mirror of
https://github.com/fadden/6502bench.git
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575f834b1d
Mostly a straight copy & paste of the files. The only significant change was to move the localizable strings from Properties/Resources (RESX) to Res/Strings.xaml (Resource Dictionary). I expect a number of strings will no longer be needed, since WPF lets you put more of the UI/UX logic into the design side. I also renamed the namespace to SourceGenWPF, and put the app icon into the Res directory so it can be a resource rather than a loose file. I'm merging the "Setup" directory contents into the main app since there wasn't a whole lot going on there. The WPF Color class lacks conversions to/from a 32-bit integer, so I added those. None of the stuff is wired up yet.
256 lines
11 KiB
C#
256 lines
11 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.Remoting.Lifetime;
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using System.Security;
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using System.Security.Permissions;
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using System.Timers;
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using PluginCommon;
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namespace SourceGenWPF.Sandbox {
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/// <summary>
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/// This is a host-side object that manages the plugin AppDomain.
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/// </summary>
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//[SecurityPermission(SecurityAction.LinkDemand, ControlAppDomain = true, Infrastructure = true)]
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public class DomainManager : IDisposable {
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/// <summary>
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/// For IDisposable.
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/// </summary>
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private bool mDisposed = false;
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/// <summary>
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/// AppDomain handle.
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/// </summary>
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private AppDomain mAppDomain;
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/// <summary>
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/// Reference to the remote PluginManager object.
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/// </summary>
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private Sponsor<PluginManager> mPluginManager;
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/// <summary>
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/// Hack to keep the sandbox from disappearing.
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/// </summary>
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private Timer mKeepAliveTimer;
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/// <summary>
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/// Access the remote PluginManager object.
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/// </summary>
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public PluginManager PluginMgr {
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get {
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Debug.Assert(mPluginManager.CheckLease());
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return mPluginManager.Instance;
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}
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}
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/// <summary>
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/// App domain ID, or -1 if not available.
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/// </summary>
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public int Id { get { return mAppDomain != null ? mAppDomain.Id : -1; } }
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public DomainManager(bool useKeepAlive) {
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// Sometimes the sandbox AppDomain can't call back into the main AppDomain to
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// get a lease renewal, and the PluginManager object gets collected. See
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// https://stackoverflow.com/q/52230527/294248 for details.
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//
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// The idea is to keep tickling renew-on-call, so that the plugin side never
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// has to request renewal. This is ugly but seems to work.
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//
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// The timer event runs on a pool thread, and calls across domains seem to stay
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// on the same thread, so the remote Ping() method must be prepared to be called
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// on an arbitrary thread.
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if (useKeepAlive) {
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Debug.WriteLine("Setting keep-alive timer...");
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mKeepAliveTimer = new Timer(60 * 1000);
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mKeepAliveTimer.Elapsed += (source, e) => {
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// I don't know if there's a shutdown race. The dispose code stops the timer
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// before clearing the other fields, but I don't know if the Stop() code
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// waits for the currently-executing timer event to finish. So wrap
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// everything in try/catch.
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try {
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mPluginManager.Instance.Ping(0);
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//Debug.WriteLine("KeepAlive tid=" +
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// System.Threading.Thread.CurrentThread.ManagedThreadId);
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} catch (Exception ex) {
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Debug.WriteLine("Keep-alive timer failed: " + ex.Message);
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}
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};
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mKeepAliveTimer.AutoReset = true;
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mKeepAliveTimer.Enabled = true;
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}
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}
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/// <summary>
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/// Creates a new AppDomain. If our plugin is just executing
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/// pre-compiled code we can lock the permissions down, but if
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/// it needs to dynamically compile code we need to open things up.
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/// </summary>
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/// <param name="appDomainName">The "friendly" name.</param>
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/// <param name="appBaseBath">Directory to use for ApplicationBase.</param>
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public void CreateDomain(string appDomainName, string appBaseBath) {
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// This doesn't seem to affect Sponsor. Doing this over in the PluginManager
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// does have the desired effect, but requires unrestricted security.
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//LifetimeServices.LeaseTime = TimeSpan.FromSeconds(5);
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//LifetimeServices.LeaseManagerPollTime = TimeSpan.FromSeconds(3);
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//LifetimeServices.RenewOnCallTime = TimeSpan.FromSeconds(2);
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//LifetimeServices.SponsorshipTimeout = TimeSpan.FromSeconds(1);
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if (mAppDomain != null) {
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throw new Exception("Domain already created");
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}
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PermissionSet permSet;
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// Start with everything disabled.
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permSet = new PermissionSet(PermissionState.None);
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//permSet = new PermissionSet(PermissionState.Unrestricted);
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// Allow code execution.
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permSet.AddPermission(new SecurityPermission(
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SecurityPermissionFlag.Execution));
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// This appears to be necessary to allow the lease renewal to work. Without
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// this the lease silently fails to renew.
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permSet.AddPermission(new SecurityPermission(
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SecurityPermissionFlag.Infrastructure));
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// Allow changes to Remoting stuff. Without this, we can't
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// register our ISponsor.
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permSet.AddPermission(new SecurityPermission(
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SecurityPermissionFlag.RemotingConfiguration));
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// Allow read-only file access, but only in the plugin directory.
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// This is necessary to allow PluginLoader to load the assembly.
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FileIOPermission fp = new FileIOPermission(
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FileIOPermissionAccess.Read | FileIOPermissionAccess.PathDiscovery,
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appBaseBath);
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permSet.AddPermission(fp);
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// TODO(maybe): it looks like this would allow us to mark the PluginCommon dll as
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// trusted, so we wouldn't have to give the above permissions to everything.
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// That seems to require a cryptographic pair and some other voodoo.
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//StrongName fullTrustAssembly =
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// typeof(PluginManager).Assembly.Evidence.GetHostEvidence<StrongName>();
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// Configure the AppDomain. Setting the ApplicationBase directory away from
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// the main app location is apparently very important, as it mitigates the
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// risk of certain exploits from untrusted plugin code.
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AppDomainSetup adSetup = new AppDomainSetup();
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adSetup.ApplicationBase = appBaseBath;
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// Create the AppDomain.
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mAppDomain = AppDomain.CreateDomain(appDomainName, null, adSetup, permSet);
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Debug.WriteLine("Created AppDomain '" + appDomainName + "', id=" + mAppDomain.Id);
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//Debug.WriteLine("Loading '" + typeof(PluginManager).Assembly.FullName + "' / '" +
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// typeof(PluginManager).FullName + "'");
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// Create a PluginManager in the remote AppDomain. The local
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// object is actually a proxy.
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PluginManager pm = (PluginManager)mAppDomain.CreateInstanceAndUnwrap(
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typeof(PluginManager).Assembly.FullName,
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typeof(PluginManager).FullName);
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// Wrap it so it doesn't disappear on us.
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mPluginManager = new Sponsor<PluginManager>(pm);
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Debug.WriteLine("IsTransparentProxy: " +
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System.Runtime.Remoting.RemotingServices.IsTransparentProxy(pm));
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}
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/// <summary>
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/// Destroy the AppDomain.
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/// </summary>
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private void DestroyDomain(bool disposing) {
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Debug.WriteLine("Unloading AppDomain '" + mAppDomain.FriendlyName +
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"', id=" + mAppDomain.Id + ", disposing=" + disposing);
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if (mKeepAliveTimer != null) {
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mKeepAliveTimer.Stop();
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mKeepAliveTimer.Dispose();
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mKeepAliveTimer = null;
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}
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if (mPluginManager != null) {
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mPluginManager.Dispose();
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mPluginManager = null;
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}
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if (mAppDomain != null) {
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// We can't simply invoke AppDomain.Unload() from a finalizer. The unload is
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// handled by a thread that won't run at the same time as the finalizer thread,
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// so if we got here through finalization we will deadlock. Fortunately the
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// runtime sees the situation and throws an exception out of Unload().
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//
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// If we don't have a finalizer, and we forget to make an explicit cleanup
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// call, the AppDomain will stick around and keep the DLL files locked, which
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// could be annoying if the user is trying to iterate on extension script
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// development.
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//
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// So we use a workaround from https://stackoverflow.com/q/4064749/294248
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// and invoke it asynchronously.
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if (disposing) {
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AppDomain.Unload(mAppDomain);
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} else {
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new Action<AppDomain>(AppDomain.Unload).BeginInvoke(mAppDomain, null, null);
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}
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mAppDomain = null;
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}
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}
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/// <summary>
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/// Finalizer. Required for IDisposable.
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/// </summary>
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~DomainManager() {
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Debug.WriteLine("WARNING: DomainManager finalizer running (id=" +
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(mAppDomain != null ? mAppDomain.Id.ToString() : "--") + ")");
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Dispose(false);
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}
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/// <summary>
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/// Generic IDisposable implementation.
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/// </summary>
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public void Dispose() {
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// Dispose of unmanaged resources (i.e. the AppDomain).
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Dispose(true);
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// Suppress finalization.
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Destroys the AppDomain, if one was created.
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/// </summary>
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/// <param name="disposing">True if called from Dispose(), false if from finalizer.</param>
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protected virtual void Dispose(bool disposing) {
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if (mDisposed) {
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return;
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}
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if (disposing) {
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// Free *managed* objects here. This is mostly an
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// optimization, as such things will be disposed of
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// eventually by the GC.
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}
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// Free unmanaged objects (i.e. the AppDomain).
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if (mAppDomain != null) {
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DestroyDomain(disposing);
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}
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mDisposed = true;
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}
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}
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}
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