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The JavaScriptSerializer class throws an exception if the JSON data exceeds a certain size. The default limit is 2MB, which is relatively easy to hit because of the verbosity of the serialized data. Super Mario Bros needs about 1MB of JSON for a binary with 32KB + gfx. Using that as a guide, we need 32x the source file size for a thoroughly-documented project. We currently limit the max binary size to 1MB for practical reasons, so a cap of 32MB should cover us. This change raises the limit to 64MB, with a slightly higher limit on the deserialization side because we add newlines for readability. This is more of a workaround than a fix, but it should do for now. (issue #137) |
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.. | ||
AsmGen | ||
Examples | ||
Properties | ||
Res | ||
RuntimeData | ||
Sandbox | ||
SGTestData | ||
Tests | ||
Tools | ||
WpfGui | ||
Anattrib.cs | ||
App.config | ||
App.xaml | ||
App.xaml.cs | ||
AppSettings.cs | ||
AutoLabel.cs | ||
ChangeSet.cs | ||
CodeAnalysis.cs | ||
DailyTips.cs | ||
DataAnalysis.cs | ||
DefSymbol.cs | ||
DisasmProject.cs | ||
DisplayList.cs | ||
DisplayListSelection.cs | ||
Exporter.cs | ||
ExternalFile.cs | ||
FormatDescriptor.cs | ||
FormattedOperandCache.cs | ||
HelpAccess.cs | ||
LineListGen.cs | ||
LocalVariableLookup.cs | ||
LocalVariableTable.cs | ||
MainController.cs | ||
MessageList.cs | ||
MultiLineComment.cs | ||
NavStack.cs | ||
PlatformSymbols.cs | ||
ProjectFile.cs | ||
ProjectProperties.cs | ||
PseudoOp.cs | ||
RenderAddressMap.cs | ||
RuntimeDataAccess.cs | ||
Sgec.cs | ||
SourceGen.csproj | ||
Symbol.cs | ||
SymbolTable.cs | ||
SystemDefaults.cs | ||
SystemDefs.cs | ||
UndoableChange.cs | ||
VisBitmapAnimation.cs | ||
Visualization.cs | ||
VisualizationSet.cs | ||
VisWireframeAnimation.cs | ||
WeakSymbolRef.cs | ||
WireframeObject.cs | ||
XrefSet.cs |