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387 lines
16 KiB
C#
387 lines
16 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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/*
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Some assemblers support "local labels", with varying definitions of scope and features.
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Generally speaking, local labels only need to be unique within a certain limited scope, and
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they aren't included in end-of-assembly symbol lists.
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One popular form defines its scope as being between two global labels. So this is allowed:
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glob1 lda #$00
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:local sta $00
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glob2 lda #$01
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:local sta $01
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but this would cause an error:
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glob1 lda #$00
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:local sta $00
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glob2 lda #$01
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bne :local
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because the local symbol table is cleared when a global symbol is encountered.
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Another common form allows backward references to labels that don't go out of scope until
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they're re-used. This is useful for short loops.
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As a further limitation, assemblers seem to want the first label encountered in a program
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to be global.
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The Symbol.SymbolType enum allows a label to be defined as "local or global". We can output
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these with the local-symbol syntax, potentially rewriting them to have non-unique names like
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"loop", but we can't promote (demote?) a label to local unless there are no references to it
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that cross a global label.
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The cross-reference table we generate as part of the analysis process provides a full list of
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label references, so we just need to iterate through the label list until we can't find
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anything else that needs to be made global.
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Because the definition of "local label" is somewhat assembler-specific, it's best to defer
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this analysis to code generation time, when the specific characteristics of the target
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assembler can be taken into account.
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References to an offset can be numeric or symbolic. A purely numeric reference like "LDA $2000"
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will always map to the offset associated with address $2000, but a symbolic reference might be
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offset. For example, the LDA instruction could reference a label at $2008 as "LDA FOO-8".
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The assembler cares about the symbolic references, not the actual offsets or addresses. For
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this reason we can ignore references to an address with a label if those references don't
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actually use the label. (One consequence of this is that formatting an operand as hex
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eliminates it from the set of things for us to consider. Also, ORG directives have no effect
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on the localizer.)
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Labels that are marked as global, but to which there are no references, could in theory be
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elided. To do this we would have to omit them from the generated code, which would be
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annoying and weird if (say) the user added them to label an external entry point.
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The eventual output of our efforts is a map from the original symbol name to the local symbol
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name. This must be applied to both labels and operands.
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*/
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namespace SourceGen.AsmGen {
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public class LabelLocalizer {
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/// <summary>
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/// A pairing of an offset with a label string. (Essentially mAnattribs[n].Symbol
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/// with all the fluff trimmed away.)
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///
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/// The label string isn't actually all that useful, since we can pull it back out
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/// of anattrib, but it makes life a little easier during debugging. These get
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/// put into a List, so switching to a plain int offset doesn't necessarily help us
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/// much because the ints get boxed.
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/// </summary>
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private class OffsetLabel {
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public int Offset { get; private set; }
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public string Label { get; private set; }
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public OffsetLabel(int offset, string label) {
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Offset = offset;
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Label = label;
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}
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public override string ToString() {
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return "+" + Offset.ToString("x6") + "(" + Label + ")";
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}
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}
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/// <summary>
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/// A pair of offsets. An operand (instruction or data) at the source offset
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/// references a label at the destination offset.
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/// </summary>
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private class OffsetPair {
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public int SrcOffset { get; private set; } // offset from which reference is made
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public int DstOffset { get; private set; } // offset being referred to
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public OffsetPair(int src, int dst) {
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SrcOffset = src;
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DstOffset = dst;
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}
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public override string ToString() {
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return "src=+" + SrcOffset.ToString("x6") + " dst=+" + DstOffset.ToString("x6");
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}
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}
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/// <summary>
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/// Map from label string to local label string. This will be null until Analyze()
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/// has executed.
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/// </summary>
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public Dictionary<string, string> LabelMap { get; private set; }
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/// <summary>
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/// String to prefix to local labels. Usually a single character, like ':' or '@'.
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/// </summary>
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public string LocalPrefix { get; set; }
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/// <summary>
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/// Project reference.
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/// </summary>
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private DisasmProject mProject;
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// Work state.
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private List<OffsetLabel> mGlobalLabels = new List<OffsetLabel>();
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private List<OffsetPair> mOffsetPairs = new List<OffsetPair>();
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private BitArray mGlobalFlags;
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public LabelLocalizer(DisasmProject project) {
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mProject = project;
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mGlobalFlags = new BitArray(mProject.FileDataLength);
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LocalPrefix = "!?";
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}
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/// <summary>
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/// Applies the LabelMap to the label. If the LabelMap is null, or does not have an
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/// entry for the label, the original label is returned.
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/// </summary>
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/// <param name="label">Label to convert.</param>
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/// <returns>New label, or original label.</returns>
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public string ConvLabel(string label) {
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if (LabelMap != null) {
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if (LabelMap.TryGetValue(label, out string newLabel)) {
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label = newLabel;
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}
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}
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return label;
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}
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/// <summary>
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/// Analyzes labels to identify which ones may be treated as non-global.
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/// </summary>
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public void Analyze() {
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Debug.Assert(LocalPrefix.Length > 0);
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mGlobalFlags.SetAll(false);
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// Currently we only support the "local labels have scope that ends at a global
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// label" variety. The basic idea is to start by assuming that everything not
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// explicitly marked global is local, and then identify situations like this:
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//
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// lda :local
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// global eor #$ff
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// :local sta $00
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//
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// The reference crosses a global label, so the "target" label must be made global.
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// This can have ripple effects, so we have to iterate. Note it doesn't matter
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// whether "global" is referenced anywhere.
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//
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// The current algorithm uses a straightforward O(n^2) approach.
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// Step 1: generate source/target pairs and global label list
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GenerateLists();
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// Step 2: walk through the list of global symbols, identifying source/target
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// pairs that cross them. If a pair matches, the target label is added to the
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// mGlobalLabels list, and removed from the pair list.
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for (int index = 0; index < mGlobalLabels.Count; index++) {
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FindIntersectingPairs(mGlobalLabels[index]);
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}
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// Step 3: for each local label, add an entry to the map with the appropriate
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// local-label syntax.
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LabelMap = new Dictionary<string, string>();
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for (int i = 0; i < mProject.FileDataLength; i++) {
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if (mGlobalFlags[i]) {
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continue;
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}
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Symbol sym = mProject.GetAnattrib(i).Symbol;
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if (sym == null) {
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continue;
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}
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LabelMap[sym.Label] = LocalPrefix + sym.Label;
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}
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// Take out the trash.
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mGlobalLabels.Clear();
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mOffsetPairs.Clear();
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}
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/// <summary>
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/// Generates the initial mGlobalFlags and mGlobalLabels lists, as well as the
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/// full cross-reference pair list.
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/// </summary>
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private void GenerateLists() {
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// For every offset that has a label, add an entry to the source/target pair list
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// for every offset that references it.
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//
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// If the label isn't marked as "local or global", add it to the global-label list.
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//
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// The first label encountered is always treated as global. Note it may not appear
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// at offset zero.
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bool first = true;
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for (int i = 0; i < mProject.FileDataLength; i++) {
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Symbol sym = mProject.GetAnattrib(i).Symbol;
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if (sym == null) {
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// No label at this offset.
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continue;
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}
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if (first || sym.SymbolType != Symbol.Type.LocalOrGlobalAddr) {
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first = false;
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mGlobalFlags[i] = true;
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mGlobalLabels.Add(new OffsetLabel(i, sym.Label));
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// Don't add to pairs list.
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continue;
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}
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// If nothing actually references this label, the xref set will be empty.
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XrefSet xrefs = mProject.GetXrefSet(i);
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if (xrefs != null) {
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foreach (XrefSet.Xref xref in xrefs) {
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if (!xref.IsSymbolic) {
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continue;
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}
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mOffsetPairs.Add(new OffsetPair(xref.Offset, i));
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}
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}
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}
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}
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/// <summary>
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/// Identifies all label reference pairs that cross the specified global label. When
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/// a matching pair is found, the pair's destination label is marked as global and
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/// added to the global label list.
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/// </summary>
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/// <param name="glabel">Global label of interest.</param>
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private void FindIntersectingPairs(OffsetLabel glabel) {
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Debug.Assert(mGlobalFlags[glabel.Offset]);
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int globOffset = glabel.Offset;
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for (int i = 0; i < mOffsetPairs.Count; i++) {
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OffsetPair pair = mOffsetPairs[i];
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// If the destination was marked global earlier, remove and ignore this entry.
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// Note this also means that pair.DstOffset != label.Offset.
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if (mGlobalFlags[pair.DstOffset]) {
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mOffsetPairs.RemoveAt(i);
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i--;
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continue;
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}
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// Check to see if the global label falls between the source and destination
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// offsets.
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//
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// If the reference source is itself a global label, it can reference local
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// labels forward, but not backward. We need to take that into account for
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// the case where label.Offset==pair.SrcOffset.
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bool intersect;
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if (pair.SrcOffset < pair.DstOffset) {
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// Forward reference. src==glob is ok
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intersect = pair.SrcOffset < globOffset && pair.DstOffset >= globOffset;
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} else {
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// Backward reference. src==glob is bad
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intersect = pair.SrcOffset >= globOffset && pair.DstOffset <= globOffset;
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}
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if (intersect) {
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//Debug.WriteLine("Global " + glabel + " btwn " + pair + " (" +
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// mProject.GetAnattrib(pair.DstOffset).Symbol.Label + ")");
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// Change the destination label to global.
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mGlobalFlags[pair.DstOffset] = true;
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mGlobalLabels.Add(new OffsetLabel(pair.DstOffset,
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mProject.GetAnattrib(pair.DstOffset).Symbol.Label));
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// Carefully remove it from the list we're iterating through.
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mOffsetPairs.RemoveAt(i);
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i--;
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}
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}
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}
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/// <summary>
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/// Adjusts the label map so that only local variables start with an underscore ('_').
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/// This is necessary for assemblers like 64tass that use a leading underscore to
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/// indicate that a label should be local.
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///
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/// This may be called even if label localization is disabled. In that case we just
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/// create an empty label map and populate as needed.
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///
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/// Only call this if underscores are used to indicate local labels.
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/// </summary>
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public void MaskLeadingUnderscores() {
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bool allGlobal = false;
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if (LabelMap == null) {
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allGlobal = true;
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LabelMap = new Dictionary<string, string>();
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}
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// Throw out the original local label generation.
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LabelMap.Clear();
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// Use this to test for uniqueness. We add all labels here as we go, not just the
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// ones being remapped. For each label we either add the original or the localized
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// form.
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SortedList<string, string> allLabels = new SortedList<string, string>();
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for (int i = 0; i < mProject.FileDataLength; i++) {
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Symbol sym = mProject.GetAnattrib(i).Symbol;
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if (sym == null) {
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// No label at this offset.
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continue;
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}
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string newLabel;
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if (allGlobal || mGlobalFlags[i]) {
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// Global symbol. Don't let it start with '_'.
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if (sym.Label.StartsWith("_")) {
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// There's an underscore here that was added by the user. Stick some
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// other character in front.
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newLabel = "X" + sym.Label;
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} else {
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// No change needed.
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newLabel = sym.Label;
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}
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} else {
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// Local symbol.
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if (sym.Label.StartsWith("_")) {
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// The original starts with one or more underscores. Adding another
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// will create a "__" label, which is reserved in 64tass.
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newLabel = "_X" + sym.Label;
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} else {
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newLabel = "_" + sym.Label;
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}
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}
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// Make sure it's unique.
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string uniqueLabel = newLabel;
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int uval = 1;
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while (allLabels.ContainsKey(uniqueLabel)) {
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uniqueLabel = newLabel + uval.ToString();
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}
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allLabels.Add(uniqueLabel, uniqueLabel);
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// If it's different, add it to the label map.
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if (sym.Label != uniqueLabel) {
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LabelMap.Add(sym.Label, uniqueLabel);
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}
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}
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Debug.WriteLine("UMAP: allcount=" + allLabels.Count + " mapcount=" + LabelMap.Count);
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}
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}
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}
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