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https://github.com/fadden/6502bench.git
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1da98d8628
Generation of HTML is extremely fast, but compressing thousands of frames for wireframe animated GIFs can take a little while. Sharing bitmaps between threads required two changes: (1) bitmaps need to be "frozen" after being drawn; (2) you can't use Path because BackgroundWorker isn't a STAThread. You can, however, use a DrawingVisual / DrawingContext to do the rendering. Which is really what I should have been doing all along; I just didn't know the approach existed until I was forced to go looking for it. Also, we now do a "run finalizers" call before generating an animated GIF. Without it things explode after more than 10K GDI objects have been allocated.
327 lines
12 KiB
C#
327 lines
12 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using PluginCommon;
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namespace SourceGen {
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/// <summary>
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/// Ordered list of visualization objects.
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/// </summary>
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/// <remarks>
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/// There's not much separating this from a plain List<>, except perhaps the operator== stuff.
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/// </remarks>
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public class VisualizationSet : IEnumerable<Visualization> {
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/// <summary>
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/// Object list.
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/// </summary>
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private List<Visualization> mList;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="initialCap">Initial capacity.</param>
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public VisualizationSet(int initialCap = 1) {
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mList = new List<Visualization>(initialCap);
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}
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// IEnumerable
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public IEnumerator<Visualization> GetEnumerator() {
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return mList.GetEnumerator();
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}
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// IEnumerable
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IEnumerator IEnumerable.GetEnumerator() {
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return mList.GetEnumerator();
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}
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/// <summary>
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/// The number of entries in the table.
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/// </summary>
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public int Count {
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get { return mList.Count; }
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}
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/// <summary>
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/// Accesses the Nth element.
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/// </summary>
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/// <param name="key">Element number.</param>
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public Visualization this[int key] {
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get {
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return mList[key];
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}
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}
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public void Add(Visualization vis) {
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mList.Add(vis);
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}
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public void Remove(Visualization vis) {
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mList.Remove(vis);
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}
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public Visualization[] ToArray() {
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Visualization[] arr = new Visualization[mList.Count];
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for (int i = 0; i < mList.Count; i++) {
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arr[i] = mList[i];
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}
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return arr;
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}
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/// <summary>
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/// Finds a Visualization by serial number.
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/// </summary>
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/// <param name="visSets">List of sets of visualizations.</param>
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/// <param name="serial">Serial number to search for.</param>
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/// <returns>Matching Visualization, or null if not found.</returns>
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public static Visualization FindVisualizationBySerial(
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SortedList<int, VisualizationSet> visSets, int serial) {
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foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
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VisualizationSet visSet = kvp.Value;
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foreach (Visualization vis in visSet) {
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if (vis.SerialNumber == serial) {
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return vis;
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}
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}
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}
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return null;
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}
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/// <summary>
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/// Strips a set of Visualizations out of animations in the set. The set is not
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/// modified; rather, a new set is generated with updated entries.
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/// </summary>
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/// <param name="visSet">Input set.</param>
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/// <param name="removedSerials">Serial numbers of removed items.</param>
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/// <param name="newSet">Updated set.</param>
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/// <returns>True if entries were removed.</returns>
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public static bool StripEntriesFromAnimations(VisualizationSet visSet,
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List<int> removedSerials, out VisualizationSet newSet) {
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bool somethingRemoved = false;
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newSet = new VisualizationSet(visSet.Count);
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foreach (Visualization vis in visSet) {
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if (!(vis is VisBitmapAnimation)) {
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newSet.Add(vis);
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continue;
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}
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if (VisBitmapAnimation.StripEntries((VisBitmapAnimation) vis,
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removedSerials, out VisBitmapAnimation newAnim)) {
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somethingRemoved = true;
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if (newAnim.Count != 0) {
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newSet.Add(newAnim);
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} else {
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Debug.WriteLine("Deleting empty animation " + vis.Tag);
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}
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}
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}
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return somethingRemoved;
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}
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#region Image generation
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private class ScriptSupport : MarshalByRefObject, PluginCommon.IApplication {
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public string MsgTag { get; set; } = string.Empty;
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public ScriptSupport() { }
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public void ReportError(string msg) {
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DebugLog(msg);
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}
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public void DebugLog(string msg) {
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Debug.WriteLine("Vis [" + MsgTag + "]: " + msg);
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}
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public bool SetOperandFormat(int offset, DataSubType subType, string label) {
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throw new InvalidOperationException();
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}
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public bool SetInlineDataFormat(int offset, int length, DataType type,
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DataSubType subType, string label) {
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throw new InvalidOperationException();
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}
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}
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/// <summary>
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/// Informs all list elements that a refresh is needed. Call this when the set of active
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/// plugins changes. The actual refresh will happen later.
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/// </summary>
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public void RefreshNeeded() {
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foreach (Visualization vis in mList) {
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vis.SetThumbnail(null);
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vis.SetThumbnail(null, null);
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}
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}
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/// <summary>
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/// Attempts to refresh broken thumbnails across all visualization sets in the project.
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/// </summary>
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/// <param name="project">Project reference.</param>
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public static void RefreshAllThumbnails(DisasmProject project) {
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ScriptSupport iapp = null;
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Dictionary<string, IPlugin> plugins = null;
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SortedList<int, VisualizationSet> visSets = project.VisualizationSets;
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foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
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VisualizationSet visSet = kvp.Value;
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foreach (Visualization vis in visSet) {
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if (vis.HasImage) {
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continue;
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}
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//Debug.WriteLine("Vis needs refresh: " + vis.Tag);
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if (vis is VisBitmapAnimation) {
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continue;
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}
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if (iapp == null) {
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// Prep the plugins on first need.
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iapp = new ScriptSupport();
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project.PrepareScripts(iapp);
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}
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iapp.MsgTag = vis.Tag;
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if (plugins == null) {
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plugins = project.GetActivePlugins();
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}
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IPlugin_Visualizer vplug = FindPluginByVisGenIdent(plugins,
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vis.VisGenIdent, out VisDescr visDescr);
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if (vplug == null) {
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Debug.WriteLine("Unable to refresh " + vis.Tag + ": plugin not found");
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continue;
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}
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IVisualization2d vis2d = null;
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IVisualizationWireframe visWire = null;
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ReadOnlyDictionary<string, object> parms =
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new ReadOnlyDictionary<string, object>(vis.VisGenParams);
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try {
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if (visDescr.VisualizationType == VisDescr.VisType.Bitmap) {
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vis2d = vplug.Generate2d(visDescr, parms);
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if (vis2d == null) {
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Debug.WriteLine("Vis2d generator returned null");
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}
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} else if (visDescr.VisualizationType == VisDescr.VisType.Wireframe) {
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IPlugin_Visualizer_v2 plugin2 = (IPlugin_Visualizer_v2)vplug;
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visWire = plugin2.GenerateWireframe(visDescr, parms);
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if (visWire == null) {
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Debug.WriteLine("VisWire generator returned null");
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}
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} else {
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Debug.Assert(false);
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}
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} catch (Exception ex) {
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Debug.WriteLine("Vis generation failed: " + ex);
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}
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if (vis2d != null) {
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//Debug.WriteLine(" Rendered thumbnail: " + vis.Tag);
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vis.SetThumbnail(vis2d);
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} else if (visWire != null) {
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vis.SetThumbnail(visWire, parms);
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}
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}
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}
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if (iapp != null) {
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project.UnprepareScripts();
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}
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// Now that we've generated images for the Visualizations, update any
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// VisBitmapAnimation thumbnails that may have been affected.
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foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
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VisualizationSet visSet = kvp.Value;
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foreach (Visualization vis in visSet) {
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if (!(vis is VisBitmapAnimation)) {
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continue;
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}
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VisBitmapAnimation visAnim = (VisBitmapAnimation)vis;
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visAnim.GenerateImage(visSets);
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}
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}
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}
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/// <summary>
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/// Finds a plugin that provides the named visualization generator.
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/// </summary>
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/// <param name="plugins">List of plugins, from project ScriptManager.</param>
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/// <param name="visGenIdent">Visualization generator identifier.</param>
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/// <returns>A plugin that matches, or null if none found.</returns>
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private static IPlugin_Visualizer FindPluginByVisGenIdent(
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Dictionary<string, IPlugin> plugins, string visGenIdent, out VisDescr visDescr) {
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foreach (IPlugin chkPlug in plugins.Values) {
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if (!(chkPlug is IPlugin_Visualizer)) {
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continue;
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}
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IPlugin_Visualizer vplug = (IPlugin_Visualizer)chkPlug;
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foreach (VisDescr descr in vplug.GetVisGenDescrs()) {
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if (descr.Ident == visGenIdent) {
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visDescr = descr;
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return vplug;
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}
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}
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}
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visDescr = null;
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return null;
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}
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#endregion Image generation
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public override string ToString() {
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return "[VS: " + mList.Count + " items]";
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}
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public static bool operator ==(VisualizationSet a, VisualizationSet b) {
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if (ReferenceEquals(a, b)) {
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return true; // same object, or both null
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}
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if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
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return false; // one is null
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}
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// All fields must be equal.
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if (a.mList.Count != b.mList.Count) {
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return false;
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}
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// Order matters. Use Equals() rather than == to get polymorphism.
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for (int i = 0; i < a.mList.Count; i++) {
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if (!a.mList[i].Equals(b.mList[i])) {
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return false;
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}
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}
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return true;
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}
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public static bool operator !=(VisualizationSet a, VisualizationSet b) {
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return !(a == b);
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}
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public override bool Equals(object obj) {
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return obj is VisualizationSet && this == (VisualizationSet)obj;
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}
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public override int GetHashCode() {
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int hashCode = 0;
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foreach (Visualization vis in mList) {
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hashCode ^= vis.GetHashCode();
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}
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return hashCode;
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}
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}
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}
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