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mirror of https://github.com/fadden/6502bench.git synced 2024-08-08 11:29:09 +00:00
6502bench/SourceGenWPF/MainController.cs
Andy McFadden 9c8afab2ea Restore selection and top position after change
Restoring the selection works pretty much like it used to, though
I'm capping the total size of the selection because it goes into
stupid-slow mode if you have too many elements.

Getting the item that is at the top of the ListView is astoundingly
obscure, due to the ListView's extreme generality.  I make a
simplifying assumption -- that we're using a VSP -- which allows us
to use a simple vertical offset once we've dug the appropriate
object out of the visual tree.  (The alternative is to walk through
the list of items and see what's on screen, or perform a hit test
calculation in the upper left corner.)  Yay WPF.
2019-06-10 15:46:35 -07:00

1548 lines
62 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Windows;
using Asm65;
using CommonUtil;
using SourceGenWPF.ProjWin;
using System.Web.Script.Serialization;
using System.Text;
namespace SourceGenWPF {
/// <summary>
/// This class manages user interaction. The goal is for this to be relatively
/// GUI-toolkit-agnostic, with all the WPF stuff tucked into the code-behind files. An
/// instance of this class is created by MainWindow when the app starts.
///
/// There is some Windows-specific stuff, like MessageBox and OpenFileDialog.
/// </summary>
public class MainController {
#region Project state
// Currently open project, or null if none.
private DisasmProject mProject;
// Pathname to 65xx data file.
private string mDataPathName;
// Pathname of .dis65 file. This will be empty for a new project.
private string mProjectPathName;
#if false
/// <summary>
/// Symbol subset, used to supply data to the symbol ListView. Initialized with
/// an empty symbol table.
/// </summary>
private SymbolTableSubset mSymbolSubset;
#endif
/// <summary>
/// Data backing the code list.
/// </summary>
public LineListGen CodeListGen { get; private set; }
#endregion Project state
/// <summary>
/// Reference back to MainWindow object.
/// </summary>
private MainWindow mMainWin;
/// <summary>
/// List of recently-opened projects.
/// </summary>
private List<string> mRecentProjectPaths = new List<string>(MAX_RECENT_PROJECTS);
public const int MAX_RECENT_PROJECTS = 6;
/// <summary>
/// Activity log generated by the code and data analyzers. Displayed in window.
/// </summary>
private DebugLog mGenerationLog;
/// <summary>
/// Timing data generated during analysis.
/// </summary>
TaskTimer mReanalysisTimer = new TaskTimer();
/// <summary>
/// Stack for navigate forward/backward.
/// </summary>
private NavStack mNavStack = new NavStack();
/// <summary>
/// Output format configuration.
/// </summary>
private Formatter.FormatConfig mFormatterConfig;
/// <summary>
/// Output format controller.
///
/// This is shared with the DisplayList.
/// </summary>
private Formatter mOutputFormatter;
/// <summary>
/// Pseudo-op names.
///
/// This is shared with the DisplayList.
/// </summary>
private PseudoOp.PseudoOpNames mPseudoOpNames;
/// <summary>
/// String we most recently searched for.
/// </summary>
private string mFindString = string.Empty;
/// <summary>
/// Initial start point of most recent search.
/// </summary>
private int mFindStartIndex = -1;
/// <summary>
/// Used to highlight the line that is the target of the selected line.
/// </summary>
private int mTargetHighlightIndex = -1;
/// <summary>
/// CPU definition used when the Formatter was created. If the CPU choice or
/// inclusion of undocumented opcodes changes, we need to wipe the formatter.
/// </summary>
private CpuDef mOutputFormatterCpuDef;
/// <summary>
/// Instruction description object. Used for Info window.
/// </summary>
private OpDescription mOpDesc = OpDescription.GetOpDescription(null);
/// <summary>
/// If true, plugins will execute in the main application's AppDomain instead of
/// the sandbox.
/// </summary>
private bool mUseMainAppDomainForPlugins = false;
#region Init and settings
public MainController(MainWindow win) {
mMainWin = win;
}
/// <summary>
/// Perform one-time initialization after the Window has finished loading. We defer
/// to this point so we can report fatal errors directly to the user.
/// </summary>
public void WindowLoaded() {
if (RuntimeDataAccess.GetDirectory() == null) {
MessageBox.Show(Res.Strings.RUNTIME_DIR_NOT_FOUND,
Res.Strings.RUNTIME_DIR_NOT_FOUND_CAPTION,
MessageBoxButton.OK, MessageBoxImage.Error);
Application.Current.Shutdown();
return;
}
#if false
try {
PluginDllCache.PreparePluginDir();
} catch (Exception ex) {
string pluginPath = PluginDllCache.GetPluginDirPath();
if (pluginPath == null) {
pluginPath = "<???>";
}
string msg = string.Format(Properties.Resources.PLUGIN_DIR_FAIL,
pluginPath + ": " + ex.Message);
MessageBox.Show(this, msg, Properties.Resources.PLUGIN_DIR_FAIL_CAPTION,
MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
return;
}
#endif
#if false
logoPictureBox.ImageLocation = RuntimeDataAccess.GetPathName(LOGO_FILE_NAME);
versionLabel.Text = string.Format(Properties.Resources.VERSION_FMT,
Program.ProgramVersion);
toolStripStatusLabel.Text = Properties.Resources.STATUS_READY;
mProjectControl = this.codeListView;
mNoProjectControl = this.noProjectPanel;
// Clone the menu structure from the designer. The same items are used for
// both Edit > Actions and the right-click context menu in codeListView.
mActionsMenuItems = new ToolStripItem[actionsToolStripMenuItem.DropDownItems.Count];
for (int i = 0; i < actionsToolStripMenuItem.DropDownItems.Count; i++) {
mActionsMenuItems[i] = actionsToolStripMenuItem.DropDownItems[i];
}
#endif
#if false
// Load the settings from the file. Some things (like the symbol subset) need
// these. The general "apply settings" doesn't happen until a bit later, after
// the sub-windows have been initialized.
LoadAppSettings();
// Init primary ListView (virtual, ownerdraw)
InitCodeListView();
// Init Symbols ListView (virtual, non-ownerdraw)
mSymbolSubset = new SymbolTableSubset(new SymbolTable());
symbolListView.SetDoubleBuffered(true);
InitSymbolListView();
// Init References ListView (non-virtual, non-ownerdraw)
referencesListView.SetDoubleBuffered(true);
// Place the main window and apply the various settings.
SetAppWindowLocation();
#endif
ApplyAppSettings();
#if false
UpdateActionMenu();
UpdateMenuItemsAndTitle();
UpdateRecentLinks();
ShowNoProject();
#endif
ProcessCommandLine();
}
private void ProcessCommandLine() {
string[] args = Environment.GetCommandLineArgs();
if (args.Length == 2) {
DoOpenFile(Path.GetFullPath(args[1]));
}
}
/// <summary>
/// Applies "actionable" settings to the ProjectView, pulling them out of the global
/// settings object. If a project is open, refreshes the display list and all sub-windows.
/// </summary>
private void ApplyAppSettings() {
Debug.WriteLine("ApplyAppSettings...");
AppSettings settings = AppSettings.Global;
// Set up the formatter.
mFormatterConfig = new Formatter.FormatConfig();
AsmGen.GenCommon.ConfigureFormatterFromSettings(AppSettings.Global,
ref mFormatterConfig);
mFormatterConfig.mEndOfLineCommentDelimiter = ";";
mFormatterConfig.mFullLineCommentDelimiterBase = ";";
mFormatterConfig.mBoxLineCommentDelimiter = string.Empty;
mFormatterConfig.mAllowHighAsciiCharConst = true;
mOutputFormatter = new Formatter(mFormatterConfig);
mOutputFormatterCpuDef = null;
// Set pseudo-op names. Entries aren't allowed to be blank, so we start with the
// default values and merge in whatever the user has configured.
mPseudoOpNames = PseudoOp.sDefaultPseudoOpNames.GetCopy();
string pseudoCereal = settings.GetString(AppSettings.FMT_PSEUDO_OP_NAMES, null);
if (!string.IsNullOrEmpty(pseudoCereal)) {
PseudoOp.PseudoOpNames deser = PseudoOp.PseudoOpNames.Deserialize(pseudoCereal);
if (deser != null) {
mPseudoOpNames.Merge(deser);
}
}
#if false
// Configure the Symbols window.
symbolUserCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_USER, false);
symbolAutoCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_AUTO, false);
symbolProjectCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_PROJECT, false);
symbolPlatformCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_PLATFORM, false);
symbolConstantCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_CONST, false);
symbolAddressCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_ADDR, false);
// Set the code list view font.
string fontStr = settings.GetString(AppSettings.CDLV_FONT, null);
if (!string.IsNullOrEmpty(fontStr)) {
FontConverter cvt = new FontConverter();
try {
Font font = cvt.ConvertFromInvariantString(fontStr) as Font;
codeListView.Font = font;
Debug.WriteLine("Set font to " + font.ToString());
} catch (Exception ex) {
Debug.WriteLine("Font convert failed: " + ex.Message);
}
}
// Unpack the recent-project list.
UnpackRecentProjectList();
// Enable the DEBUG menu if configured.
bool showDebugMenu = AppSettings.Global.GetBool(AppSettings.DEBUG_MENU_ENABLED, false);
if (dEBUGToolStripMenuItem.Visible != showDebugMenu) {
dEBUGToolStripMenuItem.Visible = showDebugMenu;
mainMenuStrip.Refresh();
}
#endif
// Finally, update the display list generator with all the fancy settings.
if (CodeListGen != null) {
// Regenerate the display list with the latest formatter config and
// pseudo-op definition. (These are set as part of the refresh.)
UndoableChange uc =
UndoableChange.CreateDummyChange(UndoableChange.ReanalysisScope.DisplayOnly);
ApplyChanges(new ChangeSet(uc), false);
}
}
/// <summary>
/// Ensures that the named project is at the top of the list. If it's elsewhere
/// in the list, move it to the top. Excess items are removed.
/// </summary>
/// <param name="projectPath"></param>
private void UpdateRecentProjectList(string projectPath) {
if (string.IsNullOrEmpty(projectPath)) {
// This can happen if you create a new project, then close the window
// without having saved it.
return;
}
int index = mRecentProjectPaths.IndexOf(projectPath);
if (index == 0) {
// Already in the list, nothing changes. No need to update anything else.
return;
}
if (index > 0) {
mRecentProjectPaths.RemoveAt(index);
}
mRecentProjectPaths.Insert(0, projectPath);
// Trim the list to the max allowed.
while (mRecentProjectPaths.Count > MAX_RECENT_PROJECTS) {
Debug.WriteLine("Recent projects: dropping " +
mRecentProjectPaths[MAX_RECENT_PROJECTS]);
mRecentProjectPaths.RemoveAt(MAX_RECENT_PROJECTS);
}
// Store updated list in app settings. JSON-in-JSON is ugly and inefficient,
// but it'll do for now.
JavaScriptSerializer ser = new JavaScriptSerializer();
string cereal = ser.Serialize(mRecentProjectPaths);
AppSettings.Global.SetString(AppSettings.PRVW_RECENT_PROJECT_LIST, cereal);
#if false
UpdateRecentLinks();
#endif
}
#endregion Init and settings
#region Project management
private bool PrepareNewProject(string dataPathName, SystemDef sysDef) {
DisasmProject proj = new DisasmProject();
mDataPathName = dataPathName;
mProjectPathName = string.Empty;
byte[] fileData = null;
try {
fileData = LoadDataFile(dataPathName);
} catch (Exception ex) {
Debug.WriteLine("PrepareNewProject exception: " + ex);
string message = Res.Strings.OPEN_DATA_FAIL_CAPTION;
string caption = Res.Strings.OPEN_DATA_FAIL_MESSAGE + ": " + ex.Message;
MessageBox.Show(caption, message, MessageBoxButton.OK,
MessageBoxImage.Error);
return false;
}
proj.UseMainAppDomainForPlugins = mUseMainAppDomainForPlugins;
proj.Initialize(fileData.Length);
proj.PrepForNew(fileData, Path.GetFileName(dataPathName));
proj.LongComments.Add(LineListGen.Line.HEADER_COMMENT_OFFSET,
new MultiLineComment("6502bench SourceGen v" + App.ProgramVersion));
// The system definition provides a set of defaults that can be overridden.
// We pull everything of interest out and then discard the object.
proj.ApplySystemDef(sysDef);
mProject = proj;
return true;
}
private void FinishPrep() {
string messages = mProject.LoadExternalFiles();
if (messages.Length != 0) {
// ProjectLoadIssues isn't quite the right dialog, but it'll do.
ProjectLoadIssues dlg = new ProjectLoadIssues(messages,
ProjectLoadIssues.Buttons.Continue);
dlg.ShowDialog();
}
CodeListGen = new LineListGen(mProject, mMainWin.CodeDisplayList,
mOutputFormatter, mPseudoOpNames);
// Prep the symbol table subset object. Replace the old one with a new one.
//mSymbolSubset = new SymbolTableSubset(mProject.SymbolTable);
RefreshProject(UndoableChange.ReanalysisScope.CodeAndData);
//ShowProject();
//InvalidateControls(null);
mMainWin.ShowCodeListView = true;
mNavStack.Clear();
// Want to do this after ShowProject() or we see a weird glitch.
UpdateRecentProjectList(mProjectPathName);
}
/// <summary>
/// Loads the data file, reading it entirely into memory.
///
/// All errors are reported as exceptions.
/// </summary>
/// <param name="dataFileName">Full pathname.</param>
/// <returns>Data file contents.</returns>
private byte[] LoadDataFile(string dataFileName) {
byte[] fileData;
using (FileStream fs = File.Open(dataFileName, FileMode.Open, FileAccess.Read)) {
// Check length; should have been caught earlier.
if (fs.Length > DisasmProject.MAX_DATA_FILE_SIZE) {
throw new InvalidDataException(
string.Format(Res.Strings.OPEN_DATA_TOO_LARGE_FMT,
fs.Length / 1024, DisasmProject.MAX_DATA_FILE_SIZE / 1024));
} else if (fs.Length == 0) {
throw new InvalidDataException(Res.Strings.OPEN_DATA_EMPTY);
}
fileData = new byte[fs.Length];
int actual = fs.Read(fileData, 0, (int)fs.Length);
if (actual != fs.Length) {
// Not expected -- should be able to read the entire file in one shot.
throw new Exception(Res.Strings.OPEN_DATA_PARTIAL_READ);
}
}
return fileData;
}
/// <summary>
/// Applies the changes to the project, adds them to the undo stack, and updates
/// the display.
/// </summary>
/// <param name="cs">Set of changes to apply.</param>
private void ApplyUndoableChanges(ChangeSet cs) {
if (cs.Count == 0) {
Debug.WriteLine("ApplyUndoableChanges: change set is empty");
}
ApplyChanges(cs, false);
mProject.PushChangeSet(cs);
#if false
UpdateMenuItemsAndTitle();
// If the debug dialog is visible, update it.
if (mShowUndoRedoHistoryDialog != null) {
mShowUndoRedoHistoryDialog.BodyText = mProject.DebugGetUndoRedoHistory();
}
#endif
}
/// <summary>
/// Applies the changes to the project, and updates the display.
///
/// This is called by the undo/redo commands. Don't call this directly from the
/// various UI-driven functions, as this does not add the change to the undo stack.
/// </summary>
/// <param name="cs">Set of changes to apply.</param>
/// <param name="backward">If set, undo the changes instead.</param>
private void ApplyChanges(ChangeSet cs, bool backward) {
mReanalysisTimer.Clear();
mReanalysisTimer.StartTask("ProjectView.ApplyChanges()");
mReanalysisTimer.StartTask("Save selection");
int topItemIndex = mMainWin.GetCodeListTopIndex();
LineListGen.SavedSelection savedSel = LineListGen.SavedSelection.Generate(
CodeListGen, mMainWin.CodeDisplayList.SelectedIndices,
CodeListGen[topItemIndex].FileOffset);
//savedSel.DebugDump();
mReanalysisTimer.EndTask("Save selection");
mReanalysisTimer.StartTask("Apply changes");
UndoableChange.ReanalysisScope needReanalysis = mProject.ApplyChanges(cs, backward,
out RangeSet affectedOffsets);
mReanalysisTimer.EndTask("Apply changes");
string refreshTaskStr = "Refresh w/reanalysis=" + needReanalysis;
mReanalysisTimer.StartTask(refreshTaskStr);
if (needReanalysis != UndoableChange.ReanalysisScope.None) {
Debug.WriteLine("Refreshing project (" + needReanalysis + ")");
RefreshProject(needReanalysis);
} else {
Debug.WriteLine("Refreshing " + affectedOffsets.Count + " offsets");
RefreshCodeListViewEntries(affectedOffsets);
mProject.Validate(); // shouldn't matter w/o reanalysis, but do it anyway
}
mReanalysisTimer.EndTask(refreshTaskStr);
DisplayListSelection newSel = savedSel.Restore(CodeListGen, out topItemIndex);
//newSel.DebugDump();
// Restore the selection. The selection-changed event will cause updates to the
// references, notes, and info panels.
mReanalysisTimer.StartTask("Restore selection and top position");
mMainWin.SetSelection(newSel);
mMainWin.SetCodeListTopIndex(topItemIndex);
mReanalysisTimer.EndTask("Restore selection and top position");
mReanalysisTimer.EndTask("ProjectView.ApplyChanges()");
//mReanalysisTimer.DumpTimes("ProjectView timers:", mGenerationLog);
#if false
if (mShowAnalysisTimersDialog != null) {
string timerStr = mReanalysisTimer.DumpToString("ProjectView timers:");
mShowAnalysisTimersDialog.BodyText = timerStr;
}
#endif
// Lines may have moved around. Update the selection highlight. It's important
// we do it here, and not down in DoRefreshProject(), because at that point the
// ListView's selection index could be referencing a line off the end.
#if false
UpdateSelectionHighlight();
#endif
}
/// <summary>
/// Refreshes the project after something of substance has changed. Some
/// re-analysis will be done, followed by a complete rebuild of the DisplayList.
/// </summary>
/// <param name="reanalysisRequired">Indicates whether reanalysis is required, and
/// what level.</param>
private void RefreshProject(UndoableChange.ReanalysisScope reanalysisRequired) {
Debug.Assert(reanalysisRequired != UndoableChange.ReanalysisScope.None);
// NOTE: my goal is to arrange things so that reanalysis (data-only, and ideally
// code+data) takes less than 100ms. With that response time there's no need for
// background processing and progress bars. Since we need to do data-only
// reanalysis after many common operations, the program becomes unpleasant to
// use if we miss this goal, and progress bars won't make it less so.
// Changing the CPU type or whether undocumented instructions are supported
// invalidates the Formatter's mnemonic cache. We can change these values
// through undo/redo, so we need to check it here.
if (mOutputFormatterCpuDef != mProject.CpuDef) { // reference equality is fine
Debug.WriteLine("CpuDef has changed, resetting formatter (now " +
mProject.CpuDef + ")");
mOutputFormatter = new Formatter(mFormatterConfig);
CodeListGen.SetFormatter(mOutputFormatter);
CodeListGen.SetPseudoOpNames(mPseudoOpNames);
mOutputFormatterCpuDef = mProject.CpuDef;
}
#if false
if (mDisplayList.Count > 200000) {
string prevStatus = toolStripStatusLabel.Text;
// The Windows stuff can take 50-100ms, potentially longer than the actual
// work, so don't bother unless the file is very large.
try {
mReanalysisTimer.StartTask("Do Windows stuff");
Application.UseWaitCursor = true;
Cursor.Current = Cursors.WaitCursor;
toolStripStatusLabel.Text = Res.Strings.STATUS_RECALCULATING;
Refresh(); // redraw status label
mReanalysisTimer.EndTask("Do Windows stuff");
DoRefreshProject(reanalysisRequired);
} finally {
Application.UseWaitCursor = false;
toolStripStatusLabel.Text = prevStatus;
}
} else {
#endif
DoRefreshProject(reanalysisRequired);
#if false
}
#endif
if (FormatDescriptor.DebugCreateCount != 0) {
Debug.WriteLine("FormatDescriptor total=" + FormatDescriptor.DebugCreateCount +
" prefab=" + FormatDescriptor.DebugPrefabCount + " (" +
(FormatDescriptor.DebugPrefabCount * 100) / FormatDescriptor.DebugCreateCount +
"%)");
}
}
/// <summary>
/// Updates all of the specified ListView entries. This is called after minor changes,
/// such as editing a comment or renaming a label, that can be handled by regenerating
/// selected parts of the DisplayList.
/// </summary>
/// <param name="offsetSet"></param>
private void RefreshCodeListViewEntries(RangeSet offsetSet) {
IEnumerator<RangeSet.Range> iter = offsetSet.RangeListIterator;
while (iter.MoveNext()) {
RangeSet.Range range = iter.Current;
CodeListGen.GenerateRange(range.Low, range.High);
}
}
private void DoRefreshProject(UndoableChange.ReanalysisScope reanalysisRequired) {
if (reanalysisRequired != UndoableChange.ReanalysisScope.DisplayOnly) {
mGenerationLog = new CommonUtil.DebugLog();
mGenerationLog.SetMinPriority(CommonUtil.DebugLog.Priority.Debug);
mGenerationLog.SetShowRelTime(true);
mReanalysisTimer.StartTask("Call DisasmProject.Analyze()");
mProject.Analyze(reanalysisRequired, mGenerationLog, mReanalysisTimer);
mReanalysisTimer.EndTask("Call DisasmProject.Analyze()");
}
if (mGenerationLog != null) {
//mReanalysisTimer.StartTask("Save _log");
//mGenerationLog.WriteToFile(@"C:\Src\WorkBench\SourceGen\TestData\_log.txt");
//mReanalysisTimer.EndTask("Save _log");
#if false
if (mShowAnalyzerOutputDialog != null) {
mShowAnalyzerOutputDialog.BodyText = mGenerationLog.WriteToString();
}
#endif
}
mReanalysisTimer.StartTask("Generate DisplayList");
CodeListGen.GenerateAll();
mReanalysisTimer.EndTask("Generate DisplayList");
}
#endregion Project management
#region Main window UI event handlers
public void OpenRecentProject(int projIndex) {
if (!CloseProject()) {
return;
}
//DoOpenFile(mRecentProjectPaths[projIndex]);
if (projIndex == 0) {
DoOpenFile(@"C:\Src\6502bench\EXTRA\ZIPPY#ff2000.dis65");
} else {
DoOpenFile(@"C:\Src\6502bench\EXTRA\CRYLLAN.MISSION#b30100.dis65");
}
}
/// <summary>
/// Handles opening an existing project by letting the user select the project file.
/// </summary>
private void DoOpen() {
if (!CloseProject()) {
return;
}
OpenFileDialog fileDlg = new OpenFileDialog() {
Filter = ProjectFile.FILENAME_FILTER + "|" + Res.Strings.FILE_FILTER_ALL,
FilterIndex = 1
};
if (fileDlg.ShowDialog() != true) {
return;
}
string projPathName = Path.GetFullPath(fileDlg.FileName);
DoOpenFile(projPathName);
}
/// <summary>
/// Handles opening an existing project, given a pathname to the project file.
/// </summary>
private void DoOpenFile(string projPathName) {
Debug.WriteLine("DoOpenFile: " + projPathName);
Debug.Assert(mProject == null);
if (!File.Exists(projPathName)) {
string msg = string.Format(Res.Strings.ERR_FILE_NOT_FOUND_FMT, projPathName);
MessageBox.Show(msg, Res.Strings.ERR_FILE_GENERIC_CAPTION,
MessageBoxButton.OK, MessageBoxImage.Error);
return;
}
DisasmProject newProject = new DisasmProject();
newProject.UseMainAppDomainForPlugins = mUseMainAppDomainForPlugins;
// Deserialize the project file. I want to do this before loading the data file
// in case we decide to store the data file name in the project (e.g. the data
// file is a disk image or zip archive, and we need to know which part(s) to
// extract).
if (!ProjectFile.DeserializeFromFile(projPathName, newProject,
out FileLoadReport report)) {
// Should probably use a less-busy dialog for something simple like
// "permission denied", but the open file dialog handles most simple
// stuff directly.
ProjectLoadIssues dlg = new ProjectLoadIssues(report.Format(),
ProjectLoadIssues.Buttons.Cancel);
dlg.ShowDialog();
// ignore dlg.DialogResult
return;
}
// Now open the data file, generating the pathname by stripping off the ".dis65"
// extension. If we can't find the file, show a message box and offer the option to
// locate it manually, repeating the process until successful or canceled.
const string UNKNOWN_FILE = "UNKNOWN";
string dataPathName;
if (projPathName.Length <= ProjectFile.FILENAME_EXT.Length) {
dataPathName = UNKNOWN_FILE;
} else {
dataPathName = projPathName.Substring(0,
projPathName.Length - ProjectFile.FILENAME_EXT.Length);
}
byte[] fileData;
while ((fileData = FindValidDataFile(ref dataPathName, newProject,
out bool cancel)) == null) {
if (cancel) {
// give up
Debug.WriteLine("Abandoning attempt to open project");
return;
}
}
// If there were warnings, notify the user and give the a chance to cancel.
if (report.Count != 0) {
ProjectLoadIssues dlg = new ProjectLoadIssues(report.Format(),
ProjectLoadIssues.Buttons.ContinueOrCancel);
bool? ok = dlg.ShowDialog();
if (ok != true) {
return;
}
}
mProject = newProject;
mProjectPathName = mProject.ProjectPathName = projPathName;
mProject.SetFileData(fileData, Path.GetFileName(dataPathName));
FinishPrep();
}
/// <summary>
/// Finds and loads the specified data file. The file's length and CRC must match
/// the project's expectations.
/// </summary>
/// <param name="dataPathName">Full path to file.</param>
/// <param name="proj">Project object.</param>
/// <param name="cancel">Returns true if we want to cancel the attempt.</param>
/// <returns></returns>
private byte[] FindValidDataFile(ref string dataPathName, DisasmProject proj,
out bool cancel) {
FileInfo fi = new FileInfo(dataPathName);
if (!fi.Exists) {
Debug.WriteLine("File '" + dataPathName + "' doesn't exist");
dataPathName = ChooseDataFile(dataPathName,
Res.Strings.OPEN_DATA_DOESNT_EXIST);
cancel = (dataPathName == null);
return null;
}
if (fi.Length != proj.FileDataLength) {
Debug.WriteLine("File '" + dataPathName + "' has length=" + fi.Length +
", expected " + proj.FileDataLength);
dataPathName = ChooseDataFile(dataPathName,
string.Format(Res.Strings.OPEN_DATA_WRONG_LENGTH_FMT,
fi.Length, proj.FileDataLength));
cancel = (dataPathName == null);
return null;
}
byte[] fileData = null;
try {
fileData = LoadDataFile(dataPathName);
} catch (Exception ex) {
Debug.WriteLine("File '" + dataPathName + "' failed to load: " + ex.Message);
dataPathName = ChooseDataFile(dataPathName,
string.Format(Res.Strings.OPEN_DATA_LOAD_FAILED_FMT, ex.Message));
cancel = (dataPathName == null);
return null;
}
uint crc = CRC32.OnWholeBuffer(0, fileData);
if (crc != proj.FileDataCrc32) {
Debug.WriteLine("File '" + dataPathName + "' has CRC32=" + crc +
", expected " + proj.FileDataCrc32);
// Format the CRC as signed decimal, so that interested parties can
// easily replace the value in the .dis65 file.
dataPathName = ChooseDataFile(dataPathName,
string.Format(Res.Strings.OPEN_DATA_WRONG_CRC_FMT,
(int)crc, (int)proj.FileDataCrc32));
cancel = (dataPathName == null);
return null;
}
cancel = false;
return fileData;
}
/// <summary>
/// Displays a "do you want to pick a different file" message, then (on OK) allows the
/// user to select a file.
/// </summary>
/// <param name="origPath">Pathname of original file.</param>
/// <param name="errorMsg">Message to display in the message box.</param>
/// <returns>Full path of file to open.</returns>
private string ChooseDataFile(string origPath, string errorMsg) {
DataFileLoadIssue dlg = new DataFileLoadIssue(origPath, errorMsg);
bool? ok = dlg.ShowDialog();
if (ok != true) {
return null;
}
OpenFileDialog fileDlg = new OpenFileDialog() {
FileName = Path.GetFileName(origPath),
Filter = Res.Strings.FILE_FILTER_ALL
};
if (fileDlg.ShowDialog() != true) {
return null;
}
string newPath = Path.GetFullPath(fileDlg.FileName);
Debug.WriteLine("User selected data file " + newPath);
return newPath;
}
private bool DoSaveAs() {
SaveFileDialog fileDlg = new SaveFileDialog() {
Filter = ProjectFile.FILENAME_FILTER + "|" + Res.Strings.FILE_FILTER_ALL,
FilterIndex = 1,
ValidateNames = true,
AddExtension = true,
FileName = Path.GetFileName(mDataPathName) + ProjectFile.FILENAME_EXT
};
if (fileDlg.ShowDialog() == true) {
string pathName = Path.GetFullPath(fileDlg.FileName);
Debug.WriteLine("Project save path: " + pathName);
if (DoSave(pathName)) {
// Success, record the path name.
mProjectPathName = mProject.ProjectPathName = pathName;
// add it to the title bar
#if false
UpdateMenuItemsAndTitle();
#endif
return true;
}
}
return false;
}
// Save the project. If it hasn't been saved before, use save-as behavior instead.
private bool DoSave() {
if (string.IsNullOrEmpty(mProjectPathName)) {
return DoSaveAs();
}
return DoSave(mProjectPathName);
}
private bool DoSave(string pathName) {
Debug.WriteLine("SAVING " + pathName);
if (!ProjectFile.SerializeToFile(mProject, pathName, out string errorMessage)) {
MessageBox.Show(Res.Strings.ERR_PROJECT_SAVE_FAIL + ": " + errorMessage,
Res.Strings.OPERATION_FAILED,
MessageBoxButton.OK, MessageBoxImage.Error);
return false;
}
mProject.ResetDirtyFlag();
#if false
// If the debug dialog is visible, update it.
if (mShowUndoRedoHistoryDialog != null) {
mShowUndoRedoHistoryDialog.BodyText = mProject.DebugGetUndoRedoHistory();
}
UpdateMenuItemsAndTitle();
#endif
// Update this, in case this was a new project.
UpdateRecentProjectList(pathName);
#if false
// Seems like a good time to save this off too.
SaveAppSettings();
#endif
return true;
}
/// <summary>
/// Closes the project and associated modeless dialogs. Unsaved changes will be
/// lost, so if the project has outstanding changes the user will be given the
/// opportunity to cancel.
/// </summary>
/// <returns>True if the project was closed, false if the user chose to cancel.</returns>
public bool CloseProject() {
Debug.WriteLine("ProjectView.DoClose() - dirty=" +
(mProject == null ? "N/A" : mProject.IsDirty.ToString()));
if (mProject != null && mProject.IsDirty) {
DiscardChanges dlg = new DiscardChanges();
bool? ok = dlg.ShowDialog();
if (ok != true) {
return false;
} else if (dlg.UserChoice == DiscardChanges.Choice.SaveAndContinue) {
if (!DoSave()) {
return false;
}
}
}
#if false
// Close modeless dialogs that depend on project.
if (mShowUndoRedoHistoryDialog != null) {
mShowUndoRedoHistoryDialog.Close();
}
if (mShowAnalysisTimersDialog != null) {
mShowAnalysisTimersDialog.Close();
}
if (mShowAnalyzerOutputDialog != null) {
mShowAnalyzerOutputDialog.Close();
}
if (mHexDumpDialog != null) {
mHexDumpDialog.Close();
}
#endif
// Discard all project state.
if (mProject != null) {
mProject.Cleanup();
mProject = null;
}
mDataPathName = null;
mProjectPathName = null;
#if false
mSymbolSubset = new SymbolTableSubset(new SymbolTable());
#endif
// Clear this to release the memory.
mMainWin.CodeDisplayList.Clear();
mMainWin.InfoPanelContents = String.Empty;
mMainWin.ShowCodeListView = false;
mGenerationLog = null;
// Not necessary, but it lets us check the memory monitor to see if we got
// rid of everything.
GC.Collect();
return true;
}
public bool IsProjectOpen() {
return mProject != null;
}
public void SelectionChanged(out SelectionState newState) {
newState = UpdateSelectionState();
UpdateReferencesPanel();
UpdateInfoPanel();
}
/// <summary>
/// Gathered facts about the current selection. Recalculated whenever the selection
/// changes.
/// </summary>
public class SelectionState {
// Number of selected items or lines, reduced. This will be:
// 0 if no lines are selected
// 1 if a single *item* is selected (regardless of number of lines)
// >1 if more than one item is selected (exact value not specified)
public int mNumSelected;
// Single selection: the type of line selected.
public LineListGen.Line.Type mLineType;
// Single selection: is line an instruction with an operand.
public bool mIsInstructionWithOperand;
// Single selection: is line an EQU directive for a project symbol.
public bool mIsProjectSymbolEqu;
// Some totals.
public EntityCounts mEntityCounts;
}
/// <summary>
/// Updates Actions menu enable states when the selection changes.
/// </summary>
/// is selected.</param>
public SelectionState UpdateSelectionState() {
int selCount = mMainWin.GetSelectionCount();
Debug.WriteLine("SelectionChanged, selCount=" + selCount);
SelectionState state = new SelectionState();
// Use IsSingleItemSelected(), rather than just checking sel.Count, because we
// want the user to be able to e.g. EditData on a multi-line string even if all
// lines in the string are selected.
if (selCount < 0) {
// nothing selected, leave everything set to false / 0
state.mEntityCounts = new EntityCounts();
} else if (IsSingleItemSelected()) {
int firstIndex = mMainWin.GetFirstSelectedIndex();
state.mNumSelected = 1;
state.mEntityCounts = GatherEntityCounts(firstIndex);
LineListGen.Line line = CodeListGen[firstIndex];
state.mLineType = line.LineType;
state.mIsInstructionWithOperand = (line.LineType == LineListGen.Line.Type.Code &&
mProject.GetAnattrib(line.FileOffset).IsInstructionWithOperand);
if (line.LineType == LineListGen.Line.Type.EquDirective) {
// See if this EQU directive is for a project symbol.
int symIndex = LineListGen.DefSymIndexFromOffset(line.FileOffset);
DefSymbol defSym = mProject.ActiveDefSymbolList[symIndex];
state.mIsProjectSymbolEqu = (defSym.SymbolSource == Symbol.Source.Project);
}
} else {
state.mNumSelected = 2;
state.mEntityCounts = GatherEntityCounts(-1);
}
return state;
}
/// <summary>
/// Entity count collection, for GatherEntityCounts.
/// </summary>
public class EntityCounts {
public int mCodeLines;
public int mDataLines;
public int mBlankLines;
public int mControlLines;
public int mCodeHints;
public int mDataHints;
public int mInlineDataHints;
public int mNoHints;
};
/// <summary>
/// Gathers a count of different line types and hints that are currently selected.
/// </summary>
/// <param name="singleLineIndex">If a single line is selected, pass the index in.
/// Otherwise, pass -1 to traverse the entire line list.</param>
/// <returns>Object with computed totals.</returns>
private EntityCounts GatherEntityCounts(int singleLineIndex) {
//DateTime startWhen = DateTime.Now;
int codeLines, dataLines, blankLines, controlLines;
int codeHints, dataHints, inlineDataHints, noHints;
codeLines = dataLines = blankLines = controlLines = 0;
codeHints = dataHints = inlineDataHints = noHints = 0;
int startIndex, endIndex;
if (singleLineIndex < 0) {
startIndex = 0;
endIndex = mMainWin.CodeDisplayList.Count - 1;
} else {
startIndex = endIndex = singleLineIndex;
}
for (int i = startIndex; i <= endIndex; i++) {
if (!mMainWin.CodeDisplayList.SelectedIndices[i]) {
// not selected, ignore
continue;
}
LineListGen.Line line = CodeListGen[i];
switch (line.LineType) {
case LineListGen.Line.Type.Code:
codeLines++;
break;
case LineListGen.Line.Type.Data:
dataLines++;
break;
case LineListGen.Line.Type.Blank:
// Don't generally care how many blank lines there are, but we do want
// to exclude them from the other categories: if we have nothing but
// blank lines, there's nothing to do.
blankLines++;
break;
default:
// These are only editable as single-line items. We do allow mass
// code hint selection to include them (they will be ignored).
// org, equ, rwid, long comment...
controlLines++;
break;
}
// A single line can span multiple offsets, each of which could have a
// different hint. Note the code/data hints are only applied to the first
// byte of each selected line, so we're not quite in sync with that.
for (int offset = line.FileOffset; offset < line.FileOffset + line.OffsetSpan;
offset++) {
switch (mProject.TypeHints[offset]) {
case CodeAnalysis.TypeHint.Code:
codeHints++;
break;
case CodeAnalysis.TypeHint.Data:
dataHints++;
break;
case CodeAnalysis.TypeHint.InlineData:
inlineDataHints++;
break;
case CodeAnalysis.TypeHint.NoHint:
noHints++;
break;
default:
Debug.Assert(false);
break;
}
}
}
//Debug.WriteLine("GatherEntityCounts (len=" + CodeListGen.Count + ") took " +
// (DateTime.Now - startWhen).TotalMilliseconds + " ms");
return new EntityCounts() {
mCodeLines = codeLines,
mDataLines = dataLines,
mBlankLines = blankLines,
mControlLines = controlLines,
mCodeHints = codeHints,
mDataHints = dataHints,
mInlineDataHints = inlineDataHints,
mNoHints = noHints
};
}
/// <summary>
/// Determines whether the current selection spans a single item. This could be a
/// single-line item or a multi-line item.
/// </summary>
private bool IsSingleItemSelected() {
int firstIndex = mMainWin.GetFirstSelectedIndex();
if (firstIndex < 0) {
// empty selection
return false;
}
int lastIndex = mMainWin.GetLastSelectedIndex();
Debug.WriteLine("CHECK: first=" + firstIndex + ", last=" + lastIndex);
if (lastIndex == firstIndex) {
// only one line is selected
return true;
}
// Just check the first and last entries to see if they're the same.
LineListGen.Line firstItem = CodeListGen[firstIndex];
LineListGen.Line lastItem = CodeListGen[lastIndex];
if (firstItem.FileOffset == lastItem.FileOffset &&
firstItem.LineType == lastItem.LineType) {
return true;
}
return false;
}
public void MarkAsType(CodeAnalysis.TypeHint hint, bool firstByteOnly) {
RangeSet sel;
if (firstByteOnly) {
sel = new RangeSet();
foreach (int index in mMainWin.CodeDisplayList.SelectedIndices) {
int offset = CodeListGen[index].FileOffset;
if (offset >= 0) {
// Not interested in the header stuff for hinting.
sel.Add(offset);
}
}
} else {
sel = OffsetSetFromSelected();
}
TypedRangeSet newSet = new TypedRangeSet();
TypedRangeSet undoSet = new TypedRangeSet();
foreach (int offset in sel) {
if (offset < 0) {
// header comment
continue;
}
CodeAnalysis.TypeHint oldType = mProject.TypeHints[offset];
if (oldType == hint) {
// no change, don't add to set
continue;
}
undoSet.Add(offset, (int)oldType);
newSet.Add(offset, (int)hint);
}
if (newSet.Count == 0) {
Debug.WriteLine("No changes found (" + hint + ", " + sel.Count + " offsets)");
return;
}
UndoableChange uc = UndoableChange.CreateTypeHintChange(undoSet, newSet);
ChangeSet cs = new ChangeSet(uc);
ApplyUndoableChanges(cs);
}
/// <summary>
/// Converts the set of selected items into a set of offsets. If a line
/// spans multiple offsets (e.g. a 3-byte instruction), offsets for every
/// byte are included.
///
/// Boundaries such as labels and address changes are ignored.
/// </summary>
/// <returns>RangeSet with all offsets.</returns>
private RangeSet OffsetSetFromSelected() {
RangeSet rs = new RangeSet();
foreach (int index in mMainWin.CodeDisplayList.SelectedIndices) {
int offset = CodeListGen[index].FileOffset;
// Mark every byte of an instruction or multi-byte data item --
// everything that is represented by the line the user selected.
int len;
if (offset >= 0) {
len = mProject.GetAnattrib(offset).Length;
} else {
// header area
len = 1;
}
Debug.Assert(len > 0);
for (int i = offset; i < offset + len; i++) {
rs.Add(i);
}
}
return rs;
}
#endregion Main window UI event handlers
#region References panel
/// <summary>
/// Updates the "references" panel to reflect the current selection.
///
/// The number of references to any given address should be relatively small, and
/// won't change without a data refresh, so recreating the list every time shouldn't
/// be a problem.
/// </summary>
private void UpdateReferencesPanel() {
mMainWin.ReferencesList.Clear();
if (mMainWin.GetSelectionCount() != 1) {
// Nothing selected, or multiple lines selected.
return;
}
int lineIndex = mMainWin.GetFirstSelectedIndex();
LineListGen.Line.Type type = CodeListGen[lineIndex].LineType;
if (type != LineListGen.Line.Type.Code &&
type != LineListGen.Line.Type.Data &&
type != LineListGen.Line.Type.EquDirective) {
// Code, data, and platform symbol EQUs have xrefs.
return;
}
// Find the appropriate xref set.
int offset = CodeListGen[lineIndex].FileOffset;
XrefSet xrefs;
if (offset < 0) {
int index = LineListGen.DefSymIndexFromOffset(offset);
DefSymbol defSym = mProject.ActiveDefSymbolList[index];
xrefs = defSym.Xrefs;
} else {
xrefs = mProject.GetXrefSet(offset);
}
if (xrefs == null || xrefs.Count == 0) {
return;
}
// TODO(someday): localization
Asm65.Formatter formatter = mOutputFormatter;
bool showBank = !mProject.CpuDef.HasAddr16;
for (int i = 0; i < xrefs.Count; i++) {
XrefSet.Xref xr = xrefs[i];
string typeStr;
switch (xr.Type) {
case XrefSet.XrefType.SubCallOp:
typeStr = "call ";
break;
case XrefSet.XrefType.BranchOp:
typeStr = "branch ";
break;
case XrefSet.XrefType.RefFromData:
typeStr = "data ";
break;
case XrefSet.XrefType.MemAccessOp:
switch (xr.AccType) {
case OpDef.MemoryEffect.Read:
typeStr = "read ";
break;
case OpDef.MemoryEffect.Write:
typeStr = "write ";
break;
case OpDef.MemoryEffect.ReadModifyWrite:
typeStr = "rmw ";
break;
case OpDef.MemoryEffect.None: // e.g. LDA #<symbol, PEA addr
typeStr = "ref ";
break;
case OpDef.MemoryEffect.Unknown:
default:
Debug.Assert(false);
typeStr = "??! ";
break;
}
break;
default:
Debug.Assert(false);
typeStr = "??? ";
break;
}
MainWindow.ReferencesListItem rli = new MainWindow.ReferencesListItem(
formatter.FormatOffset24(xr.Offset),
formatter.FormatAddress(mProject.GetAnattrib(xr.Offset).Address, showBank),
(xr.IsSymbolic ? "Sym " : "Num ") + typeStr +
formatter.FormatAdjustment(-xr.Adjustment));
mMainWin.ReferencesList.Add(rli);
}
}
#endregion References panel
#region Info panel
private void UpdateInfoPanel() {
if (mMainWin.GetSelectionCount() != 1) {
// Nothing selected, or multiple lines selected.
mMainWin.InfoPanelContents = string.Empty;
return;
}
int lineIndex = mMainWin.GetFirstSelectedIndex();
LineListGen.Line line = CodeListGen[lineIndex];
StringBuilder sb = new StringBuilder(250);
// TODO(someday): this should be made easier to localize
string lineTypeStr;
string extraStr = string.Empty;
switch (line.LineType) {
case LineListGen.Line.Type.Code:
lineTypeStr = "code";
break;
case LineListGen.Line.Type.Data:
if (mProject.GetAnattrib(line.FileOffset).IsInlineData) {
lineTypeStr = "inline data";
} else {
lineTypeStr = "data";
}
break;
case LineListGen.Line.Type.LongComment:
lineTypeStr = "comment";
break;
case LineListGen.Line.Type.Note:
lineTypeStr = "note";
break;
case LineListGen.Line.Type.Blank:
lineTypeStr = "blank line";
//lineTypeStr = "blank line (+" +
// mOutputFormatter.FormatOffset24(line.FileOffset) + ")";
break;
case LineListGen.Line.Type.OrgDirective:
lineTypeStr = "address directive";
break;
case LineListGen.Line.Type.RegWidthDirective:
lineTypeStr = "register width directive";
break;
case LineListGen.Line.Type.EquDirective: {
lineTypeStr = "equate";
int symIndex = LineListGen.DefSymIndexFromOffset(line.FileOffset);
DefSymbol defSym = mProject.ActiveDefSymbolList[symIndex];
string sourceStr;
if (defSym.SymbolSource == Symbol.Source.Project) {
sourceStr = "project symbol definition";
} else if (defSym.SymbolSource == Symbol.Source.Platform) {
sourceStr = "platform symbol file";
} else {
sourceStr = "???";
}
extraStr = "Source: " + sourceStr;
}
break;
default:
lineTypeStr = "???";
break;
}
// For anything that isn't code or data, show something simple and bail.
if (line.OffsetSpan == 0) {
sb.AppendFormat(Res.Strings.INFO_LINE_SUM_NON_FMT,
lineIndex, lineTypeStr);
#if DEBUG
sb.Append(" [offset=+" + line.FileOffset.ToString("x6") + "]");
#endif
if (!string.IsNullOrEmpty(extraStr)) {
sb.Append("\r\n\r\n");
sb.Append(extraStr);
}
mMainWin.InfoPanelContents = sb.ToString();
return;
}
Debug.Assert(line.IsCodeOrData);
Anattrib attr = mProject.GetAnattrib(line.FileOffset);
// Show number of bytes of code/data.
if (line.OffsetSpan == 1) {
sb.AppendFormat(Res.Strings.INFO_LINE_SUM_SINGULAR_FMT,
lineIndex, line.OffsetSpan, lineTypeStr);
} else {
sb.AppendFormat(Res.Strings.INFO_LINE_SUM_PLURAL_FMT,
lineIndex, line.OffsetSpan, lineTypeStr);
}
sb.Append("\r\n");
if (!mProject.OperandFormats.TryGetValue(line.FileOffset, out FormatDescriptor dfd)) {
// No user-specified format, but there may be a generated format.
sb.AppendFormat(Res.Strings.INFO_FD_SUM_FMT, Res.Strings.DEFAULT_VALUE);
if (attr.DataDescriptor != null) {
sb.Append(" [");
sb.Append(attr.DataDescriptor.ToUiString());
sb.Append("]");
}
} else {
// User-specified operand format.
// If the descriptor has a weak reference to an unknown symbol, should we
// call that out here?
sb.AppendFormat(Res.Strings.INFO_FD_SUM_FMT, dfd.ToUiString());
}
sb.Append("\r\n");
// Debug only
//sb.Append("DEBUG: opAddr=" + attr.OperandAddress.ToString("x4") +
// " opOff=" + attr.OperandOffset.ToString("x4") + "\r\n");
sb.Append("\u2022Attributes:");
if (attr.IsHinted) {
sb.Append(" Hinted(");
for (int i = 0; i < line.OffsetSpan; i++) {
switch (mProject.TypeHints[line.FileOffset + i]) {
case CodeAnalysis.TypeHint.Code:
sb.Append("C");
break;
case CodeAnalysis.TypeHint.Data:
sb.Append("D");
break;
case CodeAnalysis.TypeHint.InlineData:
sb.Append("I");
break;
default:
break;
}
if (i > 8) {
sb.Append("...");
break;
}
}
sb.Append(')');
}
if (attr.IsEntryPoint) {
sb.Append(" EntryPoint");
}
if (attr.IsBranchTarget) {
sb.Append(" BranchTarget");
}
if (attr.DoesNotContinue) {
sb.Append(" NoContinue");
}
if (attr.DoesNotBranch) {
sb.Append(" NoBranch");
}
if (mProject.StatusFlagOverrides[line.FileOffset].AsInt != 0) {
sb.Append(" StatusFlags");
}
sb.Append("\r\n\r\n");
if (attr.IsInstruction) {
Asm65.OpDef op = mProject.CpuDef.GetOpDef(mProject.FileData[line.FileOffset]);
string shortDesc = mOpDesc.GetShortDescription(op.Mnemonic);
if (!string.IsNullOrEmpty(shortDesc)) {
if (op.IsUndocumented) {
sb.Append("\u25b6[*] ");
} else {
sb.Append("\u25b6 ");
}
sb.Append(shortDesc);
string addrStr = mOpDesc.GetAddressModeDescription(op.AddrMode);
if (!string.IsNullOrEmpty(addrStr)) {
sb.Append(", ");
sb.Append(addrStr);
}
sb.Append("\r\n");
}
sb.Append("\u2022Cycles: ");
int cycles = op.Cycles;
Asm65.OpDef.CycleMod cycMods = op.CycleMods;
sb.Append(cycles.ToString());
if (cycMods != 0) {
sb.Append(" (");
int workBits = (int)cycMods;
while (workBits != 0) {
// Isolate rightmost bit.
int firstBit = (~workBits + 1) & workBits;
sb.Append(mOpDesc.GetCycleModDescription((OpDef.CycleMod)firstBit));
// Remove from set.
workBits &= ~firstBit;
if (workBits != 0) {
// more to come
sb.Append(", ");
}
}
sb.Append(")");
}
sb.Append("\r\n");
const string FLAGS = "NVMXDIZC";
sb.Append("\u2022Flags affected: ");
Asm65.StatusFlags affectedFlags = op.FlagsAffected;
for (int i = 0; i < 8; i++) {
if (affectedFlags.GetBit((StatusFlags.FlagBits)(7 - i)) >= 0) {
sb.Append(' ');
sb.Append(FLAGS[i]);
} else {
sb.Append(" -");
}
}
sb.Append("\r\n");
string longDesc = mOpDesc.GetLongDescription(op.Mnemonic);
if (!string.IsNullOrEmpty(longDesc)) {
sb.Append("\r\n");
sb.Append(longDesc);
sb.Append("\r\n");
}
} else {
// do we want descriptions of the pseudo-ops?
}
// Publish
mMainWin.InfoPanelContents = sb.ToString();
}
#endregion Info panel
}
}