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6502bench/SourceGenWPF/WpfGui/FontPicker.xaml.cs
Andy McFadden c13daa7085 Implemented the first ("Code View") tab of settings
Notable items include the column show/hide buttons, which were
straightforward except for the "determine the default width" part,
and the font picker, which is no longer a standard dialog.  The
latter was complicated by the absence of a good way to detect
whether a font is mono-spaced or not without calling back into code
meant for WinForms font manipulation (with a dash of PInvoke).
Yay WPF.

Also, enabled character ellipsis for code list items.
2019-06-26 17:11:58 -07:00

122 lines
4.5 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using CommonWPF;
namespace SourceGenWPF.WpfGui {
/// <summary>
/// Simple font picker.
/// </summary>
public partial class FontPicker : Window {
// Used as ItemsSource for the ListBox.
public List<FontFamily> MonoFontFamilies { get; private set; }
// This is bound directly to the ListBox SelectedItem property.
public FontFamily SelectedFamily { get; set; }
// Pulled out of combo box.
public int SelectedSize { get; private set; }
public FontPicker(Window owner, string initialFamily, int initialSize) {
InitializeComponent();
Owner = owner;
DataContext = this;
GenerateMonoFontList(initialFamily);
int selIndex = 0;
string sizeStr = initialSize.ToString();
for (int i = 0; i < sizeComboBox.Items.Count; i++) {
ComboBoxItem item = (ComboBoxItem)sizeComboBox.Items[i];
if (sizeStr.Equals(item.Content)) {
selIndex = i;
break;
}
}
sizeComboBox.SelectedIndex = selIndex;
}
/// <summary>
/// Populates the MonoFontFamilies list, by finding mono-spaced fonts in the system
/// font set.
/// </summary>
/// <param name="initialFamily">Name of family to select.</param>
private void GenerateMonoFontList(string initialFamily) {
SortedList<string, FontFamily> tmpList = new SortedList<string, FontFamily>();
foreach (Typeface typ in Fonts.SystemTypefaces) {
if (typ.Style != FontStyles.Normal) {
continue;
}
if (typ.Weight != FontWeights.Normal) {
continue;
}
if (typ.Stretch != FontStretches.Normal) {
continue;
}
string familyName = typ.FontFamily.ToString();
if (string.IsNullOrEmpty(familyName)) {
continue;
}
// Unscientific and prone to false-positives. The only alternative seems
// to be a PInvoke approach using System.Drawing, which is meant for WinForms
// (https://stackoverflow.com/a/225027/294248). Feels a bit weird, but fonts
// should be equally mono-spaced regardless of system. The System.Drawing
// FontFamily would be mapped back to System.Windows.Media FontFamily by name.
const string SAMPLE_STRING1 = "M#w";
const string SAMPLE_STRING2 = "i.|";
if (Helper.MeasureStringWidth(SAMPLE_STRING1, typ, 10) !=
Helper.MeasureStringWidth(SAMPLE_STRING2, typ, 10)) {
continue;
}
tmpList.Add(familyName, typ.FontFamily);
if (familyName.Equals(initialFamily)) {
SelectedFamily = typ.FontFamily;
}
}
MonoFontFamilies = new List<FontFamily>();
foreach (FontFamily fam in tmpList.Values) {
MonoFontFamilies.Add(fam);
}
// Select the first entry if nothing else is selected.
if (SelectedFamily == null && MonoFontFamilies.Count > 0) {
SelectedFamily = MonoFontFamilies[0];
}
}
private void Window_Loaded(object sender, RoutedEventArgs e) {
fontFamilyListBox.Focus();
}
private void OkButton_Click(object sender, RoutedEventArgs e) {
ComboBoxItem item = (ComboBoxItem)sizeComboBox.SelectedItem;
SelectedSize = int.Parse((string)item.Content);
DialogResult = true;
}
}
}