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779566c236
Also, tweaked Edit Label a bit. I figured out how to make the TextBox SelectAll+Focus work when the text is bound to a property.
84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Windows;
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using System.Windows.Input;
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namespace SourceGenWPF.WpfGui {
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/// <summary>
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/// Find text dialog.
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/// </summary>
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public partial class FindBox : Window, INotifyPropertyChanged {
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/// <summary>
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/// Text to find. On success, holds the string searched for. This is bound to the
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/// text field.
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/// </summary>
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public string TextToFind {
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get { return mTextToFind; }
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set {
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mTextToFind = value;
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OnPropertyChanged();
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}
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}
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private string mTextToFind;
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// INotifyPropertyChanged implementation
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public event PropertyChangedEventHandler PropertyChanged;
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private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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/// <summary>
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/// Constructor. Pass in the last string searched for, to use as the initial value.
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/// </summary>
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public FindBox(Window owner, string findStr) {
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InitializeComponent();
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Owner = owner;
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DataContext = this;
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Debug.Assert(findStr != null);
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TextToFind = findStr;
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}
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private void Window_ContentRendered(object sender, EventArgs e) {
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findTextBox.Focus();
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findTextBox.SelectAll();
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}
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/// <summary>
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/// Handles key events, looking for the escape key.
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/// </summary>
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/// <remarks>
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/// Required because we don't have a "cancel" button. Thanks:
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/// https://stackoverflow.com/a/419615/294248
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/// </remarks>
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private void Window_KeyEventHandler(object sender, KeyEventArgs e) {
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if (e.Key == Key.Escape) {
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DialogResult = false;
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}
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}
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private void OkButton_Click(object sender, RoutedEventArgs e) {
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DialogResult = true;
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}
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}
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}
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