1
0
mirror of https://github.com/fadden/6502bench.git synced 2024-07-31 07:29:00 +00:00
6502bench/SourceGen/VisWireframeAnimation.cs
Andy McFadden 7e92a86ffa Progress toward wireframe animations
Moved X/Y/Z rotation out of the plugin, since it has nothing to do
with the plugin at all.  (Backface removal and perspective projection
are somewhat based on the data contents, as is the choice for
whether or not they should be options.)

Added sliders for X/Y/Z rotation.  Much more fun that way.

Renamed VisualizationAnimation to VisBitmapAnimation, as we're not
going to use it for wireframe animation.  Created a new class to
hold wireframe animation data, which is really just a reference to
the IVisualizationWireframe so we can generate an animated GIF
without having to pry open the plugin again.

Renamed the "frame-delay-msec" parameter, which should start with
an underscore to ensure it doesn't clash with plugin parameters.
If we don't find it with an underscore we check again without for
backward compatibility.
2020-03-07 17:05:08 -08:00

58 lines
2.0 KiB
C#

/*
* Copyright 2020 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using PluginCommon;
namespace SourceGen {
/// <summary>
/// A wireframe visualization with animation.
/// </summary>
/// <remarks>
/// All of the animation parameters get added to the Visualization parameter set, so this
/// is just a place to hold the IVisualizationWireframe reference and some constants.
/// </remarks>
public class VisWireframeAnimation : Visualization {
/// <summary>
/// Frame delay parameter.
/// </summary>
public const string P_FRAME_DELAY_MSEC = "_frame-delay-msec";
/// <summary>
/// Frame count parameter.
/// </summary>
public const string P_FRAME_COUNT = "_frame-count";
public const string P_EULER_ROT_X = "_eulerRotX";
public const string P_EULER_ROT_Y = "_eulerRotY";
public const string P_EULER_ROT_Z = "_eulerRotZ";
private IVisualizationWireframe mVisWire;
public VisWireframeAnimation(string tag, string visGenIdent,
ReadOnlyDictionary<string, object> visGenParams, Visualization oldObj,
IVisualizationWireframe visWire)
: base(tag, visGenIdent, visGenParams, oldObj) {
Debug.Assert(visWire != null);
mVisWire = visWire;
}
}
}