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https://github.com/fadden/6502bench.git
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6e9ff395d2
It's useful for extension scripts to be able to get the file offset of symbols in non-addressable regions. One example of this is CHR ROM data for an NES cartridge. However, we were getting the offset by doing an address-to-offset mapping on the plugin side, which by definition doesn't work for non-addressable memory. So we now add the offset to PlSymbol objects for user labels and address region pre-labels. The NES visualizer has been updated to use the new field. Also, fixed a bogus complaint about bank overruns for non-addressable regions.
156 lines
5.5 KiB
C#
156 lines
5.5 KiB
C#
/*
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* Copyright 2018 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace PluginCommon {
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/// <summary>
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/// Plugin-accessible symbol, for use in extension scripts.
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///
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/// Instances are immutable.
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/// </summary>
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[Serializable]
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public class PlSymbol {
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/// <summary>
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/// Subset of Symbol.Source. Does not include auto-generated labels or variables.
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/// </summary>
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public enum Source {
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Unknown = 0,
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User,
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AddrPreLabel,
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Project,
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Platform
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}
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/// <summary>
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/// Subset of Symbol.Type. Does not specify local vs. global or export.
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/// </summary>
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public enum Type {
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Unknown = 0,
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Address,
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Constant
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}
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/// <summary>
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/// Label sent to assembler.
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/// </summary>
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public string Label { get; private set; }
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/// <summary>
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/// Symbol's numeric value.
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/// </summary>
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public int Value { get; private set; }
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/// <summary>
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/// Symbol origin.
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/// </summary>
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private Source SymbolSource { get; set; }
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public bool IsUserSymbol { get { return SymbolSource == Source.User; } }
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public bool IsProjectSymbol { get { return SymbolSource == Source.Project; } }
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public bool IsPlatformSymbol { get { return SymbolSource == Source.Platform; } }
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/// <summary>
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/// Symbol type.
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/// </summary>
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private Type SymbolType { get; set; }
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public bool IsAddress { get { return SymbolType == Type.Address; } }
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public bool IsConstant { get { return SymbolType == Type.Constant; } }
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/// <summary>
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/// Platform/project symbols only: width, in bytes, of data at symbol. Will be -1
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/// for user labels.
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/// </summary>
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public int Width { get; private set; }
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/// <summary>
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/// Platform symbols only: tag used to organize symbols into groups..
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/// </summary>
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public string Tag { get; private set; }
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/// <summary>
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/// Symbol offset, for user labels and pre-labels; -1 otherwise.
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/// </summary>
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public int Offset { get; private set; }
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/// <summary>
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/// Nullary constructor, for deserialization.
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/// </summary>
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private PlSymbol() { }
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="label">Symbol label.</param>
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/// <param name="value">Symbol value.</param>
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/// <param name="width">Width, for platform/project symbols.</param>
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/// <param name="source">Symbol source.</param>
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/// <param name="type">Symbol type.</param>
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/// <param name="tag">Symbol group tag.</param>
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/// <param name="offset">Offset, for user labels and pre-labels; -1 otherwise.</param>
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public PlSymbol(string label, int value, int width, Source source, Type type, string tag,
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int offset) {
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Label = label;
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Value = value;
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Width = width;
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SymbolSource = source;
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SymbolType = type;
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Tag = tag;
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Offset = offset;
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}
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/// <summary>
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/// Generates a dictionary of platform symbols, keyed by value. Only symbols with
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/// a matching tag are included. If more than one symbol has the same value, only
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/// one will be included; which one it will be is undefined.
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/// </summary>
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/// <param name="ppuSyms">List of platform symbols to select from.</param>
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/// <param name="tag">Tag to match, or null to collect all symbols.</param>
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/// <param name="appRef">Application reference, for debug log output.</param>
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/// <returns>Dictionary of matching platform symbols.</returns>
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public static Dictionary<int, PlSymbol> GeneratePlatformValueList(List<PlSymbol> ppuSyms,
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string tag, IApplication appRef) {
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Dictionary<int, PlSymbol> dict = new Dictionary<int, PlSymbol>();
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foreach (PlSymbol ps in ppuSyms) {
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if (ps.SymbolSource != Source.Platform) {
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continue;
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}
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if (tag == null || tag == ps.Tag) {
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try {
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dict.Add(ps.Value, ps);
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} catch (ArgumentException) {
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appRef.DebugLog("WARNING: GenerateValueList: multiple entries with " +
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"value " + ps.Value.ToString("x4") + ": " + dict[ps.Value].Label +
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" and " + ps.Label);
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}
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}
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}
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if (dict.Count == 0) {
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appRef.DebugLog("PlSymbol: no symbols found for tag=" + tag);
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}
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return dict;
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}
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public override string ToString() {
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return Label + "=" + Value.ToString("x4") + " [" + Tag + "]";
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}
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}
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}
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