mirror of
https://github.com/fadden/6502bench.git
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8d0ce87ec7
Tried something to speed it up. Didn't help. Cleaned up the code a bit though.
469 lines
16 KiB
C#
469 lines
16 KiB
C#
/*
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* Copyright 2018 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace CommonUtil {
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/// <summary>
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/// Compact representation of a set of integers that tend to be adjacent.
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///
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/// <para>The default enumeration is a series of integers, not a series of ranges. Use
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/// RangeListIterator to get the latter.</para>
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///
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/// <para>Most operations operate in log(N) time, where N is the number of
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/// regions.</para>
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/// </summary>
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public class RangeSet : IEnumerable<int> {
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/// <summary>
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/// List of ranges, in sorted order.
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/// </summary>
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private List<Range> mRangeList = new List<Range>();
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/// <summary>
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/// Number of values in the set.
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/// </summary>
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public int Count { get; private set; }
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/// <summary>
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/// For unit tests: return the number of Range elements in the list.
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/// </summary>
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public int DebugRangeCount { get { return mRangeList.Count; } }
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/// <summary>
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/// Represents a contiguous range of values.
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/// </summary>
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public struct Range {
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/// <summary>
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/// Lowest value (inclusive).
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/// </summary>
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public int Low { get; set; }
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/// <summary>
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/// Highest value (inclusive).
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/// </summary>
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public int High { get; set; }
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public Range(int low, int high) {
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Debug.Assert(low <= high);
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Low = low;
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High = high;
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}
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/// <summary>
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/// Returns true if the specified value falls in this range.
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/// </summary>
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public bool Contains(int val) {
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return (val >= Low && val <= High);
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}
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}
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/// <summary>
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/// Iterator definition.
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/// </summary>
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private class RangeSetIterator : IEnumerator {
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/// <summary>
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/// The RangeSet we're iterating over.
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/// </summary>
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private RangeSet mSet;
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// Index of current Range element in mSet.mRangeList.
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private int mListIndex = -1;
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// Current range, extracted from mRangeList.
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private Range mCurrentRange;
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// Current value in mCurrentRange.
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private int mCurrentVal;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="set">RangeSet to iterate over.</param>
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public RangeSetIterator(RangeSet set) {
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mSet = set;
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Reset();
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}
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// IEnumerator: current element
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public object Current {
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get {
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if (mListIndex < 0) {
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// not started
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return null;
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}
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return mCurrentVal;
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}
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}
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/// <summary>
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/// Puts the next range in the list in mCurrentRange.
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/// </summary>
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/// <returns>True on success, false if we reached the end of the list.</returns>
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private bool GetNextRange() {
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mListIndex++; // increments to 0 on first invocation
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if (mListIndex == mSet.mRangeList.Count) {
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// no more ranges
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return false;
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}
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mCurrentRange = mSet.mRangeList[mListIndex];
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mCurrentVal = mCurrentRange.Low;
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return true;
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}
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// IEnumerator: move to the next element, returning false if there isn't one
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public bool MoveNext() {
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if (mListIndex < 0) {
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// just started
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return GetNextRange();
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} else {
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// iterating within range object
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mCurrentVal++;
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if (mCurrentVal > mCurrentRange.High) {
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// finished with this one, move on to the next
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return GetNextRange();
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} else {
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return true;
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}
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}
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}
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// IEnumerator: reset state
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public void Reset() {
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mListIndex = -1;
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}
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}
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/// <summary>
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/// General constructor. Creates an empty set.
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/// </summary>
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public RangeSet() {
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Count = 0;
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}
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/// <summary>
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/// Constructs set from an iterator.
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/// </summary>
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/// <param name="iter">Iterator that generates a set of integers in ascending order.</param>
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public RangeSet(IEnumerator iter) : this() {
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if (!iter.MoveNext()) {
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return;
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}
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int first = (int) iter.Current;
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Count++;
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Range curRange = new Range(first, first);
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while (iter.MoveNext()) {
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int val = (int) iter.Current;
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Count++;
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if (val == curRange.High + 1) {
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// Add to current range.
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curRange.High = val;
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} else {
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// Not contiguous, create new range.
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mRangeList.Add(curRange);
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curRange = new Range(val, val);
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}
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}
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mRangeList.Add(curRange);
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}
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/// <summary>
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/// Returns an enumerator that iterates through the range list, returning Range objects.
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/// </summary>
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public IEnumerator<Range> RangeListIterator {
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get { return mRangeList.GetEnumerator(); }
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}
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/// <summary>
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/// Removes all values from the set.
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/// </summary>
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public void Clear() {
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mRangeList.Clear();
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Count = 0;
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}
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// IEnumerable: get an enumerator instance that returns integer values
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public IEnumerator GetEnumerator() {
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return new RangeSetIterator(this);
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}
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// IEnumerable<int>
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IEnumerator<int> IEnumerable<int>.GetEnumerator() {
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return (IEnumerator<int>)GetEnumerator();
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}
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/// <summary>
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/// Finds the range that contains "val", or an appropriate place in the list to
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/// insert a new range.
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/// </summary>
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/// <param name="val">Value to find.</param>
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/// <returns>The index of the matching element, or a negative value indicating
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/// the index to insert at. 2C doesn't support negative 0, so the insertion
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/// index will be incremented before negation.</returns>
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private int FindValue(int val) {
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int low = 0;
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int high = mRangeList.Count - 1;
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while (low <= high) {
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int mid = (low + high) / 2;
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Range midRange = mRangeList[mid];
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if (midRange.Contains(val)) {
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// found it
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return mid;
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} else if (val < midRange.Low) {
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// too big, move the high end in
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high = mid - 1;
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} else if (val > midRange.High) {
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// too small, move the low end in
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low = mid + 1;
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} else {
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// WTF... list not sorted?
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throw new Exception("Bad binary search");
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}
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}
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// Not found, insert before "low".
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return -(low + 1);
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}
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/// <summary>
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/// Determines whether val is a member of the set.
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/// </summary>
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/// <param name="val">Value to check.</param>
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/// <returns>True if the value is a member of the set.</returns>
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public bool Contains(int val) {
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return (FindValue(val) >= 0);
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}
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#if false
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/// <summary>
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/// Finds a range that contains searchVal, or identifies the one that immediately
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/// follows. The caller can determine which by checking to see if range.Low is
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/// greater than searchVal.
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/// </summary>
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/// <param name="searchVal">Value to find.</param>
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/// <param name="range">Result.</param>
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/// <returns>True if a valid range was returned.</returns>
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public bool GetContainingOrSubsequentRange(int searchVal, out Range range) {
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int index = FindValue(searchVal);
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if (index >= 0) {
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// found a range that contains val
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range = mRangeList[index];
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return true;
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}
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// No matching range, so the index of the insertion point was returned. The
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// indexed range will have a "low" value that is greater than searchVal. If
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// we've reached the end of the list, the index will be past the end.
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index = -index - 1;
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if (index >= mRangeList.Count) {
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// reached the end of the list
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range = new Range(-128, -128);
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return false;
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}
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range = mRangeList[index];
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return true;
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}
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#endif
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/// <summary>
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/// Adds a value to the set. If the value is already present, nothing changes.
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/// </summary>
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/// <param name="val">Value to add.</param>
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public void Add(int val) {
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int listIndex = FindValue(val);
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if (listIndex >= 0) {
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// Already present in set.
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return;
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}
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Count++;
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if (mRangeList.Count == 0) {
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// Empty list, skip the gymnastics.
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mRangeList.Add(new Range(val, val));
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return;
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}
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// Negate and decrement to get insertion index. This value may == Count if
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// the value is higher than all current members.
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listIndex = -listIndex - 1;
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if (listIndex > 0 && mRangeList[listIndex - 1].High == val - 1) {
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// Expand prior range. Check to see if it blends into next.
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if (listIndex < mRangeList.Count && mRangeList[listIndex].Low == val + 1) {
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// Combine ranges.
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Range prior = mRangeList[listIndex - 1];
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Range next = mRangeList[listIndex];
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Debug.Assert(prior.High + 2 == next.Low);
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prior.High = next.High;
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mRangeList[listIndex - 1] = prior;
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mRangeList.RemoveAt(listIndex);
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} else {
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// Nope, just expand the prior range.
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Range prior = mRangeList[listIndex - 1];
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Debug.Assert(prior.High == val - 1);
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prior.High = val;
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mRangeList[listIndex - 1] = prior;
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}
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} else if (listIndex < mRangeList.Count && mRangeList[listIndex].Low == val + 1) {
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// Expand next range.
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Range next = mRangeList[listIndex];
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Debug.Assert(next.Low == val + 1);
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next.Low = val;
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mRangeList[listIndex] = next;
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} else {
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// Add a new single-entry element.
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mRangeList.Insert(listIndex, new Range(val, val));
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}
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}
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/// <summary>
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/// Adds a range of contiguous values to the set.
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/// </summary>
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/// <param name="low">Lowest value (inclusive).</param>
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/// <param name="high">Highest value (inclusive).</param>
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public void AddRange(int low, int high) {
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// There's probably some very efficient way to do this. Keeping it simple for now.
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for (int i = low; i <= high; i++) {
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Add(i);
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}
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}
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/// <summary>
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/// Removes a value from the set. If the value is not present, nothing changes.
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/// </summary>
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/// <param name="val">Value to remove.</param>
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public void Remove(int val) {
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int listIndex = FindValue(val);
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if (listIndex < 0) {
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// not found
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return;
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}
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Count--;
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Range rng = mRangeList[listIndex];
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if (rng.Low == val && rng.High == val) {
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// Single-value range. Remove.
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mRangeList.RemoveAt(listIndex);
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} else if (rng.Low == val) {
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// We're at the low end, reduce range.
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rng.Low = val + 1;
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mRangeList[listIndex] = rng;
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} else if (rng.High == val) {
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// We're at the high end, reduce range.
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rng.High = val - 1;
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mRangeList[listIndex] = rng;
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} else {
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// We're in the middle, split the range.
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Range next = new Range(val + 1, rng.High);
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rng.High = val - 1;
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mRangeList[listIndex] = rng;
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mRangeList.Insert(listIndex + 1, next);
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}
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}
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public void DebugDump(string name) {
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Debug.WriteLine(name + " has " + DebugRangeCount + " ranges");
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IEnumerator<Range> iter = RangeListIterator;
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while (iter.MoveNext()) {
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Range rng = iter.Current;
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Debug.WriteLine("[+{0:x6},+{1:x6}]", rng.Low, rng.High);
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}
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}
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/// <summary>
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/// Internal test helper function.
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/// </summary>
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private static bool CheckRangeSet(RangeSet set, int expectedRanges, int[] expected) {
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if (set.DebugRangeCount != expectedRanges) {
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Debug.WriteLine("Expected " + expectedRanges + " ranges, got " +
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set.DebugRangeCount);
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return false;
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}
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// Compare actual vs. expected. If we have more actual than expected we'll
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// throw on the array access.
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int expIndex = 0;
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foreach (int val in set) {
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if (val != expected[expIndex]) {
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Debug.WriteLine("Expected " + expected[expIndex] + ", got " + val);
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return false;
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}
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expIndex++;
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}
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// See if we have more expected than actual.
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if (expIndex != expected.Length) {
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Debug.WriteLine("Expected " + expected.Length + " elements, found " + expIndex);
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return false;
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}
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// The count is maintained separately, so check it.
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if (set.Count != expected.Length) {
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Debug.WriteLine("Expected Count=" + expected.Length + ", got " + set.Count);
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return false;
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}
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return true;
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}
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/// <summary>
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/// Executes unit tests.
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/// </summary>
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/// <returns>True if all goes well.</returns>
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public static bool Test() {
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bool result = true;
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RangeSet one = new RangeSet();
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one.Add(7);
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one.Add(5);
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one.Add(3);
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one.Add(9);
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one.Add(7);
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one.Add(8);
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one.Add(2);
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one.Add(4);
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result &= CheckRangeSet(one, 2, new int[] { 2, 3, 4, 5, 7, 8, 9 });
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one.Remove(2);
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one.Remove(9);
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one.Remove(4);
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result &= CheckRangeSet(one, 3, new int[] { 3, 5, 7, 8 });
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one.Clear();
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one.AddRange(10, 15);
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result &= CheckRangeSet(one, 1, new int[] { 10, 11, 12, 13, 14, 15 });
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one.Add(-1);
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one.Add(0);
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one.Add(-2);
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result &= CheckRangeSet(one, 2, new int[] { -2, -1, 0, 10, 11, 12, 13, 14, 15 });
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Debug.WriteLine("RangeSet: test complete (ok=" + result + ")");
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return result;
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}
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}
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}
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