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6502bench/SourceGen/Visualization.cs
Andy McFadden 5d9b9753e8 Add visualization sets to exported HTML
We now generate GIF images for visualizations and add inline
references to them in the HTML output.

Images are scaled using the HTML img properties.  This works well
on some browsers, but others insist on "smooth" scaling that blurs
out the pixels.  This may require a workaround.

An extra blank line is now added above visualizations.  This helps
keep the image and data visually grouped.

The Apple II bitmap test project was updated to have a visualization
set with multiple images at the top of the file.
2019-12-13 17:15:38 -08:00

178 lines
6.6 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using CommonUtil;
using PluginCommon;
namespace SourceGen {
/// <summary>
/// Graphical visualization object. Useful for displaying 2D bitmaps and 3D objects.
///
/// This is generally immutable, except for the CachedImage field.
/// </summary>
public class Visualization {
/// <summary>
/// Unique user-specified tag. This may be any valid string that is at least two
/// characters long after the leading and trailing whitespace have been trimmed.
/// </summary>
public string Tag { get; private set; }
/// <summary>
/// Name of visualization generator (extension script function).
/// </summary>
public string VisGenIdent { get; private set; }
/// <summary>
/// Parameters to be passed to the visualization generator.
/// </summary>
public ReadOnlyDictionary<string, object> VisGenParams { get; private set; }
/// <summary>
/// Cached reference to 2D image, useful for thumbnails. Not serialized. This always
/// has an image reference; in times of trouble it will point at BROKEN_IMAGE.
/// </summary>
/// <remarks>
/// Because the underlying data never changes, we only need to regenerate the
/// image if the set of active plugins changes.
/// </remarks>
public BitmapSource CachedImage { get; set; }
/// <summary>
/// Image to show when things are broken.
/// </summary>
public static readonly BitmapImage BROKEN_IMAGE =
new BitmapImage(new Uri("pack://application:,,,/Res/RedX.png"));
/// <summary>
/// Constructor.
/// </summary>
/// <param name="tag">Unique identifier.</param>
/// <param name="visGenIdent">Visualization generator identifier.</param>
/// <param name="visGenParams">Parameters for visualization generator.</param>
public Visualization(string tag, string visGenIdent,
ReadOnlyDictionary<string, object> visGenParams) {
Tag = tag;
VisGenIdent = visGenIdent;
VisGenParams = visGenParams;
CachedImage = BROKEN_IMAGE;
}
/// <summary>
/// Updates the cached thumbnail image.
/// </summary>
/// <param name="vis2d">Visualization, or null to clear the thumbnail.</param>
public void SetThumbnail(IVisualization2d vis2d) {
if (vis2d == null) {
CachedImage = BROKEN_IMAGE;
} else {
CachedImage = ConvertToBitmapSource(vis2d);
}
}
/// <summary>
/// Trims a tag, removing leading/trailing whitespace, and checks it for validity.
/// </summary>
/// <param name="tag">Tag to trim and validate.</param>
/// <param name="isValid">Set to true if the tag is valid.</param>
/// <returns>Trimmed tag string. Returns an empty string if tag is null.</returns>
public static string TrimAndValidateTag(string tag, out bool isValid) {
if (tag == null) {
isValid = false;
return string.Empty;
}
string trimTag = tag.Trim();
if (trimTag.Length < 2) {
isValid = false;
} else {
isValid = true;
}
return trimTag;
}
/// <summary>
/// Converts an IVisualization2d to a BitmapSource for display.
/// </summary>
public static BitmapSource ConvertToBitmapSource(IVisualization2d vis2d) {
// Create indexed color palette.
int[] intPal = vis2d.GetPalette();
List<Color> colors = new List<Color>(intPal.Length);
foreach (int argb in intPal) {
Color col = Color.FromArgb((byte)(argb >> 24), (byte)(argb >> 16),
(byte)(argb >> 8), (byte)argb);
colors.Add(col);
}
BitmapPalette palette = new BitmapPalette(colors);
// indexed-color; see https://stackoverflow.com/a/15272528/294248 for direct color
BitmapSource image = BitmapSource.Create(
vis2d.Width,
vis2d.Height,
96.0,
96.0,
PixelFormats.Indexed8,
palette,
vis2d.GetPixels(),
vis2d.Width);
return image;
}
public override string ToString() {
return "[Vis: " + Tag + " (" + VisGenIdent + ") count=" + VisGenParams.Count + "]";
}
public static bool operator ==(Visualization a, Visualization b) {
if (ReferenceEquals(a, b)) {
return true; // same object, or both null
}
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
return false; // one is null
}
// All fields must be equal (but we ignore CachedImage).
if (a.Tag != b.Tag || a.VisGenIdent != b.VisGenIdent) {
return false;
}
// Compare the vis gen parameter lists.
if (a.VisGenParams == b.VisGenParams) {
return true;
}
if (a.VisGenParams.Count != b.VisGenParams.Count) {
return false;
}
return Container.CompareDicts(a.VisGenParams, b.VisGenParams);
}
public static bool operator !=(Visualization a, Visualization b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is Visualization && this == (Visualization)obj;
}
public override int GetHashCode() {
// TODO(maybe): hash code should factor in VisGenParams items
return Tag.GetHashCode() ^ VisGenIdent.GetHashCode() ^ VisGenParams.Count;
}
}
}