mirror of
https://github.com/fadden/6502bench.git
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197 lines
7.4 KiB
C#
197 lines
7.4 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Windows;
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using System.Windows.Media;
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namespace SourceGen.WpfGui {
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/// <summary>
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/// Edit a label.
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/// </summary>
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public partial class EditLabel : Window, INotifyPropertyChanged {
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/// <summary>
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/// Symbol object. When the dialog completes successfully,
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/// this will have the new symbol, or null if the user deleted the label.
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/// </summary>
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public Symbol LabelSym { get; private set; }
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/// <summary>
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/// Address we are editing the label for.
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/// </summary>
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private int mAddress;
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/// <summary>
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/// Reference to DisasmProject's SymbolTable.
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/// </summary>
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private SymbolTable mSymbolTable;
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// Dialog label text color, saved off at dialog load time.
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private Brush mDefaultLabelColor;
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/// <summary>
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/// Set to true when input is valid. Controls whether the OK button is enabled.
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/// </summary>
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public bool IsValid {
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get { return mIsValid; }
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set {
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mIsValid = value;
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OnPropertyChanged();
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}
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}
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private bool mIsValid;
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/// <summary>
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/// Property backing the text in the text entry box.
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/// </summary>
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public string LabelText {
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get { return mLabelText; }
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set {
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mLabelText = value;
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LabelTextBox_TextChanged();
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OnPropertyChanged();
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}
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}
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string mLabelText;
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// INotifyPropertyChanged implementation
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public event PropertyChangedEventHandler PropertyChanged;
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private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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public EditLabel(Window owner, Symbol origSym, int address, SymbolTable symbolTable) {
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InitializeComponent();
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Owner = owner;
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DataContext = this;
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LabelSym = origSym;
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mAddress = address;
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mSymbolTable = symbolTable;
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}
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private void Window_Loaded(object sender, RoutedEventArgs e) {
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mDefaultLabelColor = maxLengthLabel.Foreground;
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if (LabelSym == null) {
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LabelText = string.Empty;
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radioButtonLocal.IsChecked = true;
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} else {
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LabelText = LabelSym.Label;
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switch (LabelSym.SymbolType) {
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case Symbol.Type.LocalOrGlobalAddr:
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radioButtonLocal.IsChecked = true;
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break;
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case Symbol.Type.GlobalAddr:
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radioButtonGlobal.IsChecked = true;
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break;
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case Symbol.Type.GlobalAddrExport:
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radioButtonExport.IsChecked = true;
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break;
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default:
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Debug.Assert(false); // WTF
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radioButtonLocal.IsChecked = true;
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break;
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}
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}
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}
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private void Window_ContentRendered(object sender, EventArgs e) {
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labelTextBox.SelectAll();
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labelTextBox.Focus();
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}
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private void LabelTextBox_TextChanged() {
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string str = LabelText;
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bool valid = true;
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if (str.Length == 1 || str.Length > Asm65.Label.MAX_LABEL_LEN) {
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valid = false;
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maxLengthLabel.Foreground = Brushes.Red;
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} else {
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maxLengthLabel.Foreground = mDefaultLabelColor;
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}
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// Regex never matches on strings of length 0 or 1, but we don't want
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// to complain about that since we're already doing that above.
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// TODO(maybe): Ideally this wouldn't light up if the only problem was a
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// non-alpha first character, since the next test will call that out.
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if (str.Length > 1) {
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if (!Asm65.Label.ValidateLabel(str)) {
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valid = false;
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validCharsLabel.Foreground = Brushes.Red;
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} else {
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validCharsLabel.Foreground = mDefaultLabelColor;
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}
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} else {
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validCharsLabel.Foreground = mDefaultLabelColor;
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}
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if (str.Length > 0 &&
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!((str[0] >= 'A' && str[0] <= 'Z') || (str[0] >= 'a' && str[0] <= 'z') ||
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str[0] == '_')) {
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// This should have been caught by the regex. We just want to set the
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// color on the "first character must be" instruction text.
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Debug.Assert(!valid);
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firstLetterLabel.Foreground = Brushes.Red;
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} else {
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firstLetterLabel.Foreground = mDefaultLabelColor;
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}
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// Refuse to continue if the label already exists. The only exception is if
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// it's the same symbol, and it's user-defined. (If they're trying to edit an
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// auto label, we want to force them to change the name.)
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//
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// NOTE: if label matching is case-insensitive, we want to allow a situation
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// where a label is being renamed from "FOO" to "Foo". We should be able to
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// test for object equality on the Symbol to determine if we're renaming a
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// symbol to itself.
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if (valid && mSymbolTable.TryGetValue(str, out Symbol sym) &&
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(sym != LabelSym || LabelSym.SymbolSource != Symbol.Source.User)) {
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valid = false;
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notDuplicateLabel.Foreground = Brushes.Red;
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} else {
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notDuplicateLabel.Foreground = mDefaultLabelColor;
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}
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IsValid = valid;
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}
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private void OkButton_Click(object sender, RoutedEventArgs e) {
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if (string.IsNullOrEmpty(LabelText)) {
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LabelSym = null;
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} else {
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Symbol.Type symbolType;
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if (radioButtonLocal.IsChecked == true) {
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symbolType = Symbol.Type.LocalOrGlobalAddr;
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} else if (radioButtonGlobal.IsChecked == true) {
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symbolType = Symbol.Type.GlobalAddr;
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} else if (radioButtonExport.IsChecked == true) {
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symbolType = Symbol.Type.GlobalAddrExport;
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} else {
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Debug.Assert(false); // WTF
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symbolType = Symbol.Type.LocalOrGlobalAddr;
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}
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LabelSym = new Symbol(LabelText, mAddress, Symbol.Source.User, symbolType);
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}
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DialogResult = true;
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}
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}
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}
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