mirror of
https://github.com/fadden/6502bench.git
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227 lines
8.4 KiB
C#
227 lines
8.4 KiB
C#
/*
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* Copyright 2018 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Text;
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using CommonUtil;
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using PluginCommon;
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namespace SourceGen.Sandbox {
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/// <summary>
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/// Maintains a collection of IPlugin instances, or communicates with the remote
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/// PluginManager that holds the collection. Whether the plugins are instantiated
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/// locally depends on how the class is constructed.
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/// </summary>
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public class ScriptManager {
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public const string FILENAME_EXT = ".cs";
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public static readonly string FILENAME_FILTER = Properties.Resources.FILE_FILTER_CS;
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/// <summary>
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/// If true, the DomainManager will use the keep-alive timer hack.
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/// </summary>
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public static bool UseKeepAliveHack { get; set; }
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/// <summary>
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/// Reference to DomainManager, if we're using one.
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/// </summary>
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public DomainManager DomainManager { get; private set; }
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/// <summary>
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/// Collection of loaded plugins, if we're not using a DomainManager.
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/// </summary>
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private Dictionary<string, IPlugin> mActivePlugins;
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/// <summary>
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/// Reference to project, from which we can get the file data and project path name.
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/// </summary>
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private DisasmProject mProject;
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/// <summary>
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/// Constructor.
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/// </summary>
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public ScriptManager(DisasmProject proj) {
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mProject = proj;
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if (!proj.UseMainAppDomainForPlugins) {
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DomainManager = new DomainManager(UseKeepAliveHack);
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DomainManager.CreateDomain("Plugin Domain", PluginDllCache.GetPluginDirPath());
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DomainManager.PluginMgr.SetFileData(proj.FileData);
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} else {
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mActivePlugins = new Dictionary<string, IPlugin>();
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}
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}
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/// <summary>
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/// Cleans up, discarding the AppDomain if one was created. Do not continue to use
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/// the object after calling this.
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/// </summary>
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public void Cleanup() {
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if (DomainManager != null) {
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DomainManager.Dispose();
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DomainManager = null;
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}
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mActivePlugins = null;
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mProject = null;
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}
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/// <summary>
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/// Clears the list of plugins. This does not unload assemblies. Call this when
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/// the list of extension scripts configured into the project has changed.
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/// </summary>
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public void Clear() {
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if (DomainManager == null) {
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mActivePlugins.Clear();
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} else {
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DomainManager.PluginMgr.ClearPluginList();
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}
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}
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/// <summary>
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/// Attempts to load the specified plugin. If the plugin is already loaded, this
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/// does nothing. If not, the assembly is loaded an an instance is created.
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/// </summary>
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/// <param name="scriptIdent">Script identifier.</param>
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/// <param name="report">Report with errors and warnings.</param>
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/// <returns>True on success.</returns>
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public bool LoadPlugin(string scriptIdent, out FileLoadReport report) {
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// Make sure the most recent version is compiled.
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string dllPath = PluginDllCache.GenerateScriptDll(scriptIdent,
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mProject.ProjectPathName, out report);
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if (dllPath == null) {
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return false;
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}
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if (DomainManager == null) {
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if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
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return true;
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}
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Assembly asm = Assembly.LoadFile(dllPath);
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plugin = PluginDllCache.ConstructIPlugin(asm);
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mActivePlugins.Add(scriptIdent, plugin);
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report = new FileLoadReport(dllPath); // empty report
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return true;
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} else {
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IPlugin plugin = DomainManager.PluginMgr.LoadPlugin(dllPath, scriptIdent);
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return plugin != null;
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}
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}
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public IPlugin GetInstance(string scriptIdent) {
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if (DomainManager == null) {
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if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
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return plugin;
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}
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Debug.Assert(false);
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return null;
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} else {
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return DomainManager.PluginMgr.GetPlugin(scriptIdent);
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}
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}
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/// <summary>
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/// Generates a list of references to instances of loaded plugins.
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/// </summary>
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/// <returns>Newly-created list of plugin references.</returns>
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public List<IPlugin> GetAllInstances() {
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if (DomainManager == null) {
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List<IPlugin> list = new List<IPlugin>(mActivePlugins.Count);
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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list.Add(kvp.Value);
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}
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return list;
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} else {
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return DomainManager.PluginMgr.GetActivePlugins();
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}
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}
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/// <summary>
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/// Prepares all active scripts for action.
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/// </summary>
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/// <param name="appRef">Reference to object providing app services.</param>
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public void PrepareScripts(IApplication appRef) {
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List<PlatSym> platSyms = GeneratePlatSymList();
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if (DomainManager == null) {
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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kvp.Value.Prepare(appRef, mProject.FileData, platSyms);
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}
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} else {
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DomainManager.PluginMgr.PreparePlugins(appRef, platSyms);
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}
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}
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/// <summary>
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/// Gathers a list of platform symbols from the project's symbol table.
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/// </summary>
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private List<PlatSym> GeneratePlatSymList() {
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List<PlatSym> platSyms = new List<PlatSym>();
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SymbolTable symTab = mProject.SymbolTable;
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foreach (Symbol sym in symTab) {
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if (!(sym is DefSymbol)) {
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// ignore user labels
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continue;
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}
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DefSymbol defSym = sym as DefSymbol;
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if (defSym.SymbolSource != Symbol.Source.Platform) {
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// ignore project symbols
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continue;
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}
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platSyms.Add(new PlatSym(defSym.Label, defSym.Value, defSym.Tag));
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}
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return platSyms;
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}
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/// <summary>
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/// For debugging purposes, get some information about the currently loaded
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/// extension scripts.
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/// </summary>
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public string DebugGetLoadedScriptInfo() {
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StringBuilder sb = new StringBuilder();
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if (DomainManager == null) {
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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string loc = kvp.Value.GetType().Assembly.Location;
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sb.Append("[main] ");
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sb.Append(loc);
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sb.Append("\r\n ");
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DebugGetScriptInfo(kvp.Value, sb);
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}
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} else {
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List<IPlugin> plugins = DomainManager.PluginMgr.GetActivePlugins();
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foreach (IPlugin plugin in plugins) {
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string loc = DomainManager.PluginMgr.GetPluginAssemblyLocation(plugin);
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sb.AppendFormat("[sub {0}] ", DomainManager.Id);
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sb.Append(loc);
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sb.Append("\r\n ");
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DebugGetScriptInfo(plugin, sb);
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}
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}
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return sb.ToString();
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}
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private void DebugGetScriptInfo(IPlugin plugin, StringBuilder sb) {
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sb.Append(plugin.Identifier);
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sb.Append("\r\n");
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}
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}
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}
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