mirror of
https://github.com/fadden/6502bench.git
synced 2024-11-12 21:09:29 +00:00
7bbe5692bd
Both dialogs got a couple extra radio buttons for selection of single character operands. The data operand editor got a combo box that lets you specify how it scans for viable strings. Various string scanning methods were made more generic. This got a little strange with auto-detection of low/high ASCII, but that was mostly a matter of keeping the previous code around as a special case. Made C64 Screen Code DCI strings a thing that works.
200 lines
6.9 KiB
C#
200 lines
6.9 KiB
C#
/*
|
|
* Copyright 2019 faddenSoft
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Windows.Controls;
|
|
|
|
using CommonUtil;
|
|
|
|
namespace SourceGen {
|
|
/// <summary>
|
|
/// Tracks the items selected in the DisplayList, using forwarded SelectionChanged events.
|
|
/// When enumerated, provides an ordered list of selected indices.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// In WPF you can't get indices, only items, so we have to store the item index in the
|
|
/// item itself.
|
|
/// </remarks>
|
|
public class DisplayListSelection : IEnumerable<int> {
|
|
private BitArray mSelection;
|
|
|
|
/// <summary>
|
|
/// Retrieves the total number of boolean values in the set. This is NOT the
|
|
/// number of selected items.
|
|
/// </summary>
|
|
public int Length { get { return mSelection.Length; } }
|
|
|
|
/// <summary>
|
|
/// Retrieves the number of values that are set.
|
|
/// </summary>
|
|
public int Count { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Sets or gets the Nth element. True means the line is selected.
|
|
/// </summary>
|
|
public bool this[int key] {
|
|
get {
|
|
return mSelection[key];
|
|
}
|
|
set {
|
|
// If an entry has changed, update the count of set items.
|
|
if (mSelection[key] != value) {
|
|
Count += value ? 1 : -1;
|
|
mSelection[key] = value;
|
|
}
|
|
Debug.Assert(Count >= 0 && Count <= Length);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs an empty list.
|
|
/// </summary>
|
|
public DisplayListSelection() {
|
|
mSelection = new BitArray(0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a list of the specified length.
|
|
/// </summary>
|
|
/// <param name="length">Number of elements.</param>
|
|
public DisplayListSelection(int length) {
|
|
mSelection = new BitArray(length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns an enumeration of selected indices, in ascending order.
|
|
/// </summary>
|
|
public IEnumerator<int> GetEnumerator() {
|
|
for (int i = 0; i < mSelection.Length; i++) {
|
|
if (mSelection[i]) {
|
|
yield return i;
|
|
}
|
|
}
|
|
}
|
|
IEnumerator IEnumerable.GetEnumerator() {
|
|
return GetEnumerator();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the length of the selection array.
|
|
///
|
|
/// If the new length is longer, the new elements are initialized to false. If the
|
|
/// new length is shorter, the excess elements are discarded.
|
|
/// </summary>
|
|
/// <param name="length">New length.</param>
|
|
//public void SetLength(int length) {
|
|
// mSelection.Length = length;
|
|
//}
|
|
|
|
/// <summary>
|
|
/// Handles selection change.
|
|
/// </summary>
|
|
/// <param name="e">Argument from SelectionChanged event.</param>
|
|
public void SelectionChanged(SelectionChangedEventArgs e) {
|
|
//Debug.WriteLine("SelectionChanged event: Add=" + e.AddedItems.Count +
|
|
// " Rem=" + e.RemovedItems.Count);
|
|
foreach (DisplayList.FormattedParts parts in e.AddedItems) {
|
|
Debug.Assert(parts.ListIndex >= 0 && parts.ListIndex < mSelection.Length);
|
|
this[parts.ListIndex] = true;
|
|
}
|
|
foreach (DisplayList.FormattedParts parts in e.RemovedItems) {
|
|
Debug.Assert(parts.ListIndex >= 0);
|
|
if (parts.ListIndex < mSelection.Length) {
|
|
this[parts.ListIndex] = false;
|
|
} else {
|
|
Debug.WriteLine("Attempted to remove selected item off end of list: " + parts);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the index of the first selected item, or -1 if nothing is selected.
|
|
/// </summary>
|
|
public int GetFirstSelectedIndex() {
|
|
int idx;
|
|
for (idx = 0; idx < mSelection.Length; idx++) {
|
|
if (mSelection[idx]) {
|
|
break;
|
|
}
|
|
}
|
|
if (idx == mSelection.Length) {
|
|
idx = -1;
|
|
}
|
|
return idx;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the index of the last selected item, or -1 if nothing is selected.
|
|
/// </summary>
|
|
public int GetLastSelectedIndex() {
|
|
int idx;
|
|
for (idx = mSelection.Length - 1; idx >= 0; idx--) {
|
|
if (mSelection[idx]) {
|
|
break;
|
|
}
|
|
}
|
|
return idx;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if all items are selected.
|
|
/// </summary>
|
|
public bool IsAllSelected() {
|
|
return Count == Length;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Confirms that the selection count matches the number of set bits. Pass
|
|
/// in {ListView}.SelectedIndices.Count.
|
|
/// </summary>
|
|
/// <param name="expected">Expected number of selected entries.</param>
|
|
/// <returns>True if count matches.</returns>
|
|
public bool DebugValidateSelectionCount(int expected) {
|
|
if (Count != expected) {
|
|
Debug.WriteLine("SelectionCount expected " + expected + ", count=" + Count);
|
|
}
|
|
int computed = 0;
|
|
foreach (bool bit in mSelection) {
|
|
if (bit) {
|
|
computed++;
|
|
}
|
|
}
|
|
if (Count != computed) {
|
|
Debug.WriteLine("SelectionCount internal error: computed=" + computed +
|
|
", count=" + Count);
|
|
}
|
|
return (Count == expected);
|
|
}
|
|
|
|
public void DebugDump() {
|
|
RangeSet rangeSet = new RangeSet();
|
|
for (int i = 0; i < mSelection.Length; i++) {
|
|
if (mSelection[i]) {
|
|
rangeSet.Add(i);
|
|
}
|
|
}
|
|
Debug.WriteLine("DisplayListSelection ranges:");
|
|
IEnumerator<RangeSet.Range> iter = rangeSet.RangeListIterator;
|
|
while (iter.MoveNext()) {
|
|
RangeSet.Range range = iter.Current;
|
|
Debug.WriteLine(" [" + range.Low.ToString() + "," + range.High.ToString() + "]");
|
|
}
|
|
}
|
|
}
|
|
}
|