1
0
mirror of https://github.com/fadden/6502bench.git synced 2024-11-30 01:50:10 +00:00
6502bench/SourceGen/WpfGui/MainWindow.xaml.cs
Andy McFadden 02f6e884d7 Fix startup issues
- MakeDist now copies CommonWPF.dll.
- Spent a bunch of time tracking down a null-pointer deref that only
  happened when you didn't start with a config file.  Fixed.
- The NPE was causing the program to exit without any sort of useful
  diagnostic, so I added an uncaught exception handler that writes
  the crash to a text file in the current directory.
- Added a trace listener definition to App.config that writes log
  messages to a file, but it can't generally be enabled at runtime
  because you can't write files from inside the sandbox.  So it's
  there but commented out.
- Made the initial size of the main window a little wider.
2019-07-20 17:36:12 -07:00

1582 lines
63 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Input;
using System.Windows.Media;
using CommonUtil;
using CommonWPF;
namespace SourceGen.WpfGui {
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window, INotifyPropertyChanged {
/// <summary>
/// Disassembled code display list provided to XAML.
/// </summary>
public DisplayList CodeDisplayList { get; private set; }
/// <summary>
/// Version string, for display.
/// </summary>
public string ProgramVersionString {
get { return App.ProgramVersion.ToString(); }
}
/// <summary>
/// Text for status bar at bottom of window.
/// </summary>
public string StatusBarText {
get { return mStatusBarText; }
set { mStatusBarText = value; OnPropertyChanged(); }
}
private string mStatusBarText;
/// <summary>
/// Width of long comment fields.
/// </summary>
/// <remarks>
/// We need this to be the sum of the leftmost four columns. If we don't set it, the
/// text may be cut off, or -- worse -- extend off the side of the window. If it
/// extends off the end, a scrollbar appears that will scroll the GridView contents
/// without scrolling the GridView headers, which looks terrible.
///
/// XAML doesn't do math, so we need to do it here, whenever the column widths change.
/// </remarks>
public double LongCommentWidth {
get { return mLongCommentWidth; }
set { mLongCommentWidth = value; OnPropertyChanged(); }
}
private double mLongCommentWidth;
/// <summary>
/// Set to true if the DEBUG menu should be visible on the main menu strip.
/// </summary>
public bool ShowDebugMenu {
get { return mShowDebugMenu; }
set { mShowDebugMenu = value; OnPropertyChanged(); }
}
bool mShowDebugMenu;
//
// Symbols list filter options.
//
public bool SymFilterUserLabels {
get { return mSymFilterUserLabels; }
set {
mSymFilterUserLabels = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_USER, value);
SymbolsListFilterChanged();
OnPropertyChanged();
}
}
private bool mSymFilterUserLabels;
public bool SymFilterProjectSymbols {
get { return mSymFilterProjectSymbols; }
set {
mSymFilterProjectSymbols = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_PROJECT, value);
SymbolsListFilterChanged();
OnPropertyChanged();
}
}
private bool mSymFilterProjectSymbols;
public bool SymFilterPlatformSymbols {
get { return mSymFilterPlatformSymbols; }
set {
mSymFilterPlatformSymbols = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_PLATFORM, value);
SymbolsListFilterChanged();
OnPropertyChanged();
}
}
private bool mSymFilterPlatformSymbols;
public bool SymFilterAutoLabels {
get { return mSymFilterAutoLabels; }
set {
mSymFilterAutoLabels = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_AUTO, value);
SymbolsListFilterChanged();
OnPropertyChanged();
}
}
private bool mSymFilterAutoLabels;
public bool SymFilterAddresses {
get { return mSymFilterAddresses; }
set {
mSymFilterAddresses = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_ADDR, value);
SymbolsListFilterChanged();
OnPropertyChanged();
}
}
private bool mSymFilterAddresses;
public bool SymFilterConstants {
get { return mSymFilterConstants; }
set {
mSymFilterConstants = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_CONST, value);
SymbolsListFilterChanged();
OnPropertyChanged();
}
}
private bool mSymFilterConstants;
/// <summary>
/// Reference to controller object.
/// </summary>
private MainController mMainCtrl;
// Handle to protected ListView.SetSelectedItems() method
private MethodInfo listViewSetSelectedItems;
public MainWindow() {
Debug.WriteLine("START at " + DateTime.Now.ToLocalTime());
InitializeComponent();
AppDomain.CurrentDomain.UnhandledException +=
new UnhandledExceptionEventHandler(CommonUtil.Misc.CrashReporter);
listViewSetSelectedItems = codeListView.GetType().GetMethod("SetSelectedItems",
BindingFlags.NonPublic | BindingFlags.Instance);
Debug.Assert(listViewSetSelectedItems != null);
this.DataContext = this;
CodeDisplayList = new DisplayList();
codeListView.ItemsSource = CodeDisplayList;
// https://dlaa.me/blog/post/9425496 to re-auto-size after data added (this may
// not work with virtual items)
// Obscure tweak to make the arrow keys work right after a change.
codeListView.ItemContainerGenerator.StatusChanged +=
ItemContainerGenerator_StatusChanged;
mMainCtrl = new MainController(this);
StatusBarText = Res.Strings.STATUS_READY;
AddMultiKeyGestures();
// Get an event when the splitters move. Because of the way things are set up, it's
// actually best to get an event when the grid row/column sizes change.
// https://stackoverflow.com/a/22495586/294248
DependencyPropertyDescriptor widthDesc = DependencyPropertyDescriptor.FromProperty(
ColumnDefinition.WidthProperty, typeof(ItemsControl));
DependencyPropertyDescriptor heightDesc = DependencyPropertyDescriptor.FromProperty(
RowDefinition.HeightProperty, typeof(ItemsControl));
// main window, left/right panels
widthDesc.AddValueChanged(triptychGrid.ColumnDefinitions[0], GridSizeChanged);
widthDesc.AddValueChanged(triptychGrid.ColumnDefinitions[4], GridSizeChanged);
// references vs. notes
heightDesc.AddValueChanged(leftPanel.RowDefinitions[0], GridSizeChanged);
heightDesc.AddValueChanged(rightPanel.RowDefinitions[0], GridSizeChanged);
// Add events that fire when column headers change size. We want this for
// the DataGrids and the main ListView.
PropertyDescriptor pd = DependencyPropertyDescriptor.FromProperty(
DataGridColumn.ActualWidthProperty, typeof(DataGridColumn));
AddColumnWidthChangeCallback(pd, referencesGrid);
AddColumnWidthChangeCallback(pd, notesGrid);
AddColumnWidthChangeCallback(pd, symbolsGrid);
// Same for the ListView. cf. https://stackoverflow.com/a/56694219/294248
pd = DependencyPropertyDescriptor.FromProperty(
GridViewColumn.WidthProperty, typeof(GridViewColumn));
AddColumnWidthChangeCallback(pd, (GridView)codeListView.View);
UpdateLongCommentWidth();
}
private void AddColumnWidthChangeCallback(PropertyDescriptor pd, DataGrid dg) {
foreach (DataGridColumn col in dg.Columns) {
pd.AddValueChanged(col, ColumnWidthChanged);
}
}
private void AddColumnWidthChangeCallback(PropertyDescriptor pd, GridView gv) {
foreach (GridViewColumn col in gv.Columns) {
pd.AddValueChanged(col, ColumnWidthChanged);
}
}
private void AddMultiKeyGestures() {
RoutedUICommand ruic;
ruic = (RoutedUICommand)FindResource("HintAsCodeEntryPointCmd");
ruic.InputGestures.Add(
new MultiKeyInputGesture(new KeyGesture[] {
new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C")
}));
ruic = (RoutedUICommand)FindResource("HintAsDataStartCmd");
ruic.InputGestures.Add(
new MultiKeyInputGesture(new KeyGesture[] {
new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
new KeyGesture(Key.D, ModifierKeys.Control, "Ctrl+D")
}));
ruic = (RoutedUICommand)FindResource("HintAsInlineDataCmd");
ruic.InputGestures.Add(
new MultiKeyInputGesture(new KeyGesture[] {
new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
new KeyGesture(Key.I, ModifierKeys.Control, "Ctrl+I")
}));
ruic = (RoutedUICommand)FindResource("RemoveHintsCmd");
ruic.InputGestures.Add(
new MultiKeyInputGesture(new KeyGesture[] {
new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
new KeyGesture(Key.R, ModifierKeys.Control, "Ctrl+R")
}));
}
private void CreateCodeListContextMenu() {
//// Find Actions menu.
//ItemCollection mainItems = this.appMenu.Items;
//foreach (object obj in mainItems) {
// if (!(obj is MenuItem)) {
// continue;
// }
// MenuItem mi = (MenuItem)obj;
// if (mi.Name.Equals("actionsMenu")) {
// actionsMenu = mi;
// break;
// }
//}
//Debug.Assert(actionsMenu != null);
// Clone the Actions menu into the codeListView context menu.
ContextMenu ctxt = this.codeListView.ContextMenu;
foreach (object item in actionsMenu.Items) {
if (item is MenuItem) {
MenuItem oldItem = (MenuItem)item;
MenuItem newItem = new MenuItem();
// I don't see a "clone" method, so just copy the fields we think we care about
newItem.Name = oldItem.Name;
newItem.Header = oldItem.Header;
newItem.Icon = oldItem.Icon;
newItem.InputGestureText = oldItem.InputGestureText;
newItem.Command = oldItem.Command;
ctxt.Items.Add(newItem);
} else if (item is Separator) {
ctxt.Items.Add(new Separator());
} else {
Debug.Assert(false, "Found weird thing in menu: " + item);
}
}
}
/// <summary>
/// INotifyPropertyChanged event
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Call this when a notification-worthy property changes value.
///
/// The CallerMemberName attribute puts the calling property's name in the first arg.
/// </summary>
/// <param name="propertyName">Name of property that changed.</param>
private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
/// <summary>
/// Which panel are we showing, launchPanel or codeListView?
/// </summary>
public bool ShowCodeListView {
get {
return mShowCodeListView;
}
set {
mShowCodeListView = value;
OnPropertyChanged("LaunchPanelVisibility");
OnPropertyChanged("CodeListVisibility");
}
}
private bool mShowCodeListView;
/// <summary>
/// Returns the visibility status of the launch panel.
/// (Intended for use from XAML.)
/// </summary>
public Visibility LaunchPanelVisibility {
get { return mShowCodeListView ? Visibility.Hidden : Visibility.Visible; }
}
/// <summary>
/// Returns the visibility status of the code ListView.
/// (Intended for use from XAML.)
/// </summary>
public Visibility CodeListVisibility {
get { return mShowCodeListView ? Visibility.Visible : Visibility.Hidden; }
}
public FontFamily CodeListFontFamily {
get { return codeListView.FontFamily; }
}
public double CodeListFontSize {
get { return codeListView.FontSize; }
}
public void SetCodeListFont(string familyName, int size) {
FontFamily fam = new FontFamily(familyName);
codeListView.FontFamily = fam;
codeListView.FontSize = size;
}
/// <summary>
/// Handles source-initialized event. This happens before Loaded, before the window
/// is visible, which makes it a good time to set the size and position.
/// </summary>
private void Window_SourceInitialized(object sender, EventArgs e) {
mMainCtrl.WindowSourceInitialized();
}
/// <summary>
/// Handles window-loaded event. Window is ready to go, so we can start doing things
/// that involve user interaction.
/// </summary>
private void Window_Loaded(object sender, RoutedEventArgs e) {
mMainCtrl.WindowLoaded();
CreateCodeListContextMenu();
#if DEBUG
// Get more info on CollectionChanged events that do not agree with current
// state of Items collection.
PresentationTraceSources.SetTraceLevel(codeListView.ItemContainerGenerator,
PresentationTraceLevel.High);
#endif
}
/// <summary>
/// Handles window-close event. The user has an opportunity to cancel.
/// </summary>
private void Window_Closing(object sender, CancelEventArgs e) {
Debug.WriteLine("Main app window closing");
if (mMainCtrl == null) {
// early failure?
return;
}
if (!mMainCtrl.WindowClosing()) {
e.Cancel = true;
return;
}
}
/// <summary>
/// Cleans up state when MainController decides to close the project.
/// </summary>
public void ProjectClosing() {
// Clear this to release the memory.
CodeDisplayList.Clear();
InfoPanelContents = string.Empty;
// If you open a new project while one is already open, the ListView apparently
// doesn't reset certain state, possibly because it's never asked to draw after
// the list is cleared. This results in the new project being open at the same
// line as the previous project. This is a little weird, so we reset it here.
CodeListView_SetTopIndex(0);
}
/// <summary>
/// Catch mouse-down events so we can treat the fourth mouse button as "back".
/// </summary>
private void Window_MouseDown(object sender, MouseButtonEventArgs e) {
if (e.ChangedButton == MouseButton.XButton1) {
if (mMainCtrl.CanNavigateBackward()) {
mMainCtrl.NavigateBackward();
}
}
}
#region Window placement
//
// We record the location and size of the window, the sizes of the panels, and the
// widths of the various columns. These events may fire rapidly while the user is
// resizing them, so we just want to set a flag noting that a change has been made.
//
private void Window_LocationChanged(object sender, EventArgs e) {
//Debug.WriteLine("Main window location changed");
AppSettings.Global.Dirty = true;
}
private void Window_SizeChanged(object sender, SizeChangedEventArgs e) {
//Debug.WriteLine("Main window size changed");
AppSettings.Global.Dirty = true;
}
private void GridSizeChanged(object sender, EventArgs e) {
//Debug.WriteLine("Splitter size change");
AppSettings.Global.Dirty = true;
}
private void ColumnWidthChanged(object sender, EventArgs e) {
//Debug.WriteLine("Column width change " + sender);
AppSettings.Global.Dirty = true;
UpdateLongCommentWidth();
}
public double LeftPanelWidth {
get { return triptychGrid.ColumnDefinitions[0].ActualWidth; }
set { triptychGrid.ColumnDefinitions[0].Width = new GridLength(value); }
}
public double RightPanelWidth {
get { return triptychGrid.ColumnDefinitions[4].ActualWidth; }
set { triptychGrid.ColumnDefinitions[4].Width = new GridLength(value); }
}
public double ReferencesPanelHeight {
get { return leftPanel.RowDefinitions[0].ActualHeight; }
set {
// If you set the height to a pixel value, you lose the auto-sizing behavior,
// and the splitter will happily shove the bottom panel off the bottom of the
// main window. The trick is to use "star" units.
// Thanks: https://stackoverflow.com/q/35000893/294248
double totalHeight = leftPanel.RowDefinitions[0].ActualHeight +
leftPanel.RowDefinitions[2].ActualHeight;
leftPanel.RowDefinitions[0].Height = new GridLength(value, GridUnitType.Star);
leftPanel.RowDefinitions[2].Height = new GridLength(totalHeight - value,
GridUnitType.Star);
}
}
public double SymbolsPanelHeight {
get { return rightPanel.RowDefinitions[0].ActualHeight; }
set {
double totalHeight = rightPanel.RowDefinitions[0].ActualHeight +
rightPanel.RowDefinitions[2].ActualHeight;
rightPanel.RowDefinitions[0].Height = new GridLength(value, GridUnitType.Star);
rightPanel.RowDefinitions[2].Height = new GridLength(totalHeight - value,
GridUnitType.Star);
}
}
private void UpdateLongCommentWidth() {
GridView gv = (GridView)(codeListView.View);
double totalWidth = 0;
for (int i = (int)MainController.CodeListColumn.Label; i < gv.Columns.Count; i++) {
totalWidth += gv.Columns[i].ActualWidth;
}
LongCommentWidth = totalWidth;
//Debug.WriteLine("Long comment width: " + LongCommentWidth);
}
#endregion Window placement
#region Column widths
/// <summary>
/// Grabs the widths of the columns of the various grids and saves them in the
/// global AppSettings.
/// </summary>
public void CaptureColumnWidths() {
string widthStr;
widthStr = CaptureColumnWidths((GridView)codeListView.View);
AppSettings.Global.SetString(AppSettings.CDLV_COL_WIDTHS, widthStr);
widthStr = CaptureColumnWidths(referencesGrid);
AppSettings.Global.SetString(AppSettings.REFWIN_COL_WIDTHS, widthStr);
widthStr = CaptureColumnWidths(notesGrid);
AppSettings.Global.SetString(AppSettings.NOTEWIN_COL_WIDTHS, widthStr);
widthStr = CaptureColumnWidths(symbolsGrid);
AppSettings.Global.SetString(AppSettings.SYMWIN_COL_WIDTHS, widthStr);
}
private string CaptureColumnWidths(GridView gv) {
int[] widths = new int[gv.Columns.Count];
for (int i = 0; i < gv.Columns.Count; i++) {
widths[i] = (int)Math.Round(gv.Columns[i].ActualWidth);
}
return TextUtil.SerializeIntArray(widths);
}
private string CaptureColumnWidths(DataGrid dg) {
int[] widths = new int[dg.Columns.Count];
for (int i = 0; i < dg.Columns.Count; i++) {
widths[i] = (int)Math.Round(dg.Columns[i].ActualWidth);
}
return TextUtil.SerializeIntArray(widths);
}
/// <summary>
/// Applies column widths from the global AppSettings to the various grids.
/// </summary>
public void RestoreColumnWidths() {
RestoreColumnWidths((GridView)codeListView.View,
AppSettings.Global.GetString(AppSettings.CDLV_COL_WIDTHS, null));
RestoreColumnWidths(referencesGrid,
AppSettings.Global.GetString(AppSettings.REFWIN_COL_WIDTHS, null));
RestoreColumnWidths(notesGrid,
AppSettings.Global.GetString(AppSettings.NOTEWIN_COL_WIDTHS, null));
RestoreColumnWidths(symbolsGrid,
AppSettings.Global.GetString(AppSettings.SYMWIN_COL_WIDTHS, null));
}
private void RestoreColumnWidths(GridView gv, string str) {
int[] widths = null;
try {
widths = TextUtil.DeserializeIntArray(str);
} catch (Exception ex) {
Debug.WriteLine("Unable to deserialize widths for GridView: " + ex.Message);
return;
}
if (widths.Length != gv.Columns.Count) {
Debug.WriteLine("Incorrect column count for GridView");
return;
}
for (int i = 0; i < widths.Length; i++) {
gv.Columns[i].Width = widths[i];
}
}
private void RestoreColumnWidths(DataGrid dg, string str) {
int[] widths = null;
try {
widths = TextUtil.DeserializeIntArray(str);
} catch (Exception ex) {
Debug.WriteLine("Unable to deserialize widths for " + dg.Name + ": " + ex.Message);
return;
}
if (widths.Length != dg.Columns.Count) {
Debug.WriteLine("Incorrect column count for " + dg.Name);
return;
}
for (int i = 0; i < widths.Length; i++) {
dg.Columns[i].Width = widths[i];
}
}
private static string[] sSampleStrings = {
"+000000", // Offset
"00/0000", // Address
"00 00 00 00.", // Bytes (optional spaces or ellipsis, but not both)
"00000000 0", // Flags
"######", // Attributes
"MMMMMMMMM", // Label (9 chars)
"MMMMMMM", // Opcode
"MMMMMMMMMMMMM", // Operand
"MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM" // Comment (50 chars)
};
/// <summary>
/// Computes the default code list column widths, using the currently configured
/// code list font.
/// </summary>
/// <returns></returns>
public int[] GetDefaultCodeListColumnWidths() {
// Fudge factor, in DIPs. This is necessary because the list view style applies
// a margin to the column border.
const double FUDGE = 14.0;
GridView gv = (GridView)codeListView.View;
int[] widths = new int[gv.Columns.Count];
Debug.Assert(widths.Length == (int)MainController.CodeListColumn.COUNT);
Debug.Assert(widths.Length == sSampleStrings.Length);
Typeface typeface = new Typeface(codeListView.FontFamily, codeListView.FontStyle,
codeListView.FontWeight, codeListView.FontStretch);
//Debug.WriteLine("Default column widths (FUDGE=" + FUDGE + "):");
for (int i = 0; i < widths.Length; i++) {
double strLen = Helper.MeasureStringWidth(sSampleStrings[i],
typeface, codeListView.FontSize);
widths[i] = (int)Math.Round(strLen + FUDGE);
//Debug.WriteLine(" " + i + ":" + widths[i] + " " + sSampleStrings[i]);
}
return widths;
}
#endregion Column widths
#region Selection management
private void CodeListView_SelectionChanged(object sender, SelectionChangedEventArgs e) {
//DateTime startWhen = DateTime.Now;
// Update the selected-item bitmap.
CodeDisplayList.SelectedIndices.SelectionChanged(e);
// Notify MainController that the selection has changed.
mMainCtrl.SelectionChanged();
// Don't try to call CodeDisplayList.SelectedIndices.DebugValidateSelectionCount()
// here. Events arrive while pieces are still moving.
//Debug.WriteLine("SelectionChanged took " +
// (DateTime.Now - startWhen).TotalMilliseconds + " ms");
}
/// <summary>
/// Returns the number of selected items.
/// </summary>
/// <returns>
/// The SelectedItems list appears to hold the full set, so we can just return the count.
/// </returns>
public int CodeListView_GetSelectionCount() {
return codeListView.SelectedItems.Count;
}
/// <summary>
/// Returns the index of the first selected item, or -1 if nothing is selected.
/// </summary>
/// <remarks>
/// The ListView.SelectedIndex property returns the index of a selected item, but
/// doesn't make guarantees about first or last.
///
/// This would be easier if the ListView kept SelectedItems in sorted order. However,
/// if you ctrl+click around you can get to a point where entry[0] is not the first
/// and entry[count-1] is not the last selected item.
///
/// So we either have to walk the SelectedItems list or the DisplayListSelection array.
/// For short selections the former will be faster than the later. I'm assuming the
/// common cases will be short selections and select-all, so this should handle both
/// efficiently.
/// </remarks>
public int CodeListView_GetFirstSelectedIndex() {
int count = codeListView.SelectedItems.Count;
if (count == 0) {
return -1;
} else if (count < 500) {
int min = CodeDisplayList.Count;
foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) {
if (min > parts.ListIndex) {
min = parts.ListIndex;
}
}
Debug.Assert(min < CodeDisplayList.Count);
return min;
} else {
return CodeDisplayList.SelectedIndices.GetFirstSelectedIndex();
}
}
/// <summary>
/// Returns the index of the last selected item, or -1 if nothing is selected.
/// </summary>
/// <remarks>
/// Again, the ListView does not provide what we need.
/// </remarks>
public int CodeListView_GetLastSelectedIndex() {
int count = codeListView.SelectedItems.Count;
if (count == 0) {
return -1;
} else if (count < 500) {
int max = -1;
foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) {
if (max < parts.ListIndex) {
max = parts.ListIndex;
}
}
Debug.Assert(max >= 0);
return max;
} else {
return CodeDisplayList.SelectedIndices.GetLastSelectedIndex();
}
}
/// <summary>
/// De-selects all items.
/// </summary>
public void CodeListView_DeselectAll() {
codeListView.SelectedItems.Clear();
}
/// <summary>
/// Selects a range of values. Does not clear the previous selection.
/// </summary>
/// <param name="start">First line to select.</param>
/// <param name="count">Number of lines to select.</param>
public void CodeListView_SelectRange(int start, int count) {
Debug.Assert(start >= 0 && start < CodeDisplayList.Count);
Debug.Assert(count > 0 && start + count <= CodeDisplayList.Count);
DisplayList.FormattedParts[] tmpArray = new DisplayList.FormattedParts[count];
for (int index = 0; index < count; index++) {
tmpArray[index] = CodeDisplayList[start + index];
}
listViewSetSelectedItems.Invoke(codeListView, new object[] { tmpArray });
}
/// <summary>
/// Sets the code list selection to match the selection bitmap.
/// </summary>
/// <param name="sel">Selection bitmap.</param>
public void CodeListView_SetSelection(DisplayListSelection sel) {
// Time required increases non-linearly. Quick test:
// 50K: 10 seconds, 20K: 1.6 sec, 10K: 0.6 sec, 5K: 0.2 sec
const int MAX_SEL_COUNT = 5000;
// The caller will clear the DisplayListSelection before calling here, so we
// need to clear the ListView selection to match, even if we're about to call
// SelectAll. If we don't, the SelectAll() call won't generate the necessary
// events, and our DisplayListSelection will get out of sync.
codeListView.SelectedItems.Clear();
if (sel.IsAllSelected()) {
Debug.WriteLine("SetSelection: re-selecting all items");
codeListView.SelectAll();
return;
}
if (sel.Count > MAX_SEL_COUNT) {
// Too much for WPF ListView -- only restore the first item.
Debug.WriteLine("SetSelection: not restoring (" + sel.Count + " items)");
codeListView.SelectedItems.Add(CodeDisplayList[sel.GetFirstSelectedIndex()]);
return;
}
Debug.WriteLine("SetSelection: selecting " + sel.Count + " of " +
CodeDisplayList.Count);
//DateTime startWhen = DateTime.Now;
DisplayList.FormattedParts[] tmpArray = new DisplayList.FormattedParts[sel.Count];
int ai = 0;
foreach (int listIndex in sel) {
tmpArray[ai++] = CodeDisplayList[listIndex];
}
// Use a reflection call to provide the full set. This is much faster than
// adding the items one at a time to SelectedItems. (For one thing, it only
// invokes the SelectionChanged method once.)
listViewSetSelectedItems.Invoke(codeListView, new object[] { tmpArray });
//Debug.WriteLine("SetSelection on " + sel.Count + " items took " +
// (DateTime.Now - startWhen).TotalMilliseconds + " ms");
}
public void CodeListView_DebugValidateSelectionCount() {
Debug.Assert(CodeDisplayList.SelectedIndices.DebugValidateSelectionCount(
codeListView.SelectedItems.Count));
}
/// <summary>
/// Sets the focus to the ListViewItem identified by SelectedIndex. This must be done
/// when the ItemContainerGenerator's StatusChanged event fires.
/// </summary>
/// <remarks>
/// Sample steps to reproduce problem:
/// 1. select note
/// 2. delete note
/// 3. select nearby line
/// 4. edit > undo
/// 5. hit the down-arrow key
///
/// Without this event handler, the list jumps to line zero. Apparently the keyboard
/// navigation is not based on which element(s) are selected.
///
/// The original article was dealing with a different problem, where you'd have to hit
/// the down-arrow twice to make it move the first time, because the focus was on the
/// control rather than an item. The same fix seems to apply for this issue as well.
///
/// From http://cytivrat.blogspot.com/2011/05/selecting-first-item-in-wpf-listview.html
/// </remarks>
private void ItemContainerGenerator_StatusChanged(object sender, EventArgs e) {
if (codeListView.ItemContainerGenerator.Status == GeneratorStatus.ContainersGenerated) {
int index = codeListView.SelectedIndex;
if (index >= 0) {
ListViewItem item =
(ListViewItem)codeListView.ItemContainerGenerator.ContainerFromIndex(index);
if (item != null) {
item.Focus();
}
}
}
}
/// <summary>
/// Returns the index of the line that's currently at the top of the control.
/// </summary>
public int CodeListView_GetTopIndex() {
int index = codeListView.GetTopItemIndex();
Debug.Assert(index >= 0);
return index;
}
/// <summary>
/// Scrolls the code list so that the specified index is at the top of the control.
/// </summary>
/// <param name="index">Line index.</param>
public void CodeListView_SetTopIndex(int index) {
//Debug.WriteLine("CodeListView_SetTopIndex(" + index + "): " + CodeDisplayList[index]);
// ScrollIntoView does the least amount of scrolling required. This extension
// method scrolls to the bottom, then scrolls back up to the top item.
//
// It looks like scroll-to-bottom (which is done directly on the ScrollViewer)
// happens immediately, while scroll-to-item (which is done via the ListView)
// kicks in later. So you can't immediately query the top item to see where
// we were moved to.
//codeListView.ScrollToTopItem(CodeDisplayList[index]);
// This works much better.
codeListView.ScrollToIndex(index);
}
/// <summary>
/// Scrolls the code list to ensure that the specified index is visible.
/// </summary>
/// <param name="index">Line index of item.</param>
public void CodeListView_EnsureVisible(int index) {
Debug.Assert(index >= 0 && index < CodeDisplayList.Count);
codeListView.ScrollIntoView(CodeDisplayList[index]);
}
/// <summary>
/// Adds an address/label selection highlight to the specified line.
/// </summary>
/// <param name="index">Line index. If &lt; 0, method has no effect.</param>
public void CodeListView_AddSelectionHighlight(int index) {
if (index < 0) {
return;
}
CodeListView_ReplaceEntry(index,
DisplayList.FormattedParts.AddSelectionHighlight(CodeDisplayList[index]));
}
/// <summary>
/// Removes an address/label selection highlight from the specified line.
/// </summary>
/// <param name="index">Line index. If &lt; 0, method has no effect.</param>
public void CodeListView_RemoveSelectionHighlight(int index) {
if (index < 0) {
return;
}
CodeListView_ReplaceEntry(index,
DisplayList.FormattedParts.RemoveSelectionHighlight(CodeDisplayList[index]));
}
/// <summary>
/// Replaces an entry in the code list. If the item was selected, the selection is
/// cleared and restored.
/// </summary>
/// <param name="index">List index.</param>
/// <param name="newParts">Replacement parts.</param>
private void CodeListView_ReplaceEntry(int index, DisplayList.FormattedParts newParts) {
bool isSelected = CodeDisplayList.SelectedIndices[index];
if (isSelected) {
codeListView.SelectedItems.Remove(CodeDisplayList[index]);
}
CodeDisplayList[index] = newParts;
if (isSelected) {
codeListView.SelectedItems.Add(newParts);
}
}
/// <summary>
/// Ensures the the code ListView control has input focus.
/// </summary>
public void CodeListView_Focus() {
codeListView.Focus();
}
#endregion Selection management
#region Can-execute handlers
/// <summary>
/// Returns true if the project is open.
/// </summary>
/// <returns></returns>
private bool IsProjectOpen() {
return mMainCtrl != null && mMainCtrl.IsProjectOpen();
}
/// <summary>
/// Returns true if the project is open. Intended for use in XAML CommandBindings.
/// </summary>
private void IsProjectOpen(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen();
}
private void CanDeleteMlc(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanDeleteMlc();
}
private void CanEditAddress(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditAddress();
}
private void CanEditComment(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditComment();
}
private void CanEditLabel(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditLabel();
}
private void CanEditLongComment(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditLongComment();
}
private void CanEditNote(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditNote();
}
private void CanEditOperand(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditOperand();
}
private void CanEditProjectSymbol(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditProjectSymbol();
}
private void CanEditStatusFlags(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanEditStatusFlags();
}
private void CanFormatAsWord(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanFormatAsWord();
}
private void CanFormatSplitAddress(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanFormatSplitAddress();
}
private void CanHintAsCodeEntryPoint(object sender, CanExecuteRoutedEventArgs e) {
if (!IsProjectOpen()) {
e.CanExecute = false;
return;
}
MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts;
e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) &&
(counts.mDataHints != 0 || counts.mInlineDataHints != 0 || counts.mNoHints != 0);
}
private void CanHintAsDataStart(object sender, CanExecuteRoutedEventArgs e) {
if (!IsProjectOpen()) {
e.CanExecute = false;
return;
}
MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts;
e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) &&
(counts.mCodeHints != 0 || counts.mInlineDataHints != 0 || counts.mNoHints != 0);
}
private void CanHintAsInlineData(object sender, CanExecuteRoutedEventArgs e) {
if (!IsProjectOpen()) {
e.CanExecute = false;
return;
}
MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts;
e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) &&
(counts.mCodeHints != 0 || counts.mDataHints != 0 || counts.mNoHints != 0);
}
private void CanRemoveHints(object sender, CanExecuteRoutedEventArgs e) {
if (!IsProjectOpen()) {
e.CanExecute = false;
return;
}
MainController.EntityCounts counts = mMainCtrl.SelectionAnalysis.mEntityCounts;
e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) &&
(counts.mCodeHints != 0 || counts.mDataHints != 0 || counts.mInlineDataHints != 0);
}
private void CanToggleSingleByteFormat(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanToggleSingleByteFormat();
}
private void CanNavigateBackward(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanNavigateBackward();
}
private void CanNavigateForward(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanNavigateForward();
}
private void CanRedo(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanRedo();
}
private void CanUndo(object sender, CanExecuteRoutedEventArgs e) {
e.CanExecute = IsProjectOpen() && mMainCtrl.CanUndo();
}
#endregion Can-execute handlers
#region Command handlers
private void AboutCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.ShowAboutBox();
}
private void AssembleCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.AssembleProject();
}
private void CloseCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
if (!mMainCtrl.CloseProject()) {
Debug.WriteLine("Close canceled");
}
}
private void CopyCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.CopyToClipboard();
}
private void DeleteMlcCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.DeleteMlc();
}
private void EditAddressCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditAddress();
}
private void EditAppSettingsCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditAppSettings();
}
private void EditCommentCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditComment();
}
private void EditHeaderCommentCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditHeaderComment();
}
private void EditLabelCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditLabel();
}
private void EditLongCommentCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditLongComment();
}
private void EditNoteCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditNote();
}
private void EditOperandCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditOperand();
}
private void EditProjectSymbolCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditProjectSymbol();
}
private void EditStatusFlagsCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditStatusFlags();
}
private void ExitCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
Close();
}
private void FindCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.Find();
}
private void FindNextCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.FindNext();
}
private void FormatAsWordCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.FormatAsWord();
}
private void FormatSplitAddressCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.FormatSplitAddress();
}
private void GotoCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.Goto();
}
private void HelpCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.ShowHelp();
}
private void HintAsCodeEntryPointCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
Debug.WriteLine("hint as code entry point");
mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.Code, true);
}
private void HintAsDataStartCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
Debug.WriteLine("hint as data start");
mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.Data, true);
}
private void HintAsInlineDataCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
Debug.WriteLine("hint as inline data");
mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.InlineData, false);
}
private void NavigateBackwardCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.NavigateBackward();
}
private void NavigateForwardCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.NavigateForward();
}
private void NewProjectCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.NewProject();
}
private void OpenCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.OpenProject();
}
private void EditProjectPropertiesCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.EditProjectProperties();
}
private void RecentProjectCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
int recentIndex;
if (e.Parameter is int) {
recentIndex = (int)e.Parameter;
} else if (e.Parameter is string) {
recentIndex = int.Parse((string)e.Parameter);
} else {
throw new Exception("Bad parameter: " + e.Parameter);
}
if (recentIndex < 0 || recentIndex >= MainController.MAX_RECENT_PROJECTS) {
throw new Exception("Bad parameter: " + e.Parameter);
}
Debug.WriteLine("Recent project #" + recentIndex);
mMainCtrl.OpenRecentProject(recentIndex);
}
private void RemoveHintsCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
Debug.WriteLine("remove hints");
mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.NoHint, false);
}
private void RedoCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.RedoChanges();
}
private void SaveCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.SaveProject();
}
private void SaveAsCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.SaveProjectAs();
}
private void SelectAllCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
DateTime start = DateTime.Now;
codeListView.SelectAll();
//codeListView.SelectedItems.Clear();
//foreach (var item in codeListView.Items) {
// codeListView.SelectedItems.Add(item);
//}
// This seems to be faster than setting items individually (10x), but is still O(n^2)
// or worse, and hence unsuitable for very large lists.
//codeListView.SelectedItems.Clear();
//listViewSetSelectedItems.Invoke(codeListView, new object[] { codeListView.Items });
Debug.WriteLine("Select All cmd: " + (DateTime.Now - start).TotalMilliseconds + " ms");
}
private void ShowFileHexDumpCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.ShowFileHexDump();
}
private void ShowHexDumpCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.ShowHexDump();
}
private void ToggleAsciiChartCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.ToggleAsciiChart();
}
private void ToggleDataScanCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.ToggleDataScan();
}
private void ToggleSingleByteFormatCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.ToggleSingleByteFormat();
}
private void UndoCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.UndoChanges();
}
private void Debug_ExtensionScriptInfoCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.Debug_ExtensionScriptInfo();
}
private void Debug_RefreshCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.Debug_Refresh();
}
private void Debug_ShowAnalysisTimersCmd_Executed(object sender,
ExecutedRoutedEventArgs e) {
mMainCtrl.Debug_ShowAnalysisTimers();
}
private void Debug_ShowAnalyzerOutputCmd_Executed(object sender,
ExecutedRoutedEventArgs e) {
mMainCtrl.Debug_ShowAnalyzerOutput();
}
private void Debug_ShowUndoRedoHistoryCmd_Executed(object sender,
ExecutedRoutedEventArgs e) {
mMainCtrl.Debug_ShowUndoRedoHistory();
}
private void Debug_SourceGenerationTestsCmd_Executed(object sender,
ExecutedRoutedEventArgs e) {
mMainCtrl.Debug_RunSourceGenerationTests();
}
private void Debug_ToggleCommentRulersCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.Debug_ToggleCommentRulers();
}
private void Debug_ToggleKeepAliveHackCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
mMainCtrl.Debug_ToggleKeepAliveHack();
}
#endregion Command handlers
#region Misc
/// <summary>
/// Handles a double-click on the code list. We have to figure out which row and
/// column were clicked, which is not easy in WPF.
/// </summary>
private void CodeListView_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
Debug.Assert(sender == codeListView);
ListViewItem lvi = codeListView.GetClickedItem(e);
if (lvi == null) {
return;
}
DisplayList.FormattedParts parts = (DisplayList.FormattedParts)lvi.Content;
int row = parts.ListIndex;
int col = codeListView.GetClickEventColumn(e);
if (col < 0) {
return;
}
mMainCtrl.HandleCodeListDoubleClick(row, col);
}
private void RecentProjectsMenu_SubmenuOpened(object sender, RoutedEventArgs e) {
MenuItem recents = (MenuItem)sender;
recents.Items.Clear();
//Debug.WriteLine("COUNT is " + mMainCtrl.RecentProjectPaths.Count);
if (mMainCtrl.RecentProjectPaths.Count == 0) {
MenuItem mi = new MenuItem();
mi.Header = Res.Strings.PARENTHETICAL_NONE;
recents.Items.Add(mi);
} else {
for (int i = 0; i < mMainCtrl.RecentProjectPaths.Count; i++) {
MenuItem mi = new MenuItem();
mi.Header = string.Format("{0}: {1}", i + 1, mMainCtrl.RecentProjectPaths[i]);
mi.Command = recentProjectCmd.Command;
mi.CommandParameter = i;
recents.Items.Add(mi);
}
}
}
public void UpdateRecentLinks() {
List<string> pathList = mMainCtrl.RecentProjectPaths;
if (pathList.Count >= 1) {
recentProjectName1.Text = Path.GetFileName(pathList[0]);
recentProjectButton1.Visibility = Visibility.Visible;
} else {
recentProjectName1.Text = string.Empty;
recentProjectButton1.Visibility = Visibility.Collapsed;
}
if (pathList.Count >= 2) {
recentProjectName2.Text = Path.GetFileName(pathList[1]);
recentProjectButton2.Visibility = Visibility.Visible;
} else {
recentProjectName2.Text = string.Empty;
recentProjectButton2.Visibility = Visibility.Collapsed;
}
}
/// <summary>
/// Update menu items when the "edit" menu is opened.
/// </summary>
private void EditMenu_SubmenuOpened(object sender, RoutedEventArgs e) {
// Set the checkbox on the "Toggle Data Scan" item.
//
// I initially bound a property to the menu item's IsChecked, but that caused
// us to get "set" calls when the menu was selected. I want to get activity
// through ICommand, not property set, so things are consistent for menus and
// keyboard shortcuts. So we just drive the checkbox manually. I don't know
// if there's a better way.
//
// The project's AnalyzeUncategorizedData property can be set in various ways
// (project property dialog, undo, redo), so we want to query it when we need
// it rather than try to push changes around.
toggleDataScanMenuItem.IsChecked = mMainCtrl.IsAnalyzeUncategorizedDataEnabled;
}
private void ToolsMenu_SubmenuOpened(object sender, RoutedEventArgs e) {
toggleAsciiChartMenuItem.IsChecked = mMainCtrl.IsAsciiChartOpen;
}
private void DebugMenu_SubmenuOpened(object sender, RoutedEventArgs e) {
debugCommentRulersMenuItem.IsChecked = MultiLineComment.DebugShowRuler;
debugKeepAliveHackMenuItem.IsChecked = Sandbox.ScriptManager.UseKeepAliveHack;
debugAnalysisTimersMenuItem.IsChecked = mMainCtrl.IsDebugAnalysisTimersOpen;
debugAnalyzerOutputMenuItem.IsChecked = mMainCtrl.IsDebugAnalyzerOutputOpen;
debugUndoRedoHistoryMenuItem.IsChecked = mMainCtrl.IsDebugUndoRedoHistoryOpen;
}
#endregion Misc
#region References panel
public class ReferencesListItem {
public int OffsetValue { get; private set; }
public string Offset { get; private set; }
public string Addr { get; private set; }
public string Type { get; private set; }
public ReferencesListItem(int offsetValue, string offset, string addr, string type) {
OffsetValue = offsetValue;
Offset = offset;
Addr = addr;
Type = type;
}
public override string ToString() {
return "[ReferencesListItem: off=" + Offset + " addr=" + Addr + " type=" +
Type + "]";
}
}
public ObservableCollection<ReferencesListItem> ReferencesList { get; private set; } =
new ObservableCollection<ReferencesListItem>();
private void ReferencesList_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
if (!referencesGrid.GetClickRowColItem(e, out int rowIndex, out int colIndex,
out object item)) {
// Header or empty area; ignore.
return;
}
ReferencesListItem rli = (ReferencesListItem)item;
// Jump to the offset, then shift the focus back to the code list.
mMainCtrl.GoToOffset(rli.OffsetValue, false, true);
codeListView.Focus();
}
#endregion References panel
#region Notes panel
public class NotesListItem {
public int OffsetValue { get; private set; }
public string Offset { get; private set; }
public string Note { get; private set; }
public SolidColorBrush BackBrush { get; private set; }
public NotesListItem(int offsetValue, string offset, string note, Color backColor) {
OffsetValue = offsetValue;
Offset = offset;
Note = note;
BackBrush = new SolidColorBrush(backColor);
}
public override string ToString() {
return "[NotesListItem: off=" + Offset + " note=" + Note + " brush=" +
BackBrush + "]";
}
}
public ObservableCollection<NotesListItem> NotesList { get; private set; } =
new ObservableCollection<NotesListItem>();
private void NotesList_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
if (!notesGrid.GetClickRowColItem(e, out int rowIndex, out int colIndex,
out object item)) {
// Header or empty area; ignore.
return;
}
NotesListItem nli = (NotesListItem)item;
// Jump to the offset, then shift the focus back to the code list.
mMainCtrl.GoToOffset(nli.OffsetValue, true, true);
codeListView.Focus();
}
#endregion Notes panel
#region Symbols panel
public class SymbolsListItem {
public Symbol Sym { get; private set; }
public string Type { get; private set; }
public string Value { get; private set; }
public string Name { get; private set; }
public SymbolsListItem(Symbol sym, string type, string value, string name) {
Sym = sym;
Type = type;
Value = value;
Name = name;
}
public override string ToString() {
return "[SymbolsListItem: type=" + Type + " value=" + Value + " name=" +
Name + "]";
}
}
public ObservableCollection<SymbolsListItem> SymbolsList { get; private set; } =
new ObservableCollection<SymbolsListItem>();
private void SymbolsList_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
if (!symbolsGrid.GetClickRowColItem(e, out int rowIndex, out int colIndex,
out object item)) {
// Header or empty area; ignore.
return;
}
SymbolsListItem sli = (SymbolsListItem)item;
mMainCtrl.GoToLabel(sli.Sym);
codeListView.Focus();
}
private void SymbolsList_Filter(object sender, FilterEventArgs e) {
SymbolsListItem sli = (SymbolsListItem)e.Item;
if (sli == null) {
return;
}
if ((SymFilterUserLabels != true && sli.Sym.SymbolSource == Symbol.Source.User) ||
(SymFilterProjectSymbols != true && sli.Sym.SymbolSource == Symbol.Source.Project) ||
(SymFilterPlatformSymbols != true && sli.Sym.SymbolSource == Symbol.Source.Platform) ||
(SymFilterAutoLabels != true && sli.Sym.SymbolSource == Symbol.Source.Auto) ||
(SymFilterAddresses != true && sli.Sym.SymbolType != Symbol.Type.Constant) ||
(SymFilterConstants != true && sli.Sym.SymbolType == Symbol.Type.Constant))
{
e.Accepted = false;
} else {
e.Accepted = true;
}
}
/// <summary>
/// Refreshes the symbols list when a filter option changes.
/// </summary>
private void SymbolsListFilterChanged() {
// This delightfully obscure call causes the list to refresh. See
// https://docs.microsoft.com/en-us/dotnet/framework/wpf/controls/how-to-group-sort-and-filter-data-in-the-datagrid-control
CollectionViewSource.GetDefaultView(symbolsGrid.ItemsSource).Refresh();
}
/// <summary>
/// Handles a Sorting event. We want to do a secondary sort on Name when one of the
/// other columns is the primary sort key.
/// </summary>
private void SymbolsList_Sorting(object sender, DataGridSortingEventArgs e) {
DataGridColumn col = e.Column;
// Set the SortDirection to a specific value. If we don't do this, SortDirection
// remains un-set, and the column header doesn't show up/down arrows or change
// direction when clicked twice.
ListSortDirection direction = (col.SortDirection != ListSortDirection.Ascending) ?
ListSortDirection.Ascending : ListSortDirection.Descending;
col.SortDirection = direction;
bool isAscending = direction != ListSortDirection.Descending;
IComparer comparer;
switch (col.Header) {
case "Type":
comparer = new SymTabSortComparer(Symbol.SymbolSortField.CombinedType,
isAscending);
break;
case "Value":
comparer = new SymTabSortComparer(Symbol.SymbolSortField.Value, isAscending);
break;
case "Name":
comparer = new SymTabSortComparer(Symbol.SymbolSortField.Name, isAscending);
break;
default:
comparer = null;
Debug.Assert(false);
break;
}
ListCollectionView lcv =
(ListCollectionView)CollectionViewSource.GetDefaultView(symbolsGrid.ItemsSource);
lcv.CustomSort = comparer;
e.Handled = true;
}
// Symbol table sort comparison helper.
private class SymTabSortComparer : IComparer {
private Symbol.SymbolSortField mSortField;
private bool mIsAscending;
public SymTabSortComparer(Symbol.SymbolSortField prim, bool isAscending) {
mSortField = prim;
mIsAscending = isAscending;
}
// IComparer interface
public int Compare(object oa, object ob) {
Symbol a = ((SymbolsListItem)oa).Sym;
Symbol b = ((SymbolsListItem)ob).Sym;
return Symbol.Compare(mSortField, mIsAscending, a, b);
}
}
#endregion Symbols panel
#region Info panel
/// <summary>
/// Text to display in the Info panel. This is a simple TextBox.
/// </summary>
public string InfoPanelContents {
get {
return mInfoBoxContents;
}
set {
mInfoBoxContents = value;
OnPropertyChanged();
}
}
private string mInfoBoxContents;
#endregion Info panel
}
}