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6502bench/SourceGen/WpfGui/EditDefSymbol.xaml.cs
Andy McFadden 4d9d5e2ecf Instruction operand editor rework, part 3
Implemented editing of labels and project symbols.

Also, cleaned up the local variable edit code.
2019-09-08 16:41:54 -07:00

296 lines
11 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using Asm65;
namespace SourceGen.WpfGui {
/// <summary>
/// Symbol edit dialog.
/// </summary>
public partial class EditDefSymbol : Window, INotifyPropertyChanged {
/// <summary>
/// Result; will be set non-null on OK.
/// </summary>
public DefSymbol NewSym { get; private set; }
/// <summary>
/// Set to true when all fields are valid. Controls whether the OK button is enabled.
/// </summary>
public bool IsValid {
get { return mIsValid; }
set { mIsValid = value; OnPropertyChanged(); }
}
private bool mIsValid;
public string Label {
get { return mLabel; }
set { mLabel = value; OnPropertyChanged(); UpdateControls(); }
}
private string mLabel;
public string Value {
get { return mValue; }
set { mValue = value; OnPropertyChanged(); UpdateControls(); }
}
private string mValue;
public string VarWidth {
get { return mWidth; }
set { mWidth = value; OnPropertyChanged(); UpdateControls(); }
}
private string mWidth;
public string Comment {
get { return mComment; }
set { mComment = value; OnPropertyChanged(); }
}
private string mComment;
public bool IsAddress {
get { return mIsAddress; }
set { mIsAddress = value; OnPropertyChanged(); UpdateControls(); }
}
private bool mIsAddress;
public bool IsConstant {
get { return mIsConstant; }
set { mIsConstant = value; OnPropertyChanged(); UpdateControls(); }
}
private bool mIsConstant;
public bool ReadOnlyValueAndType {
get { return mReadOnlyValueAndType; }
set { mReadOnlyValueAndType = value; OnPropertyChanged(); }
}
public bool NotReadOnlyValueAndType {
get { return !mReadOnlyValueAndType; }
}
private bool mReadOnlyValueAndType;
/// <summary>
/// Format object to use when formatting addresses and constants.
/// </summary>
private Formatter mNumFormatter;
/// <summary>
/// Old symbol value. May be null.
/// </summary>
private DefSymbol mOldSym;
/// <summary>
/// List of existing symbols, for uniqueness check. The list will not be modified.
/// </summary>
private SortedList<string, DefSymbol> mDefSymbolList;
/// <summary>
/// Full symbol table, for extended uniqueness check.
/// </summary>
private SymbolTable mSymbolTable;
/// <summary>
/// Set to true if we should create a Variable rather than a project symbol.
/// </summary>
private bool mIsVariable;
// Saved off at dialog load time.
private Brush mDefaultLabelColor;
// INotifyPropertyChanged implementation
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
/// <summary>
/// Constructor, for editing a project or platform symbol.
/// </summary>
public EditDefSymbol(Window owner, Formatter formatter,
SortedList<string, DefSymbol> defList, DefSymbol defSym,
SymbolTable symbolTable)
: this(owner, formatter, defList, defSym, symbolTable, false, false) { }
/// <summary>
/// Constructor, for editing a local variable, or editing a project symbol with
/// the value field locked.
/// </summary>
public EditDefSymbol(Window owner, Formatter formatter,
SortedList<string, DefSymbol> defList, DefSymbol defSym,
SymbolTable symbolTable, bool isVariable, bool lockValueAndType) {
InitializeComponent();
Owner = owner;
DataContext = this;
mNumFormatter = formatter;
mDefSymbolList = defList;
mOldSym = defSym;
mSymbolTable = symbolTable;
mIsVariable = isVariable;
mReadOnlyValueAndType = lockValueAndType;
Label = Value = VarWidth = Comment = string.Empty;
if (isVariable) {
widthEntry1.Visibility = widthEntry2.Visibility = labelUniqueLabel.Visibility =
Visibility.Visible;
projectLabelUniqueLabel.Visibility = Visibility.Collapsed;
} else {
widthEntry1.Visibility = widthEntry2.Visibility = labelUniqueLabel.Visibility =
Visibility.Collapsed;
labelUniqueLabel.Visibility = Visibility.Collapsed;
valueRangeLabel.Visibility = valueUniqueLabel.Visibility = Visibility.Collapsed;
}
}
private void Window_Loaded(object sender, RoutedEventArgs e) {
mDefaultLabelColor = labelNotesLabel.Foreground;
if (mOldSym != null) {
Label = mOldSym.Label;
Value = mNumFormatter.FormatValueInBase(mOldSym.Value,
mOldSym.DataDescriptor.NumBase);
VarWidth = mOldSym.DataDescriptor.Length.ToString();
Comment = mOldSym.Comment;
if (mOldSym.SymbolType == Symbol.Type.Constant) {
IsConstant = true;
} else {
IsAddress = true;
}
} else {
IsAddress = true;
}
labelTextBox.Focus();
UpdateControls();
}
private void UpdateControls() {
if (!IsLoaded) {
return;
}
// Label must be valid and not already exist in the table we're editing. (For project
// symbols, it's okay if an identical label exists elsewhere.)
bool labelValid = Asm65.Label.ValidateLabel(Label);
bool labelUnique;
// NOTE: should be using Asm65.Label.LABEL_COMPARER?
if (mDefSymbolList.TryGetValue(Label, out DefSymbol existing)) {
// It's okay if it's the same object.
labelUnique = (existing == mOldSym);
} else {
labelUnique = true;
}
// For local variables, do a secondary uniqueness check across the full symbol table.
if (labelUnique && mSymbolTable != null) {
labelUnique = !mSymbolTable.TryGetValue(Label, out Symbol sym);
// It's okay if this and the other are both variables.
if (!labelUnique && mIsVariable && sym.IsVariable) {
labelUnique = true;
}
}
// Value must be blank, meaning "erase any earlier definition", or valid value.
// (Hmm... don't currently have a way to specify "no symbol" in DefSymbol.)
//if (!string.IsNullOrEmpty(valueTextBox.Text)) {
bool valueValid = ParseValue(out int thisValue, out int unused2);
//} else {
// valueValid = true;
//}
bool widthValid = true;
int thisWidth = 0;
if (widthEntry1.Visibility == Visibility.Visible) {
if (!int.TryParse(VarWidth, out thisWidth) ||
thisWidth < DefSymbol.MIN_WIDTH || thisWidth > DefSymbol.MAX_WIDTH) {
widthValid = false;
}
}
bool valueRangeValid = true;
if (mIsVariable && valueValid && widthValid) {
// $ff with width 1 is okay, $ff with width 2 is not
if (thisValue < 0 || thisValue + thisWidth > 256) {
valueRangeValid = false;
}
}
Symbol.Type symbolType = IsConstant ? Symbol.Type.Constant : Symbol.Type.ExternalAddr;
// For a variable, the value must also be unique within the table. Values have
// width, so we need to check for overlap.
bool valueUniqueValid = true;
if (mIsVariable && valueValid && widthValid) {
foreach (KeyValuePair<string, DefSymbol> kvp in mDefSymbolList) {
if (kvp.Value != mOldSym &&
DefSymbol.CheckOverlap(kvp.Value, thisValue, thisWidth, symbolType)) {
valueUniqueValid = false;
break;
}
}
}
labelNotesLabel.Foreground = labelValid ? mDefaultLabelColor : Brushes.Red;
labelUniqueLabel.Foreground = projectLabelUniqueLabel.Foreground =
labelUnique ? mDefaultLabelColor : Brushes.Red;
valueNotesLabel.Foreground = valueValid ? mDefaultLabelColor : Brushes.Red;
valueRangeLabel.Foreground = valueRangeValid ? mDefaultLabelColor : Brushes.Red;
valueUniqueLabel.Foreground = valueUniqueValid ? mDefaultLabelColor : Brushes.Red;
widthNotesLabel.Foreground = widthValid ? mDefaultLabelColor : Brushes.Red;
IsValid = labelValid && labelUnique && valueValid && valueRangeValid &&
valueUniqueValid && widthValid;
}
private bool ParseValue(out int value, out int numBase) {
string str = Value;
if (str.IndexOf('/') >= 0) {
// treat as address
numBase = 16;
return Asm65.Address.ParseAddress(str, (1 << 24) - 1, out value);
} else {
return Asm65.Number.TryParseInt(str, out value, out numBase);
}
}
private void OkButton_Click(object sender, RoutedEventArgs e) {
ParseValue(out int value, out int numBase);
FormatDescriptor.SubType subType = FormatDescriptor.GetSubTypeForBase(numBase);
int width = DefSymbol.NO_WIDTH;
if (!string.IsNullOrEmpty(VarWidth)) {
width = int.Parse(VarWidth);
}
NewSym = new DefSymbol(Label, value,
mIsVariable ? Symbol.Source.Variable : Symbol.Source.Project,
IsConstant ? Symbol.Type.Constant : Symbol.Type.ExternalAddr,
subType, Comment, string.Empty, width);
DialogResult = true;
}
}
}