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da825d3114
Rather than sending 540,000 "item has changed" events, send a single "collection reset" message.
171 lines
5.9 KiB
C#
171 lines
5.9 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace SourceGenWPF.ProjWin {
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window, INotifyPropertyChanged {
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/// <summary>
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/// Disassembled code display list provided to XAML.
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/// </summary>
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public DisplayList CodeDisplayList { get; private set; }
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/// <summary>
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/// </summary>
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private MainController mMainCtrl;
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private MethodInfo listViewSetSelectedItems;
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public MainWindow() {
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InitializeComponent();
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listViewSetSelectedItems = codeListView.GetType().GetMethod("SetSelectedItems",
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BindingFlags.NonPublic | BindingFlags.Instance);
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Debug.Assert(listViewSetSelectedItems != null);
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this.DataContext = this;
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CodeDisplayList = new DisplayList();
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codeListView.ItemsSource = CodeDisplayList;
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mMainCtrl = new MainController(this);
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//GridView gv = (GridView)codeListView.View;
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//gv.Columns[0].Width = 50;
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}
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private void Window_Loaded(object sender, RoutedEventArgs e) {
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mMainCtrl.WindowLoaded();
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#if DEBUG
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// Get more info on CollectionChanged events that do not agree with current
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// state of Items collection.
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PresentationTraceSources.SetTraceLevel(codeListView.ItemContainerGenerator,
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PresentationTraceLevel.High);
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#endif
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}
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/// <summary>
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/// INotifyPropertyChanged event
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/// </summary>
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public event PropertyChangedEventHandler PropertyChanged;
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/// <summary>
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/// Call this when a notification-worthy property changes value.
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///
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/// The CallerMemberName attribute puts the calling property's name in the first arg.
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/// </summary>
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/// <param name="propertyName">Name of property that changed.</param>
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private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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private bool mShowCodeListView;
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/// <summary>
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/// Which panel are we showing, launchPanel or codeListView?
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/// </summary>
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public bool ShowCodeListView {
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get {
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return mShowCodeListView;
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}
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set {
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mShowCodeListView = value;
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OnPropertyChanged("LaunchPanelVisibility");
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OnPropertyChanged("CodeListVisibility");
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}
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}
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/// <summary>
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/// Returns true if we should be showing the launch panel.
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/// (Intended for use from XAML.)
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/// </summary>
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public Visibility LaunchPanelVisibility {
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get { return mShowCodeListView ? Visibility.Hidden : Visibility.Visible; }
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}
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/// <summary>
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/// Returns true if we should be showing the code ListView.
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/// (Intended for use from XAML.)
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/// </summary>
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public Visibility CodeListVisibility {
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get { return mShowCodeListView ? Visibility.Visible : Visibility.Hidden; }
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}
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/// Version string, for display.
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/// </summary>
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public string ProgramVersionString {
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get { return App.ProgramVersion.ToString(); }
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}
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private void AssembleCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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// test
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Debug.WriteLine("assembling");
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}
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private void SelectAllCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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DateTime start = DateTime.Now;
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codeListView.SelectAll();
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//codeListView.SelectedItems.Clear();
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//foreach (var item in codeListView.Items) {
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// codeListView.SelectedItems.Add(item);
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//}
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// This seems to be faster than setting items individually (10x), but is still O(n^2)
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// or worse, and hence unsuitable for very large lists.
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//codeListView.SelectedItems.Clear();
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//listViewSetSelectedItems.Invoke(codeListView, new object[] { codeListView.Items });
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Debug.WriteLine("Select All cmd: " + (DateTime.Now - start).TotalMilliseconds + " ms");
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}
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private void RecentProjectCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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if (!int.TryParse((string)e.Parameter, out int recentIndex) ||
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recentIndex < 0 || recentIndex >= MainController.MAX_RECENT_PROJECTS) {
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throw new Exception("Bad parameter: " + e.Parameter);
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}
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Debug.WriteLine("Recent project #" + recentIndex);
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mMainCtrl.OpenRecentProject(recentIndex);
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}
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private void CodeListView_SelectionChanged(object sender, SelectionChangedEventArgs e) {
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//Debug.WriteLine("SEL: add " + e.AddedItems.Count + ", rem " + e.RemovedItems.Count);
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}
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}
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}
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