mirror of
https://github.com/fadden/6502bench.git
synced 2024-11-12 06:06:12 +00:00
7e92a86ffa
Moved X/Y/Z rotation out of the plugin, since it has nothing to do with the plugin at all. (Backface removal and perspective projection are somewhat based on the data contents, as is the choice for whether or not they should be options.) Added sliders for X/Y/Z rotation. Much more fun that way. Renamed VisualizationAnimation to VisBitmapAnimation, as we're not going to use it for wireframe animation. Created a new class to hold wireframe animation data, which is really just a reference to the IVisualizationWireframe so we can generate an animated GIF without having to pry open the plugin again. Renamed the "frame-delay-msec" parameter, which should start with an underscore to ensure it doesn't clash with plugin parameters. If we don't find it with an underscore we check again without for backward compatibility.
323 lines
12 KiB
C#
323 lines
12 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using PluginCommon;
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namespace SourceGen {
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/// <summary>
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/// Ordered list of visualization objects.
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/// </summary>
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/// <remarks>
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/// There's not much separating this from a plain List<>, except perhaps the operator== stuff.
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/// </remarks>
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public class VisualizationSet : IEnumerable<Visualization> {
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/// <summary>
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/// Object list.
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/// </summary>
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private List<Visualization> mList;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="initialCap">Initial capacity.</param>
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public VisualizationSet(int initialCap = 1) {
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mList = new List<Visualization>(initialCap);
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}
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// IEnumerable
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public IEnumerator<Visualization> GetEnumerator() {
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return mList.GetEnumerator();
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}
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// IEnumerable
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IEnumerator IEnumerable.GetEnumerator() {
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return mList.GetEnumerator();
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}
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/// <summary>
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/// The number of entries in the table.
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/// </summary>
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public int Count {
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get { return mList.Count; }
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}
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/// <summary>
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/// Accesses the Nth element.
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/// </summary>
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/// <param name="key">Element number.</param>
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public Visualization this[int key] {
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get {
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return mList[key];
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}
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}
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public void Add(Visualization vis) {
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mList.Add(vis);
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}
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public void Remove(Visualization vis) {
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mList.Remove(vis);
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}
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public Visualization[] ToArray() {
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Visualization[] arr = new Visualization[mList.Count];
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for (int i = 0; i < mList.Count; i++) {
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arr[i] = mList[i];
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}
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return arr;
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}
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/// <summary>
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/// Finds a Visualization by serial number.
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/// </summary>
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/// <param name="visSets">List of sets of visualizations.</param>
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/// <param name="serial">Serial number to search for.</param>
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/// <returns>Matching Visualization, or null if not found.</returns>
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public static Visualization FindVisualizationBySerial(
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SortedList<int, VisualizationSet> visSets, int serial) {
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foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
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VisualizationSet visSet = kvp.Value;
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foreach (Visualization vis in visSet) {
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if (vis.SerialNumber == serial) {
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return vis;
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}
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}
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}
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return null;
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}
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/// <summary>
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/// Strips a set of Visualizations out of animations in the set. The set is not
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/// modified; rather, a new set is generated with updated entries.
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/// </summary>
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/// <param name="visSet">Input set.</param>
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/// <param name="removedSerials">Serial numbers of removed items.</param>
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/// <param name="newSet">Updated set.</param>
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/// <returns>True if entries were removed.</returns>
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public static bool StripEntriesFromAnimations(VisualizationSet visSet,
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List<int> removedSerials, out VisualizationSet newSet) {
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bool somethingRemoved = false;
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newSet = new VisualizationSet(visSet.Count);
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foreach (Visualization vis in visSet) {
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if (!(vis is VisBitmapAnimation)) {
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newSet.Add(vis);
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continue;
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}
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if (VisBitmapAnimation.StripEntries((VisBitmapAnimation) vis,
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removedSerials, out VisBitmapAnimation newAnim)) {
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somethingRemoved = true;
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if (newAnim.Count != 0) {
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newSet.Add(newAnim);
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} else {
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Debug.WriteLine("Deleting empty animation " + vis.Tag);
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}
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}
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}
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return somethingRemoved;
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}
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#region Image generation
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private class ScriptSupport : MarshalByRefObject, PluginCommon.IApplication {
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public ScriptSupport() { }
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public void ReportError(string msg) {
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DebugLog(msg);
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}
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public void DebugLog(string msg) {
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Debug.WriteLine("Vis plugin: " + msg);
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}
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public bool SetOperandFormat(int offset, DataSubType subType, string label) {
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throw new InvalidOperationException();
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}
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public bool SetInlineDataFormat(int offset, int length, DataType type,
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DataSubType subType, string label) {
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throw new InvalidOperationException();
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}
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}
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/// <summary>
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/// Informs all list elements that a refresh is needed. Call this when the set of active
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/// plugins changes. The actual refresh will happen later.
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/// </summary>
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public void RefreshNeeded() {
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foreach (Visualization vis in mList) {
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vis.SetThumbnail(null);
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}
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}
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/// <summary>
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/// Attempts to refresh broken thumbnails across all visualization sets in the project.
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/// </summary>
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/// <param name="project">Project reference.</param>
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public static void RefreshAllThumbnails(DisasmProject project) {
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ScriptSupport iapp = null;
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Dictionary<string, IPlugin> plugins = null;
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SortedList<int, VisualizationSet> visSets = project.VisualizationSets;
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foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
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VisualizationSet visSet = kvp.Value;
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foreach (Visualization vis in visSet) {
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if (vis.HasImage) {
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continue;
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}
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//Debug.WriteLine("Vis needs refresh: " + vis.Tag);
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if (vis is VisBitmapAnimation) {
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continue;
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}
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if (iapp == null) {
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// Prep the plugins on first need.
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iapp = new ScriptSupport();
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project.PrepareScripts(iapp);
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}
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if (plugins == null) {
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plugins = project.GetActivePlugins();
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}
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IPlugin_Visualizer vplug = FindPluginByVisGenIdent(plugins,
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vis.VisGenIdent, out VisDescr visDescr);
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if (vplug == null) {
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Debug.WriteLine("Unable to refresh " + vis.Tag + ": plugin not found");
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continue;
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}
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IVisualization2d vis2d = null;
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IVisualizationWireframe visWire = null;
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ReadOnlyDictionary<string, object> parms =
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new ReadOnlyDictionary<string, object>(vis.VisGenParams);
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try {
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if (visDescr.VisualizationType == VisDescr.VisType.Bitmap) {
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vis2d = vplug.Generate2d(visDescr, parms);
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if (vis2d == null) {
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Debug.WriteLine("Vis2d generator returned null");
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}
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} else if (visDescr.VisualizationType == VisDescr.VisType.Wireframe) {
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IPlugin_Visualizer_v2 plugin2 = (IPlugin_Visualizer_v2)vplug;
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visWire = plugin2.GenerateWireframe(visDescr, parms);
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if (visWire == null) {
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Debug.WriteLine("VisWire generator returned null");
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}
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} else {
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Debug.Assert(false);
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}
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} catch (Exception ex) {
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Debug.WriteLine("Vis generation failed: " + ex);
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}
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if (vis2d != null) {
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//Debug.WriteLine(" Rendered thumbnail: " + vis.Tag);
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vis.SetThumbnail(vis2d);
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} else if (visWire != null) {
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vis.SetThumbnail(visWire, parms);
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}
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}
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}
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if (iapp != null) {
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project.UnprepareScripts();
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}
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// Now that we've generated images for the Visualizations, update any
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// VisBitmapAnimation thumbnails that may have been affected.
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foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
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VisualizationSet visSet = kvp.Value;
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foreach (Visualization vis in visSet) {
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if (!(vis is VisBitmapAnimation)) {
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continue;
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}
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VisBitmapAnimation visAnim = (VisBitmapAnimation)vis;
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visAnim.GenerateImage(visSets);
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}
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}
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}
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/// <summary>
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/// Finds a plugin that provides the named visualization generator.
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/// </summary>
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/// <param name="plugins">List of plugins, from project ScriptManager.</param>
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/// <param name="visGenIdent">Visualization generator identifier.</param>
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/// <returns>A plugin that matches, or null if none found.</returns>
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private static IPlugin_Visualizer FindPluginByVisGenIdent(
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Dictionary<string, IPlugin> plugins, string visGenIdent, out VisDescr visDescr) {
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foreach (IPlugin chkPlug in plugins.Values) {
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if (!(chkPlug is IPlugin_Visualizer)) {
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continue;
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}
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IPlugin_Visualizer vplug = (IPlugin_Visualizer)chkPlug;
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foreach (VisDescr descr in vplug.GetVisGenDescrs()) {
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if (descr.Ident == visGenIdent) {
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visDescr = descr;
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return vplug;
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}
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}
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}
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visDescr = null;
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return null;
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}
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#endregion Image generation
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public override string ToString() {
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return "[VS: " + mList.Count + " items]";
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}
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public static bool operator ==(VisualizationSet a, VisualizationSet b) {
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if (ReferenceEquals(a, b)) {
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return true; // same object, or both null
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}
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if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
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return false; // one is null
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}
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// All fields must be equal.
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if (a.mList.Count != b.mList.Count) {
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return false;
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}
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// Order matters. Use Equals() rather than == to get polymorphism.
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for (int i = 0; i < a.mList.Count; i++) {
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if (!a.mList[i].Equals(b.mList[i])) {
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return false;
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}
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}
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return true;
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}
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public static bool operator !=(VisualizationSet a, VisualizationSet b) {
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return !(a == b);
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}
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public override bool Equals(object obj) {
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return obj is VisualizationSet && this == (VisualizationSet)obj;
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}
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public override int GetHashCode() {
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int hashCode = 0;
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foreach (Visualization vis in mList) {
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hashCode ^= vis.GetHashCode();
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}
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return hashCode;
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}
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}
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}
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