mirror of
https://github.com/fadden/6502bench.git
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193 lines
6.6 KiB
C#
193 lines
6.6 KiB
C#
/*
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* Copyright 2018 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Diagnostics;
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namespace CommonUtil {
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/// <summary>
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/// Version number container. Instances are immutable.
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///
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/// See https://semver.org/ for explanation of system.
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/// </summary>
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public struct Version {
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// Must be in ascending order, e.g. Alpha release comes before Beta.
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public enum PreRelType { Dev, Alpha, Beta, Final };
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/// <summary>
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/// Major version number.
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/// </summary>
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public int Major { get; private set; }
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/// <summary>
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/// Minor version number.
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/// </summary>
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public int Minor { get; private set; }
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/// <summary>
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/// Bug fix release number.
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/// </summary>
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public int Patch { get; private set; }
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/// <summary>
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/// Software grade, for pre-release versions.
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/// </summary>
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public PreRelType PreReleaseType { get; private set; }
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/// <summary>
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/// Pre-release version.
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/// </summary>
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public int PreRelease { get; private set; }
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/// <summary>
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/// Version instance to use when no version information is available. This will
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/// always compare as less than a "real" version.
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/// </summary>
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public static readonly Version NO_VERSION = new Version(-1, -1, -1);
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/// <summary>
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/// Shortcut for comparing vs. NO_VERSION.
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/// </summary>
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public bool IsValid {
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get {
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return this != NO_VERSION;
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}
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}
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public Version(int major, int minor) :
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this(major, minor, 0, PreRelType.Final, 0) { }
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public Version(int major, int minor, int patch) :
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this(major, minor, patch, PreRelType.Final, 0) { }
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public Version(int major, int minor, int patch, PreRelType preRelType, int preRel) {
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Debug.Assert(preRelType != PreRelType.Final || preRel == 0);
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Major = major;
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Minor = minor;
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Patch = patch;
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PreReleaseType = preRelType;
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PreRelease = preRel;
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}
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/// <summary>
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/// Attempts to parse the argument into version components.
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/// </summary>
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/// <param name="str">Version string.</param>
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/// <returns>New Version object, or NO_VERSION on parsing failure.</returns>
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public static Version Parse(string str) {
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try {
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int major, minor, patch;
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major = minor = patch = 0;
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string[] parts = str.Split(new char[] { '.', '-' });
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major = int.Parse(parts[0]);
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if (parts.Length > 1) {
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minor = int.Parse(parts[1]);
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}
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if (parts.Length > 2) {
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patch = int.Parse(parts[2]);
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}
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// parse the preRel thing someday
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return new Version(major, minor, patch);
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} catch (Exception ex) {
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Debug.WriteLine("Version parse failed: '" + str + "': " + ex.Message);
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return NO_VERSION;
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}
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}
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public static bool operator ==(Version a, Version b) {
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return a.Major == b.Major && a.Minor == b.Minor && a.Patch == b.Patch &&
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a.PreReleaseType == b.PreReleaseType && a.PreRelease == b.PreRelease;
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}
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public static bool operator !=(Version a, Version b) {
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return !(a == b);
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}
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public override bool Equals(object obj) {
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return obj is Version && this == (Version)obj;
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}
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public override int GetHashCode() {
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return Major * 10000 + Minor * 1000 + Patch * 100 +
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(int)PreReleaseType * 10 + PreRelease;
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}
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public static bool operator <(Version a, Version b) {
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if (a.Major != b.Major) {
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return a.Major < b.Major;
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}
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if (a.Minor != b.Minor) {
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return a.Minor < b.Minor;
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}
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if (a.Patch != b.Patch) {
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return a.Patch < b.Patch;
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}
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if (a.PreReleaseType != b.PreReleaseType) {
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return (int)a.PreReleaseType < (int)b.PreReleaseType;
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}
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if (a.PreRelease != b.PreRelease) {
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return a.PreRelease < b.PreRelease;
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}
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Debug.Assert(a == b);
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return false;
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}
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public static bool operator >(Version a, Version b) {
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return b < a;
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}
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public static bool operator <=(Version a, Version b) {
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return a == b || a < b;
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}
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public static bool operator >=(Version a, Version b) {
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return a == b || a > b;
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}
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public override string ToString() {
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if (this == NO_VERSION) {
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return Properties.Resources.NO_VERSION;
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} else if (PreReleaseType == PreRelType.Final) {
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return string.Format("{0}.{1}.{2}", Major, Minor, Patch);
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} else {
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return string.Format("{0}.{1}.{2}-{3}{4}", Major, Minor, Patch,
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PreReleaseType.ToString().ToLower(), PreRelease);
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}
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}
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/// <summary>
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/// Simple unit test.
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/// </summary>
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public static bool Test() {
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bool ok = true;
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Version checkVers = new Version(1, 2, 3, PreRelType.Beta, 4);
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Version sameVers = new Version(1, 2, 3, PreRelType.Beta, 4);
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ok &= (checkVers == sameVers);
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ok &= (checkVers <= sameVers);
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ok &= (checkVers >= sameVers);
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ok &= (!(checkVers < sameVers));
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ok &= (!(checkVers > sameVers));
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ok &= (checkVers != new Version(1, 2, 3));
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ok &= (checkVers < new Version(1, 2, 3));
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ok &= (checkVers > new Version(1, 2, 3, PreRelType.Beta, 3));
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ok &= (checkVers < new Version(2, 0));
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ok &= (checkVers > new Version(1, 2, 2));
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ok &= (checkVers < new Version(1, 3, 1));
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Debug.WriteLine("Version struct test complete (ok=" + ok + ")");
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return ok;
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}
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}
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}
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