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6502bench/PluginCommon/VisBitmap8.cs
Andy McFadden 100d2ffc13 Add NES visualization generator
Added a visualizer for the CHR ROM pattern tables, and a semi-useful
visualizer for tile grids.

Also added a few chars in an 8x8 font that visualizers can use to
label things.
2020-05-14 15:34:05 -07:00

173 lines
6.0 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Diagnostics;
using CommonUtil;
namespace PluginCommon {
/// <summary>
/// Bitmap with 8-bit palette indices, for use with visualization generators.
/// </summary>
[Serializable]
public class VisBitmap8 : IVisualization2d {
public const int MAX_DIMENSION = 4096;
// IVisualization2d
public int Width { get; private set; }
// IVisualization2d
public int Height { get; private set; }
private byte[] mData;
private int[] mPalette;
private int mNextColorIdx;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="width">Bitmap width, in pixels.</param>
/// <param name="height">Bitmap height, in pixels.</param>
public VisBitmap8(int width, int height) {
if (width <= 0 || width > MAX_DIMENSION || height <= 0 || height > MAX_DIMENSION) {
throw new ArgumentException("Bad bitmap width/height " + width + "," + height);
}
Width = width;
Height = height;
mData = new byte[width * height];
mPalette = new int[256];
mNextColorIdx = 0;
}
public int GetPixel(int x, int y) {
byte pix = mData[x + y * Width];
return mPalette[pix];
}
/// <summary>
/// Sets the color for a single pixel.
/// </summary>
/// <param name="x">X coordinate.</param>
/// <param name="y">Y coordinate.</param>
/// <param name="colorIndex">Color index.</param>
public void SetPixelIndex(int x, int y, byte colorIndex) {
if (x < 0 || x >= Width || y < 0 || y >= Height) {
throw new ArgumentException("Bad x/y: " + x + "," + y + " (width=" + Width +
" height=" + Height + ")");
}
if (colorIndex < 0 || colorIndex >= mNextColorIdx) {
throw new ArgumentException("Bad color: " + colorIndex + " (nextCol=" +
mNextColorIdx + ")");
}
mData[x + y * Width] = colorIndex;
}
/// <summary>
/// Sets the color for all pixels.
/// </summary>
/// <param name="colorIndex">Color index.</param>
public void SetAllPixelIndices(byte colorIndex) {
if (colorIndex < 0 || colorIndex >= mNextColorIdx) {
throw new ArgumentException("Bad color: " + colorIndex + " (nextCol=" +
mNextColorIdx + ")");
}
for (int i = 0; i < mData.Length; i++) {
mData[i] = colorIndex;
}
}
// IVisualization2d
public byte[] GetPixels() {
return mData;
}
// IVisualization2d
public int[] GetPalette() {
int[] pal = new int[mNextColorIdx];
for (int i = 0; i < mNextColorIdx; i++) {
pal[i] = mPalette[i];
}
return pal;
}
/// <summary>
/// Adds a new color to the palette. If the color already exists, the call has no
/// effect.
/// </summary>
/// <param name="color">32-bit ARGB color value.</param>
public void AddColor(int color) {
if (mNextColorIdx == 256) {
Debug.WriteLine("Palette is full");
return;
}
// I'm expecting palettes to only have a few colors, so O(n^2) is fine for now.
for (int i = 0; i < mNextColorIdx; i++) {
if (mPalette[i] == color) {
Debug.WriteLine("Color " + color.ToString("x6") +
" already exists in palette (" + i + ")");
return;
}
}
mPalette[mNextColorIdx++] = color;
}
/// <summary>
/// Adds a new color to the palette. If the color already exists, the call has no
/// effect.
/// </summary>
/// <param name="a">Alpha value.</param>
/// <param name="r">Red value.</param>
/// <param name="g">Green value.</param>
/// <param name="b">Blue value.</param>
public void AddColor(byte a, byte r, byte g, byte b) {
AddColor(Util.MakeARGB(a, r, g, b));
}
/// <summary>
/// Draws an 8x8 character on the bitmap.
/// </summary>
/// <param name="vb">Bitma to draw on.</param>
/// <param name="ch">Character to draw.</param>
/// <param name="xc">X coord of upper-left pixel.</param>
/// <param name="yc">Y coord of upper-left pixel.</param>
/// <param name="foreColor">Foreground color index.</param>
/// <param name="backColor">Background color index.</param>
public static void DrawChar(VisBitmap8 vb, char ch, int xc, int yc,
byte foreColor, byte backColor) {
int origXc = xc;
int[] charBits = Font8x8.GetBitData(ch);
for (int row = 0; row < 8; row++) {
int rowBits = charBits[row];
for (int col = 7; col >= 0; col--) {
if ((rowBits & (1 << col)) != 0) {
vb.SetPixelIndex(xc, yc, foreColor);
} else {
vb.SetPixelIndex(xc, yc, backColor);
}
xc++;
}
xc = origXc;
yc++;
}
}
}
}