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6502bench/CommonUtil/Vector3.cs
Andy McFadden b686d2d208 Add rotation and backface culling
Also, correctly update the thumbnail when leaving the visualization
editor.
2020-03-06 16:51:47 -08:00

71 lines
1.8 KiB
C#

/*
* Copyright 2020 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace CommonUtil {
/// <summary>
/// Simple 3-element column vector.
/// </summary>
public class Vector3 {
public double X {
get { return mX; }
set { mX = value; }
}
public double Y {
get { return mY; }
set { mY = value; }
}
public double Z {
get { return mZ; }
set { mZ = value; }
}
private double mX, mY, mZ;
public Vector3(double x, double y, double z) {
mX = x;
mY = y;
mZ = z;
}
public double Magnitude() {
return Math.Sqrt(X * X + Y * Y + Z * Z);
}
public void Normalize() {
double len_r = 1.0 / Magnitude();
mX *= len_r;
mY *= len_r;
mZ *= len_r;
}
public void Multiply(double sc) {
mX *= sc;
mY *= sc;
mZ *= sc;
}
public static double Dot(Vector3 v0, Vector3 v1) {
return v0.X * v1.X + v0.Y * v1.Y + v0.Z * v1.Z;
}
public override string ToString() {
return string.Format("|{0,8:N3} {1,8:N3} {2,8:N3}|", X, Y, Z);
}
}
}