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6502bench/SourceGenWPF/NavStack.cs
Andy McFadden 575f834b1d Copy some non-UI code over
Mostly a straight copy & paste of the files.  The only significant
change was to move the localizable strings from Properties/Resources
(RESX) to Res/Strings.xaml (Resource Dictionary).  I expect a
number of strings will no longer be needed, since WPF lets you put
more of the UI/UX logic into the design side.

I also renamed the namespace to SourceGenWPF, and put the app icon
into the Res directory so it can be a resource rather than a loose
file.  I'm merging the "Setup" directory contents into the main app
since there wasn't a whole lot going on there.

The WPF Color class lacks conversions to/from a 32-bit integer, so
I added those.

None of the stuff is wired up yet.
2019-05-02 15:45:40 -07:00

158 lines
6.0 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace SourceGenWPF {
/// <summary>
/// Maintains a record of interesting places we've been.
/// </summary>
public class NavStack {
// If you're at offset 10, and you jump to offset 20, we push offset 10 onto the
// back list. If you hit back, you want to be at offset 10. If you then hit
// forward, you want to jump to offset 20. So how does 20 get on there?
//
// The trick is to record the "from" and "to" position at each step. When moving
// backward we go the previous "from" position. When moving forward we move to
// the next "to" position. This makes the movement asymmetric, but it means that
// that forward movement is always to places we've jumped to, and backward movement
// is to places we jumped away from.
// TODO(someday): this can be simplified(?) to use a pair of stacks, one for moving
// forward, one for moving backward. Traversing the stack requires popping off one
// and pushing onto the other, rather than moving the cursor. No change in
// behavior, but potentially easier to make sense of.
// TODO(someday): record more about what was selected, so e.g. when we move back or
// forward to a Note we can highlight it appropriately.
// TODO(someday): once we have the above, we can change the back button to a pop-up
// list of locations (like the way VS 2017 does it).
private class OffsetPair {
public int From { get; set; }
public int To { get; set; }
public OffsetPair(int from, int to) {
From = from;
To = to;
}
public override string ToString() {
return "[fr=+" + From.ToString("x6") + " to=+" + To.ToString("x6") + "]";
}
}
// Offset stack. Popped items remain in place temporarily.
private List<OffsetPair> mStack = new List<OffsetPair>();
// Current stack position. This is one past the most-recently-pushed element.
private int mCursor = 0;
public NavStack() { }
/// <summary>
/// True if there is an opportunity to pop backward.
/// </summary>
public bool HasBackward {
get {
return mCursor > 0;
}
}
/// <summary>
/// True if there is an opportunity to push forward.
/// </summary>
public bool HasForward {
get {
return mCursor < mStack.Count;
}
}
/// <summary>
/// Clears the back stack.
/// </summary>
public void Clear() {
mStack.Clear();
mCursor = 0;
}
/// <summary>
/// Pops the top entry off the stack. This moves the cursor but doesn't actually
/// remove the item.
/// </summary>
/// <returns>The "from" element of the popped entry.</returns>
public int Pop() {
if (mCursor == 0) {
throw new Exception("Stack is empty");
}
mCursor--;
//Debug.WriteLine("NavStack popped +" + mStack[mCursor] +
// " (now cursor=" + mCursor + ") -- " + this);
return mStack[mCursor].From;
}
/// <summary>
/// Pushes a new entry onto the stack at the cursor. If there were additional
/// entries past the cursor, they will be discarded.
///
/// If the same entry is already at the top of the stack, the entry will not be added.
/// </summary>
/// <param name="fromOffset">File offset associated with line we are moving from.
/// This may be negative if we're moving from a header comment or .EQ directive.</param>
/// <param name="toOffset">File offset associated with line we are moving to. This
/// may be negative if we're moving to the header comment or a .EQ directive.</param>
public void Push(int fromOffset, int toOffset) {
if (mStack.Count > mCursor) {
mStack.RemoveRange(mCursor, mStack.Count - mCursor);
}
OffsetPair newPair = new OffsetPair(fromOffset, toOffset);
mStack.Add(newPair);
mCursor++;
//Debug.WriteLine("NavStack pushed +" + newPair + " -- " + this);
}
/// <summary>
/// Pushes a previous entry back onto the stack.
/// </summary>
/// <returns>The "to" element of the pushed entry.</returns>
public int PushPrevious() {
if (mCursor == mStack.Count) {
throw new Exception("At top of stack");
}
int fwdOff = mStack[mCursor].To;
mCursor++;
//Debug.WriteLine("NavStack pushed prev (now cursor=" + mCursor + ") -- " + this);
return fwdOff;
}
public override string ToString() {
StringBuilder sb = new StringBuilder();
sb.Append("NavStack:");
for (int i = 0; i < mStack.Count; i++) {
if (i == mCursor) {
sb.Append(" [*]");
}
sb.Append(mStack[i]);
}
if (mCursor == mStack.Count) {
sb.Append(" [*]");
}
return sb.ToString();
}
}
}