after) {
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string labelBefore = (before == null) ? string.Empty : before.Label;
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string labelAfter = (after == null) ? string.Empty : after.Label;
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if (DomainMgr == null) {
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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IPlugin ipl = kvp.Value;
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if (ipl is IPlugin_SymbolList &&
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((IPlugin_SymbolList)ipl).IsLabelSignificant(labelBefore,
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labelAfter)) {
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return true;
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}
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}
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return false;
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} else {
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CheckHealth();
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return DomainMgr.PluginMgr.IsLabelSignificant(labelBefore, labelAfter);
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}
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}
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/// <summary>
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/// Gathers a list of symbols from the project's symbol table.
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/// </summary>
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/// <remarks>
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/// Remember that we need to set this up before code analysis runs, so many of the
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/// secondary data structures (like Anattribs) won't be available.
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/// </remarks>
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private List<PlSymbol> GeneratePlSymbolList() {
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List<PlSymbol> plSymbols = new List<PlSymbol>();
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SymbolTable symTab = mProject.SymbolTable;
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// UserLabels maps offset to Symbol. Create the reverse mapping.
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Dictionary<Symbol, int> symbolOffsets =
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new Dictionary<Symbol, int>(mProject.UserLabels.Count);
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foreach (KeyValuePair<int, Symbol> kvp in mProject.UserLabels) {
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symbolOffsets[kvp.Value] = kvp.Key;
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}
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// Add in the address region pre-labels.
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IEnumerator<AddressMap.AddressChange> addrIter = mProject.AddrMap.AddressChangeIterator;
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while (addrIter.MoveNext()) {
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AddressMap.AddressChange change = addrIter.Current;
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if (!change.IsStart) {
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continue;
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}
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if (change.Region.HasValidPreLabel) {
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Symbol newSym = new Symbol(change.Region.PreLabel,
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change.Region.PreLabelAddress, Symbol.Source.AddrPreLabel,
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Symbol.Type.ExternalAddr, Symbol.LabelAnnotation.None);
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symbolOffsets[newSym] = change.Region.Offset;
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}
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}
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foreach (Symbol sym in symTab) {
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PlSymbol.Source plsSource;
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int symOff, offset = -1;
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switch (sym.SymbolSource) {
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case Symbol.Source.User:
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plsSource = PlSymbol.Source.User;
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if (symbolOffsets.TryGetValue(sym, out symOff)) {
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offset = symOff;
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}
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break;
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case Symbol.Source.AddrPreLabel:
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plsSource = PlSymbol.Source.AddrPreLabel;
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if (symbolOffsets.TryGetValue(sym, out symOff)) {
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offset = symOff;
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}
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break;
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case Symbol.Source.Project:
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plsSource = PlSymbol.Source.Project;
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break;
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case Symbol.Source.Platform:
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plsSource = PlSymbol.Source.Platform;
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break;
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case Symbol.Source.Auto:
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case Symbol.Source.Variable:
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// don't forward these to plugins
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continue;
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default:
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Debug.Assert(false);
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continue;
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}
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PlSymbol.Type plsType;
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switch (sym.SymbolType) {
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case Symbol.Type.NonUniqueLocalAddr:
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// don't forward these to plugins
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continue;
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case Symbol.Type.LocalOrGlobalAddr:
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case Symbol.Type.GlobalAddr:
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case Symbol.Type.GlobalAddrExport:
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case Symbol.Type.ExternalAddr:
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plsType = PlSymbol.Type.Address;
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break;
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case Symbol.Type.Constant:
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plsType = PlSymbol.Type.Constant;
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break;
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default:
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Debug.Assert(false);
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continue;
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}
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int width = -1;
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string tag = string.Empty;
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if (sym is DefSymbol) {
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DefSymbol defSym = sym as DefSymbol;
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width = defSym.DataDescriptor.Length;
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tag = defSym.Tag;
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}
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plSymbols.Add(new PlSymbol(sym.Label, sym.Value, width, plsSource, plsType, tag,
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offset));
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}
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return plSymbols;
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}
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#if false
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public delegate bool CheckMatch(IPlugin plugin);
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public IPlugin GetMatchingScript(CheckMatch check) {
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Dictionary<string, IPlugin> plugins;
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if (DomainMgr == null) {
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plugins = mActivePlugins;
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} else {
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plugins = DomainMgr.PluginMgr.GetActivePlugins();
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}
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foreach (IPlugin plugin in plugins.Values) {
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if (check(plugin)) {
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return plugin;
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}
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}
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return null;
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}
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#endif
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/// <summary>
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/// Returns a list of loaded plugins. Callers should not retain this list, as the
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/// set can change due to user activity.
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/// </summary>
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public Dictionary<string, IPlugin> GetActivePlugins() {
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if (DomainMgr == null) {
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// copy the contents
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Dictionary<string, IPlugin> pdict = new Dictionary<string, IPlugin>();
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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pdict.Add(kvp.Key, kvp.Value);
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}
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return pdict;
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} else {
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CheckHealth();
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return DomainMgr.PluginMgr.GetActivePlugins();
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}
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}
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/// <summary>
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/// For debugging purposes, get some information about the currently loaded
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/// extension scripts.
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/// </summary>
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public string DebugGetLoadedScriptInfo() {
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StringBuilder sb = new StringBuilder();
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if (DomainMgr == null) {
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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string loc = kvp.Value.GetType().Assembly.Location;
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sb.Append("[main] ");
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sb.Append(loc);
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sb.Append("\r\n ");
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DebugGetScriptInfo(kvp.Value, sb);
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}
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} else {
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CheckHealth();
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Dictionary<string, IPlugin> plugins = DomainMgr.PluginMgr.GetActivePlugins();
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foreach (IPlugin plugin in plugins.Values) {
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string loc = DomainMgr.PluginMgr.GetPluginAssemblyLocation(plugin);
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sb.AppendFormat("[sub {0}] ", DomainMgr.Id);
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sb.Append(loc);
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sb.Append("\r\n ");
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DebugGetScriptInfo(plugin, sb);
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}
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}
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return sb.ToString();
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}
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private void DebugGetScriptInfo(IPlugin plugin, StringBuilder sb) {
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sb.Append(plugin.Identifier);
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sb.Append(":");
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// The plugin is actually a MarshalByRefObject, so we can't use reflection
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// to gather the list of interfaces.
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// TODO(maybe): add a call that does a reflection query on the remote side
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if (plugin is PluginCommon.IPlugin_SymbolList) {
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sb.Append(" SymbolList");
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}
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if (plugin is PluginCommon.IPlugin_InlineJsr) {
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sb.Append(" InlineJsr");
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}
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if (plugin is PluginCommon.IPlugin_InlineJsl) {
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sb.Append(" InlineJsl");
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}
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if (plugin is PluginCommon.IPlugin_InlineBrk) {
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sb.Append(" InlineBrk");
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}
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if (plugin is PluginCommon.IPlugin_Visualizer_v2) {
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sb.Append(" Visualizer2");
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} else if (plugin is PluginCommon.IPlugin_Visualizer) {
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sb.Append(" Visualizer");
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}
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sb.Append("\r\n");
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}
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}
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}
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