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6502bench/SourceGenWPF/WpfGui/EditStatusFlags.xaml.cs
Andy McFadden 8f09cb2942 Rework Edit Status Flags layout
The Grid is a more natural fit.  Disabling M/X/E for 6502 is slightly
less convenient.
2019-06-22 13:09:49 -07:00

175 lines
7.7 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Windows;
using System.Windows.Controls;
using Asm65;
namespace SourceGenWPF.WpfGui {
/// <summary>
/// Edit Status Flags dialog.
/// </summary>
public partial class EditStatusFlags : Window {
/// <summary>
/// Edited status flag value.
/// </summary>
public StatusFlags FlagValue { get; private set; }
/// <summary>
/// Set this if the CPU has an emulation flag (65802/65816). If this isn't
/// set, the M, X, and E flag buttons will be disabled.
/// </summary>
private bool mHasEmuFlag;
public EditStatusFlags(Window owner, StatusFlags flagValue, bool hasEmuFlag) {
InitializeComponent();
FlagValue = flagValue;
mHasEmuFlag = hasEmuFlag;
}
private void Window_Loaded(object sender, RoutedEventArgs e) {
if (!mHasEmuFlag) {
DisableColumn(radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
DisableColumn(radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
DisableColumn(radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
// I'm not going to force the M/X/E flags to have a particular value based
// on the CPU definition. The flags aren't used for non-65802/65816, so
// the values are irrelevant. If somebody is switching between CPUs I think
// it'd be weird to force the values during editing but leave any non-edited
// values alone. If they want to switch to 65816, set M/X/E, and then switch
// back, they're welcome to do so.
}
SetCheckedButtons();
}
private void DisableColumn(RadioButton def, RadioButton zero, RadioButton one,
RadioButton indeterminate) {
def.IsEnabled = zero.IsEnabled = one.IsEnabled = indeterminate.IsEnabled = false;
}
private void OkButton_Click(object sender, RoutedEventArgs e) {
StatusFlags flags = new StatusFlags();
flags.N = GetChecked(radioNDefault, radioNZero, radioNOne, radioNIndeterminate);
flags.V = GetChecked(radioVDefault, radioVZero, radioVOne, radioVIndeterminate);
flags.M = GetChecked(radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
flags.X = GetChecked(radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
flags.D = GetChecked(radioDDefault, radioDZero, radioDOne, radioDIndeterminate);
flags.I = GetChecked(radioIDefault, radioIZero, radioIOne, radioIIndeterminate);
flags.Z = GetChecked(radioZDefault, radioZZero, radioZOne, radioZIndeterminate);
flags.C = GetChecked(radioCDefault, radioCZero, radioCOne, radioCIndeterminate);
flags.E = GetChecked(radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
//// If they're setting emulation mode, also set M/X to 1. This is implicitly
//// true, but things are a bit clearer if we make it explicit.
//if (flags.E == 1) {
// flags.M = flags.X = 1;
//}
FlagValue = flags;
DialogResult = true;
}
private void ResetButton_Click(object sender, EventArgs e) {
FlagValue = new StatusFlags();
SetCheckedButtons();
}
/// <summary>
/// Calls SetChecked() for each flag.
/// </summary>
private void SetCheckedButtons() {
SetChecked(FlagValue.N, radioNDefault, radioNZero, radioNOne, radioNIndeterminate);
SetChecked(FlagValue.V, radioVDefault, radioVZero, radioVOne, radioVIndeterminate);
SetChecked(FlagValue.M, radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
SetChecked(FlagValue.X, radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
SetChecked(FlagValue.D, radioDDefault, radioDZero, radioDOne, radioDIndeterminate);
SetChecked(FlagValue.I, radioIDefault, radioIZero, radioIOne, radioIIndeterminate);
SetChecked(FlagValue.Z, radioZDefault, radioZZero, radioZOne, radioZIndeterminate);
SetChecked(FlagValue.C, radioCDefault, radioCZero, radioCOne, radioCIndeterminate);
SetChecked(FlagValue.E, radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
}
/// <summary>
/// Sets the "checked" flag on the appropriate radio button.
/// </summary>
private void SetChecked(int value, RadioButton def, RadioButton zero, RadioButton one,
RadioButton indeterminate) {
switch (value) {
case TriState16.UNSPECIFIED:
def.IsChecked = true;
break;
case TriState16.INDETERMINATE:
indeterminate.IsChecked = true;
break;
case 0:
zero.IsChecked = true;
break;
case 1:
one.IsChecked = true;
break;
default:
throw new Exception("Unexpected value " + value);
}
}
private void okButton_Click(object sender, EventArgs e) {
StatusFlags flags = new StatusFlags();
flags.N = GetChecked(radioNDefault, radioNZero, radioNOne, radioNIndeterminate);
flags.V = GetChecked(radioVDefault, radioVZero, radioVOne, radioVIndeterminate);
flags.M = GetChecked(radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
flags.X = GetChecked(radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
flags.D = GetChecked(radioDDefault, radioDZero, radioDOne, radioDIndeterminate);
flags.I = GetChecked(radioIDefault, radioIZero, radioIOne, radioIIndeterminate);
flags.Z = GetChecked(radioZDefault, radioZZero, radioZOne, radioZIndeterminate);
flags.C = GetChecked(radioCDefault, radioCZero, radioCOne, radioCIndeterminate);
flags.E = GetChecked(radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
//// If they're setting emulation mode, also set M/X to 1. This is implicitly
//// true, but things are a bit clearer if we make it explicit.
//if (flags.E == 1) {
// flags.M = flags.X = 1;
//}
FlagValue = flags;
}
/// <summary>
/// Identifies the checked radio button and returns the appropriate TriState16 value.
/// </summary>
private int GetChecked(RadioButton def, RadioButton zero, RadioButton one,
RadioButton indeterminate) {
if (zero.IsChecked == true) {
return 0;
} else if (one.IsChecked == true) {
return 1;
} else if (indeterminate.IsChecked == true) {
return TriState16.INDETERMINATE;
} else if (def.IsChecked == true) {
return TriState16.UNSPECIFIED;
} else {
throw new Exception("No radio button selected");
}
}
}
}