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156 lines
6.9 KiB
Markdown
156 lines
6.9 KiB
Markdown
# 6502bench #
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[Features](#key-features) - [Installation](#installation) - [Getting Started](#getting-started) - [About the Code](#about-the-code)
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[6502bench](https://6502bench.com/) is a code development "workbench"
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for 6502, 65C02, and 65802/65816 code. It currently features one tool,
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the SourceGen disassembler.
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You can download the source code and build it yourself, or click the
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[Releases tab](https://github.com/fadden/6502bench/releases) for
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pre-built downloads.
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**NEEDED:** ROM/OS symbols for various systems, notably Commodore and Atari
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home computers.
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## SourceGen ##
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SourceGen converts machine-language programs to assembly-language source
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code. It has most of the features you will find in other 6502 disassemblers,
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as well as many less-common ones.
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### Key Features ###
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- Fully interactive point-and-click GUI. Define labels, set addresses,
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add comments, and see the results immediately. Add multi-line comments
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and have them word-wrapped automatically.
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- The disassembly engine traces code execution, automatically finding all
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instructions reachable from a given starting point. Changes to the
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processor status flags are tracked, allowing identification of branches
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that are always/never taken, accurate cycle count listings, and correct
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analysis of 65816 code with variable-width registers.
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- Easy generation of assembly source code in popular formats (currently
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cc65 and Merlin 32). Cross-assemblers can be invoked from the GUI to
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verify correctness.
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- Symbols and constants are provided for ROM and operating system entry
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points on several popular systems.
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- Project files are designed for sharing and collaboration.</li>
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A demo video is [available on YouTube](https://youtu.be/dalISyBPQq8).
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#### Additional Features ####
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Analyzer:
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- Support for 6502, 65C02, and 65816, including undocumented opcodes.
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- Hinting mechanism allows manual identification of code, data, and inline
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data.
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- Editable labels are generated for every branch destination and data target.
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- Automatic detection and classification of ASCII strings and runs of
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identical bytes.
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- Symbol files for ROM entry points, operating system constants, and other
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platform-specific data are stored in plain text files.
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- Extension scripts can be defined that automatically reformat code and
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identify inline data that follows a JSR/JSL.
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User interface:
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- "Infinite" undo/redo of all operations.
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- Cross-reference tables are generated for every branch and data target
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address, as well as for external platform symbols.
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- Instruction operand formats (hex, decimal, binary, ASCII, symbol) can be
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set for individual instructions. References to nearby symbols are offset,
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allowing simple expressions like "addr + 1".
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- Data areas can be formatted in various formats, including individual
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bytes, 16-bit and 24-bit words, addresses, or strings.
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- Multi-line comments can be "boxed" for an authentic retro feel.
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- Notes can be added that aren't included in generated output. These also
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function as color-coded bookmarks. Very useful for marking up a work in
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progress.
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- Instruction summaries, including CPU cycles and flags modified, are shown
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along with a description of the opcode's function.
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- Various aspects of the code display can be reconfigured, including
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upper/lower case, pseudo-opcode naming, and expression formats. These
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choices are not part of the project definition, so everyone can view a
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project according to their own personal preferences.
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Code generation:
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- Labels can be coaxed from global to local as allowed by the assembler.
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- Symbols may be exported from one project and imported into another to
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facilitate multi-binary disassembly.
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Miscellaneous:
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- All data files are stored in text formats (primarily JSON).
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- The project file includes nothing from the data file but a CRC. This may
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allow the project to be shared without violating copyrights (subject to
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local laws).
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Some planned features are not yet implemented. Notable among them are
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support for multi-bank 65816 files (IIgs OMF, SNES), and alternate
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character sets (e.g. PETSCII). Visit the wiki section for the
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[current "TO DO" list](https://github.com/fadden/6502bench/wiki/TO-DO-List).
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To learn about the past, check the
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[change log](https://github.com/fadden/6502bench/wiki/Change-Log).
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## Installation ##
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There is currently no installer -- just unzip the archive and run the
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executable. The data files used by the program are found automatically
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based on the path to the .EXE file.
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SourceGen relies on the .NET Framework. For Windows, you need to have
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Microsoft .NET Framework v4.6.2 or later installed. Many people will already
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have this installed. If SourceGen doesn't seem to want to start, download
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the latest version (v4.7.2)
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[directly from Microsoft](https://www.microsoft.com/net/download/dotnet-framework-runtime).
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The framework requires Win7 SP1, Win8.1, or Win10 updated through at least
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the Anniversary Update (1607). (One user who had trouble with the 4.7.2
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installer was able to get the 4.6.2 installer to work.)
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In theory, SourceGen can work with Mono under Linux and Mac OS X. There
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appear to be many incompatibilities between .NET and Mono, which have to
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be worked around in SourceGen. Sometimes these are straightforward,
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sometimes they're [a little weird](https://faddensoft.com/sgbug/). Until
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these issues are handled, running SourceGen under Mono is not recommended.
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## Getting Started ##
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The best way to get started is by working through the tutorial. Launch
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SourceGen, hit F1 to open the user manual in your web browser, then look
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for the Tutorial link in the index. Click it and follow the instructions
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there.
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The tutorial is one of several examples included in the SourceGen
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distribution. The other directories contain project and data files for
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completed disassembly projects alongside the original source code, allowing
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a direct comparison between how the code was written and how SourceGen can
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display it.
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## About the Code ##
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All of the code is written in C# .NET, using the (free to download) Visual
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Studio Community 2017 IDE as the primary development environment. The user
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interface uses the WinForms API. Efforts have been made to avoid doing
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anything Windows-specific, in the hope of running it under Mono.
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The Solution file is called "WorkBench.sln" rather than "6502bench.sln"
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because some things in Visual Studio got weird when it didn't start with a
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letter.
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The code style is closer to what Android uses than "standard" C#. Lines
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are folded to fit 100 columns.
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The source code is licensed under Apache 2.0
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(http://www.apache.org/licenses/LICENSE-2.0), which makes it free for use in
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both open-source programs and closed-source commercial software. The license
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terms are similar to BSD or MIT, but with some additional constraints on
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patent licensing. (This is the same license Google uses for the Android
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Open Source Project.)
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Images are licensed under Creative Commons ShareAlike 4.0 International
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(https://creativecommons.org/licenses/by-sa/4.0/).
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