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e995747cb0
Should be no change in behavior. (issue #32) (issue #35) (issue #36)
212 lines
7.6 KiB
C#
212 lines
7.6 KiB
C#
/*
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* Copyright 2018 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Windows.Forms;
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namespace SourceGen.Setup {
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/// <summary>
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/// "New Project" form.
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/// </summary>
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public partial class NewProject : Form {
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private SystemDefSet mSystemDefs;
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public SystemDef SystemDef {
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get { return ((MyTreeNode)this.targetSystemTree.SelectedNode).SystemDef; }
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}
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public string DataFileName {
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get { return selectedFileText.Text; }
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}
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public NewProject() {
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InitializeComponent();
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}
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private void NewProject_Load(object sender, EventArgs e) {
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this.dataFileDetailsLabel.Text = string.Empty;
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LoadSystemDefSet();
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}
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/// <summary>
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/// Initializes the "system definition" tree.
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/// </summary>
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private void LoadSystemDefSet() {
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TreeView tv = this.targetSystemTree;
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tv.BeginUpdate();
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string prevSelSystem = AppSettings.Global.GetString(AppSettings.NEWP_SELECTED_SYSTEM,
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"[nothing!selected]");
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TreeNode selNode = PopulateNodes(tv, prevSelSystem);
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tv.ExpandAll();
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TreeNode firstNode = tv.Nodes[0];
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if (firstNode != null) {
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// Control seems to scroll to bottom while being populated. Scroll back
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// to top, then scroll down as needed.
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firstNode.EnsureVisible();
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if (selNode != null) {
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tv.SelectedNode = selNode;
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selNode.EnsureVisible();
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} else if (firstNode.Nodes.Count > 0) {
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// Just grab the first node.
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tv.SelectedNode = firstNode.Nodes[0];
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}
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}
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tv.Focus();
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tv.EndUpdate();
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Debug.WriteLine("selected is " + tv.SelectedNode);
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}
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/// <summary>
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/// Populates the tree view nodes with the contents of the data file.
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/// </summary>
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/// <param name="tv">TreeView to add items to</param>
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/// <param name="prevSelSystem">Name of previously-selected system.</param>
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/// <returns>The node that matches prevSelSystem, or null if not found.</returns>
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private TreeNode PopulateNodes(TreeView tv, string prevSelSystem) {
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TreeNode selNode = null;
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string sysDefsPath = RuntimeDataAccess.GetPathName("SystemDefs.json");
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if (sysDefsPath == null) {
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TreeNode errNode = new MyTreeNode(
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SourceGen.Properties.Resources.ERR_LOAD_CONFIG_FILE, false, null);
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tv.Nodes.Add(errNode);
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return null;
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}
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try {
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mSystemDefs = SystemDefSet.ReadFile(sysDefsPath);
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} catch (Exception ex) {
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Debug.WriteLine("Failed loading system def set: " + ex);
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TreeNode errNode = new MyTreeNode(
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SourceGen.Properties.Resources.ERR_LOAD_CONFIG_FILE, false, null);
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tv.Nodes.Add(errNode);
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return null;
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}
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if (mSystemDefs.Defs == null || mSystemDefs.Defs.Length == 0) {
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Debug.WriteLine("Empty def set found");
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TreeNode errNode = new MyTreeNode(
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SourceGen.Properties.Resources.ERR_LOAD_CONFIG_FILE, false, null);
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tv.Nodes.Add(errNode);
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return null;
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}
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var groups = new Dictionary<string, MyTreeNode>();
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foreach (SystemDef sd in mSystemDefs.Defs) {
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if (!groups.TryGetValue(sd.GroupName, out MyTreeNode groupNode)) {
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groupNode = new MyTreeNode(sd.GroupName, false, null);
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groups[sd.GroupName] = groupNode;
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tv.Nodes.Add(groupNode);
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}
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bool isValid = sd.Validate();
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string treeName = isValid ? sd.Name :
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sd.Name + SourceGen.Properties.Resources.ERR_INVALID_SYSDEF;
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MyTreeNode newNode = new MyTreeNode(treeName, isValid, sd);
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groupNode.Nodes.Add(newNode);
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if (isValid && sd.Name == prevSelSystem) {
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selNode = newNode;
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}
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}
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return selNode;
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}
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/// <summary>
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/// Updates the enabled state of the OK button based on the state of the other
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/// controls.
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/// </summary>
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private void UpdateOKEnabled() {
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MyTreeNode myNode = (MyTreeNode)this.targetSystemTree.SelectedNode;
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this.okButton.Enabled = myNode.IsSelectable &&
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!string.IsNullOrEmpty(selectedFileText.Text);
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}
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private void targetSystemTree_AfterSelect(object sender, TreeViewEventArgs ev) {
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Debug.WriteLine("AfterSel: " + this.targetSystemTree.SelectedNode);
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MyTreeNode myNode = (MyTreeNode)this.targetSystemTree.SelectedNode;
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if (!myNode.IsSelectable) {
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this.systemDescr.Text = string.Empty;
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} else {
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this.systemDescr.Text = myNode.SystemDef.GetSummaryString();
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}
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UpdateOKEnabled();
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}
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private void okButton_Click(object sender, EventArgs e) {
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Debug.WriteLine("OK: " + this.targetSystemTree.SelectedNode);
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AppSettings.Global.SetString(AppSettings.NEWP_SELECTED_SYSTEM,
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this.targetSystemTree.SelectedNode.Text);
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}
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private void selectFileButton_Click(object sender, EventArgs e) {
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OpenFileDialog fileDlg = new OpenFileDialog() {
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Filter = Properties.Resources.FILE_FILTER_ALL,
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FilterIndex = 1
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};
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if (fileDlg.ShowDialog() == DialogResult.OK) {
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FileInfo fi = new FileInfo(fileDlg.FileName);
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if (fi.Length > DisasmProject.MAX_DATA_FILE_SIZE) {
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string msg = string.Format(Properties.Resources.OPEN_DATA_TOO_LARGE,
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fi.Length / 1024, DisasmProject.MAX_DATA_FILE_SIZE / 1024);
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MessageBox.Show(this, msg, Properties.Resources.OPEN_DATA_FAIL_CAPTION,
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MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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selectedFileText.Text = fileDlg.FileName;
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this.dataFileDetailsLabel.Text =
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string.Format(Properties.Resources.FMT_FILE_INFO, fi.Length / 1024.0);
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}
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UpdateOKEnabled();
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}
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}
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/// <summary>
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/// TreeView node, with benefits.
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/// </summary>
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class MyTreeNode : TreeNode {
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public bool IsSelectable { get; set; }
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public SystemDef SystemDef { get; set; }
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public MyTreeNode(string text, bool isSelectable, SystemDef systemDef)
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: base(text) {
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IsSelectable = isSelectable;
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SystemDef = systemDef;
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}
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public override string ToString() {
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return base.ToString() + " (isSel=" + IsSelectable + ")";
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}
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}
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}
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