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6502bench/SourceGen/VisualizationSet.cs
Andy McFadden 1da98d8628 Add a progress bar to HTML export
Generation of HTML is extremely fast, but compressing thousands
of frames for wireframe animated GIFs can take a little while.

Sharing bitmaps between threads required two changes: (1) bitmaps
need to be "frozen" after being drawn; (2) you can't use Path because
BackgroundWorker isn't a STAThread.  You can, however, use a
DrawingVisual / DrawingContext to do the rendering.  Which is really
what I should have been doing all along; I just didn't know the
approach existed until I was forced to go looking for it.

Also, we now do a "run finalizers" call before generating an animated
GIF.  Without it things explode after more than 10K GDI objects have
been allocated.
2020-03-15 14:07:05 -07:00

327 lines
12 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using PluginCommon;
namespace SourceGen {
/// <summary>
/// Ordered list of visualization objects.
/// </summary>
/// <remarks>
/// There's not much separating this from a plain List<>, except perhaps the operator== stuff.
/// </remarks>
public class VisualizationSet : IEnumerable<Visualization> {
/// <summary>
/// Object list.
/// </summary>
private List<Visualization> mList;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="initialCap">Initial capacity.</param>
public VisualizationSet(int initialCap = 1) {
mList = new List<Visualization>(initialCap);
}
// IEnumerable
public IEnumerator<Visualization> GetEnumerator() {
return mList.GetEnumerator();
}
// IEnumerable
IEnumerator IEnumerable.GetEnumerator() {
return mList.GetEnumerator();
}
/// <summary>
/// The number of entries in the table.
/// </summary>
public int Count {
get { return mList.Count; }
}
/// <summary>
/// Accesses the Nth element.
/// </summary>
/// <param name="key">Element number.</param>
public Visualization this[int key] {
get {
return mList[key];
}
}
public void Add(Visualization vis) {
mList.Add(vis);
}
public void Remove(Visualization vis) {
mList.Remove(vis);
}
public Visualization[] ToArray() {
Visualization[] arr = new Visualization[mList.Count];
for (int i = 0; i < mList.Count; i++) {
arr[i] = mList[i];
}
return arr;
}
/// <summary>
/// Finds a Visualization by serial number.
/// </summary>
/// <param name="visSets">List of sets of visualizations.</param>
/// <param name="serial">Serial number to search for.</param>
/// <returns>Matching Visualization, or null if not found.</returns>
public static Visualization FindVisualizationBySerial(
SortedList<int, VisualizationSet> visSets, int serial) {
foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
VisualizationSet visSet = kvp.Value;
foreach (Visualization vis in visSet) {
if (vis.SerialNumber == serial) {
return vis;
}
}
}
return null;
}
/// <summary>
/// Strips a set of Visualizations out of animations in the set. The set is not
/// modified; rather, a new set is generated with updated entries.
/// </summary>
/// <param name="visSet">Input set.</param>
/// <param name="removedSerials">Serial numbers of removed items.</param>
/// <param name="newSet">Updated set.</param>
/// <returns>True if entries were removed.</returns>
public static bool StripEntriesFromAnimations(VisualizationSet visSet,
List<int> removedSerials, out VisualizationSet newSet) {
bool somethingRemoved = false;
newSet = new VisualizationSet(visSet.Count);
foreach (Visualization vis in visSet) {
if (!(vis is VisBitmapAnimation)) {
newSet.Add(vis);
continue;
}
if (VisBitmapAnimation.StripEntries((VisBitmapAnimation) vis,
removedSerials, out VisBitmapAnimation newAnim)) {
somethingRemoved = true;
if (newAnim.Count != 0) {
newSet.Add(newAnim);
} else {
Debug.WriteLine("Deleting empty animation " + vis.Tag);
}
}
}
return somethingRemoved;
}
#region Image generation
private class ScriptSupport : MarshalByRefObject, PluginCommon.IApplication {
public string MsgTag { get; set; } = string.Empty;
public ScriptSupport() { }
public void ReportError(string msg) {
DebugLog(msg);
}
public void DebugLog(string msg) {
Debug.WriteLine("Vis [" + MsgTag + "]: " + msg);
}
public bool SetOperandFormat(int offset, DataSubType subType, string label) {
throw new InvalidOperationException();
}
public bool SetInlineDataFormat(int offset, int length, DataType type,
DataSubType subType, string label) {
throw new InvalidOperationException();
}
}
/// <summary>
/// Informs all list elements that a refresh is needed. Call this when the set of active
/// plugins changes. The actual refresh will happen later.
/// </summary>
public void RefreshNeeded() {
foreach (Visualization vis in mList) {
vis.SetThumbnail(null);
vis.SetThumbnail(null, null);
}
}
/// <summary>
/// Attempts to refresh broken thumbnails across all visualization sets in the project.
/// </summary>
/// <param name="project">Project reference.</param>
public static void RefreshAllThumbnails(DisasmProject project) {
ScriptSupport iapp = null;
Dictionary<string, IPlugin> plugins = null;
SortedList<int, VisualizationSet> visSets = project.VisualizationSets;
foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
VisualizationSet visSet = kvp.Value;
foreach (Visualization vis in visSet) {
if (vis.HasImage) {
continue;
}
//Debug.WriteLine("Vis needs refresh: " + vis.Tag);
if (vis is VisBitmapAnimation) {
continue;
}
if (iapp == null) {
// Prep the plugins on first need.
iapp = new ScriptSupport();
project.PrepareScripts(iapp);
}
iapp.MsgTag = vis.Tag;
if (plugins == null) {
plugins = project.GetActivePlugins();
}
IPlugin_Visualizer vplug = FindPluginByVisGenIdent(plugins,
vis.VisGenIdent, out VisDescr visDescr);
if (vplug == null) {
Debug.WriteLine("Unable to refresh " + vis.Tag + ": plugin not found");
continue;
}
IVisualization2d vis2d = null;
IVisualizationWireframe visWire = null;
ReadOnlyDictionary<string, object> parms =
new ReadOnlyDictionary<string, object>(vis.VisGenParams);
try {
if (visDescr.VisualizationType == VisDescr.VisType.Bitmap) {
vis2d = vplug.Generate2d(visDescr, parms);
if (vis2d == null) {
Debug.WriteLine("Vis2d generator returned null");
}
} else if (visDescr.VisualizationType == VisDescr.VisType.Wireframe) {
IPlugin_Visualizer_v2 plugin2 = (IPlugin_Visualizer_v2)vplug;
visWire = plugin2.GenerateWireframe(visDescr, parms);
if (visWire == null) {
Debug.WriteLine("VisWire generator returned null");
}
} else {
Debug.Assert(false);
}
} catch (Exception ex) {
Debug.WriteLine("Vis generation failed: " + ex);
}
if (vis2d != null) {
//Debug.WriteLine(" Rendered thumbnail: " + vis.Tag);
vis.SetThumbnail(vis2d);
} else if (visWire != null) {
vis.SetThumbnail(visWire, parms);
}
}
}
if (iapp != null) {
project.UnprepareScripts();
}
// Now that we've generated images for the Visualizations, update any
// VisBitmapAnimation thumbnails that may have been affected.
foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
VisualizationSet visSet = kvp.Value;
foreach (Visualization vis in visSet) {
if (!(vis is VisBitmapAnimation)) {
continue;
}
VisBitmapAnimation visAnim = (VisBitmapAnimation)vis;
visAnim.GenerateImage(visSets);
}
}
}
/// <summary>
/// Finds a plugin that provides the named visualization generator.
/// </summary>
/// <param name="plugins">List of plugins, from project ScriptManager.</param>
/// <param name="visGenIdent">Visualization generator identifier.</param>
/// <returns>A plugin that matches, or null if none found.</returns>
private static IPlugin_Visualizer FindPluginByVisGenIdent(
Dictionary<string, IPlugin> plugins, string visGenIdent, out VisDescr visDescr) {
foreach (IPlugin chkPlug in plugins.Values) {
if (!(chkPlug is IPlugin_Visualizer)) {
continue;
}
IPlugin_Visualizer vplug = (IPlugin_Visualizer)chkPlug;
foreach (VisDescr descr in vplug.GetVisGenDescrs()) {
if (descr.Ident == visGenIdent) {
visDescr = descr;
return vplug;
}
}
}
visDescr = null;
return null;
}
#endregion Image generation
public override string ToString() {
return "[VS: " + mList.Count + " items]";
}
public static bool operator ==(VisualizationSet a, VisualizationSet b) {
if (ReferenceEquals(a, b)) {
return true; // same object, or both null
}
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
return false; // one is null
}
// All fields must be equal.
if (a.mList.Count != b.mList.Count) {
return false;
}
// Order matters. Use Equals() rather than == to get polymorphism.
for (int i = 0; i < a.mList.Count; i++) {
if (!a.mList[i].Equals(b.mList[i])) {
return false;
}
}
return true;
}
public static bool operator !=(VisualizationSet a, VisualizationSet b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is VisualizationSet && this == (VisualizationSet)obj;
}
public override int GetHashCode() {
int hashCode = 0;
foreach (Visualization vis in mList) {
hashCode ^= vis.GetHashCode();
}
return hashCode;
}
}
}